Tekken7 Blog Kunimitsu

Biography

Kunimitsu (州光) is a title given to two kunoichi characters in the Tekken fighting game series.

Kunimitsu Get idea of Fighting

Kunimitsu is cone of the most agile playable characters in the Tekken7 series, as Kunimitsu attacks have the highest amount of frames per second.Though lacking in strength and range, she can perform acrobatics to dodge, confuse, and evade her opponents. Kunimitsu fights using Japanese called ninjutsu. its majic

Practice Mode

Attacking Frame and Punishiment

Special Move
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
in rage d+1+2m5520 pc8~17-22ThrowThrowRage art
f+2+3m, m (throw)20,6,20166throwthrowRage drive
1, 1h, m7, 1210-566
1, 1, 1+2h, m (KAT)7, 1210-744
1, 1, 1h, m, m (TJ)7,12,2110-11KNDKNDTail spin
1, 1, 2h, m, m7, 12, 2410-9KNDKND
1, 1, 4h, m, m (TJ)7, 12, 23103KNDKND
1, 2h, h7, 810-177
1, 2, 2, Bh, h (BT)7, 910-16-8-8
1, 2, 2h, h, h7,8,1110-1244
1, 2, 4h, h, m (TJ)7,8,2010-14KNDKND
2h1212-511
2, 2h, m12,1412-655
2, 2, 1+2h, m (KAT)12,1412-655
2, 2, 2h, m, h12,14,1612-922
2, 2, 2, Fh, m, h (SET)12,14,1612-477
2, 2, 2, 2h, m, h, h12,14,16,1612-722
2, 2, 2, 2, 2, Bh, m, h, h (TJ) (BT)12, 14, 16, 1612-21-12-12
2, 2, 2, 2, 2h, m, h, h, m (TJ)12,14,16,16,2112-10KNDLaunch
3h1716-977Homing
3, 4h, h17,2116-5KNDCSTail spin
4h1612-9-3-3
4, 2h, h (TJ) (special)16,1412-366
3+4m (TJ)1432 js20~-5+6s+6s
3+4, 3+4m, m (TJ)14,1632-5+6s+6s
f+2h1213-922
f+2,3h, h12,2013-6KNDKNDHoming
f+4m1415-8-1-1
f+4, Fm (SET)1415077
f+1+2m2014-11KNDKND
f+3+4h (TJ)2018 js10~-2KNDTail spinHoming, Tail spin
d/f+1m1013-255
d/f+1, 2m, m10,1213-1011
d/f+1, 2, 2m, m, m10,12,2013-14sKNDKND
d/f+1, 3m, h10,2013-95Launch
d/f+2m1315-12LaunchLaunch
d/f+3m1417-624
d/f+3, 2m, l (TC)14,2017-15KNDKND
d/f+3, 2, Dm (TC) (cancel)1417s-13-5-3
d/f+4m1312-922
d/f+1+2m, m (TJ)9,2017-14KNDKND
d/f+3+4m, m10,1017-4+3s+3s
d/f+3+4, Bm, m (BT)10,1017-4+3s+3s
d+1m2319-3s+5sKND
d+1, Dm2319s-3s+5sKND
d+2m1116-9+2s+2s
d+2, 1m, m11,716-12-1-1
d+2, 1, 2m, m, m11,7,716-944
d+2, 1, 2, 1+2m, m, m, m11,7,7,2016-13KNDKND
d+3l1216-14-3-3
d+3, 4l, h12,16-900
d+3, 4, 1l, h, sm (Special)12,16,10,25-11ThrowThrow
d+4l (TC)712 cs4~-13-2-2
d+1+2m2319-3+5KND
d/b+1sm (TC)510 cs4~-566
d/b+2m1516-677
d/b+2, 4m, m15,1516-922
d/b+2, 4, 2m, m, m (TJ)15,15,2116-8sKNDKND
d/b+3 of FC d/b+3l (TC)818 cs6~-25-14-14
d/b+3, 3l (TC), l(TC)8,719 cs6~-19-7-7
d/b+3, 3, 3l (TC), l(TC), l(TC)8,7,720 cs6~-19-7-7
d/b+3 x 4l (TC) x 48,7,7,521 cs6~-19-7-7
d/b+3 x 5l (TC) x 58,7,7,5,5,22 cs6~-19-7-7
d/b+3 x 6l (TC) x 68,7,7,5,5,5,23 cs6~-47-35-35
d/b+3, 3, …, 4l (TC), l(TC), …, m8,7,…,1524 cs6~-8KNDKND
d/b+4l1117-120+8s
d/b+1+2m2527-14KNDKNDWall bounce
b+1h9171712
b+1, 1h, h9,10175611
b+1, 1, 1h, h, h9,10,11175611
b+1 x 4h x 49,10,11,12175611
b+1 x 5h x 59,10,11,12,13175611
b+1 x 6h x 69,10,11,12,13,1417-72-71-66
d/b+3 (after b+1 (,1))l (TC)717-20-9-9
d/b+3, 3 (after b+1 (,1))l (TC), l (TC)7,517-19-7-7
d/b+3, 3, 3 (after b+1 (,1))l (TC), l(TC), l(TC)7,5,517-47-35-35
d/b+3, 3, 4 (after b+1 (,1))l (TC), l(TC), m7,5,1517-8KNDKND
b+2m2317 pc8~-13+8k (+20k wc)+8k (+20k wc)Power Crush, Wall Crush
b+3m1021-10+1s+1s
b+3, 4m, m10,2321-20KNDKND
b+4m (TJ) (BT)1518 js17~-866
b+4, 3m, m15,2018 js17~-16KNDLaunch
b+1+2h, m10,2017-11+4s+4s
b+3+4(BT)17
f, F+2m2419 js21-10KNDLaunch
f, F+4m119 js9~-17-1-1
f, F+4, 2m, m11,239 js9~-17KNDKND
f, F+1+2h!2030KNDKNDKND
f, F+3+4m1522-1211
f, F+3+4, Bm (BT)1522-1211
f, F+3+4, 2m, m (,h) (TJ)15,15,2322-17KNDKND
f, F+3+4, 3m, m (TJ) (BT)15,2022-3KNDKND
f, F+3+4, Um (TJ) (Special)1522-61-48-48
f, N, d, d/f+2m (,h)15,2314 js16~-17KNDKND
qcf+1m (special)10,2515-11ThrowThrow
qcf+2m2113-12sKNDKND
qcf+1+2m2720 js20~-9DD
f, f, f+2h (throw)20, (,10, 10)150throwthrow
f, f, f+3m3023 js3~�0KNDKND
u/b or u or u/f+1m1218 js9~-12-1-1
u/b or u+2h1713-75throw
u/b or u+2 (counter hit)h17,2513throw
u/f+2l1935 js10~-148KND
u/f+2, D(cancel)35 js10~
u/b+3(special)js6~
u+3(special)
u/f+3m1315 js9~-13LaunchLaunch
u/f+3, 4m, h13,2015 js9~-13LaunchLaunch
u/b, u or u/f+4m22 (20)24-7KNDKND
u+1+2m!2151DKNDKND
u/b+3+4m2519 js9~-17LaunchLaunch
u+3+4m, m10,1239 js12~+5sKNDKND
u/f+3+4(MUS)
MUS 225l25-18KNDJG
MUS 4m3013-14KNDKND
u/f, N, 4m2524 js9~-14KNDKND
u/b,b(special)js10~
u/b,b+3m (TJ)3068�0KNDKND
FC 1sm (TC)510-566
FC 2sm (TC)811-477
FC 3m (TC)1216-17-3-3
FC 4m (TC)1012-15-4-4
WS 1m1113-744
WS 1, 1m, m11,1513-12+3sKND
WS 2m1414-911
WS 2, 4m, h14,2014-9+11kKNDTail spin
WS 2, 4,Fm, h (SET)14,2014-9+11kKNDTail spin
WS 3m1615 js9~-13LaunchLaunch
WS 4m1511-655
FC d/f+2m (TC)1622-132+15g
FC d/f+3m (TC)2018-26KNDKND
SS 2m1317-655
SS 2, Bm (BT)1317-566
SS 2, 1+2m, m, m13,10,2017-10+4s+4s
SS 4l2324-37KNDKND
1+3+4 or BT 1+2+3
2+3+4 or BT 2+3+4
1+2+3+4(special)
(back agains wall) b, b, u/b21m37-3KNDKND
BT 1h (BT)1515-655
BT 1, 2h, m15,1215-833
BT 1, 2, 1h, m, m (TJ)15,14,2115-11KNDKND
BT 1, 2, 2h, m , m15,14,2415-9KNDKND
BT 1, 2, 4h, m, m (TJ)15,14,23153KNDKND
BT 1, 3h, m15,1215-611
BT 1, 3, Fh, m (SET)15,1215188
BT 2h1212-622
BT 2, 3h, h12,2012-6KNDKND
BT 3m (BT)2024 js6~-3KNDKND
BT 4h1713-3+16kKND
BT 1+2m, m10, 1514-277
BT 3+4 (counters h)m!253~12KNDKND
BT f+1+2m2116-12KNDKND
BT d+1sm (TC)2010 cs1~-299
BT d+2l2017 cs6~-13+3sKND
BT d+3l1210 cs1~-1133
BT d+4l, l10, 1020 cs4~-14+1s+1s
1+2(KAT)
KAT 1m1415-5612
KAT 2m2122-11KNDKND
KAT 3m10-6+2s+2s
KAT 3, 2m, m10,1518-16LaunchLaunch
KAT 4l (TJ)1622 js1~-16-2-2
KAT 4, 2l, h16,2322 js1~-9KNDTail spinTail spin
KAT F(SET)
KAT B(BT)
KAT U(special)
f+3(SET)
SET 1h1010-388
SET 1, 2h, h10,1310-688
SET 1, 2, 1h, h, m (TJ)10,13,2110-11KNDKNDTail spin
SET 1, 2, 2h, h, m (TJ)10,13,2410-9KNDKND
SET 1, 2, 3h, h, m (TJ)10,13,2310-4KNDKND
SET 1, 2, 4h, h, m (TJ)10,13,2310+3sKNDKND
SET 2m1712-9+12kTail spin
SET 2 (counter hit)m17,1012KND
SET 3l1718 cs6~-160sKND
SET 4m1618-866
SET 4, 3m, m (TJ)16,2318-13KNDKND
SET 3+4(special)js 8~
SET D(special)
SET B(special)
SET u/f+4m1213 js11~-14
SET u/f+4 (hit in front)m12,2513 js11~throwthrow
b+1+3 or b+2+4 (counters h)353~12throw
Kunimitsu combo guide Wonda
Nobi Japanese Professional Gamer Reference Video

Novi is Japan of professional gamers . In 2015, orz became a sponsor and became a professional. Yamasa has been a sponsor since January 2016 .

He specializes in the Tekken series and has a track record of winning three world championships. The character used is ” Sergei Dragunov “. He is working with Yu and Take, who belong to the same Yamasa.

In addition to participating in the tournament as a player, he also holds Tekken training sessions with Yu and Take to improve the skills of the players

Tekken7 Blog About Lidia Sobieska

Biography

Lidia Sobieska (リディア・ソビエスカ Ridiya Sobiesuka) is a karate which is martial art from Jpana. She is from Poland. She made her debut in Tekken 7 as DLC in the Season 4 Pass. Intodeuce about Frame and fighitng technique. Shōtōkan-style of Karate, her wide stances, straight closed fist strikes and performing the Kankū-dai kata in her reveal trailer, a signature kata of Shōtōkan

Lidia Sobieska Get Idea of Fighting

Shōtōkan-style of Karate, her wide stances, straight closed fist strikes and performing the Kankū-dai kata in her reveal trailer, a signature kata of Shōtōkan. Kazuya Mishima’s fighting style is also based on Shōtōkan but Lidia’s is much more traditional. Shōtōkan is the most widely practiced style of Karate and also the most influential, with nearly all other styles of Karate (and some other martial arts as well, such as Taekwondo) listing it as an influence.

Several of Lidia’s attacks were motion captured from Tatsuya Naka of the Japan Karate Association and a 7th dan master that teaches Shōtōkan-style Karate.

Lidia’s background was sent out as a care package to some fans by Bandai Namco. A letter is included that is sent from Heihachi Mishima to Lidia in her capacity as head of state.

In the same above mentioned care package, a black belt with Lidia’s name on it is provided. The belt has the polish word “Potęga” (power) sewn onto it, along with “Polskie Karate” (Polish Karate), indicating she is likely has a black belt in a style of karate.

Her surname is possibly based on Jan III Sobieski, King of Poland who commanded the Polish Winged Hussars against the Ottomans in Siege of Vienna in 1683 in the largest cavalry charge of all time.

Her surname could indicate she is a descendant of, or named after the Sobieski household, a real-life noble Polish family which existed during the 16th and 17th centuries.

Lidia Sobieska for Frame
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
in rage d+1+2m5520-22KNDKNDRage art
in rage f, f+2+3m (CFO on block)3013+15tail spintail spinRage drive
in rage TAW 4, 2l, m12, 1420-12KNDKNDRage drive
1h710+1+8+8
1, 1h, m7, 17-11+5CS
1, 2h, h7, 8-2+5+5
1, 2, 2h (to CFT on hit)7, 8, 10-10+8+8
1, 2, 3h, h, h (TJ)7, 8, 20-6KNDKNDTail spin
1, 2, 4h, h, l7, 8, 15-13+3KND
1, 2, 4, 4h, h, l, h7, 8, 17, 20+6sJGJGTail spin
1, 4h, h7, 17-8+1+1
2h10100+6+6
2, 1h, h10, 13-10+1+1
2, 1, 4h, h, h10, 10, 15-9+2+2
2, 4h, m10, 13-8+4+4
3h1017-7+9+9
3, 2h, h10, 12+2CSCS
3:2h, h10, 14+2CSCS
4h1713-8+1+1
4, 2h, h11–2+7+7JG when 1st hit coutners
4, 3h, m (TJ)17, 23-10+8k+8kTail spin
1+2m2031-9KNDKND
1+2* (hold)m3036 to 64-5CSCSStartup depends on time input is held
1+2** (max hold)m3065+17gCSCS
1+2*, f (cancel)(special)
1+2*, b (cancel)(special)
f+2h1012-5+6+6
f+2, 4h, h10, 23-13+5+5
f+3m (TJ)1717~19 js6~-9+4+4
f+4m1717-4+1+1
f+4, 3m, m (TJ)17, 15-1000
f+4, 3, 1m, m (TJ), m17, 15, 28-12KNDKND
f+4, 3, 4m, m (TJ), h (TJ)17, 15, 23-5KNDTail spinTail spin
f+1+2hm4,514-8+3+3
f+1+2, 3hm, m4,5, 5-14-3-3
f+1+2, 3, 2hm, m, m4,5, 5, 4-14-6-6
f+1+2, 3, 2, 1hm, m, m, m4,5, 5, 4, 20-15+4 (+16 wc)+4 (+16 wc)Wall Crush
d/f+1m1313-5+2+2
d/f+1, 2m, h13, 10-3+8+8
d/f+1, 3m, m13, 17-13KNDCS
d/f+2m (to CFT on hit)1715-6+12KND
d/f+3m1514~15-8+5+5
d/f+3, 4m, m15, 20-12KNDKND
d/f+3~1h1332~33-3+5+5
d/f+3~1, 2h, h13, 20+7KNDKND
d/f+4m1615-4+4+6
d/f+4, 2m, h16, 25+1KNDKND
d/f+4, 3m, m (TJ)16, 23-10+8k+8kTail spin
d/f+4~4h2724~25+6sJGJGTail spin
d/f+1+2m (parries right punch)2123 (parry 2~17)-2+7+7
d/f+1+2, (on parry) 2m, h21, 29KNDKND
d/f+3+4m2522~23 pc8~-12+9k+9kPower crush, tail spin
d+1m2019~20+2s+8s+8s
d+2sm (TC)811 cs4~-4+7+7
d+3l915-14-3-3
d+3, 1l, h9, 8+4+9+9
d+3, 4l, h9, 21-3+6+6Homing, tail spin
d+3, 4, 4l, h, l (TC)9, 21, 13-26KNDKND
d+3, 4, 4, 4l, h, l (TC), m (TJ)9, 21, 13, 25-14KNDKND
d+4l (TC)712s cs4~-13-2-2
d/b+1sm (TC)510s cs4-5+6+6
d/b+2l (TC)1418~19 cs6~-14-1+12g
d/b+3 (far)l1016-26-7-7
d/b+3 (clean)l1516-26+3+3
d/b+3, (on hit) 2l, m15,18throwthrow
d/b+4l1722-13+1KND
d/b+1+2m2520 pc8~-14KNDKNDPower crush, Wall bounce
d/b+3+4 (parries low attack)m (parries low attacks)2122 (parry 2~13)-3+6+6
d/b+3+4 (on parry) 1m, h21, 21KNDKND
b+1h1311~12-7+4+4
b+1, 2h, m13, 15-10+5s+5s
b+2h1413-5+6+6
b+2, 1h, h14, 15-6+5+5
b+2, 3h, m14,17-9+4CS
b+3m1617~18-7+4+4
b+3, 1m, m16, 10-11+5+14
b+3, 4m, h16, 16-900
b+3, 4, 1+2m, h, m16, 16, 19-10KNDKND
b+3, 4, qcf>1+2m, h, m16, 16, 21-10KNDKND
b+4h2116-3+6+6Homing, Tail spin
b+4, 4 (far)h, l (TC)21, 10-2600
b+4, 4 (clean)h, l (TC)21, 7-26KNDKND
b+4, 4, 4h, l (TC), h (TJ)21, 7, 25-14KNDKNDrecover crouch
b+1+2m1416~17-8+6+6
b+1+4 (parries h/m punch)m!3560 (parry 2~25)KNDKNDKND
u/b+1m2519-12KNDKND
u or u/f+1m (TJ)1218 js9~-12-1-1
u/b or u or u/f+2h1715~16-12+9+9
u/b+3m2521 js9~-17KNDKND
u or u/f+3 or BT u/f+3+4m (TJ)2025~27 cs11~-7+4sKND
u/b+4m (TJ)1115 js9~-19-8-8
u or u/f+4mh (TJ) (CFT on hit)2615~16 cs9~-13Tail spinTail spin
u/f, N, 4m (TJ)2523~25 js9~-11LaunchLaunch
f, f+2m (CFO on hit)2013-2+15+15
f, f+3m2119~20-14LaunchLaunch
f, f+4m2115-3+7+7
f, f+4~3h2132~33+8CSCS
f, f+1+2m2315~16-13~14KNDKND
f, f+3+4m (TJ)2219~21 js10~-8~-6KNDKND
qcf+2m1416-800
qcf+2, 2m, m14, 17-14-1-1
qcf+2, 2, b,f+1+2m, m, m17, 17, 25-16KNDKND
qcf+2, 2, b,f,f+1+2m, m, m17, 17, 30-16KNDKND
WR+1 or f, f, f+1h2413~15+7~+9KNDKND
FC+1sm (TC)510s-5+6+6
FC+2sm (TC)811s-4+7+7
FC+3l (TC)1216s-17-3-3
FC+4l (TC)1012s-15-4-4
FC+d/f+2m2812-14KNDKND
FC+ d/f+3l (TC)2020s-26KNDKND
WS+1m1213~14-3+4+4
WS+1, 2m, h12, 18-5+6+6
WS+1, 4m, m12, 20-13KNDKND
WS+2m1515~16-12LaunchLaunch
WS+3m1414~15-8+3+3
WS+3, 2m, m15, 23-13KNDKNDWall bounce
WS+4m1311~12-4+7+7
WS+4, 2m, h13, 12-6+8+8
SS+1m18180s+5sKND
SS+4h2116-6KNDKNDTail spin
Opponent down d+2l2723-13-7s-7s
1+3+4(special)
Back agains wall b, b, um (TJ)2136 js5~0sKNDKND
BT 1 or 2h158-8+3+3
BT d+1 or d+2sm (TC)1010 cs1~-2+9+9
BT d+3 or d+3l (TC)1210 cs1~-11+3+3
f+3+4 (CF0)(CF0)44
CF0 1h22194KNDKND
CF0 2m1717-10+4CS
CF0 3h2826~27-1Tail spinTail spinTail spin
CF0 4m2028+4KNDJG
CF0 or CFT b(special)40 js11~
CF0 or CFT b, 1h!4516~18KNDKND
CF0 f (HAE)(HAE)43
HAE 1m1716-6CSCS
HAE 2l (TC)2520~21s cs8~-13+4sJG
HAE 1+2h2516+14KNDKND
b+3+4 (CFT)(CFT)44
CFT 1m2320-10KNDKND
CFT 2h1714~15-9+2+2
CFT 2, 3h, m17, 15-6+5+5
CFT 2, 3, 1h, m, m17, 15, 25-12KNDKNDWall bounce
CFT 3h2313~14-4+11kgTail spinTail spin
CFT 4l (TC)719~20-26 11cs~00
CFT 4 (clean hit)l (TC)1019~20-26 11cs~KNDKND
CFT 4, 4l (TC), h, (TJ)10, 25-14sKNDKND
CFT 1+2m2717-10KNDKND
CFT f (TAW)(TAW)45
TAW 1m24 (36)22+6KNDKND
TAW 2m2215-7KNDKND
TAW 3m1917-6+4+4
TAW 3, 1m, m19, 21-6+9KND
TAW 4l2320-13KNDJG
b+1+3 or b+2+4 (UP)(parries h/m punch)(parry 2~10)
UP 2h5-13+8+8
UP 2, 1h, h5, 5-13+8+8
UP 2, 1 (on hit) 2h, h, h5, 5, 20 (22)-13KNDKND
LIDIA SOBIESKA combo guide Wonda

About Xiaoyu Tekken7

Biography

Ling Xiaoyu (Chinese: 凌曉雨; pinyin: Líng Xiǎoyǔ; Japanese: リン・シャオユウ, romanized: Rin Shaoyū) is a fictional character from the Tekken franchise by Bandai Namco Entertainment. Following her debut in Tekken 3 (1997), she has appeared in every subsequent game in the series. Xiaoyu is a cheerful Chinese teenager who is a friend of the series’ main character, Jin Kazama, as well as a potential love interest,[3] while trying to interfere with the affairs of the increasingly corrupt Mishima family.

