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Intoroduce About Jin Tekken7 Fighitng Style as well as Combo and Special and Basic Frame move. Jin Kazama is one of the main characters of the Tekken series. He is featured on the packaging for the console version of almost every sequel following his introduction in Tekken 3. He has been the main protagonist for the majority of the following entries ever since his debut in Tekken 3, and has been trying to end the Mishima Bloodline to save the world from their evil.
Jin appeared in Tekken 3 and Tekken Tag Tournament as a Mishima-style fighter; however, in reality, Jin’s moveset was a hybrid of Kazuya and Jun Kazama’s, with many of Jun’s moves retained alongside improved versions of Kazuya’s moves.
Jin’s fighting style changed in Tekken 4, while comparable to the Mishima’s, Jin lacks their powerful single moves, having to rely on a variety of different tools like superior poking, evasive maneuvers, stealthy stance transitions, and outstanding counter ability which more than make up for his lack of raw damage. His pokes are quick and difficult to read, and none of them are particularly punishable on block, allowing him to maintain constant pressure on his opponent.
Jin has a special parry that allows him to “circumnavigate” around some of the game’s rules. It is extremely beneficial, but it is difficult to put into practice. In order for Jin’s parry to work, he must physically push his opponent away from the attack, allowing them to recover to the point where they are unable to block and allowing Jin to counter-attack them while they are still recovering from the move, making it appear as if he isn’t parrying at all. This is the only way to properly punish some moves that are normally safe on block or only marginally punishable in other situations.