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Zafina is a playable character in the Tekken series. She was introduced in Tekken 6 and appeared in Tekken Tag Tournament 2. She returns in Tekken 7 as a DLC character included in the third season pass. Sha has alternative way for attacking such as normal and crounching on the ground.
Zafina’s fighting style, only referred to as “Ancient Assassination Arts“, has unique fighting stances and abnormal moves that director Katsuhiro Harada likened to that of a “spider”. Her style requires large levels of flexibility and even contortionism. Her Scarecrow stance is similar to a common Indian dance pose which has led some fans to erroneously believe that her style is based on Indian Kalaripayat, but the moves depicted in the game actually bear no resemblance to any existing martial art.
Kazumi Mishima is a character in the Tekken series of 3D fighting games. She is the late wife of Heihachi Mishima, the late daughter-in-law of Jinpachi Mishima, the late mother of Kazuya Mishima and the late grandmother of Jin Kazama. She was introduced in Tekken 7 as a new character, and as the posthumous antagonist of the game. She was originally one of the unplayable bosses along with Jin, prior to the release of the Arcade version.
Kazumi’s fighting style is Hachijo-Style Karate but mixes with Mishima-Style Karate. She utilizes a strong combination of the two styles, to the degree she was a threat to Heihachi in his prime.
Kazumi has a combination of both Heihachi and Kazuya’s moves, gaining both their Demon Slayer and Flash Punch Combo. Her moves include vicious punches and hand chops, and another skill where she flurries her opponent with several punches as well as knocking her opponent with both a roundhouse kick and a straight kick. Her unique ability is to summon her pet tiger which can be done during a combo or individually. It is also seen after Kazumi performs an uppercut along with her tiger. She shares her husband’s Hell Axle but has an additional downward kick and his unblockable move, though it is not as strong as his. She also has a taunt where she calmly pets her tiger during the fight.
Kazumi is a rushdown character, pummeling her opponents with effective, delayable pokes that she can loop over and over, forcing the opponent to challenge her. Her pokes also move her forward, keeping her close to the opponent.
While she is at her best up close and personal, she has an incredible approach tool. She is good at forcing opponents towards the wall, as some of her moves have significant pushback.
Kazumi’s Devil Kazumi Rage Art move involves stunning her opponent with a single punch to the gut, knocking them with an uppercut, unleashing a single punch and a kick with two consecutive punches followed by another kick in mid-air and finally slamming the opponent with a heavy blow on their chest before landing on the ground.
However, she also has notable weaknesses. Firstly, she has mediocre combo damage. Also, her fastest launching move – a “hop knee” – is significantly lacking in range, making it whiff against moves with a lot of pushback. Finally, Kazumi’s lows are mediocre. Her best lows leave her standing, making her vulnerable to counter hits.
All in all, Kazumi is a very solid character that can bully, frustrate, and break down opponents with her pokes.
Finally, she has good wall carry, good okizeme, varied power crush moves (one hits high and is safe, while the other hits are mid and have good damage), fast-tracking moves, good options when the opponent’s back is against the wall, including, but not limited to, two command grabs (one of which is unbreakable) that splats the opponent to the wall, and finally, a relatively low execution requirement.
Anna Williams (Japanese: アンナ・ウィリアムズ, Hepburn: Anna Wiriamuzu) is a fictional character in the Tekken fighting game series, first appearing in Tekken in 1994. Anna is the narcissistic and arrogant younger sister of the quiet and serious Nina Williams, the personal bodyguard of Kazuya Mishima and second-in-command at G Corporation. She is also, although unbeknownst to her, the maternal aunt of boxing competitor Steve Fox. She is defined by her rivalry with her older sister Nina, a trait that has been around since the original Tekken game.
Anna originally shared most of her moves with her older sister Nina, but has since gained a more idiosyncratic moveset. In the other Tekken media, including films, Anna usually appears in role of a minor villainess. The character was met with positive critical reception.
Anna’s style was further refined in Tekken7 to make her more unique and to further differentiate herself from her sister Nina, now having much fewer strings that are the same as her. Her style now appears to have a more femme fatale like spin on it, as she has a lot of moves that seem to involve sensually theatrical poses, as well as overtly feminine positions similar to Lili.
She has caos judgement which is defensive style of fighting when you are attempting to attack lower kick she jumps up for self defense
Additionally, she is much easier to use than Nina due to her more gentle, less-execution-heavy nature of her sister since her basic launchers are more damaging and less reliant on execution as a result.