Xiaoyu Get idea of Fighting

Ling’s move stance is unique called AOP(entered by pressing d+1+2) AOP has a variety of attracking mode. You can also tap down to evade even more mids. If you enter AOP while in full crouch perfome as well. AOP is quite interesting.

AOP has slight built-in sidestep right properties, sidestep right before entering AOP you will basically perform two sidesteps while being in AOP. Sidestep right AOP is abbreviated as SSR AOP. Real Menace’s video explanation of SSR AOP

What is AOP? Reference Guide
Xiaoyu Special Move for Frame
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
in rage b+1+2 or WS+b+1+2 or AOP b+1+2m5520 pc8~17-27KNDKNDRage art
in rage RDS d+3, 3+4l, m, (Special)7,10js11~-4~-3KNDKNDRage drive, Tail spin
1h710+1+8+8
1, 2h, h7,810-1+5+5
1, 2, 1h, h, m7,8,2010-9~-8KNDKND
1, D+2h, m7,1010-4~-1+7~+10+9~+12
1, d+2h, m(RDS)7,1010b-3~0+8~+11+10~+13
1, d+2, 1+2h, m, m7,10,2410-12~-10CSCS
2h810-2+6+6
2, 1h, m(RDS)8,1010b-4+7+7
2, D/F+1h, m8,1010-4+7+7
3h1714~15-11~-10KNDKNDTail spin
4h1511-9+8Launch (JG?)
4~3m (TJ)2323~25s (24~) js10~-1~+1s+3~+5sKND
4~3, d+1+2m (TJ), (Special)2323~25 (24~) js10~0~+2s+4~+6sKND
1+2m2420~21-7~-6CSCS
3+4 or u+3+4(Special)(Absorbs 1 h/m hit)2~10(+5b)
d+3+4(Special)(Absorbs 1 h/m hit)2~10(+5b)
f+2m1216~17-7~-6+4~+5+4~+5
f+2, 1m, h12,1416~17-3+8+10
f+2, 1, 4m, h, m12,14,2016~17-9~-8KNDTail spinTail spin
f+3m1416~18-9~-7+2~+4+2~+4
f+3, 1m, m(RDS)14,816~18-4~-2+7~+9+7~+9
f+3, 1, 1+2m, m, mm14,8,6,2016~18-12~-11+7~+8s+7~+8s
f+4h2319~20+1~+2KNDKNDTail spin, Homing
f+1+2m2512~13-16~-15KNDKND
f+3+4(Special)s
f+3+4, 3+4(Special), mmm (TJ)8,8,1420~21, 28~29, 37~40s (46~) js23~+7~+10 (+14~+17g wc)KNDKNDWall crush
f+3+4, 3+4 (second and third hit miss)(Special), m820~21 (46~)-46-35-35
f+3+4, d+1+2(Special), (AOP)18~19 (44~)
d/f+1m (TC)(RDS)1314b cs6~13-2+9+9
D/F+1m (TC)1314 cs6~13-4+7+7
d/f+2m1515-6+5a+5a
d/f+2~1mm8,1215~16, 22~23 (15~16)-13~-12JGJG
d/f+2~1 (Second hit only)m1222~23-12~-11Launch (JG?)Launch (JG?)
d/f+3h2323~24 pc8~22-8~-7KNDKNDPower crush
d/f+4m1212-4+7+7
d+1mmm7,7,717~19, 21~23, 26~32s-9~-3+2~+8s+2~+8s
d+1 (Third hit miss, Second hit only)mm7,717~19, 21~23s-14~-12-3~-1s-3~-1s
D+1mmm, (AOP)7,7,717~18, 21~23, 26~32s-13~-7-2~+4s-2~+4s
D+1 (Third hit miss, Second hit only)mm, (Special)7,717~18, 21~23a-18~-16-7~-5s-7~-5s
d+3l (TC)1214s cs6~-12-3+1
d+3, 4l (TC), h12,2114 6~0~+1KNDKND
d/b+1m2518-9KNDKND
d/b+1 (clean hit)m3718-9KNDKND
d/b+2l(RDS)1318 cs6~-8(RDS)+5s+18g
d/b+3l(!)015+2+2s+12s
d/b+4l1418-12+7sKND
b+1m(RDS)108~13(b)+1+1
B+1m108~13-12~-7-1~+4-1~+4
b+2m(RDS)1315~16-6~-5+5~+6+5~+6Homing
b+2, 2m, l(RDS)13,1515~16b-8~-6+3~+5KND
b+3h(RDS)2218~19b+3~+4+8~+9sKND
b+4m1413~15-11~-90~+20~+2
b+4, 4m, h14,1713~15-9~-8+14kg+14kgTail spin
u/b+3+4m (TJ)2322~24 js18~-17~-15Launch (JG?)Launch (JG?)
u/b+3+4, d+1+2m (TJ), (AOP)2322~24 js18~-19~-17Launch (JG?)Launch (JG?)
u+1+2mm5,516~18, 22~24s-11~-90~+2s0~+2s
u+1+2, 2mm, m5,5,1216~18, 22~24-12-1-1
u+1+2, 2, 1mm, m, m5,5,12,2016~18, 22~24-12~-11KNDKND
u+1+2, 2, 1, b (Cancel)mm, m, (RDS)5,5,1216~18, 22~24b-19-8-8
u+1+2, 3+4mm5,516~18, 22~24-16~-14-5~-3s-5~-3s
u or u/f+1l (TJ), (AOP)1533~35 js9~23-7~-5+10~+12s+10~+12s
u/b+3m1116~17 js9~-13~-12-1~0-1~0
u+3m1516~17 js9~-13~-12KNDLaunch (JG?)
u/f+3m1316~17 js9~-13~-12Launch (JG?)Launch (JG?)
u+4m (TJ)2023~26 js9~-7~-4+4~+7sKND (+4~+7s)
u/f+4m (TJ)2323~26 js9~-3~0+8~+11sKND
u/f+4, Dm (TJ)2323~26s js9~-7~-4+4~+7sKND
u/f+4, d+1+2m (TJ), (AOP)2323~26 js9~-9~-6+2~+5sKND
u/f+1+2m (TJ)2326~27 js9~+3~+4s+7~+8sKND
u/f+1+2, Bm (TJ)(RDS)2326~27b js9~+3~+4s+7~+8sKND
u/f+3+4mmm (RDS)(TJ)8,10,1216~17 ,27~28, 36~37(b) js9~-3~-2KNDKND
u/f+3+4 (Third hit miss)mm (RDS)(TJ)8,1016~17 ,27~28(b) js9~-21~-20
f, F+1m1915(16~)-110s0s
f, F+1, Dm, (AOP)1915(16~)-5+6s+6s
f, F+1, 3m, h19,2015(16~)-1~0KNDKND
f, F+1, 4m, m19,2015(16~)-12~-11KNDKND
f, F+2m1215(16~)-5+6+6
f, F+2, 1m, m12,2015(16~)-12~-11KNDKND
f, F+2, 1, b (Cancel)m, (RDS)1215b(16~)-19-8-8
f, F+3m(RDS)1314~15b (15~)-5~-4+6~+7+7~+8y
f, F+4m (TJ)2524(25~) js9~20+1KNDKND
f, F+4, When guarded4m (TJ), (Special)24(25~) 9~20+5
f, F+1+2m1214~16 (15~)-9~-7+5~+7+5~+7
f, F+1+2, 1+2m, m12,2114~16 (15~)-8~-7+5~+6sKND
f, F+3+4m (TJ)2537~45~js9~-5~+3KNDKND
f, f, f+3m (TJ), (Special)2023~30 (26~) js3~+7~+14gKNDKND
WS+1m1013~14-4~-3+7~+8+7~+8
WS+1, 4m, m(RDS)10,2013~14-10+12kg+12kg
WS+2m(RDS)1713~15b-4~-2+7~+9Launch (JG?)
WS+2, b or fm1713~15-6~-4+5~+7Launch (JG?)
WS+2*m(RDS)2022b-3Launch (JG?)Launch (JG?)
WS+2*, b or fm2022-5Launch (JG?)Launch (JG?)
WS+3m2222~23+3~+4s+6~+7s (KND)Launch
WS+4m2011~13-10~-8KNDKND
WS+b+4 or QCB+4h2014~16-4~-2+1~+3CS
FC+3l (TC)1115~17s cs1~-15~-13-4~-2-4~-2
FC+3, 2l (RDS)(TC), h11,615~17 1~b0+7+7
FC+3, 2, 1l (RDS)(TC), h, h11,6,615~17 1~-1+6+10
FC+3, 2, 1, 4l (TC), h, h, m11,6,6,1215~17 1~-18~-16Launch (JG?)Launch (JG?)
FC+d/f+2l (TC)1019s cs1~-17-6-6
FC+d/f+2, D/Fl (TC)(RDS)1019bs cs1~-8+3+3
FC+d/f+2, 1l (TC), l (TC)10,14s cs1~-1100
FC+d/f+2, 1, D/Fl (TC), l (TC)(RDS)10,14bs cs1~-8+3+3
FC+d/f+4l (TC), (AOP)1318~20 cs1~-7~-5+4~+6+4~+6
FC+d/f+4, 4l (TC), l (TC)13,13s cs1~-6~-4+5~+7+5~+7
SS+3l (TC)2327~28 (36~) cs6~-23KNDKNDHoming
SS+3, d+1+2l (TC), (AOP)2327~28 (36~) cs6~KNDKNDHoming
SS+3, b (Cancel)(RDS)bs
SS+4l (TC)1918~19s (27~) cs6~-13~-12-2~-1KND
1+3+4(Special) (TJ)18~19 (27~) 6~
2+3+4(Special)18~19 (27~) 6~
d/b+1+2 (SSR)(HYP)18~19 (27~) 6~
u/b+1+2 (SSL)(HYP)18~19 (27~) 6~
HYP 1+2(HYP)18~19 (27~) 6~
HYP 1+4(Special), Parry18~19 (27~) 6~+5
HYP 2 (After on step)m(HYP)2522(42)-4KNDKND
HYP 2 (After two step)m(HYP)3022(67)+5KNDKND
HYP 2 (After three step)m(HYP)3522(92)+24KNDKND
HYP 4h2014~16 (34,51,84)-4~-2+1~+3CS
HYP 3+4h (TJ)2625~26a (45,70,95) js12~+2~+3KNDKND
HYP 2+3 (After on step)!?(HYP)4061(81)KNDKNDKND
HYP 2+3 (After two step)!?(HYP)5061(106)KNDKNDKND
HYP 2+3 (After three step)!?(HYP)6061(131)KNDKNDKND
b+3+4(RDS)b
FC+d/b+3+4(RDS)(Special)b
RDS u/f, f(Special)
RDS u/f, f, D/F(Special)s
RDS 1m1716~18-5~-3+4~+6CS
RDS 1, 4m, h (TJ)17,24js12~-6~-3KNDTail spinTail spin
RDS 2h(RDS)912b0+6+6
RDS 2, 1h, h9,812-1+6+10
RDS 2, 1, 4h, h, m9,8,1512-18~-16Launch (JG?)Launch (JG?)
RDS 2, 2h, m9,1212b-7~-5+4~+6+4~+6
RDS 2, 2, 1h, m, mmm9,12,7,7,712s-13~-7 (-18)-2~+4s-2~+4s
RDS 2, 2, 1, Dh, m, mmm, (AOP)9,12,7,7,712-13~-7 (-18)-2~+4s-2~+4s
RDS 3m (TJ)2518~19b js9~-14~-13KNDKNDWall bounce
RDS 4m1713~15-18~-16Launch (JG?)Launch (JG?)
RDS 1+2mm6,616~18, 23~24-5~-4+6~+7+6~+7
RDS 1+2, 1+2mm, mm6,6,6,616~18, 23~24s-11~-100~+1s0~+1s
RDS 3+4 or u+3+4(Special)16~18, 23~24
RDS d+3+4(Special)16~18, 23~24
RDS 1+4Parry(RDS)1~+5
RDS f+1+2m(h or m punch parry)2123-8+3(CS)+5
RDS f+3+4(Special)?(RDS)b
RDS f+3+4, 3+4m(RDS)2312~13b (25~26) ar1~-11~-10Launch (JG?)Launch (JG?)
RDS b+3+4(RDS)b
RDS d+3l1216-12+7s+7s
RDS d+3, 4l, h12,2016-5~-4KNDTail spinTail spin
RDS d+4l2124~26s cs8~-26KNDLaunch
RDS d/b or d or d/f+1+2(RDS)24~26 8~
RDS d+1+4Low parry1~
RDS d/b or d/f+4l(!)015+2+2s+12s
RDS u or u/f+1l (TJ), (Special)2233~35 js9~23-7~-5+12~+14s+12~+14s
RDS f, F+3m (TJ)(RDS)1816b(17~) js3~15-5+6KND
RDS f, F+3+4m (TJ)(, !(Throw))25(,20)39~51 (47~) js10~-3~+9KND(Throw)KND(Throw)
RDS 1+3 or 2+4h(Throw)(RDS)3512Throw(KND)
RDS f, F+1+3 or f, F+2+4(Special) (TJ), h(Throw)(RDS)3531a(32~) js1~26Throw(KND)
d+1+2 or FC+1+2 RDS d+1+2(Special) (TC)(AOP)(cs1)
AOP 1m1118s-5+6+6
AOP 1, 2m, h(RDS)11,1518b-6~-5+7~+8+7~+8
AOP 2m1013~14-11~-100~+10~+1
AOP 2, 1m, m10,2013~14-12~-11KNDKND
AOP 2, 1, b (Cancel)m(RDS)1013~14b-14~-13-3~-2-3~-2
AOP 3l (TC)1925~30s cs1?~-16~-110~+5KND
AOP 4m1412~13-3~-2+8~+9+8~+9
AOP 4~3l (TC)2523~25s (a)(23) cs5?~-33KNDKND
AOP 1+2m2519-5KNDKNDWall bounce
AOP 1+3 or 2+4(Special) (TC), h(Throw)3512(42)Throw(KND)
AOP f+4l (TC), (Special)1318~20 cs1~-7~-5+4~+6+4~+6
AOP f+4, 4l (TC), l (TC)13,13s cs1~-6~-4+5~+7+5~+7
AOP d+1l (TC)13(,25)19~21s cs1~-12~-10-1~+1KND(Throw) +19
AOP d+1+2m2126 cs1~25-8Launch(JG?)Launch(JG?)
AOP u/b or u or u/f+3m (TJ)1415~17 js10~-17~-15Launch (JG?)Launch (JG?)
AOP u/b or u or u/f+3, 1m (TJ), m (TJ), (Special)14,22js1~22-4~-3+7~+8s+7~+8s
AOP u/b or u or u/f+3, 3m (TJ), h (TJ)14,25js1~-8KNDKND
AOP u/b or u or u/f+3, 4m (TJ), m14,19js1~12-14~-12-3~-1+22g(KND)
AOP u or u/f+4m (TJ)1216~26s js8~-10~0+1~+11+1~+11
AOP u or u/f+4, Bm (TJ)(RDS)1216~26b js8~-15~-5-4~+6-4~+6
AOP u or u/f+4, d+1+2m (TJ), (Special)1216~26 js8~-12~-2-1~+9-1~+9
AOP u or u/f+4, 4m (TJ), m (TJ)12,12s js18~-12~0-1~+11-1~+11
AOP u/b or u or U/F(Special) (TJ)js9~
AOP u/b or u or u/f, n+3m (TJ)3012~16 (28~30) js1~-23~-19+6~+10b+6~+10b
AOP u/b or u or u/f, n+3, d+1+2m (TJ), (Special)3012~16 (28~30) js1~-10~-8+19~+21b+19~+21b
AOP u/b or u or u/f, n+4m (TJ)258~9 (23~24) js1~-8~-7KNDKND
AOP u/b or u or u/f(When landing)4m (TJ)259~10 (40~41) js1~5-10~-9+1~+2+1~+2
AOP u/b or u or u/f(When landing)3l (TC)1915~16s (46~47) js1~6 cs7~-18~-17KNDKND
AOP d/b or b or d/f or f(Special)15~16 (46~47) 1~6 7~
AOP b, b or f, f(Special)15~16 (46~47) 1~6 7~
AOP d(Special)15~16 (46~47) 1~6 7~
AOP b+3+4(RDS)(Special)b
AOP f+3+4(Special)s
AOP f+3+4, d+1+2(Special) (TJ), (Special) (TC)(AOP)
Xiaoyu Basic Move for Frame
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1h710+1+8+8
2h810-2+6+6
3h1714~15-11~-10KNDKNDTail spin
4h1511-9+8Launch (JG?)
f+1h710+1+8+8
f+2m1216~17-7~-6+4~+5+4~+5
f+3m1416~18-9~-7+2~+4+2~+4
f+4h2319~20+1~+2KNDKNDTail spin, Homing
d/f+1m (TC)(RDS)1114b cs6~13-4+7+7
d/f+2m1515-6+5a+5a
d/f+3h2323~24 pc8~22-8~-7KNDKNDPower crush
d/f+4m1212-4+7+7
d+1mmm7,7,717~19, 21~23, 26~32s-9~-3+2~+8s+2~+8s
d/b or d+2Sm (TC)811s cs4~-4+7+7
d+3l (TC)1214s cs6~-12-3+1
d+4l (TC)712s cs4~-13-2-2
d/b+1m3018-9KNDKND
d/b or d+2Sm (TC)911s cs4~-4+7+7
d/b+3l(!)015+2+2s+12s
d/b+4l1218-12+7sKND
b+1m(RDS)108~13(b)+1+1
b+2m1315~16b-6~-5+5~+6+5~+6Homing
b+3h2218~19b-4~-3+7~+8sKND
b+4m1413~15-11~-90~+20~+2
u/b+1m (TJ)1218 js9~-8+3+3
u or u/f+1l (TJ), (AOP)1533~35 js9~23-7~-5+10~+12s+10~+12s
u/b or u or u/f+2h1715~16-12~-11+9~+10g+9~+10g
u/b+3m1116~17 js9~-13~-12-1~0-1~0
u+3m1516~17 js9~-13~-12KNDLaunch (JG?)
u/f+3m1316~17 js9~-13~-12Launch (JG?)Launch (JG?)
u/b+4m (TJ)1515~17 js9~-19~-17-8~-6-8~-6
u+4m (TJ)2023~26 js9~-7~-4+4~+7sKND (+4~+7s)
u/f+4m (TJ)2323~26 js9~-3~0+8~+11sKND
u/f, n+4m2523(30,36) js9~33-18(-17)Launch (JG?)Launch (JG?)
WS+1m1013~14-4~-3+7~+8+7~+8
WS+2m1713~15b-4~-2+7~+9Launch (JG?)
WS+3m2222~23+3~+4s+6~+7s (KND)Launch
WS+4m2011~13-10~-8KNDKND
FC+1Sm (TC)510s cs1~-5+6+6
FC+d/b or d+2Sm (TC)811s cs1~-4+7+7
FC+3l (TC)1115~17s cs1~-15~-13-4~-2-4~-2
FC+d/b or d+4l (TC)1012s cs1~-15-4-4
SS+1h710(11~)+1+8+8
SS+2h810(11~)-2+6+6
SS+3l (TC)2327~28 (36~) cs6~-23KNDKNDHoming
SS+4l (TC)1918~19s (27~) cs6~-13~-12-2~-1KND
RDS 1m1716~18-5~-3+4~+6CS
RDS 2h912b0+6+6
RDS 3m (TJ)2518~19b js9~-19~-18KNDKNDWall bounce
RDS 4m1713~15-18~-16Launch (JG?)Launch (JG?)
RDS b+3h2510-8KNDKND
RDS d+1 or 2Sm1010s cs1~-2+9+9
RDS d+3l1016-12+7s+7s
RDS d+4l1924~26s cs8~-26+5~+7sKND
RDS d/b or d/f+4l015+2+2s+12sTail spin
u/b+3+4m (TJ)2322~24 js18~-17~-15Launch (JG?)Launch (JG?)
u/b+3+4, d+1+2m (TJ), (AOP)2322~24 js18~-19~-17Launch (JG?)Launch (JG?)
u+1+2mm5,516~18, 22~24s-11~-90~+2s0~+2s
u+1+2, 2mm, m5,5,1216~18, 22~24-12-1-1
u+1+2, 2, 1mm, m, m5,5,12,2016~18, 22~24-12~-11KNDKND
u+1+2, 2, 1, b (Cancel)mm, m, (RDS)5,5,1216~18, 22~24b-19-8-8
u+1+2, 3+4mm5,516~18, 22~24-16~-14-5~-3s-5~-3s
u or u/f+1l (TJ), (AOP)1533~35 js9~23-7~-5+10~+12s+10~+12s
u/b+3m1116~17 js9~-13~-12-1~0-1~0
u+3m1516~17 js9~-13~-12KNDLaunch (JG?)
u/f+3m1316~17 js9~-13~-12Launch (JG?)Launch (JG?)
u+4m (TJ)2023~26 js9~-7~-4+4~+7sKND (+4~+7s)
u/f+4m (TJ)2323~26 js9~-3~0+8~+11sKND
u/f+4, Dm (TJ)2323~26s js9~-7~-4+4~+7sKND
u/f+4, d+1+2m (TJ), (AOP)2323~26 js9~-9~-6+2~+5sKND
u/f+1+2m (TJ)2326~27 js9~+3~+4s+7~+8sKND
u/f+1+2, Bm (TJ)(RDS)2326~27b js9~+3~+4s+7~+8sKND
u/f+3+4mmm (RDS)(TJ)8,10,1216~17 ,27~28, 36~37(b) js9~-3~-2KNDKND
u/f+3+4 (Third hit miss)mm (RDS)(TJ)8,1016~17 ,27~28(b) js9~-21~-20
f, F+1m1915(16~)-110s0s
f, F+1, Dm, (AOP)1915(16~)-5+6s+6s
f, F+1, 3m, h19,2015(16~)-1~0KNDKND
f, F+1, 4m, m19,2015(16~)-12~-11KNDKND
f, F+2m1215(16~)-5+6+6
f, F+2, 1m, m12,2015(16~)-12~-11KNDKND
f, F+2, 1, b (Cancel)m, (RDS)1215b(16~)-19-8-8
f, F+3m(RDS)1314~15b (15~)-5~-4+6~+7+7~+8y
f, F+4m (TJ)2524(25~) js9~20+1KNDKND
f, F+4, When guarded4m (TJ), (Special)24(25~) 9~20+5
f, F+1+2m1214~16 (15~)-9~-7+5~+7+5~+7
f, F+1+2, 1+2m, m12,2114~16 (15~)-8~-7+5~+6sKND
f, F+3+4m (TJ)2537~45~js9~-5~+3KNDKND
f, f, f+3m (TJ), (Special)2023~30 (26~) js3~+7~+14gKNDKND
WS+1m1013~14-4~-3+7~+8+7~+8
WS+1, 4m, m(RDS)10,2013~14-10+12kg+12kg
WS+2m(RDS)1713~15b-4~-2+7~+9Launch (JG?)
WS+2, b or fm1713~15-6~-4+5~+7Launch (JG?)
WS+2*m(RDS)2022b-3Launch (JG?)Launch (JG?)
WS+2*, b or fm2022-5Launch (JG?)Launch (JG?)
WS+3m2222~23+3~+4s+6~+7s (KND)Launch
WS+4m2011~13-10~-8KNDKND
WS+b+4 or QCB+4h2014~16-4~-2+1~+3CS
FC+3l (TC)1115~17s cs1~-15~-13-4~-2-4~-2
FC+3, 2l (RDS)(TC), h11,615~17 1~b0+7+7
FC+3, 2, 1l (RDS)(TC), h, h11,6,615~17 1~-1+6+10
FC+3, 2, 1, 4l (TC), h, h, m11,6,6,1215~17 1~-18~-16Launch (JG?)Launch (JG?)
FC+d/f+2l (TC)1019s cs1~-17-6-6
FC+d/f+2, D/Fl (TC)(RDS)1019bs cs1~-8+3+3
FC+d/f+2, 1l (TC), l (TC)10,14s cs1~-1100
FC+d/f+2, 1, D/Fl (TC), l (TC)(RDS)10,14bs cs1~-8+3+3
FC+d/f+4l (TC), (AOP)1318~20 cs1~-7~-5+4~+6+4~+6
FC+d/f+4, 4l (TC), l (TC)13,13s cs1~-6~-4+5~+7+5~+7
SS+3l (TC)2327~28 (36~) cs6~-23KNDKNDHoming
SS+3, d+1+2l (TC), (AOP)2327~28 (36~) cs6~KNDKNDHoming
SS+3, b (Cancel)(RDS)bs
SS+4l (TC)1918~19s (27~) cs6~-13~-12-2~-1KND
1+3+4(Special) (TJ)18~19 (27~) 6~
2+3+4(Special)18~19 (27~) 6~
d/b+1+2 (SSR)(HYP)18~19 (27~) 6~
u/b+1+2 (SSL)(HYP)18~19 (27~) 6~
HYP 1+2(HYP)18~19 (27~) 6~
HYP 1+4(Special), Parry18~19 (27~) 6~+5
HYP 2 (After on step)m(HYP)2522(42)-4KNDKND
HYP 2 (After two step)m(HYP)3022(67)+5KNDKND
HYP 2 (After three step)m(HYP)3522(92)+24KNDKND
HYP 4h2014~16 (34,51,84)-4~-2+1~+3CS
HYP 3+4h (TJ)2625~26a (45,70,95) js12~+2~+3KNDKND
HYP 2+3 (After on step)!?(HYP)4061(81)KNDKNDKND
HYP 2+3 (After two step)!?(HYP)5061(106)KNDKNDKND
HYP 2+3 (After three step)!?(HYP)6061(131)KNDKNDKND
b+3+4(RDS)b
FC+d/b+3+4(RDS)(Special)b
RDS u/f, f(Special)
RDS u/f, f, D/F(Special)s
RDS 1m1716~18-5~-3+4~+6CS
RDS 1, 4m, h (TJ)17,24js12~-6~-3KNDTail spinTail spin
RDS 2h(RDS)912b0+6+6
RDS 2, 1h, h9,812-1+6+10
RDS 2, 1, 4h, h, m9,8,1512-18~-16Launch (JG?)Launch (JG?)
RDS 2, 2h, m9,1212b-7~-5+4~+6+4~+6
RDS 2, 2, 1h, m, mmm9,12,7,7,712s-13~-7 (-18)-2~+4s-2~+4s
RDS 2, 2, 1, Dh, m, mmm, (AOP)9,12,7,7,712-13~-7 (-18)-2~+4s-2~+4s
RDS 3m (TJ)2518~19b js9~-14~-13KNDKNDWall bounce
RDS 4m1713~15-18~-16Launch (JG?)Launch (JG?)
RDS 1+2mm6,616~18, 23~24-5~-4+6~+7+6~+7
RDS 1+2, 1+2mm, mm6,6,6,616~18, 23~24s-11~-100~+1s0~+1s
RDS 3+4 or u+3+4(Special)16~18, 23~24
RDS d+3+4(Special)16~18, 23~24
RDS 1+4Parry(RDS)1~+5
RDS f+1+2m(h or m punch parry)2123-8+3(CS)+5
RDS f+3+4(Special)?(RDS)b
RDS f+3+4, 3+4m(RDS)2312~13b (25~26) ar1~-11~-10Launch (JG?)Launch (JG?)
RDS b+3+4(RDS)b
RDS d+3l1216-12+7s+7s
RDS d+3, 4l, h12,2016-5~-4KNDTail spinTail spin
RDS d+4l2124~26s cs8~-26KNDLaunch
RDS d/b or d or d/f+1+2(RDS)24~26 8~
RDS d+1+4Low parry1~
RDS d/b or d/f+4l(!)015+2+2s+12s
RDS u or u/f+1l (TJ), (Special)2233~35 js9~23-7~-5+12~+14s+12~+14s
RDS f, F+3m (TJ)(RDS)1816b(17~) js3~15-5+6KND
RDS f, F+3+4m (TJ)(, !(Throw))25(,20)39~51 (47~) js10~-3~+9KND(Throw)KND(Throw)
RDS 1+3 or 2+4h(Throw)(RDS)3512Throw(KND)
RDS f, F+1+3 or f, F+2+4(Special) (TJ), h(Throw)(RDS)3531a(32~) js1~26Throw(KND)
d+1+2 or FC+1+2 RDS d+1+2(Special) (TC)(AOP)(cs1)
AOP 1m1118s-5+6+6
AOP 1, 2m, h(RDS)11,1518b-6~-5+7~+8+7~+8
AOP 2m1013~14-11~-100~+10~+1
AOP 2, 1m, m10,2013~14-12~-11KNDKND
AOP 2, 1, b (Cancel)m(RDS)1013~14b-14~-13-3~-2-3~-2
AOP 3l (TC)1925~30s cs1?~-16~-110~+5KND
AOP 4m1412~13-3~-2+8~+9+8~+9
AOP 4~3l (TC)2523~25s (a)(23) cs5?~-33KNDKND
AOP 1+2m2519-5KNDKNDWall bounce
AOP 1+3 or 2+4(Special) (TC), h(Throw)3512(42)Throw(KND)
AOP f+4l (TC), (Special)1318~20 cs1~-7~-5+4~+6+4~+6
AOP f+4, 4l (TC), l (TC)13,13s cs1~-6~-4+5~+7+5~+7
AOP d+1l (TC)13(,25)19~21s cs1~-12~-10-1~+1KND(Throw) +19
AOP d+1+2m2126 cs1~25-8Launch(JG?)Launch(JG?)
AOP u/b or u or u/f+3m (TJ)1415~17 js10~-17~-15Launch (JG?)Launch (JG?)
AOP u/b or u or u/f+3, 1m (TJ), m (TJ), (Special)14,22js1~22-4~-3+7~+8s+7~+8s
AOP u/b or u or u/f+3, 3m (TJ), h (TJ)14,25js1~-8KNDKND
AOP u/b or u or u/f+3, 4m (TJ), m14,19js1~12-14~-12-3~-1+22g(KND)
AOP u or u/f+4m (TJ)1216~26s js8~-10~0+1~+11+1~+11
AOP u or u/f+4, Bm (TJ)(RDS)1216~26b js8~-15~-5-4~+6-4~+6
AOP u or u/f+4, d+1+2m (TJ), (Special)1216~26 js8~-12~-2-1~+9-1~+9
AOP u or u/f+4, 4m (TJ), m (TJ)12,12s js18~-12~0-1~+11-1~+11
AOP u/b or u or U/F(Special) (TJ)js9~
AOP u/b or u or u/f, n+3m (TJ)3012~16 (28~30) js1~-23~-19+6~+10b+6~+10b
AOP u/b or u or u/f, n+3, d+1+2m (TJ), (Special)3012~16 (28~30) js1~-10~-8+19~+21b+19~+21b
AOP u/b or u or u/f, n+4m (TJ)258~9 (23~24) js1~-8~-7KNDKND
AOP u/b or u or u/f(When landing)4m (TJ)259~10 (40~41) js1~5-10~-9+1~+2+1~+2
AOP u/b or u or u/f(When landing)3l (TC)1915~16s (46~47) js1~6 cs7~-18~-17KNDKND
AOP d/b or b or d/f or f(Special)15~16 (46~47) 1~6 7~
AOP b, b or f, f(Special)15~16 (46~47) 1~6 7~
AOP d(Special)15~16 (46~47) 1~6 7~
AOP b+3+4(RDS)(Special)b
AOP f+3+4(Special)s
AOP f+3+4, d+1+2(Special) (TJ), (Special) (TC)(AOP)
Xioayu combo guide Wonda Reference
Tanukana Japanese Professional Gamer Reference Video

Tanukana, She mainly plays Xiaoyu blongs to a Red Bull athlete and CYCLOPS athlete gaming. The second female professional gamer in Japan.

The main title is the Tekken series, which is famous as a Xiaoyu messenger.
The ranks are Guren for Tekken 6BR, Demon God for Tekken TAG2, Holy Emperor for Tekken 7, and Fujin for Tekken 7FR (as of November 2017).
There are still many chances that it is misunderstood that “just being a woman is over-lifted”, but its ability is certain, and even including male players, Xiaoyu is often called a national class.
It features an accurate and aggressive play style backed by an extraordinary battle experience. There is also an aspect as a theoretical sect, and his teammate Dogura has described it as “a great amount of knowledge.”

The players I admire are Novi , a powerful player representing the Tekken area, and Maxi , who was a pioneer as a female Tekken player .
Even in the United States, attention has been increasing since he was active in Combo Breaker 2017, and fans continue to have a passion for Tekken and a sincere attitude toward fighting games.
Every time I go to an overseas tournament, there is a long line of photography.

Tekken7 Blog Beginners Guide “Frame Idea”

Tekken Frame Data describes how much of an advantage or disadvantage a character is at after a move he or she performs is on block or hit.

Every attack in Tekken 7 has some Startup Frames and Recovery Frames on block, hit, and whiff. How fast a character recovers from an attack determines whether you can punish the attacker or not. For instance, every character’s 1 is a punch with 10 Startup Frames and is +1 on block. It means that if Player-A did 1 punch and Player-B blocked it, Player-A’s next move will come 1 frame faster than Player-B’s.

It is important that you have an idea of what your quickest attacks are and how to punish your opponent’s misplays. Now coming to attacks that are -10 frames or higher on block, all of them are considered punishable. Punishing an opponent depends upon a variety of factors like your character’s moves, wall-placement, etc. Generally, an attack that is -10 frames on block is punishable with a quick 1, 2. You can launch an opponent for a combo if you manage to punish an attack that is -15 on block.

Finally, coming to whiffs, every whiffed-attack in Tekken 7 is punishable. You can force an opponent to whiff an attack by moving out of its range, sidestepping, or by crouching the High attacks. For instance, if you manage to whiff Law’s 1, 2 by crouching as Jack-7, you should easily punish it with your WS + 1 with a quick follow-up combo.

What is frame

A frame, in the context of video games, refers to a frame of animation. If we were to analyze this static King of Fighters image above, it would count as 1 frame of animation.

Why frame data is an important?

Whether you want to crunch the numbers or not, frame data is one of the key elements that drives how a game works. Without knowing it, you probably already use your sub-conscious knowledge of frame data to determine the best course of action. If you at least understand the high-level concepts of frame data, you’ll be better understand how the game works, why certain things play out the way they do and how to use frame data to your advantage.

It is always good to experiment with different characters and “know your enemy frame”

Authorized All media contents by all my freinds,Tekken Team

Understanding of Taking advantage of “Attacking Frame”

General Guide for Frame below :

Attacking of Jab

When your attack with your opponent, it hits you hvae an oppotunity to attack continously since you have +frame such as +8 for Jab. Because of opponent player are hit the opponent player status is -8 which make more difficult to fight againt you.

Understanding of Taking advantage of “Defending Frame”

As I stated above Block which means +1 for Jab which give you advatnage of +1. next Jab you attempt  10 frame goes to 9 frame since you are blocked +1

Defending of Jab

Using “Practice Mode” to strength your frame

Since you are ready for understanding of frame concept you can mix up with any of frame within + or –

Frame advantage can be represented as a positive or negative number. There are also two different types of frame advantage for each move, as frame advantage is different for when a move hits and when a move is blocked. Let’s use Xiaoyu against Zafina in practice mode.

Conclusion

Understanding of Taking advantage of “Attacking Frame”

Understanding of Taking advantage of “Defending Frame”

Knows”Frame Concept”

Using “Practice Mode” to strength your frame

7 essential Tekken 7 tips for beginners. There is still much to learn such as frame pacing for each move and a plethora of combos to practice with. However, this beginner’s guide should put you on the right path to become a better player. Keep at it and remember, Tekken 7 is a difficult-to-master fighting game.

In Next Page, Guide you Punish Idea below

Tekken 7 beginner’s guide

Here is right way to understand Tekken concept showing general idea of tekken fighting,Practical Mode Play,Frame and Combo

When you play Tekken 7 for the first time, you will spend on amount of time considering which character might fit you as well as practing to remenber right buttom to attack or defend.

Also, you need to understand the opponent character to attack or defend which makes you struggle.

However, you’ll guradually improve attack or defend skill.

In my guide, I’ll provide you with Tekken 7 beginner’s guide written below. Keep in mind that this Tekken 7 beginner’s guide only covers the basics. Only with dedication and practice will you have a chance of becoming the next King of Iron Fist.

First,Pick Your Character Wisely

It is not good idea to master all of the Tekken 7 characters spending on amount of time. But It is always good to experiment with different characters and “know your enemy” when you are an absolute beginner, you need a character that is comparatively easier to use.

Authorized All media contents by all my freinds,Tekken Team

#めんまさんの日常 #xiaoyu #yoshiden

Guide Tekken Button

After picking the character you want to focus on as a beginner, you need to learn the basics of attacking in Tekken 7. The game follows a four-button attack layout, with each representing a character limb. In basic terms, you have two buttons, one for each arm, and two buttons, one for each leg.

As an example, controls for PS4 are as follows:

Tekken 7 has three distinct basic attacks, namely high, mid and low. The high-attack will hit standing opponents, while the mid-attack will hit both standing and crouching opponents. Lastly, the low-attack will hit both standing and crouching opponents. Pressing or holding in directional buttons while pressing one of the attack buttons will also open up possibilities for other attack moves. Just don’t forget to mix things up. Never spam the same basic attack over and over again, as that is a recipe for disaster.Armed with the basic knowledge of attacking, you can head into the Practice Mode and start learning some easy combos. We suggest you learn the basics of movement in a 3D space.

Fighting Movement in a 3D space

Tekken 7 is about 3D fighting mode. Moving forward and Back dash is an important.For Example you opponent is too fast to defend because of back dash
you are not enough to reach to attack you ight get damaged. The opponent player is smart enough to adjust the distance how you get counter attacked.
There are three keys to understand the movements below.

Dealing balance role in Fighting much.

Practical Mode Play – Understand of Frame and Combo

Undertsanding of New character came up 2021 called “Lidia”

As with any fighting game, practice makes perfect. Therefore, it is essential that you head into Tekken 7’s Practice Mode. This mode allows you to practice all the previous points in Tekken 7 beginner’s guide and more. You have access to visual queues for all combos, special moves and launchers. The Practice Mode also provides you with a variety of options and what stances your opponent should take. You can even set your opponent to mimic all your movements.