Novice players that are fans of the Williams sisters (or Anna herself) shouldn’t hesitate in picking her up – she is actually more rewarding than one may think if her best tools are put to good use.
Anna uses a fighting style based on the Aikido taught to her by her mother, and the Koppojutsu of her father. As she was closer to her mother, Anna’s style is closer to Aikido than that of her sister, who leans more to the techniques learned by their father. She uses precise chops and kicks, aiming at vulnerable points of the body of her opponent. In close range, she uses her abilities to apply destructive joint locks and throws to take out the opponent.
Tekken Online Challenge is a series of tournaments from Bandai Namco that Many Online Players can enter to play from all over the world. Each regional tournaments are open for player to enter and compete each other for a prize.
Check the official website or social media channels of the tournament organizers. The tournament may be organized by a specific esports organization, the game publisher, or a community group.
Visit esports news websites or platforms that cover Tekken events. They often provide comprehensive coverage, including tournament schedules, results, and analyses.
Tekken community forums and platforms may have discussions about the “Online Challenge 2021: Japan Online Masters.” Participants and fans often share information, experiences, and results on these platforms.
Check social media platforms such as Twitter and Facebook for updates from organizers, participants, and the community. Official announcements and highlights are often shared through these channels.
Remember that event details may have changed, and it’s recommended to refer to the latest sources for the most accurate and up-to-date information.
Here you can sabscribe the offical page
「TEKKEN Online Challenge 2021」開催地域North America(北米)Central America(中米)South America(南米)West Europe(西ヨーロッパ)East Europe(東ヨーロッパ)Japan(日本)Korea(韓国)Philippines & East Asia(フィリピン&東アジア)Southeast Asia(東南アジア)South Asia(南アジア)Oceania(オセアニア)Middle East(中東)South Africa(南アフリカ)West Africa(西アフリカ
The “Master Cup” is a series of major Tekken tournaments held in Japan. These tournaments are well-known for their large-scale participation, high level of competition, and enthusiastic community engagement. The tournaments attract top players from Japan and around the world who compete in the popular fighting game series, Tekken.
Master Cup tournaments are known for their large number of participants. They often draw Tekken players from all skill levels, creating a diverse and inclusive atmosphere.
Master Cup tournaments typically follow a team-based format, where teams of players compete against each other. Each team member faces off against opponents, contributing to the team’s overall performance.
While the primary focus is on the Japanese Tekken community, Master Cup events also attract international players, adding a global flavor to the competition.
The events are characterized by a passionate and energetic community. The atmosphere is lively, with players and spectators alike expressing their enthusiasm for the game.
Master Cup events provide a platform for both professional and amateur players to showcase their skills. This inclusivity contributes to the overall success and popularity of the tournaments.
The tournaments are often livestreamed, allowing fans worldwide to follow the action in real-time. Additionally, content creators and commentators contribute to the overall viewing experience.
Master Cup Tekken tournaments have become an integral part of the competitive Tekken scene, and they continue to play a significant role in fostering the growth of the Tekken community. The events contribute to the sense of camaraderie among Tekken players and fans, making them highly anticipated within the fighting game community.
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First appearing in Tekken 4, Steve Fox has returned. Steve is a young British boxer who was adopted at a young age. Probably Nina William is something to do with Steve Fox. Steve’s main objective has been to learn more information about his past, including the origin of the mysterious scar on his arm, and to get revenge against those responsible.
With a unique fighting style based on boxcing, sways and punches, and almost no kicks, Steve is one of the most unorthodox characters in the series. He has incredibly fast and effective punches and combos, very strong low attacks, and can lay the pressure on his opponent like few others in the roster.
Perhaps one of the most dangerous fighters in the roster, Steve can turn around a fight with his hard-hitting blows and high-low combos in a flash, and his counter-hits are among the most effective around. Also,
Steve’s dodging capabilities are unrivaled by any other character in the series if timed properly. Blind reliance on this tactic is very risky, though, and going the wrong way might end up being a game-changing mistake.
Placing too much confidence in Steve’s evasive maneuvers renders him open to various kinds of damages, the worst-case scenario being KO’d by a set of elaborate combos. Unique to him and befitting his fighting style, his 3 and 4 inputs has him performing bobs and weaves instead of kicks.
Because he makes minimal use of 3 and 4 inputs and mostly relies on 1 and 2 inputs, regular throws can be somewhat ineffective against him, as a Steve player can easily break throws by accident.