This is where you truly start to understand the intricacies of the game and how deep it really is. You can go deep into hit or guard or set up certain attacks and so much more. Tekken 7’s Practice Mode is one of the most advanced out there.

Conclusion

7 essential Tekken 7 tips for beginners. There is still much to learn such as frame pacing for each move and a plethora of combos to practice with. However, this beginner’s guide should put you on the right path to become a better player. Keep at it and remember, Tekken 7 is a difficult-to-master fighting game.

Tekken7 Blog Kazuya Mishima

Intoroduce About Kazuya Mishima Tekken7 Frame Guide and Combo. Main Tekken7 Character turned to be Devil Kazuya with rage arts. He is from Mishima Family fiting style Japanese martial art.

Biography

Kazuya Mishima  is one of the main characters in the Tekken series. He appears in all Tekken games Although he is seen as the main protagonist and hero of the first Tekken game, Kazuya became one of the major antagonists of the series ever since Tekken 2. Kazuya is the son of Heihachi Mishima and Kazumi Mishima, the possible love interest of Jun Kazama and the father of Jin Kazama. He’s also the half-brother of Lars Alexandersson, the adoptive brother of Lee Chaolan, and the grandson of Jinpachi Mishima.

Kazuya Mishima Tekken7 Fighting Style

Kazuya is one of the most simplistic characters in the series. His moveset furthers powerful single strikes, and despite them being mostly slow and/or unsafe on block, they do a lot of raw damage. Most of Kazuya’s best moves are predictable and hard to surprise with, so his most rewarding method of play is centered around block punishment. In fact, Kazuya’s greatest assets are his punishing moves, like the Electric Wind Godfist, one of the best, if not the best punisher in every game he’s in. In summation, he’s overall best used as a defensive character, and good timing is required to main him. Despite his rather heavy reliance on the aforementioned good timing and strong defense, Kazuya is a formidable force of steady aggression in the hands of an experienced player. A certain rhythm of dodges, sidesteps and blocks is required to maintain the upper hand and with creative use of stuns, Kazuya’s onslaught is virtually unstoppable. This is very much a high-risk tactic and requires a lot of nerve from the player.

Mishima Kazuya for Special Move

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
in rage d/f+1+2m5520 pc8~17-22KNDKNDRage art
in rage f, n, d, d/f+1+4m4118~19 (21~) cs1~+5~+6LaunchLaunchRage drive
in rage f, n, d, d/f+1+4, u/f (Only when hit )m, (throw), (DVK)41,1218(21~) cs1~Throw(KND)Throw(KND)Rage drive
1h710+1+8+8
1, 1h, h7,610-1+8+8
1, 1, 2h, h, m7,6,1210-17KNDKND
1, 2h, h7,810-1+7+7
1, 2, 2h, h, h7,8,1210-12+4+4
1, 2, 4h, h, l7,8,1810-14~-13-3~-20~+1s
1, 2, 4, 3h, h, l, m7,8,18,2510-2KNDCS
2h1212-3+8+8
2, 2h, m12,2412-10~-9+6~+7CSTail spin
3 or 3+4h1414-8+4+4
3, 1h, h14,1014-1+7+7
3, 1, 4h, h, m14,10,1714-6~-5+8~+9CS
4h1812-9+2CS
(u/f)4~3mm (TJ)18,2531~33, 35~37d (31~) js10~-11~-9KNDKND
1+2mm5,2012,28-13KNDKND
f+2m2520 pc8~19-12KNDKNDPower crush
f+3m2219~20-13~-12+5~+6+23g(KND)
f+4m2019~20+4~+5s+7~+8sKND
f+1+2m2025-9KNDKNDWall bounce
d/f+1m1115~16-7~-6+9~+10+9~+10
d/f+1, 2m, m11,2015~16s-13sKNDKND
d/f+1, 4m, h11,2015~16-3~-2+17~+18kg+18~+19kgTail spin
d/f+1, f+2m, m11,2215~16-12KNDKND
d/f+2m2214-12+5CS(13)Homing
d/f+3m1318~19-7~-6+9~+10+9~+10
d/f+3, 2m, m13,1518~19-11+5+5
d/f+3, 2, 1m, m, m13,15,2118~19-18KND+24
d/f+4m1013~14-9~-8+2~+3+2~+3
d/f+4, 4m, m10,1613~14-15~-14-4~-3s-4~-3s
d+1+2l (TC)2025s cs6~-14+3sKND
d/b+2m2020s-9sKNDKND
d/b+3l (TC)1419~20s-12~-11-1~0+7~+8s
d/b+4l1820~21-12~-11+4~+5+17g
b+1h1311~12-10~-9+1~+2+1~+2
b+1, 2h, m13,2011~12-14KNDKND
b+2m1214~15-8~-7+4~+5+4~+5
b+2,1m,m12,2014~15-14~-13KNDKND
b+2, 4m, h12,1214~15-3+8+8
b+2, 4, 1m, h, m12,12,2214~15-14~-12KNDKND
b+3h1518~19-8~-7+3~+4+3~+4
b+3, 1h, h15,1018~190+6+6
b+3, 1, 4h, h, l15,10,1018~19-10~-9+7~+8+7~+8
b+3, 1, 4, 1h, h, l, m15,10,10,1518~19-14KNDKND
b+3, 1, 4, 3h, h, l, l15,10,10,1218~19-13+1+1
b+4h2017~18-5~-4+16~+17kgKNDTail spin, Homing
b+1+2m2122-12+5CS(13)
b+1+4!2543~44 ar43~LaunchLaunchLaunch
B+1+4!6063~64 ar63~LaunchLaunchLaunch
u or u/f+3m (TJ)2519~20 js9~-9~-8KNDKND
u or u/f+4m (TJ)1625~27 js9~-12~-10-1~+1-1~+1
u/f+4, 4m (TJ), l16,1225~27 9~-23KNDKND
u/f+4, 4, 4m (TJ), l, l16,12,1025~27 9~-23KNDKND
u/f+4, 4, 4, 4m (TJ), l, l, m16,12,10,2025~27 9~-17KNDKND
f, F+2h3013(14~)-11KNDKND
f, F+3m2520~22 (21~)-3~-1sKNDKND
f, F+4m2217~18 (18~)-9~-8+5~+6bKZD
f, f, f+3 or WR+3m (TJ)3022~25a (25~) js3~+9~+12gKNDKND
WS+1m1013~14-5~-4+5~+6+5~+6
WS+1, 2m, m10,1213~14-12~-11Launch (JG?)Launch (JG?)
WS+2m2516~17-18~-17CSCSHoming
WS+3m2421~23-5~-3KNDKNDHoming, Tail spin
WS+4m1311~12-3~-2+8~+9+8~+9
WS+4, 4m, m13,1611~12-15~-14-4~-3s-4~-3s
WS1+2m2513~14-9~-8+11g / +23w+11g / +23wWall crush
FC+d/f+3+4m (TC)2423s cs1~ ar13~-11sKNDKND
SS+3m2323(32~)-7CSCS
SS+1+2h2516~17 (25~)-3~-2KNDKNDTail spin
Opponent Down d+3+4On grounded opponent(l)2023-12-1-1
Odd frame f, n (SSL)(Special)23
Even frame f, n (SSR)(Special)23
f, n, D/F+2h2011~12 (14~)-10~-9Launch (JG?)Launch (JG?)
f, n, d/f+2h2311~12 (13~)+5~+6Launch (JG?)Launch (JG?)
f, n, d/f+1m3022~24 (24~) ar22~-16~-14LaunchLaunch
f, n, d/f+3h (TJ)4018~27 (20~) js10~-9~0KNDKND
f, n, d/f+4l1516(18~)-23-3s (KND)KND
f, n, d, D/F(Special)16(18~)
f, n, d, D/F+2h2311~12 (15~)-10~-9Launch (JG?)Launch (JG?)
f, n, d, d/f+2h2311~12 (14~)+5~+6Launch (JG?)Launch (JG?)
f, n, d, d/f+1m?3022~24 (25~) ar22~-16~-14LaunchLaunch
f, n, d, d/f+3h (TJ)4018~27 (21~) js10~-9~0KNDKND
f, n, d, d/f+4l1516(19~)-23-3s (KND)KND
f, n, d, d/f+4, 4l, l15,1216(19~)-23KNDKND
f, n, d, d/f+4, 1l, m15,2716(19~)-16KNDKND
in rage u/b+1+2 (to DVK)m (DVK)20 pc5~-6KNDKND
DVK u/b+1+2(Special)16(19~)
DVK 1+2h!4042~KNDKNDKND
DVK 3+4! (TJ)3069a~KNDKNDKND
DVK 3+4, 3+4(Special) (TJ), ! (TJ)30113a~KNDKNDKND
DVK f+4m2019~20+4~+5s+7~+8s (+15~+16)KND
DVK f+1+2m?2122~23-9~-8CSCS
DVK d/f+1m1115~16-7~-6+9~+10+9~+10
DVK d/f+1, 2m, m11,1115~16-12~-11Launch (JG?)Launch (JG?)
DVK u or u/f+1+2(Sky)!2620~32KNDKNDKND
DVK f, F+2m20, 1516(17~)-12Throw(CS)Throw(CS)
DVK f, n, d, d/f+1m3022~24 (25~) ar22~-16~-14LaunchLaunch
DVK f, n, d, d/f+1 When hit U/Fm, (throw)30,1522~24 (25~) ar22~-16~-14Throw(KND)Throw(KND)
DVK f, n, d, D/F+2m2311~12 (15~)-10~-9Launch (JG?)Launch (JG?)
DVK f, n, d, d/f+2m2311~12 (14~)-6~-5Launch (JG?)Launch (JG?)
DVK f, n, d, d/f+4l1516(19~)-23-3s (KND)KND
DVK f, n, d, d/f+4, 1l, m15,2716(19~)-16KNDKND
DVK f, n, d, d/f+4 , 1, f, n, d, d/f+1l, m, m15,27,20ar22~-17~-15LaunchLaunch
DVK f, n, d, d/f+4 , 1, f, n, d, d/f+1 When hit U/Fl, m, (throw)15,27,20,15ar22~-17~-15Throw(KND)Throw(KND)
DVK f, n, d, d/f+4, 4l, l15,1222~-23KNDKND
DVK SS+2m2517~18 (26~)-22~-21LaunchLaunch
DVK d+1+2 (Opponent Down)l(On grounded opponent)2022~30-16~-8KNDKND

Mishima Kazuya for Basic Move

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1h710+1+8+8
2h1212-3+8+8Rage art
3h1414-8+4+4
4h1812-9+2CS
f+1h710+1+8+8
f+2m(h or m punch parry)2520 pc8~19-12KNDKNDPower crush
f+3m2219~20-13~-12+5~+6+23g(KND)
f+4m2019~20+4~+5s+7~+8sKND
d/f+1m1115~16-7~-6+9~+10+9~+10
d/f+2m2214-12+5CS(13)Homing
d/f+3m1318~19-7~-6+9~+10+9~+10
d/f+4m1013~14-9~-8+2~+3+2~+3
d/b or d+1Sm (TC)510s cs4~-5+6+6
d+2Sm (TC)811s cs4~-4+7+7
d+3l (TC)1216s cs4~-17-3-3
d+4l (TC)712s cs4~-13-2-2
d/b or d+1Sm (TC)510s cs4~-5+6+6
d/b+2m2020s-9sKNDKND
d/b+3l (TC)1419~20s-12~-11-1~0+7~+8s
d/b+4l1820~21-12~-11+4~+5+17g
b+1h1311~12-10~-9+1~+2+1~+2
b+2m1214~15-8~-7+4~+5+4~+5
b+3h2018~19-8~-7+3~+4+3~+4
b+4h2019~20-5~-4+16~+17kgKNDTail spin, Homing
u/b or u or u/f+1m (TJ)1218 js9~-8+3+3
u/b or u or u/f+2h1715~16-12~-11+9~+10g+9~+10g
u/b+3m (TJ)2521 js9~-17KNDKND
u or u/f+3m (TJ)2519~20 js9~-9~-8KNDKND
u/b+4m (TJ)15-19-8-8
u or u/f+4m (TJ)1625~27 js9~-12~-10-1~+1-1~+1
u/f, n+4m2523(29,35) js9~33-11(-13)Launch (JG?)Launch (JG?)
WS+1m1013~14-5~-4+5~+6+5~+6
WS+2m2516~17-18~-17CSCSHoming
WS+3m2421~23-5~-3KNDKNDHoming, Tail spin
WS+4m1311~12-3~-2+8~+9+8~+9
WS+1+2m1212~13-2~-1+9~+10+9~+10
FC+1Sm (TC)510s cs1~-5+6+6
FC+2Sm (TC)1811s cs1~-4+7+7
FC+3l (TC)1216s cs1~-17-3-3
FC+4l (TC)1012s cs1~-15-4-4
SS+1h710(11~)+1+8+8
SS+2h1212(13~)-3+8+8
SS+3m2323(32~)-7CSCS
SS+4h1812(13~)-9+2CS
SS+3+4h1414(15~)-8+4+4
BT 1 or 2h158-8+3+3
BT 3 or 4h2510-8KNDKND
BT d+1 or 2Sm1010s cs1~-2+9+9
BT d+3 or 4l1210s cs1~-11+3+3

Combo For Kazuya Mishima Tekken7

Tekken7 Blog Xiaoyu

Biography

Yoshiden, He is one of my friends playing Tekken as Xiaoyu.He has speed tekken while playing game,looking for proffesional offer.He also practice hard as much as he get sartisfied.Onece he plays with the opponent playershe, he gets understanding of fighting strategy as quiickly as possible

Xiaoyu For Fighting Style
Xiaoyu for Special Move                                            
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
in rage b+1+2 or WS+b+1+2 or AOP b+1+2m5520 pc8~17-27KNDKNDRage art
in rage RDS d+3, 3+4l, m, (Special)7,10js11~-4~-3KNDKNDRage drive, Tail spin
1h710+1+8+8
1, 2h, h7,810-1+5+5
1, 2, 1h, h, m7,8,2010-9~-8KNDKND
1, D+2h, m7,1010-4~-1+7~+10+9~+12
1, d+2h, m(RDS)7,1010b-3~0+8~+11+10~+13
1, d+2, 1+2h, m, m7,10,2410-12~-10CSCS
2h810-2+6+6
2, 1h, m(RDS)8,1010b-4+7+7
2, D/F+1h, m8,1010-4+7+7
3h1714~15-11~-10KNDKNDTail spin
4h1511-9+8Launch (JG?)
4~3m (TJ)2323~25s (24~) js10~-1~+1s+3~+5sKND
4~3, d+1+2m (TJ), (Special)2323~25 (24~) js10~0~+2s+4~+6sKND
1+2m2420~21-7~-6CSCS
3+4 or u+3+4(Special)(Absorbs 1 h/m hit)2~10(+5b)
d+3+4(Special)(Absorbs 1 h/m hit)2~10(+5b)
f+2m1216~17-7~-6+4~+5+4~+5
f+2, 1m, h12,1416~17-3+8+10
f+2, 1, 4m, h, m12,14,2016~17-9~-8KNDTail spinTail spin
f+3m1416~18-9~-7+2~+4+2~+4
f+3, 1m, m(RDS)14,816~18-4~-2+7~+9+7~+9
f+3, 1, 1+2m, m, mm14,8,6,2016~18-12~-11+7~+8s+7~+8s
f+4h2319~20+1~+2KNDKNDTail spin, Homing
f+1+2m2512~13-16~-15KNDKND
f+3+4(Special)s
f+3+4, 3+4(Special), mmm (TJ)8,8,1420~21, 28~29, 37~40s (46~) js23~+7~+10 (+14~+17g wc)KNDKNDWall crush
f+3+4, 3+4 (second and third hit miss)(Special), m820~21 (46~)-46-35-35
f+3+4, d+1+2(Special), (AOP)18~19 (44~)
d/f+1m (TC)(RDS)1314b cs6~13-2+9+9
D/F+1m (TC)1314 cs6~13-4+7+7
d/f+2m1515-6+5a+5a
d/f+2~1mm8,1215~16, 22~23 (15~16)-13~-12JGJG
d/f+2~1 (Second hit only)m1222~23-12~-11Launch (JG?)Launch (JG?)
d/f+3h2323~24 pc8~22-8~-7KNDKNDPower crush
d/f+4m1212-4+7+7
d+1mmm7,7,717~19, 21~23, 26~32s-9~-3+2~+8s+2~+8s
d+1 (Third hit miss, Second hit only)mm7,717~19, 21~23s-14~-12-3~-1s-3~-1s
D+1mmm, (AOP)7,7,717~18, 21~23, 26~32s-13~-7-2~+4s-2~+4s
D+1 (Third hit miss, Second hit only)mm, (Special)7,717~18, 21~23a-18~-16-7~-5s-7~-5s
d+3l (TC)1214s cs6~-12-3+1
d+3, 4l (TC), h12,2114 6~0~+1KNDKND
d/b+1m2518-9KNDKND
d/b+1 (clean hit)m3718-9KNDKND
d/b+2l(RDS)1318 cs6~-8(RDS)+5s+18g
d/b+3l(!)015+2+2s+12s
d/b+4l1418-12+7sKND
b+1m(RDS)108~13(b)+1+1
B+1m108~13-12~-7-1~+4-1~+4
b+2m(RDS)1315~16-6~-5+5~+6+5~+6Homing
b+2, 2m, l(RDS)13,1515~16b-8~-6+3~+5KND
b+3h(RDS)2218~19b+3~+4+8~+9sKND
b+4m1413~15-11~-90~+20~+2
b+4, 4m, h14,1713~15-9~-8+14kg+14kgTail spin
u/b+3+4m (TJ)2322~24 js18~-17~-15Launch (JG?)Launch (JG?)
u/b+3+4, d+1+2m (TJ), (AOP)2322~24 js18~-19~-17Launch (JG?)Launch (JG?)
u+1+2mm5,516~18, 22~24s-11~-90~+2s0~+2s
u+1+2, 2mm, m5,5,1216~18, 22~24-12-1-1
u+1+2, 2, 1mm, m, m5,5,12,2016~18, 22~24-12~-11KNDKND
u+1+2, 2, 1, b (Cancel)mm, m, (RDS)5,5,1216~18, 22~24b-19-8-8
u+1+2, 3+4mm5,516~18, 22~24-16~-14-5~-3s-5~-3s
u or u/f+1l (TJ), (AOP)1533~35 js9~23-7~-5+10~+12s+10~+12s
u/b+3m1116~17 js9~-13~-12-1~0-1~0
u+3m1516~17 js9~-13~-12KNDLaunch (JG?)
u/f+3m1316~17 js9~-13~-12Launch (JG?)Launch (JG?)
u+4m (TJ)2023~26 js9~-7~-4+4~+7sKND (+4~+7s)
u/f+4m (TJ)2323~26 js9~-3~0+8~+11sKND
u/f+4, Dm (TJ)2323~26s js9~-7~-4+4~+7sKND
u/f+4, d+1+2m (TJ), (AOP)2323~26 js9~-9~-6+2~+5sKND
u/f+1+2m (TJ)2326~27 js9~+3~+4s+7~+8sKND
u/f+1+2, Bm (TJ)(RDS)2326~27b js9~+3~+4s+7~+8sKND
u/f+3+4mmm (RDS)(TJ)8,10,1216~17 ,27~28, 36~37(b) js9~-3~-2KNDKND
u/f+3+4 (Third hit miss)mm (RDS)(TJ)8,1016~17 ,27~28(b) js9~-21~-20
f, F+1m1915(16~)-110s0s
f, F+1, Dm, (AOP)1915(16~)-5+6s+6s
f, F+1, 3m, h19,2015(16~)-1~0KNDKND
f, F+1, 4m, m19,2015(16~)-12~-11KNDKND
f, F+2m1215(16~)-5+6+6
f, F+2, 1m, m12,2015(16~)-12~-11KNDKND
f, F+2, 1, b (Cancel)m, (RDS)1215b(16~)-19-8-8
f, F+3m(RDS)1314~15b (15~)-5~-4+6~+7+7~+8y
f, F+4m (TJ)2524(25~) js9~20+1KNDKND
f, F+4, When guarded4m (TJ), (Special)24(25~) 9~20+5
f, F+1+2m1214~16 (15~)-9~-7+5~+7+5~+7
f, F+1+2, 1+2m, m12,2114~16 (15~)-8~-7+5~+6sKND
f, F+3+4m (TJ)2537~45~js9~-5~+3KNDKND
f, f, f+3m (TJ), (Special)2023~30 (26~) js3~+7~+14gKNDKND
WS+1m1013~14-4~-3+7~+8+7~+8
WS+1, 4m, m(RDS)10,2013~14-10+12kg+12kg
WS+2m(RDS)1713~15b-4~-2+7~+9Launch (JG?)
WS+2, b or fm1713~15-6~-4+5~+7Launch (JG?)
WS+2*m(RDS)2022b-3Launch (JG?)Launch (JG?)
WS+2*, b or fm2022-5Launch (JG?)Launch (JG?)
WS+3m2222~23+3~+4s+6~+7s (KND)Launch
WS+4m2011~13-10~-8KNDKND
WS+b+4 or QCB+4h2014~16-4~-2+1~+3CS
FC+3l (TC)1115~17s cs1~-15~-13-4~-2-4~-2
FC+3, 2l (RDS)(TC), h11,615~17 1~b0+7+7
FC+3, 2, 1l (RDS)(TC), h, h11,6,615~17 1~-1+6+10
FC+3, 2, 1, 4l (TC), h, h, m11,6,6,1215~17 1~-18~-16Launch (JG?)Launch (JG?)
FC+d/f+2l (TC)1019s cs1~-17-6-6
FC+d/f+2, D/Fl (TC)(RDS)1019bs cs1~-8+3+3
FC+d/f+2, 1l (TC), l (TC)10,14s cs1~-1100
FC+d/f+2, 1, D/Fl (TC), l (TC)(RDS)10,14bs cs1~-8+3+3
FC+d/f+4l (TC), (AOP)1318~20 cs1~-7~-5+4~+6+4~+6
FC+d/f+4, 4l (TC), l (TC)13,13s cs1~-6~-4+5~+7+5~+7
SS+3l (TC)2327~28 (36~) cs6~-23KNDKNDHoming
SS+3, d+1+2l (TC), (AOP)2327~28 (36~) cs6~KNDKNDHoming
SS+3, b (Cancel)(RDS)bs
SS+4l (TC)1918~19s (27~) cs6~-13~-12-2~-1KND
1+3+4(Special) (TJ)18~19 (27~) 6~
2+3+4(Special)18~19 (27~) 6~
d/b+1+2 (SSR)(HYP)18~19 (27~) 6~
u/b+1+2 (SSL)(HYP)18~19 (27~) 6~
HYP 1+2(HYP)18~19 (27~) 6~
HYP 1+4(Special), Parry18~19 (27~) 6~+5
HYP 2 (After on step)m(HYP)2522(42)-4KNDKND
HYP 2 (After two step)m(HYP)3022(67)+5KNDKND
HYP 2 (After three step)m(HYP)3522(92)+24KNDKND
HYP 4h2014~16 (34,51,84)-4~-2+1~+3CS
HYP 3+4h (TJ)2625~26a (45,70,95) js12~+2~+3KNDKND
HYP 2+3 (After on step)!?(HYP)4061(81)KNDKNDKND
HYP 2+3 (After two step)!?(HYP)5061(106)KNDKNDKND
HYP 2+3 (After three step)!?(HYP)6061(131)KNDKNDKND
b+3+4(RDS)b
FC+d/b+3+4(RDS)(Special)b
RDS u/f, f(Special)
RDS u/f, f, D/F(Special)s
RDS 1m1716~18-5~-3+4~+6CS
RDS 1, 4m, h (TJ)17,24js12~-6~-3KNDTail spinTail spin
RDS 2h(RDS)912b0+6+6
RDS 2, 1h, h9,812-1+6+10
RDS 2, 1, 4h, h, m9,8,1512-18~-16Launch (JG?)Launch (JG?)
RDS 2, 2h, m9,1212b-7~-5+4~+6+4~+6
RDS 2, 2, 1h, m, mmm9,12,7,7,712s-13~-7 (-18)-2~+4s-2~+4s
RDS 2, 2, 1, Dh, m, mmm, (AOP)9,12,7,7,712-13~-7 (-18)-2~+4s-2~+4s
RDS 3m (TJ)2518~19b js9~-14~-13KNDKNDWall bounce
RDS 4m1713~15-18~-16Launch (JG?)Launch (JG?)
RDS 1+2mm6,616~18, 23~24-5~-4+6~+7+6~+7
RDS 1+2, 1+2mm, mm6,6,6,616~18, 23~24s-11~-100~+1s0~+1s
RDS 3+4 or u+3+4(Special)16~18, 23~24
RDS d+3+4(Special)16~18, 23~24
RDS 1+4Parry(RDS)1~+5
RDS f+1+2m(h or m punch parry)2123-8+3(CS)+5
RDS f+3+4(Special)?(RDS)b
RDS f+3+4, 3+4m(RDS)2312~13b (25~26) ar1~-11~-10Launch (JG?)Launch (JG?)
RDS b+3+4(RDS)b
RDS d+3l1216-12+7s+7s
RDS d+3, 4l, h12,2016-5~-4KNDTail spinTail spin
RDS d+4l2124~26s cs8~-26KNDLaunch
RDS d/b or d or d/f+1+2(RDS)24~26 8~
RDS d+1+4Low parry1~
RDS d/b or d/f+4l(!)015+2+2s+12s
RDS u or u/f+1l (TJ), (Special)2233~35 js9~23-7~-5+12~+14s+12~+14s
RDS f, F+3m (TJ)(RDS)1816b(17~) js3~15-5+6KND
RDS f, F+3+4m (TJ)(, !(Throw))25(,20)39~51 (47~) js10~-3~+9KND(Throw)KND(Throw)
RDS 1+3 or 2+4h(Throw)(RDS)3512Throw(KND)
RDS f, F+1+3 or f, F+2+4(Special) (TJ), h(Throw)(RDS)3531a(32~) js1~26Throw(KND)
d+1+2 or FC+1+2 RDS d+1+2(Special) (TC)(AOP)(cs1)
AOP 1m1118s-5+6+6
AOP 1, 2m, h(RDS)11,1518b-6~-5+7~+8+7~+8
AOP 2m1013~14-11~-100~+10~+1
AOP 2, 1m, m10,2013~14-12~-11KNDKND
AOP 2, 1, b (Cancel)m(RDS)1013~14b-14~-13-3~-2-3~-2
AOP 3l (TC)1925~30s cs1?~-16~-110~+5KND
AOP 4m1412~13-3~-2+8~+9+8~+9
AOP 4~3l (TC)2523~25s (a)(23) cs5?~-33KNDKND
AOP 1+2m2519-5KNDKNDWall bounce
AOP 1+3 or 2+4(Special) (TC), h(Throw)3512(42)Throw(KND)
AOP f+4l (TC), (Special)1318~20 cs1~-7~-5+4~+6+4~+6
AOP f+4, 4l (TC), l (TC)13,13s cs1~-6~-4+5~+7+5~+7
AOP d+1l (TC)13(,25)19~21s cs1~-12~-10-1~+1KND(Throw) +19
AOP d+1+2m2126 cs1~25-8Launch(JG?)Launch(JG?)
AOP u/b or u or u/f+3m (TJ)1415~17 js10~-17~-15Launch (JG?)Launch (JG?)
AOP u/b or u or u/f+3, 1m (TJ), m (TJ), (Special)14,22js1~22-4~-3+7~+8s+7~+8s
AOP u/b or u or u/f+3, 3m (TJ), h (TJ)14,25js1~-8KNDKND
AOP u/b or u or u/f+3, 4m (TJ), m14,19js1~12-14~-12-3~-1+22g(KND)
AOP u or u/f+4m (TJ)1216~26s js8~-10~0+1~+11+1~+11
AOP u or u/f+4, Bm (TJ)(RDS)1216~26b js8~-15~-5-4~+6-4~+6
AOP u or u/f+4, d+1+2m (TJ), (Special)1216~26 js8~-12~-2-1~+9-1~+9
AOP u or u/f+4, 4m (TJ), m (TJ)12,12s js18~-12~0-1~+11-1~+11
AOP u/b or u or U/F(Special) (TJ)js9~
AOP u/b or u or u/f, n+3m (TJ)3012~16 (28~30) js1~-23~-19+6~+10b+6~+10b
AOP u/b or u or u/f, n+3, d+1+2m (TJ), (Special)3012~16 (28~30) js1~-10~-8+19~+21b+19~+21b
AOP u/b or u or u/f, n+4m (TJ)258~9 (23~24) js1~-8~-7KNDKND
AOP u/b or u or u/f(When landing)4m (TJ)259~10 (40~41) js1~5-10~-9+1~+2+1~+2
AOP u/b or u or u/f(When landing)3l (TC)1915~16s (46~47) js1~6 cs7~-18~-17KNDKND
AOP d/b or b or d/f or f(Special)15~16 (46~47) 1~6 7~
AOP b, b or f, f(Special)15~16 (46~47) 1~6 7~
AOP d(Special)15~16 (46~47) 1~6 7~
AOP b+3+4(RDS)(Special)b
AOP f+3+4(Special)s
AOP f+3+4, d+1+2(Special) (TJ), (Special) (TC)(AOP)
Xiaoyu for Basic Move
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1h710+1+8+8
2h810-2+6+6
3h1714~15-11~-10KNDKNDTail spin
4h1511-9+8Launch (JG?)
f+1h710+1+8+8
f+2m1216~17-7~-6+4~+5+4~+5
f+3m1416~18-9~-7+2~+4+2~+4
f+4h2319~20+1~+2KNDKNDTail spin, Homing
d/f+1m (TC)(RDS)1114b cs6~13-4+7+7
d/f+2m1515-6+5a+5a
d/f+3h2323~24 pc8~22-8~-7KNDKNDPower crush
d/f+4m1212-4+7+7
d+1mmm7,7,717~19, 21~23, 26~32s-9~-3+2~+8s+2~+8s
d/b or d+2Sm (TC)811s cs4~-4+7+7
d+3l (TC)1214s cs6~-12-3+1
d+4l (TC)712s cs4~-13-2-2
d/b+1m3018-9KNDKND
d/b or d+2Sm (TC)911s cs4~-4+7+7
d/b+3l(!)015+2+2s+12s
d/b+4l1218-12+7sKND
b+1m(RDS)108~13(b)+1+1
b+2m1315~16b-6~-5+5~+6+5~+6Homing
b+3h2218~19b-4~-3+7~+8sKND
b+4m1413~15-11~-90~+20~+2
u/b+1m (TJ)1218 js9~-8+3+3
u or u/f+1l (TJ), (AOP)1533~35 js9~23-7~-5+10~+12s+10~+12s
u/b or u or u/f+2h1715~16-12~-11+9~+10g+9~+10g
u/b+3m1116~17 js9~-13~-12-1~0-1~0
u+3m1516~17 js9~-13~-12KNDLaunch (JG?)
u/f+3m1316~17 js9~-13~-12Launch (JG?)Launch (JG?)
u/b+4m (TJ)1515~17 js9~-19~-17-8~-6-8~-6
u+4m (TJ)2023~26 js9~-7~-4+4~+7sKND (+4~+7s)
u/f+4m (TJ)2323~26 js9~-3~0+8~+11sKND
u/f, n+4m2523(30,36) js9~33-18(-17)Launch (JG?)Launch (JG?)
WS+1m1013~14-4~-3+7~+8+7~+8
WS+2m1713~15b-4~-2+7~+9Launch (JG?)
WS+3m2222~23+3~+4s+6~+7s (KND)Launch
WS+4m2011~13-10~-8KNDKND
FC+1Sm (TC)510s cs1~-5+6+6
FC+d/b or d+2Sm (TC)811s cs1~-4+7+7
FC+3l (TC)1115~17s cs1~-15~-13-4~-2-4~-2
FC+d/b or d+4l (TC)1012s cs1~-15-4-4
SS+1h710(11~)+1+8+8
SS+2h810(11~)-2+6+6
SS+3l (TC)2327~28 (36~) cs6~-23KNDKNDHoming
SS+4l (TC)1918~19s (27~) cs6~-13~-12-2~-1KND
RDS 1m1716~18-5~-3+4~+6CS
RDS 2h912b0+6+6
RDS 3m (TJ)2518~19b js9~-19~-18KNDKNDWall bounce
RDS 4m1713~15-18~-16Launch (JG?)Launch (JG?)
RDS b+3h2510-8KNDKND
RDS d+1 or 2Sm1010s cs1~-2+9+9
RDS d+3l1016-12+7s+7s
RDS d+4l1924~26s cs8~-26+5~+7sKND
RDS d/b or d/f+4l015+2+2s+12sTail spin
u/b+3+4m (TJ)2322~24 js18~-17~-15Launch (JG?)Launch (JG?)
u/b+3+4, d+1+2m (TJ), (AOP)2322~24 js18~-19~-17Launch (JG?)Launch (JG?)
u+1+2mm5,516~18, 22~24s-11~-90~+2s0~+2s
u+1+2, 2mm, m5,5,1216~18, 22~24-12-1-1
u+1+2, 2, 1mm, m, m5,5,12,2016~18, 22~24-12~-11KNDKND
u+1+2, 2, 1, b (Cancel)mm, m, (RDS)5,5,1216~18, 22~24b-19-8-8
u+1+2, 3+4mm5,516~18, 22~24-16~-14-5~-3s-5~-3s
u or u/f+1l (TJ), (AOP)1533~35 js9~23-7~-5+10~+12s+10~+12s
u/b+3m1116~17 js9~-13~-12-1~0-1~0
u+3m1516~17 js9~-13~-12KNDLaunch (JG?)
u/f+3m1316~17 js9~-13~-12Launch (JG?)Launch (JG?)
u+4m (TJ)2023~26 js9~-7~-4+4~+7sKND (+4~+7s)
u/f+4m (TJ)2323~26 js9~-3~0+8~+11sKND
u/f+4, Dm (TJ)2323~26s js9~-7~-4+4~+7sKND
u/f+4, d+1+2m (TJ), (AOP)2323~26 js9~-9~-6+2~+5sKND
u/f+1+2m (TJ)2326~27 js9~+3~+4s+7~+8sKND
u/f+1+2, Bm (TJ)(RDS)2326~27b js9~+3~+4s+7~+8sKND
u/f+3+4mmm (RDS)(TJ)8,10,1216~17 ,27~28, 36~37(b) js9~-3~-2KNDKND
u/f+3+4 (Third hit miss)mm (RDS)(TJ)8,1016~17 ,27~28(b) js9~-21~-20
f, F+1m1915(16~)-110s0s
f, F+1, Dm, (AOP)1915(16~)-5+6s+6s
f, F+1, 3m, h19,2015(16~)-1~0KNDKND
f, F+1, 4m, m19,2015(16~)-12~-11KNDKND
f, F+2m1215(16~)-5+6+6
f, F+2, 1m, m12,2015(16~)-12~-11KNDKND
f, F+2, 1, b (Cancel)m, (RDS)1215b(16~)-19-8-8
f, F+3m(RDS)1314~15b (15~)-5~-4+6~+7+7~+8y
f, F+4m (TJ)2524(25~) js9~20+1KNDKND
f, F+4, When guarded4m (TJ), (Special)24(25~) 9~20+5
f, F+1+2m1214~16 (15~)-9~-7+5~+7+5~+7
f, F+1+2, 1+2m, m12,2114~16 (15~)-8~-7+5~+6sKND
f, F+3+4m (TJ)2537~45~js9~-5~+3KNDKND
f, f, f+3m (TJ), (Special)2023~30 (26~) js3~+7~+14gKNDKND
WS+1m1013~14-4~-3+7~+8+7~+8
WS+1, 4m, m(RDS)10,2013~14-10+12kg+12kg
WS+2m(RDS)1713~15b-4~-2+7~+9Launch (JG?)
WS+2, b or fm1713~15-6~-4+5~+7Launch (JG?)
WS+2*m(RDS)2022b-3Launch (JG?)Launch (JG?)
WS+2*, b or fm2022-5Launch (JG?)Launch (JG?)
WS+3m2222~23+3~+4s+6~+7s (KND)Launch
WS+4m2011~13-10~-8KNDKND
WS+b+4 or QCB+4h2014~16-4~-2+1~+3CS
FC+3l (TC)1115~17s cs1~-15~-13-4~-2-4~-2
FC+3, 2l (RDS)(TC), h11,615~17 1~b0+7+7
FC+3, 2, 1l (RDS)(TC), h, h11,6,615~17 1~-1+6+10
FC+3, 2, 1, 4l (TC), h, h, m11,6,6,1215~17 1~-18~-16Launch (JG?)Launch (JG?)
FC+d/f+2l (TC)1019s cs1~-17-6-6
FC+d/f+2, D/Fl (TC)(RDS)1019bs cs1~-8+3+3
FC+d/f+2, 1l (TC), l (TC)10,14s cs1~-1100
FC+d/f+2, 1, D/Fl (TC), l (TC)(RDS)10,14bs cs1~-8+3+3
FC+d/f+4l (TC), (AOP)1318~20 cs1~-7~-5+4~+6+4~+6
FC+d/f+4, 4l (TC), l (TC)13,13s cs1~-6~-4+5~+7+5~+7
SS+3l (TC)2327~28 (36~) cs6~-23KNDKNDHoming
SS+3, d+1+2l (TC), (AOP)2327~28 (36~) cs6~KNDKNDHoming
SS+3, b (Cancel)(RDS)bs
SS+4l (TC)1918~19s (27~) cs6~-13~-12-2~-1KND
1+3+4(Special) (TJ)18~19 (27~) 6~
2+3+4(Special)18~19 (27~) 6~
d/b+1+2 (SSR)(HYP)18~19 (27~) 6~
u/b+1+2 (SSL)(HYP)18~19 (27~) 6~
HYP 1+2(HYP)18~19 (27~) 6~
HYP 1+4(Special), Parry18~19 (27~) 6~+5
HYP 2 (After on step)m(HYP)2522(42)-4KNDKND
HYP 2 (After two step)m(HYP)3022(67)+5KNDKND
HYP 2 (After three step)m(HYP)3522(92)+24KNDKND
HYP 4h2014~16 (34,51,84)-4~-2+1~+3CS
HYP 3+4h (TJ)2625~26a (45,70,95) js12~+2~+3KNDKND
HYP 2+3 (After on step)!?(HYP)4061(81)KNDKNDKND
HYP 2+3 (After two step)!?(HYP)5061(106)KNDKNDKND
HYP 2+3 (After three step)!?(HYP)6061(131)KNDKNDKND
b+3+4(RDS)b
FC+d/b+3+4(RDS)(Special)b
RDS u/f, f(Special)
RDS u/f, f, D/F(Special)s
RDS 1m1716~18-5~-3+4~+6CS
RDS 1, 4m, h (TJ)17,24js12~-6~-3KNDTail spinTail spin
RDS 2h(RDS)912b0+6+6
RDS 2, 1h, h9,812-1+6+10
RDS 2, 1, 4h, h, m9,8,1512-18~-16Launch (JG?)Launch (JG?)
RDS 2, 2h, m9,1212b-7~-5+4~+6+4~+6
RDS 2, 2, 1h, m, mmm9,12,7,7,712s-13~-7 (-18)-2~+4s-2~+4s
RDS 2, 2, 1, Dh, m, mmm, (AOP)9,12,7,7,712-13~-7 (-18)-2~+4s-2~+4s
RDS 3m (TJ)2518~19b js9~-14~-13KNDKNDWall bounce
RDS 4m1713~15-18~-16Launch (JG?)Launch (JG?)
RDS 1+2mm6,616~18, 23~24-5~-4+6~+7+6~+7
RDS 1+2, 1+2mm, mm6,6,6,616~18, 23~24s-11~-100~+1s0~+1s
RDS 3+4 or u+3+4(Special)16~18, 23~24
RDS d+3+4(Special)16~18, 23~24
RDS 1+4Parry(RDS)1~+5
RDS f+1+2m(h or m punch parry)2123-8+3(CS)+5
RDS f+3+4(Special)?(RDS)b
RDS f+3+4, 3+4m(RDS)2312~13b (25~26) ar1~-11~-10Launch (JG?)Launch (JG?)
RDS b+3+4(RDS)b
RDS d+3l1216-12+7s+7s
RDS d+3, 4l, h12,2016-5~-4KNDTail spinTail spin
RDS d+4l2124~26s cs8~-26KNDLaunch
RDS d/b or d or d/f+1+2(RDS)24~26 8~
RDS d+1+4Low parry1~
RDS d/b or d/f+4l(!)015+2+2s+12s
RDS u or u/f+1l (TJ), (Special)2233~35 js9~23-7~-5+12~+14s+12~+14s
RDS f, F+3m (TJ)(RDS)1816b(17~) js3~15-5+6KND
RDS f, F+3+4m (TJ)(, !(Throw))25(,20)39~51 (47~) js10~-3~+9KND(Throw)KND(Throw)
RDS 1+3 or 2+4h(Throw)(RDS)3512Throw(KND)
RDS f, F+1+3 or f, F+2+4(Special) (TJ), h(Throw)(RDS)3531a(32~) js1~26Throw(KND)
d+1+2 or FC+1+2 RDS d+1+2(Special) (TC)(AOP)(cs1)
AOP 1m1118s-5+6+6
AOP 1, 2m, h(RDS)11,1518b-6~-5+7~+8+7~+8
AOP 2m1013~14-11~-100~+10~+1
AOP 2, 1m, m10,2013~14-12~-11KNDKND
AOP 2, 1, b (Cancel)m(RDS)1013~14b-14~-13-3~-2-3~-2
AOP 3l (TC)1925~30s cs1?~-16~-110~+5KND
AOP 4m1412~13-3~-2+8~+9+8~+9
AOP 4~3l (TC)2523~25s (a)(23) cs5?~-33KNDKND
AOP 1+2m2519-5KNDKNDWall bounce
AOP 1+3 or 2+4(Special) (TC), h(Throw)3512(42)Throw(KND)
AOP f+4l (TC), (Special)1318~20 cs1~-7~-5+4~+6+4~+6
AOP f+4, 4l (TC), l (TC)13,13s cs1~-6~-4+5~+7+5~+7
AOP d+1l (TC)13(,25)19~21s cs1~-12~-10-1~+1KND(Throw) +19
AOP d+1+2m2126 cs1~25-8Launch(JG?)Launch(JG?)
AOP u/b or u or u/f+3m (TJ)1415~17 js10~-17~-15Launch (JG?)Launch (JG?)
AOP u/b or u or u/f+3, 1m (TJ), m (TJ), (Special)14,22js1~22-4~-3+7~+8s+7~+8s
AOP u/b or u or u/f+3, 3m (TJ), h (TJ)14,25js1~-8KNDKND
AOP u/b or u or u/f+3, 4m (TJ), m14,19js1~12-14~-12-3~-1+22g(KND)
AOP u or u/f+4m (TJ)1216~26s js8~-10~0+1~+11+1~+11
AOP u or u/f+4, Bm (TJ)(RDS)1216~26b js8~-15~-5-4~+6-4~+6
AOP u or u/f+4, d+1+2m (TJ), (Special)1216~26 js8~-12~-2-1~+9-1~+9
AOP u or u/f+4, 4m (TJ), m (TJ)12,12s js18~-12~0-1~+11-1~+11
AOP u/b or u or U/F(Special) (TJ)js9~
AOP u/b or u or u/f, n+3m (TJ)3012~16 (28~30) js1~-23~-19+6~+10b+6~+10b
AOP u/b or u or u/f, n+3, d+1+2m (TJ), (Special)3012~16 (28~30) js1~-10~-8+19~+21b+19~+21b
AOP u/b or u or u/f, n+4m (TJ)258~9 (23~24) js1~-8~-7KNDKND
AOP u/b or u or u/f(When landing)4m (TJ)259~10 (40~41) js1~5-10~-9+1~+2+1~+2
AOP u/b or u or u/f(When landing)3l (TC)1915~16s (46~47) js1~6 cs7~-18~-17KNDKND
AOP d/b or b or d/f or f(Special)15~16 (46~47) 1~6 7~
AOP b, b or f, f(Special)15~16 (46~47) 1~6 7~
AOP d(Special)15~16 (46~47) 1~6 7~
AOP b+3+4(RDS)(Special)b
AOP f+3+4(Special)s
AOP f+3+4, d+1+2(Special) (TJ), (Special) (TC)(AOP)

Tekken7 Blog Craig Marduk

Biography

Craig Marduk (クレイグ・マードック Kureigu Mādokku?) is a character in the Tekken series who was introduced in Tekken 4 and has returned for all subsequent releases, including Tekken 7 as a DLC character.

claig_marduck
claig_marduck
Craig Marduk Fighting Style

A traditional “big and slow” character with strong moves, great throws and a unique Mount grapple. His main drawback is that most of his attacks have a very slow startup time; making them unreliable when trying to beat an enemy to the punch let alone being an overall slow character in general.

However, when his attacks do hit, players are rewarded with heavy damage to the opponent and also some very useful launch properties. His ready position is also another good tactic at unsettling opponents as the mount attack is very effective at promptly deplenishing a decent amount of an opponent’s health without performing a combo.

Marduk is also one of the few characters that can grab opponents whilst in the air. This can be used during a juggle or just when the opponent jumps. His air grabs are a good tactic at dealing an extra bit of damage if used as a juggle finisher.

Marduk is an extremely violent and short-tempered individual. He is very brash and tends to be quite unkind to others around him. He is also incredibly cocky and has a huge ego. He is usually seen before or after a fight screaming and acting like a vicious wild animal. he has since become progressively more good-natured after befriending his ex-rival King II.

Craig Marduk For Special Move
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
In rage b+1+2m (throw)5520-22throwthrowRage art
In rage f+2+3m (throw)25(,12)21+7gthrowthrowRage drive
In rage f+2+3 (far)sm1045-10+9s+9sRage drive
1h710+1+8+8
1, 2h, h7, 12-1+5+5
1, 2, 3+4h, h, (special)7, 12-3+3+3
1, 2, 3+4, 3+4h, h (special)7, 12-2+4+4
1, 2, 3h, h, m7, 12, 12-16-5-5
1, 2, 3, 1+2h, h, m, h7, 12, 12, 28+4s+8s+8s
1, 2, 3, 1+2, 2+4h, h, m, h (VTS)7, 12, 12, 28+3s+7s+7s
1, 2, f+1h, h, h7, 12, 21+4+6KND
1, d+2h, m7, 13-9+7+7
2h10100+8+8
2, 1h, h10, 12+3+5+5
2, d+1+2h, m10, 22-12JGJG
3h2817-14KNDKND
4h1613-5+6JG
1+2m015-9+3+16
f+2h2016-7+7KND
f+2, 1h, h20, 25-7KNDKNDTail spin
f+2, d+1h, m20, 17-13s+2s+2s
f+2, d+1, 2h, m, m20, 17, 16-15JGJG
f+3m1323-8+5+5
f+3, 2m, m13, 20-11LaunchLaunch
f+4m20198s+2sKND
f+1+2h2115 pc8-10KNDKND
f+3+4h!3032KNDKNDKND
f+3+4, 3+4(special)total 45
f+1+4m2521-18+9g+9g
d/f+1m1515-13JGJG
d/f+2m1615-7+6+6
d/f+2, 1m, m16, 21-13KNDKND
d/f+3m1317-10+2+2
d/f+3, 1m, h13, 7+2+5+5
d/f+3, 1, 2m, h, h13, 7, 10-1+5+5
d/f+3, 1, 2, 3+4m, h, h (special)13, 7, 10-3+3+3
d/f+3, 1, 2, 3+4, 3+4m, h, h (special)13, 7, 10-2+4+4
d/f+3, 1, 2, 3m, h, h, m13, 7, 10, 12-16-5-5
df3, 1, 2, 3, 1+2h, h, m, h7, 12, 12, 28+4s+8s+8s
df3, 1, 2, 3, 1+2, 2+4h, h, m, h (VTS)7, 12, 12, 28+3s+7s+7s
d/f+3, 1, 2, f+1m, h, h, h,13, 7, 10, 12, 28+4+6KND
d/f+3, 1, d+2m, h, m13, 7, 13-9+7+7
d/f+3, 1+2m, h13, 28+4s+8s+8s
d/f+3, 1+2, 3+4m, h (VTS)13, 28+3s+7s+7s
d/f+3, d/f+1m, m13, 10-12JGJG
d/f+3, d/f+1, 2m, m, h13, 10, 20-6KNDKND
d/f+3, d/f+1, 2 (hold)m, m, h13, 10, 28+13G (?)KNDKNDTail spin
d/f+3, d/f+1, 2m, m, h13, 10, 21-3sKNDKND
d/f+4m1313~14-4~-3+2~+3+2~+3
d/f+4, 2m, h13, 25-5+12kKNDTail spin
d/f+1+2m (TC)2317-11+3s+3s
d+1m20180s+5sKND
d+2m1516-7s+7s+7s
d+2, 4m, m15, 21-9+5+5
d+3l1816-12-1-1
d+4l (TC)1614-16-5-5
d+1+2m2219-12JGJG
d/b+1sm (TC)510-5+6+6
d/b+2m2016-8KNDKNDTail spin
d/b+3l1018-12-4+4
d/b+3, 1l, h10, 16-6+8KND
d/b+3, 1, 1l, h, m10, 16, 23-8KNDKNDTail spin
d/b+3, 1, 1, 3+4l, h (special)10, 16-20-6KND
d/b+3, 1, 1, 3+4l, h (cancel)10, 16-21-7KND
d/b+3, 4l, m10, 16-13+3+3
d/b+3, 4, 1+2l, m (throw)10, 12 (10)mid throwmid throwmid throw
d/b+4l (throw)12(,10)23-26throwthrow
d/b+1+2m2326-22JGJG
b+1m1021-8s+2sKND
b+1, 2m, m10, 15-14sKNDKND
b+2m2422-9+4KNDHoming
b+3m26210+8KND
b+4m2014-9+2KND
b+3+4h3018-14KNDKNDWall bounce
b+2+3m! (throw)7080KNDKNDKNDb,b to cancel
b+2+3, 1+2m (throw)12(10)100mid throwmid throwmid throw
u/b or u1m (TJ)1218-12-1-1
u/f+1h1412-5+5+5
u/f+1,2h,h14,2012-2+6KND
u/b or u or u/f+2h1715-12+9+9
u/b or u or u/f+3m (TJ)2520 js12-2KNDJG
u/b+4m (TJ)1423 js9-16KNDKND
u or u/f+4m (TJ)1823 js9-9KNDKND
u/b+1+2m2122-6sKNDKND
u/b+1+2, 3+4m (special)21-7sKNDKND
u/b+1+2, 3+4, 3+4m (special)21-6sKNDKND
u/f+1+2h2117-6KNDKND
u/b or u or u/f+3+4m (TJ)2531 js6-3s+7sKND
u/f, N, 4m (TJ)2523 js9-11JGJG
f, F+2h2111-1KNDKND
f, F+3m1819-7+1+1
f, F+3, 2m, m18, 26-14JGJG
f, F+4m2618-8KNDKNDTail spin, Homing
qcf+1m2118-10JGJG
qcf+1, 2m, m21, 24-7KNDKND
qcf+1, 2*m, m21, 40+14g (+16g wc)KNDKNDWall crush
qcf+2l (throw)20(,35)24-12+5throw
b, f+1+2m, m14, 1615-12+4+4
b, f+1+2,2m, m14, 16, 2515-15KNDCS
f, f, f+3m3032+6KNDKND
FC+1sm (TC)510-5+6+6
FC+2sm (TC)811-4+7+7
FC+3l1216-17-3-3
FC+4l1012-15-4-4
FC+1+2m (throw)25(,15)22-4throwthrow
WS+1m1411-7+3+3
WS+1, 3+4m (special)14-7+3+3
WS+1, 3+4, 3+4m (special)14-8+2+2
WS+1, 2m, h14, 18-7KNDCS
WS+2m2219-8KNDKNDTail spin
WS+3m2018-13KNDKND
WS+4m2113-9KNDKND
WS+1+2m1210-4+7+7
FC+d/f+2h2820-3KNDKND
FC+d/f+4l1921-26+8KND
SS+2m1821-30s0s
SS+2, 3+4m18+2+5s+5s
SS+2, 3+4, 3+4m18+1+4s+4s
SS+4m2421-6KNDKND
SS+1+2m2529+1KNDKND
(opponent grounded) d/b+4l2319-14-3-3
(grounded face down) 2m2320-7+4+4
(grounded face down) d+2l (throw)18(,10)17-24throwthrow
(back to wall) b, b, u/bm21360sKNDKND
BT 1 or 2h158-8+3+3
BT 3 or 4h1810-8KNDKND
BT d+1 or d+2sm1010-2+9+9
BT d+3 or d+4l1210-11+3+3
3+4(VTS) TCcs7
d/f+3+4(VTS)
d/b+3+4(VTS)
VTS 3+4(cancel)total 1 frame
VTS u or d(special)
VTS f+1m1613-4+3+3
VTS f+1, 2m, m16, 20-13s+2sKND
VTS f+1, 4m, h16, 26-9KNDKNDTail spin
VTS f+2m2217 pc8-14KNDKNDWall boune, Power crush
VTS d+1+2l, m20, 2017-39KNDKND
VTS d+1+2l, m (second hit only)20-14KNDKND
Craig Marduk For Basic Move
CommandHit levelDamageStart up frameBreakBreak frameNotesNotes
1+3h35121 or 2-6f+1+3 15 framesRage art
2+4h35121 or 2-6f+2+4 15 framesRage drive
Left side throwh45121-3Rage drive
Right side trhowh40122-3
Opponent BT 1+3h6012None
Opponent BT 2+4h6012None
f, F+1+2h20121+20
qcf+1+3h30121-2
qcf+1+3, 1+2h2012-2
qcf+2+4h30122-2
qcf+2+4, 1+2h2012-2
qcb+1+2h40111+2-6
f, hcf+1h50111-2
VTS 1+2 (close)m12341+2-4
VTS 1+2m12301 or 1+2-8
VTS 1+2 (far)sm1050
VTS 1+2, u or d(cancel)
VTS 1+3h35121-2
VTS 2+4h35122-2
Mount 1h35182-5Tail spin
Mount 1+3h40172-9
Mount 2h35171-5
Mount 2+4h40181-9
Mount 1+2h40281+2-9
Mount 3+4h40281+2-9
(opponent grounded) d/b+1+3181
(opponent groudned) d/b+2+4182
(opponent in air) 1+3h2912
(opponent in air) 2+4h2612
(opponent in air) f, F+2h6012
w! 1+3 or 2+4h6012-7+6+6
Craig Marduk For Combo

Tekken7 Blog Practice Guide About Xiaoyu

And this is the key to successfully playing Ling Xiaoyu. Her stances allow her to change styles of play depending on the opponent and each time choose the most appropriate strategy for winning.

Combo and wall combo and some other trciks you might know for the next game. Take calculates frames to play against the opponents so lets practice to know other characters’s movements such as punish or look for what is the weakness point

Art Of Phoenix(AOP)

In Tekken, AOP typically stands for “Art of Phoenix,” which is a stance associated with Ling Xiaoyu, a character in the Tekken fighting game series.

Ling Xiaoyu’s “Art of Phoenix” (AOP) stance is known for tricky movements. In this stance, Xiaoyu can perform various acrobatic and making it challenging for opponents to predict her actions. The stance allows for unique attacks and transitions into different moves, adding a layer of complexity to Xiaoyu’s gameplay.

Rain Dance Stance(RDS)

Ling’s unique back turned stance RDS(entered by pressing b+3+4 or FC d/b+3+4). This stance is primarily used for mixups and accessing certain pokes. RDS sidestep is better than her normal sidestep. Both RDS b+3+4 and RDS d/b create a lot of space. She has 1+3 and 2+4 throws from RDS that can be broken with either the 1 or 2 button. If you press f,f before inputting 1+3 or 2+4 Ling will perform a “hop” before throwing the opponent. Which will make the throws true command throws that must be broken with the correct button. Ling must be in RDS to use her Rage Drive.

Hypnotist(HYP)

Entered by pressing u/b+1+2(to go left) or d/b+1+2(to go right). Primarily used for wall mixups and mind games. Each step Ling takes(there are three steps maximum) increases the properties of two moves from Hypnotize.

Xiaoyu for Special Move
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
in rage b+1+2 or WS+b+1+2 or AOP b+1+2m5520 pc8~17-27KNDKNDRage art
in rage RDS d+3, 3+4l, m, (Special)7,10js11~-4~-3KNDKNDRage drive, Tail spin
1h710+1+8+8
1, 2h, h7,810-1+5+5
1, 2, 1h, h, m7,8,2010-9~-8KNDKND
1, D+2h, m7,1010-4~-1+7~+10+9~+12
1, d+2h, m(RDS)7,1010b-3~0+8~+11+10~+13
1, d+2, 1+2h, m, m7,10,2410-12~-10CSCS
2h810-2+6+6
2, 1h, m(RDS)8,1010b-4+7+7
2, D/F+1h, m8,1010-4+7+7
3h1714~15-11~-10KNDKNDTail spin
4h1511-9+8Launch (JG?)
4~3m (TJ)2323~25s (24~) js10~-1~+1s+3~+5sKND
4~3, d+1+2m (TJ), (Special)2323~25 (24~) js10~0~+2s+4~+6sKND
1+2m2420~21-7~-6CSCS
3+4 or u+3+4(Special)(Absorbs 1 h/m hit)2~10(+5b)
d+3+4(Special)(Absorbs 1 h/m hit)2~10(+5b)
f+2m1216~17-7~-6+4~+5+4~+5
f+2, 1m, h12,1416~17-3+8+10
f+2, 1, 4m, h, m12,14,2016~17-9~-8KNDTail spinTail spin
f+3m1416~18-9~-7+2~+4+2~+4
f+3, 1m, m(RDS)14,816~18-4~-2+7~+9+7~+9
f+3, 1, 1+2m, m, mm14,8,6,2016~18-12~-11+7~+8s+7~+8s
f+4h2319~20+1~+2KNDKNDTail spin, Homing
f+1+2m2512~13-16~-15KNDKND
f+3+4(Special)s
f+3+4, 3+4(Special), mmm (TJ)8,8,1420~21, 28~29, 37~40s (46~) js23~+7~+10 (+14~+17g wc)KNDKNDWall crush
f+3+4, 3+4 (second and third hit miss)(Special), m820~21 (46~)-46-35-35
f+3+4, d+1+2(Special), (AOP)18~19 (44~)
d/f+1m (TC)(RDS)1314b cs6~13-2+9+9
D/F+1m (TC)1314 cs6~13-4+7+7
d/f+2m1515-6+5a+5a
d/f+2~1mm8,1215~16, 22~23 (15~16)-13~-12JGJG
d/f+2~1 (Second hit only)m1222~23-12~-11Launch (JG?)Launch (JG?)
d/f+3h2323~24 pc8~22-8~-7KNDKNDPower crush
d/f+4m1212-4+7+7
d+1mmm7,7,717~19, 21~23, 26~32s-9~-3+2~+8s+2~+8s
d+1 (Third hit miss, Second hit only)mm7,717~19, 21~23s-14~-12-3~-1s-3~-1s
D+1mmm, (AOP)7,7,717~18, 21~23, 26~32s-13~-7-2~+4s-2~+4s
D+1 (Third hit miss, Second hit only)mm, (Special)7,717~18, 21~23a-18~-16-7~-5s-7~-5s
d+3l (TC)1214s cs6~-12-3+1
d+3, 4l (TC), h12,2114 6~0~+1KNDKND
d/b+1m2518-9KNDKND
d/b+1 (clean hit)m3718-9KNDKND
d/b+2l(RDS)1318 cs6~-8(RDS)+5s+18g
d/b+3l(!)015+2+2s+12s
d/b+4l1418-12+7sKND
b+1m(RDS)108~13(b)+1+1
B+1m108~13-12~-7-1~+4-1~+4
b+2m(RDS)1315~16-6~-5+5~+6+5~+6Homing
b+2, 2m, l(RDS)13,1515~16b-8~-6+3~+5KND
b+3h(RDS)2218~19b+3~+4+8~+9sKND
b+4m1413~15-11~-90~+20~+2
b+4, 4m, h14,1713~15-9~-8+14kg+14kgTail spin
u/b+3+4m (TJ)2322~24 js18~-17~-15Launch (JG?)Launch (JG?)
u/b+3+4, d+1+2m (TJ), (AOP)2322~24 js18~-19~-17Launch (JG?)Launch (JG?)
u+1+2mm5,516~18, 22~24s-11~-90~+2s0~+2s
u+1+2, 2mm, m5,5,1216~18, 22~24-12-1-1
u+1+2, 2, 1mm, m, m5,5,12,2016~18, 22~24-12~-11KNDKND
u+1+2, 2, 1, b (Cancel)mm, m, (RDS)5,5,1216~18, 22~24b-19-8-8
u+1+2, 3+4mm5,516~18, 22~24-16~-14-5~-3s-5~-3s
u or u/f+1l (TJ), (AOP)1533~35 js9~23-7~-5+10~+12s+10~+12s
u/b+3m1116~17 js9~-13~-12-1~0-1~0
u+3m1516~17 js9~-13~-12KNDLaunch (JG?)
u/f+3m1316~17 js9~-13~-12Launch (JG?)Launch (JG?)
u+4m (TJ)2023~26 js9~-7~-4+4~+7sKND (+4~+7s)
u/f+4m (TJ)2323~26 js9~-3~0+8~+11sKND
u/f+4, Dm (TJ)2323~26s js9~-7~-4+4~+7sKND
u/f+4, d+1+2m (TJ), (AOP)2323~26 js9~-9~-6+2~+5sKND
u/f+1+2m (TJ)2326~27 js9~+3~+4s+7~+8sKND
u/f+1+2, Bm (TJ)(RDS)2326~27b js9~+3~+4s+7~+8sKND
u/f+3+4mmm (RDS)(TJ)8,10,1216~17 ,27~28, 36~37(b) js9~-3~-2KNDKND
u/f+3+4 (Third hit miss)mm (RDS)(TJ)8,1016~17 ,27~28(b) js9~-21~-20
f, F+1m1915(16~)-110s0s
f, F+1, Dm, (AOP)1915(16~)-5+6s+6s
f, F+1, 3m, h19,2015(16~)-1~0KNDKND
f, F+1, 4m, m19,2015(16~)-12~-11KNDKND
f, F+2m1215(16~)-5+6+6
f, F+2, 1m, m12,2015(16~)-12~-11KNDKND
f, F+2, 1, b (Cancel)m, (RDS)1215b(16~)-19-8-8
f, F+3m(RDS)1314~15b (15~)-5~-4+6~+7+7~+8y
f, F+4m (TJ)2524(25~) js9~20+1KNDKND
f, F+4, When guarded4m (TJ), (Special)24(25~) 9~20+5
f, F+1+2m1214~16 (15~)-9~-7+5~+7+5~+7
f, F+1+2, 1+2m, m12,2114~16 (15~)-8~-7+5~+6sKND
f, F+3+4m (TJ)2537~45~js9~-5~+3KNDKND
f, f, f+3m (TJ), (Special)2023~30 (26~) js3~+7~+14gKNDKND
WS+1m1013~14-4~-3+7~+8+7~+8
WS+1, 4m, m(RDS)10,2013~14-10+12kg+12kg
WS+2m(RDS)1713~15b-4~-2+7~+9Launch (JG?)
WS+2, b or fm1713~15-6~-4+5~+7Launch (JG?)
WS+2*m(RDS)2022b-3Launch (JG?)Launch (JG?)
WS+2*, b or fm2022-5Launch (JG?)Launch (JG?)
WS+3m2222~23+3~+4s+6~+7s (KND)Launch
WS+4m2011~13-10~-8KNDKND
WS+b+4 or QCB+4h2014~16-4~-2+1~+3CS
FC+3l (TC)1115~17s cs1~-15~-13-4~-2-4~-2
FC+3, 2l (RDS)(TC), h11,615~17 1~b0+7+7
FC+3, 2, 1l (RDS)(TC), h, h11,6,615~17 1~-1+6+10
FC+3, 2, 1, 4l (TC), h, h, m11,6,6,1215~17 1~-18~-16Launch (JG?)Launch (JG?)
FC+d/f+2l (TC)1019s cs1~-17-6-6
FC+d/f+2, D/Fl (TC)(RDS)1019bs cs1~-8+3+3
FC+d/f+2, 1l (TC), l (TC)10,14s cs1~-1100
FC+d/f+2, 1, D/Fl (TC), l (TC)(RDS)10,14bs cs1~-8+3+3
FC+d/f+4l (TC), (AOP)1318~20 cs1~-7~-5+4~+6+4~+6
FC+d/f+4, 4l (TC), l (TC)13,13s cs1~-6~-4+5~+7+5~+7
SS+3l (TC)2327~28 (36~) cs6~-23KNDKNDHoming
SS+3, d+1+2l (TC), (AOP)2327~28 (36~) cs6~KNDKNDHoming
SS+3, b (Cancel)(RDS)bs
SS+4l (TC)1918~19s (27~) cs6~-13~-12-2~-1KND
1+3+4(Special) (TJ)18~19 (27~) 6~
2+3+4(Special)18~19 (27~) 6~
d/b+1+2 (SSR)(HYP)18~19 (27~) 6~
u/b+1+2 (SSL)(HYP)18~19 (27~) 6~
HYP 1+2(HYP)18~19 (27~) 6~
HYP 1+4(Special), Parry18~19 (27~) 6~+5
HYP 2 (After on step)m(HYP)2522(42)-4KNDKND
HYP 2 (After two step)m(HYP)3022(67)+5KNDKND
HYP 2 (After three step)m(HYP)3522(92)+24KNDKND
HYP 4h2014~16 (34,51,84)-4~-2+1~+3CS
HYP 3+4h (TJ)2625~26a (45,70,95) js12~+2~+3KNDKND
HYP 2+3 (After on step)!?(HYP)4061(81)KNDKNDKND
HYP 2+3 (After two step)!?(HYP)5061(106)KNDKNDKND
HYP 2+3 (After three step)!?(HYP)6061(131)KNDKNDKND
b+3+4(RDS)b
FC+d/b+3+4(RDS)(Special)b
RDS u/f, f(Special)
RDS u/f, f, D/F(Special)s
RDS 1m1716~18-5~-3+4~+6CS
RDS 1, 4m, h (TJ)17,24js12~-6~-3KNDTail spinTail spin
RDS 2h(RDS)912b0+6+6
RDS 2, 1h, h9,812-1+6+10
RDS 2, 1, 4h, h, m9,8,1512-18~-16Launch (JG?)Launch (JG?)
RDS 2, 2h, m9,1212b-7~-5+4~+6+4~+6
RDS 2, 2, 1h, m, mmm9,12,7,7,712s-13~-7 (-18)-2~+4s-2~+4s
RDS 2, 2, 1, Dh, m, mmm, (AOP)9,12,7,7,712-13~-7 (-18)-2~+4s-2~+4s
RDS 3m (TJ)2518~19b js9~-14~-13KNDKNDWall bounce
RDS 4m1713~15-18~-16Launch (JG?)Launch (JG?)
RDS 1+2mm6,616~18, 23~24-5~-4+6~+7+6~+7
RDS 1+2, 1+2mm, mm6,6,6,616~18, 23~24s-11~-100~+1s0~+1s
RDS 3+4 or u+3+4(Special)16~18, 23~24
RDS d+3+4(Special)16~18, 23~24
RDS 1+4Parry(RDS)1~+5
RDS f+1+2m(h or m punch parry)2123-8+3(CS)+5
RDS f+3+4(Special)?(RDS)b
RDS f+3+4, 3+4m(RDS)2312~13b (25~26) ar1~-11~-10Launch (JG?)Launch (JG?)
RDS b+3+4(RDS)b
RDS d+3l1216-12+7s+7s
RDS d+3, 4l, h12,2016-5~-4KNDTail spinTail spin
RDS d+4l2124~26s cs8~-26KNDLaunch
RDS d/b or d or d/f+1+2(RDS)24~26 8~
RDS d+1+4Low parry1~
RDS d/b or d/f+4l(!)015+2+2s+12s
RDS u or u/f+1l (TJ), (Special)2233~35 js9~23-7~-5+12~+14s+12~+14s
RDS f, F+3m (TJ)(RDS)1816b(17~) js3~15-5+6KND
RDS f, F+3+4m (TJ)(, !(Throw))25(,20)39~51 (47~) js10~-3~+9KND(Throw)KND(Throw)
RDS 1+3 or 2+4h(Throw)(RDS)3512Throw(KND)
RDS f, F+1+3 or f, F+2+4(Special) (TJ), h(Throw)(RDS)3531a(32~) js1~26Throw(KND)
d+1+2 or FC+1+2 RDS d+1+2(Special) (TC)(AOP)(cs1)
AOP 1m1118s-5+6+6
AOP 1, 2m, h(RDS)11,1518b-6~-5+7~+8+7~+8
AOP 2m1013~14-11~-100~+10~+1
AOP 2, 1m, m10,2013~14-12~-11KNDKND
AOP 2, 1, b (Cancel)m(RDS)1013~14b-14~-13-3~-2-3~-2
AOP 3l (TC)1925~30s cs1?~-16~-110~+5KND
AOP 4m1412~13-3~-2+8~+9+8~+9
AOP 4~3l (TC)2523~25s (a)(23) cs5?~-33KNDKND
AOP 1+2m2519-5KNDKNDWall bounce
AOP 1+3 or 2+4(Special) (TC), h(Throw)3512(42)Throw(KND)
AOP f+4l (TC), (Special)1318~20 cs1~-7~-5+4~+6+4~+6
AOP f+4, 4l (TC), l (TC)13,13s cs1~-6~-4+5~+7+5~+7
AOP d+1l (TC)13(,25)19~21s cs1~-12~-10-1~+1KND(Throw) +19
AOP d+1+2m2126 cs1~25-8Launch(JG?)Launch(JG?)
AOP u/b or u or u/f+3m (TJ)1415~17 js10~-17~-15Launch (JG?)Launch (JG?)
AOP u/b or u or u/f+3, 1m (TJ), m (TJ), (Special)14,22js1~22-4~-3+7~+8s+7~+8s
AOP u/b or u or u/f+3, 3m (TJ), h (TJ)14,25js1~-8KNDKND
AOP u/b or u or u/f+3, 4m (TJ), m14,19js1~12-14~-12-3~-1+22g(KND)
AOP u or u/f+4m (TJ)1216~26s js8~-10~0+1~+11+1~+11
AOP u or u/f+4, Bm (TJ)(RDS)1216~26b js8~-15~-5-4~+6-4~+6
AOP u or u/f+4, d+1+2m (TJ), (Special)1216~26 js8~-12~-2-1~+9-1~+9
AOP u or u/f+4, 4m (TJ), m (TJ)12,12s js18~-12~0-1~+11-1~+11
AOP u/b or u or U/F(Special) (TJ)js9~
AOP u/b or u or u/f, n+3m (TJ)3012~16 (28~30) js1~-23~-19+6~+10b+6~+10b
AOP u/b or u or u/f, n+3, d+1+2m (TJ), (Special)3012~16 (28~30) js1~-10~-8+19~+21b+19~+21b
AOP u/b or u or u/f, n+4m (TJ)258~9 (23~24) js1~-8~-7KNDKND
AOP u/b or u or u/f(When landing)4m (TJ)259~10 (40~41) js1~5-10~-9+1~+2+1~+2
AOP u/b or u or u/f(When landing)3l (TC)1915~16s (46~47) js1~6 cs7~-18~-17KNDKND
AOP d/b or b or d/f or f(Special)15~16 (46~47) 1~6 7~
AOP b, b or f, f(Special)15~16 (46~47) 1~6 7~
AOP d(Special)15~16 (46~47) 1~6 7~
AOP b+3+4(RDS)(Special)b
AOP f+3+4(Special)s
AOP f+3+4, d+1+2(Special) (TJ), (Special) (TC)(AOP)
Xiaoyu for Basic Move
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1h710+1+8+8
2h810-2+6+6
3h1714~15-11~-10KNDKNDTail spin
4h1511-9+8Launch (JG?)
f+1h710+1+8+8
f+2m1216~17-7~-6+4~+5+4~+5
f+3m1416~18-9~-7+2~+4+2~+4
f+4h2319~20+1~+2KNDKNDTail spin, Homing
d/f+1m (TC)(RDS)1114b cs6~13-4+7+7
d/f+2m1515-6+5a+5a
d/f+3h2323~24 pc8~22-8~-7KNDKNDPower crush
d/f+4m1212-4+7+7
d+1mmm7,7,717~19, 21~23, 26~32s-9~-3+2~+8s+2~+8s
d/b or d+2Sm (TC)811s cs4~-4+7+7
d+3l (TC)1214s cs6~-12-3+1
d+4l (TC)712s cs4~-13-2-2
d/b+1m3018-9KNDKND
d/b or d+2Sm (TC)911s cs4~-4+7+7
d/b+3l(!)015+2+2s+12s
d/b+4l1218-12+7sKND
b+1m(RDS)108~13(b)+1+1
b+2m1315~16b-6~-5+5~+6+5~+6Homing
b+3h2218~19b-4~-3+7~+8sKND
b+4m1413~15-11~-90~+20~+2
u/b+1m (TJ)1218 js9~-8+3+3
u or u/f+1l (TJ), (AOP)1533~35 js9~23-7~-5+10~+12s+10~+12s
u/b or u or u/f+2h1715~16-12~-11+9~+10g+9~+10g
u/b+3m1116~17 js9~-13~-12-1~0-1~0
u+3m1516~17 js9~-13~-12KNDLaunch (JG?)
u/f+3m1316~17 js9~-13~-12Launch (JG?)Launch (JG?)
u/b+4m (TJ)1515~17 js9~-19~-17-8~-6-8~-6
u+4m (TJ)2023~26 js9~-7~-4+4~+7sKND (+4~+7s)
u/f+4m (TJ)2323~26 js9~-3~0+8~+11sKND
u/f, n+4m2523(30,36) js9~33-18(-17)Launch (JG?)Launch (JG?)
WS+1m1013~14-4~-3+7~+8+7~+8
WS+2m1713~15b-4~-2+7~+9Launch (JG?)
WS+3m2222~23+3~+4s+6~+7s (KND)Launch
WS+4m2011~13-10~-8KNDKND
FC+1Sm (TC)510s cs1~-5+6+6
FC+d/b or d+2Sm (TC)811s cs1~-4+7+7
FC+3l (TC)1115~17s cs1~-15~-13-4~-2-4~-2
FC+d/b or d+4l (TC)1012s cs1~-15-4-4
SS+1h710(11~)+1+8+8
SS+2h810(11~)-2+6+6
SS+3l (TC)2327~28 (36~) cs6~-23KNDKNDHoming
SS+4l (TC)1918~19s (27~) cs6~-13~-12-2~-1KND
RDS 1m1716~18-5~-3+4~+6CS
RDS 2h912b0+6+6
RDS 3m (TJ)2518~19b js9~-19~-18KNDKNDWall bounce
RDS 4m1713~15-18~-16Launch (JG?)Launch (JG?)
RDS b+3h2510-8KNDKND
RDS d+1 or 2Sm1010s cs1~-2+9+9
RDS d+3l1016-12+7s+7s
RDS d+4l1924~26s cs8~-26+5~+7sKND
RDS d/b or d/f+4l015+2+2s+12sTail spin
u/b+3+4m (TJ)2322~24 js18~-17~-15Launch (JG?)Launch (JG?)
u/b+3+4, d+1+2m (TJ), (AOP)2322~24 js18~-19~-17Launch (JG?)Launch (JG?)
u+1+2mm5,516~18, 22~24s-11~-90~+2s0~+2s
u+1+2, 2mm, m5,5,1216~18, 22~24-12-1-1
u+1+2, 2, 1mm, m, m5,5,12,2016~18, 22~24-12~-11KNDKND
u+1+2, 2, 1, b (Cancel)mm, m, (RDS)5,5,1216~18, 22~24b-19-8-8
u+1+2, 3+4mm5,516~18, 22~24-16~-14-5~-3s-5~-3s
u or u/f+1l (TJ), (AOP)1533~35 js9~23-7~-5+10~+12s+10~+12s
u/b+3m1116~17 js9~-13~-12-1~0-1~0
u+3m1516~17 js9~-13~-12KNDLaunch (JG?)
u/f+3m1316~17 js9~-13~-12Launch (JG?)Launch (JG?)
u+4m (TJ)2023~26 js9~-7~-4+4~+7sKND (+4~+7s)
u/f+4m (TJ)2323~26 js9~-3~0+8~+11sKND
u/f+4, Dm (TJ)2323~26s js9~-7~-4+4~+7sKND
u/f+4, d+1+2m (TJ), (AOP)2323~26 js9~-9~-6+2~+5sKND
u/f+1+2m (TJ)2326~27 js9~+3~+4s+7~+8sKND
u/f+1+2, Bm (TJ)(RDS)2326~27b js9~+3~+4s+7~+8sKND
u/f+3+4mmm (RDS)(TJ)8,10,1216~17 ,27~28, 36~37(b) js9~-3~-2KNDKND
u/f+3+4 (Third hit miss)mm (RDS)(TJ)8,1016~17 ,27~28(b) js9~-21~-20
f, F+1m1915(16~)-110s0s
f, F+1, Dm, (AOP)1915(16~)-5+6s+6s
f, F+1, 3m, h19,2015(16~)-1~0KNDKND
f, F+1, 4m, m19,2015(16~)-12~-11KNDKND
f, F+2m1215(16~)-5+6+6
f, F+2, 1m, m12,2015(16~)-12~-11KNDKND
f, F+2, 1, b (Cancel)m, (RDS)1215b(16~)-19-8-8
f, F+3m(RDS)1314~15b (15~)-5~-4+6~+7+7~+8y
f, F+4m (TJ)2524(25~) js9~20+1KNDKND
f, F+4, When guarded4m (TJ), (Special)24(25~) 9~20+5
f, F+1+2m1214~16 (15~)-9~-7+5~+7+5~+7
f, F+1+2, 1+2m, m12,2114~16 (15~)-8~-7+5~+6sKND
f, F+3+4m (TJ)2537~45~js9~-5~+3KNDKND
f, f, f+3m (TJ), (Special)2023~30 (26~) js3~+7~+14gKNDKND
WS+1m1013~14-4~-3+7~+8+7~+8
WS+1, 4m, m(RDS)10,2013~14-10+12kg+12kg
WS+2m(RDS)1713~15b-4~-2+7~+9Launch (JG?)
WS+2, b or fm1713~15-6~-4+5~+7Launch (JG?)
WS+2*m(RDS)2022b-3Launch (JG?)Launch (JG?)
WS+2*, b or fm2022-5Launch (JG?)Launch (JG?)
WS+3m2222~23+3~+4s+6~+7s (KND)Launch
WS+4m2011~13-10~-8KNDKND
WS+b+4 or QCB+4h2014~16-4~-2+1~+3CS
FC+3l (TC)1115~17s cs1~-15~-13-4~-2-4~-2
FC+3, 2l (RDS)(TC), h11,615~17 1~b0+7+7
FC+3, 2, 1l (RDS)(TC), h, h11,6,615~17 1~-1+6+10
FC+3, 2, 1, 4l (TC), h, h, m11,6,6,1215~17 1~-18~-16Launch (JG?)Launch (JG?)
FC+d/f+2l (TC)1019s cs1~-17-6-6
FC+d/f+2, D/Fl (TC)(RDS)1019bs cs1~-8+3+3
FC+d/f+2, 1l (TC), l (TC)10,14s cs1~-1100
FC+d/f+2, 1, D/Fl (TC), l (TC)(RDS)10,14bs cs1~-8+3+3
FC+d/f+4l (TC), (AOP)1318~20 cs1~-7~-5+4~+6+4~+6
FC+d/f+4, 4l (TC), l (TC)13,13s cs1~-6~-4+5~+7+5~+7
SS+3l (TC)2327~28 (36~) cs6~-23KNDKNDHoming
SS+3, d+1+2l (TC), (AOP)2327~28 (36~) cs6~KNDKNDHoming
SS+3, b (Cancel)(RDS)bs
SS+4l (TC)1918~19s (27~) cs6~-13~-12-2~-1KND
1+3+4(Special) (TJ)18~19 (27~) 6~
2+3+4(Special)18~19 (27~) 6~
d/b+1+2 (SSR)(HYP)18~19 (27~) 6~
u/b+1+2 (SSL)(HYP)18~19 (27~) 6~
HYP 1+2(HYP)18~19 (27~) 6~
HYP 1+4(Special), Parry18~19 (27~) 6~+5
HYP 2 (After on step)m(HYP)2522(42)-4KNDKND
HYP 2 (After two step)m(HYP)3022(67)+5KNDKND
HYP 2 (After three step)m(HYP)3522(92)+24KNDKND
HYP 4h2014~16 (34,51,84)-4~-2+1~+3CS
HYP 3+4h (TJ)2625~26a (45,70,95) js12~+2~+3KNDKND
HYP 2+3 (After on step)!?(HYP)4061(81)KNDKNDKND
HYP 2+3 (After two step)!?(HYP)5061(106)KNDKNDKND
HYP 2+3 (After three step)!?(HYP)6061(131)KNDKNDKND
b+3+4(RDS)b
FC+d/b+3+4(RDS)(Special)b
RDS u/f, f(Special)
RDS u/f, f, D/F(Special)s
RDS 1m1716~18-5~-3+4~+6CS
RDS 1, 4m, h (TJ)17,24js12~-6~-3KNDTail spinTail spin
RDS 2h(RDS)912b0+6+6
RDS 2, 1h, h9,812-1+6+10
RDS 2, 1, 4h, h, m9,8,1512-18~-16Launch (JG?)Launch (JG?)
RDS 2, 2h, m9,1212b-7~-5+4~+6+4~+6
RDS 2, 2, 1h, m, mmm9,12,7,7,712s-13~-7 (-18)-2~+4s-2~+4s
RDS 2, 2, 1, Dh, m, mmm, (AOP)9,12,7,7,712-13~-7 (-18)-2~+4s-2~+4s
RDS 3m (TJ)2518~19b js9~-14~-13KNDKNDWall bounce
RDS 4m1713~15-18~-16Launch (JG?)Launch (JG?)
RDS 1+2mm6,616~18, 23~24-5~-4+6~+7+6~+7
RDS 1+2, 1+2mm, mm6,6,6,616~18, 23~24s-11~-100~+1s0~+1s
RDS 3+4 or u+3+4(Special)16~18, 23~24
RDS d+3+4(Special)16~18, 23~24
RDS 1+4Parry(RDS)1~+5
RDS f+1+2m(h or m punch parry)2123-8+3(CS)+5
RDS f+3+4(Special)?(RDS)b
RDS f+3+4, 3+4m(RDS)2312~13b (25~26) ar1~-11~-10Launch (JG?)Launch (JG?)
RDS b+3+4(RDS)b
RDS d+3l1216-12+7s+7s
RDS d+3, 4l, h12,2016-5~-4KNDTail spinTail spin
RDS d+4l2124~26s cs8~-26KNDLaunch
RDS d/b or d or d/f+1+2(RDS)24~26 8~
RDS d+1+4Low parry1~
RDS d/b or d/f+4l(!)015+2+2s+12s
RDS u or u/f+1l (TJ), (Special)2233~35 js9~23-7~-5+12~+14s+12~+14s
RDS f, F+3m (TJ)(RDS)1816b(17~) js3~15-5+6KND
RDS f, F+3+4m (TJ)(, !(Throw))25(,20)39~51 (47~) js10~-3~+9KND(Throw)KND(Throw)
RDS 1+3 or 2+4h(Throw)(RDS)3512Throw(KND)
RDS f, F+1+3 or f, F+2+4(Special) (TJ), h(Throw)(RDS)3531a(32~) js1~26Throw(KND)
d+1+2 or FC+1+2 RDS d+1+2(Special) (TC)(AOP)(cs1)
AOP 1m1118s-5+6+6
AOP 1, 2m, h(RDS)11,1518b-6~-5+7~+8+7~+8
AOP 2m1013~14-11~-100~+10~+1
AOP 2, 1m, m10,2013~14-12~-11KNDKND
AOP 2, 1, b (Cancel)m(RDS)1013~14b-14~-13-3~-2-3~-2
AOP 3l (TC)1925~30s cs1?~-16~-110~+5KND
AOP 4m1412~13-3~-2+8~+9+8~+9
AOP 4~3l (TC)2523~25s (a)(23) cs5?~-33KNDKND
AOP 1+2m2519-5KNDKNDWall bounce
AOP 1+3 or 2+4(Special) (TC), h(Throw)3512(42)Throw(KND)
AOP f+4l (TC), (Special)1318~20 cs1~-7~-5+4~+6+4~+6
AOP f+4, 4l (TC), l (TC)13,13s cs1~-6~-4+5~+7+5~+7
AOP d+1l (TC)13(,25)19~21s cs1~-12~-10-1~+1KND(Throw) +19
AOP d+1+2m2126 cs1~25-8Launch(JG?)Launch(JG?)
AOP u/b or u or u/f+3m (TJ)1415~17 js10~-17~-15Launch (JG?)Launch (JG?)
AOP u/b or u or u/f+3, 1m (TJ), m (TJ), (Special)14,22js1~22-4~-3+7~+8s+7~+8s
AOP u/b or u or u/f+3, 3m (TJ), h (TJ)14,25js1~-8KNDKND
AOP u/b or u or u/f+3, 4m (TJ), m14,19js1~12-14~-12-3~-1+22g(KND)
AOP u or u/f+4m (TJ)1216~26s js8~-10~0+1~+11+1~+11
AOP u or u/f+4, Bm (TJ)(RDS)1216~26b js8~-15~-5-4~+6-4~+6
AOP u or u/f+4, d+1+2m (TJ), (Special)1216~26 js8~-12~-2-1~+9-1~+9
AOP u or u/f+4, 4m (TJ), m (TJ)12,12s js18~-12~0-1~+11-1~+11
AOP u/b or u or U/F(Special) (TJ)js9~
AOP u/b or u or u/f, n+3m (TJ)3012~16 (28~30) js1~-23~-19+6~+10b+6~+10b
AOP u/b or u or u/f, n+3, d+1+2m (TJ), (Special)3012~16 (28~30) js1~-10~-8+19~+21b+19~+21b
AOP u/b or u or u/f, n+4m (TJ)258~9 (23~24) js1~-8~-7KNDKND
AOP u/b or u or u/f(When landing)4m (TJ)259~10 (40~41) js1~5-10~-9+1~+2+1~+2
AOP u/b or u or u/f(When landing)3l (TC)1915~16s (46~47) js1~6 cs7~-18~-17KNDKND
AOP d/b or b or d/f or f(Special)15~16 (46~47) 1~6 7~
AOP b, b or f, f(Special)15~16 (46~47) 1~6 7~
AOP d(Special)15~16 (46~47) 1~6 7~
AOP b+3+4(RDS)(Special)b
AOP f+3+4(Special)s
AOP f+3+4, d+1+2(Special) (TJ), (Special) (TC)(AOP)

Tekken7 Blog Intoroduce About LILI

Biography

Lili

Emilie De Rochefort (エミリ・ド・ロシュフォール Emiri do Roshufōru), commonly known as Lili (リリ ・Riri) is a character in the Tekken series.
Lili is born in Monaca, a wealthy oil industrialist, Lili seems to have always had a very comfortable life. She is also very mannered in her gestures during her cutscenes.

Lili Tekken7 Combo Guide From Wonda
Lili Tekken7 Get idea of Fighting

Lili has a varety of moves and easy-to-use, effective attacks, punish, which benefit from great range with her long legs. Her damage output is surprisingly high, her counterattacks, juggling and wall fighting will all eat away at her opponent’s health. That said, some of her more popular strings are easily recognizable, and may leave her wide open to punishment. She’s also somewhat slow and virtually almost all of her attacks can be sidestepped, as she lacks many homing attacks. She makes up for this however with her ranged attacks which can be used at mid to long range to keep an opponent from moving in. Her lows aren’t the best however and are predictable which can make it difficult for her to open up opponents.

Lili also has quite a handful of attacks that involve her jumping which can avoid lows, and she has a deadly okizeme ground game, which makes it scary to deal with Lili when she successfully knocks you down. She also possesses a attack reversal, as well as a wall throw.

Lili’s sidestep is the one of the strongest point in the series, and she can avoid opponents player easily that make more okizeme.

Lili’s fighting style is characterized by Gymnastics moves combined with many forward ad back dance-like, back flip – various spins, wall hit with back flip,Crounch 10 Frame and many frame with twice a row.

This fighting style is self-learned and self-developed by Lili herself, since her father, who dislikes fighting, would probably never allow her to even practice any sort of formal martial arts training. This is probably why some of Lili’s moves often reflect her background and personality, as she tends to strike a lot of elegant, graceful poses as she attacks. Even her generic attacks such as her crouching kicks and jabs tend to have an air of elegance and grace.

Lili Tekken7 For Special Move
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
in rage 3+4m (TJ)5520 pc8~17 js8~-22KNDKNDRage art
in rage d/f+2+3m, h10,2022 js9~+9~+10KNDKNDRage drive, Homing
1h710+1+8+8
1, 2h, h7,1210-1+8+8
1, 2, 3h, h, l (TC)7,12,13cs10~-13-2KND
1, 2, 4h, h, m (TJ)7,12,20js21~-9~-4KNDKND
2h8100+8+8
2, 3h, l (TC)8,10cs10~-13-2KND
2, 4h, h8,2010~-2~+2KNDKNDTail spin
3m1215~16b-11~-10-3~-2-3~-2
3, 1m, m12,2015~16-13~-12KNDKNDWall bounce
3, 2m, h12,815~16-5+2+6
3, 2, Fm, h12,815~16-2+5+9
3, 2, 3m, h, h (TJ)12,8,22js13~-9~-6KNDKND
4h1612-4+7+7 (SH)
4, 1h, h16,712-10+2
4, 1, 3h, h, m16,7,1012-11~-90~+2s+8~+10s
1+2m2612-12KNDKND
f+2h1212~13-9~-8-1~0-1~0
f+2, 3h, m12,2012~13-15~-14KNDKND
f+3m2620~22-3~-1KNDKNDHoming, Tail spin
f+4m2317-9KNDCS
f+1+2m1914~15-6~-5+3~+4sKND
f+3+4mm (TJ)8,2218~20, 35~37 js12~24-4~-2KNDKND
f+3+4 (First hit only)m818~20 js12~24-25~-23KNDKND
f+3+4 (Second hit only)m2235~37-4~-2KNDKND
f+3+4~3m (TJ), m8,2018~20, 54~57 (12js~)-8~-5KNDKND
f+3+4~3, 4m (TJ), m, m8,20,20js18~-20~-16KNDKND
d/f+1m1213-1+7+7
d/f+2m1616~17-11~-10Launch (JG?)Launch (JG?)
d/f+2, Bm(BT)1616~17b-11~-10Launch (JG?)Launch (JG?)
d/f+3m2320~22+3~+5s+8~+10gKND
d/f+4m1415~16-8~-7-2~-1+5~+6
d/f+4, 4m, l14,2115~16-15~-14+1~+2+6~+7
d/f+3+4m (TJ)1424~29b js12~-4~+1KNDKND
d/f+3+4, 3+4m (TJ), mm (TJ)14,5,20b js14~-7~-6KNDKND
d/f+3+4, 3+4 (Third hit miss)m (TJ), m14,5b js14~-18~-16KNDKND
d+1l (TC)1018~19 cs9~-11~-100~+10~+1
d+1, Dl (TC)1018~19s cs9~-11~-100~+10~+1
d+1, 2l (TC), h10,818~19 cs9~-8~-7+3~+4+5~+6
d+1, 2, Bl (TC), h, (BT)10,818~19 cs9-8~-7+3~+4+5~+6
d+1, 2, 4l (TC), h, m10,8,2418~19 cs9~-9~-7KNDKNDTail spin
d+2m1616~17-7~-6-1~0-1~0
d+2, 2m, h16,1016~17-10~-9-4~-3-2~-1
d+2, 2, 3m, h, h16,10,2416~17-3~-1KNDKNDTail spin
d+2, 2, 4m, h, m16,10,2416~17-17KNDKND
d+3l1619~20-12~-11+1~+2+5~6s
d+1+2m2520 pc8~-13KNDKNDPower crush
d+3+4m?2317~21a-21~-17Launch(JG?)Launch(JG?)
d/b+3h2019~22 cs6~16-9~-6KNDKNDTail spin, Homing
d/b+4l (TC)2030~31 cs5~-24YKUYKUHoming
d/b+3+4l2024~25s cs6~-18~-17KNDKND
b+1m?1617~18-6~-5+2~+3+2~+3
b+1, Fm, (Special)1617~18+1~+2+9~+10+9~+10
b+1, 4m, m16,2217~18-11~-10KNDKND
b+2h1513-1100
b+2, 1h, m15,1313-4~-3+7~+8+7~+8
b+2, 1, Fh, m (special)15,1313-4~-3+7~+8+7~+8
b+2, 1, Bh, m(BT)15,1313b-4~-3+7~+8+7~+8
b+2, 1, 1+2h, m, m15,13,2713-12~-11KNDKND
b+3 or BT b+3(Special) (TJ)13
b+4 or BT b+4(Special) (TJ)13
b+3 or 4, f(Special) (TJ)RC
b+3, 3 or b+4, 3(Special) (TJ), l (TC)2524~25s (49~)-15~-14KNDKND
b+3, 4 or b+4, 4(Special) (TJ), m (TJ)2723~29 (48~)-6~0KNDKND
b+1+2m2423~24-12~-11KNDKND
b+1+4! (TJ)5063~65 js56~KNDKNDKND
u/b+1m2116~18-9~-7KNDKND
u/b or u or u/f+2m2120~21-10~-9KNDKND
u/b or u+3m (TJ)2622~23 js16~-16~-15Launch (JG?)Launch (JG?)
u/b or u+3, fm (TJ), (Special)2622~23 js16~-13~-12Launch (JG?)Launch (JG?)
u/b or u+3, 3m (TJ), m (TJ)26,15js9~-1200
u/b or u+3, 3, Fm (TJ), m (TJ)26,15js9~-3+9+9
u/b or u+3, 3, 3+4m (TJ), m (TJ)26,15,5,222~23-8KNDKND
u+3+4m (TJ), (Throw)18(,5,5)36~39 js5~-8~-5Launch (JG?)(Throw)Launch (JG?)(Throw)
u+3+4 (Far)m (TJ)1836~39 js5~-8~-5KNDKND
u/f+3m (TJ)1315~17 js9~-13~-11Launch (JG?)Launch (JG?)
u/f+4m (TJ)1225~29 js9~-12~-8+1~+5s+1~+5s
u/f+4, bm(BT) (TJ)1225~29 js9~-12~-8+1~+5s+1~+5s
u/f+4, 3m (TJ), m18,2328~32 12~-9KNDKNDWall bounce
u/f+3+4m (TJ)1515~18 js9~-9~-6+2~+5+2~+5
u/f+3+4, 3m (TJ), h15,1815~18 9~-4+14k (+18k wc)+14k (+18k wc)Wall crush
u/f+3+4, 3+4m (TJ), m15,2215~18 9~a-21~-17LaunchLaunch
f, F+2m2018(19~) pc6~17-17CSCSPower crush
f, F+3m (TJ)1522a(23~) js7~-12JGJG
f, F+3, Fm (TJ), (Special)15js7~-3JGJG
f, F+3, 3+4m (TJ), mm15,5,20js1~31-8~-7KNDKND
f, F+3, 3+4 (Only two first hits)m (TJ), m15,5js1~31-20~-19-9~-8-9~-8
f, F+4l2322~23 (23~)-12~-11+4~+5+9~+10
f, F+4, Bl(BT)2322~23b (23~)-12~-11+4~+5+9~+10
f, F+1+2 (one spin)m2818~19 (29~30)-9~-8KNDKNDHoming
f, F+1+2* (two spins)m3818~19 (52~53)+5~+6KNDKNDHoming
f, F+1+2* (Very long hold)!5018~19 (75~76)KNDKNDKNDHoming
f, F+3+4m (TJ)3019~25a (20~) js11~-6~0KNDKND
f, f, f+3m (TJ)3023~30 (26~) js3~0~+7KNDKND
WS+1m1513~14-11~-100~+10~+1
WS+1, 2m, h15,1613~14-3~-2+8~+9+8~+9
WS+1, 2, 4m, h, l15,16,20cs12~-14~-13KNDKND
WS+2m?1716~18-12~-10Launch (JG?)Launch (JG?)
WS+2, Bm?(BT)1716~18b-12~-10Launch (JG?)Launch (JG?)
WS+3m2016~17 ar13~-21~-20Launch (JG?)Launch (JG?)
WS+3, 4m, m20,25js27~43+4~+7sKNDKND
WS+4m1811~12-8~-7KNDKND
FC+d/f+1m2514~15-6~-5KNDKND
FC+d/f+3 or d, D/F+3l (TJ),(TC)1923~32 cs10~-18~-9-2~+7KND
SS+3m2018~19 (27~)-9~-8KNDKND
SS+1+2m2119~20 (28~)-2~-1KNDCS
qcf or From certain moves(Special)RC
qcf+1m1615~16 (17~)-12~-11-1~0-1~0
qcf+1, 2m, m16,2015~16 (17~)-14~-13KNDCS
qcf+1, 2, B (Cancel)m(BT)1615~16 (17~)b-17~-16-6~-5-6~-5
qcf+2m1314~15 (16~)-9~-80~+10~+1Homing
qcf+2, 1m, m13,2014~15 (16~)-13~-12KNDKND
qcf+3m2016~17 (18~)-21~-20Launch (JG?)Launch (JG?)
qcf+3, 4m, m20,2516~17 (18~)a+4~+7sKNDKND
qcf+4m1811~12 (13~)-8~-7KNDKND
qcf+3+4hh (TJ)6,2012~14, 22~23 (14~) js12~+6~+7+17k+17kHoming, Tail spin
b+3+4 (to BT)(BT)b
BT 1h88-8+3+3
BT 1, 2h, h8,138-3+8+8
BT 1, 4h, h8,218-5+10kg+10kgTail Spin
BT 2m1714~16-5~-3KNDKNDTail spin
BT 3h2510-8KNDKND
BT 4mm (TC)10,2026~28, 55~56b 1js13~ 2js1~14-11~-10KNDKND
BT 4, 3+4mm (TC), mm (TJ)10,20,10,15b js14~31-10~-8KNDKND
BT 1+2mm5,2013~14, 19~20-10~-9sKNDKND
BT 3+4m (TJ)1829~32 js5~-4~-1+5~+8s+5~+8s
BT 3+4, 2m (TJ), m18,2129~32 5~-11~-9KNDKNDTail spin
BT d+3l (TC)1617~19 cs4~-17~-15-1~+1+2~+4s
BT d+3, 4l (TC), m16,2417~19 4~-13~-11KNDKND
BT d+4l1210s cs1~-11+3+3
BT d+3+4l (TC)(BT)2522~25b cs4~-26KNDKNDHoming
BT d+3+4, Fl (TC)2522~25 cs4~-26KNDKNDHoming
BT b+3(Special) (TJ)22~25 4~
BT b+4(Special) (TJ)22~25 4~
b+1+3 or b+2+4(reverses h/m)25 + 50% of attack3~8
Lili Tekken7 For Basic Move
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1h710+1+8+8
2h8100+8+8
3m1215~16b-11~-10-3~-2-3~-2
4h1612-4+7+7
f+1h710+1+8+8
f+2h1212~13-9~-8-1~0-1~0
f+3m2620~22-6~-4KNDKNDHoming, Tail spin
f+4m2317-9KNDCS
d/f+1m1213-1+7+7
d/f+2m1616~17-11~-10Launch (JG?)Launch (JG?)
d/f+3m2320~22+3~+5s+8~+10gKND
d/f+4m1415~16-8~-7-2~-1+5~+6
d+1l (TC)1018~19 cs9~-11~-100~+10~+1
d+2m1616~17-7~-6-1~0-1~0
d+3l1619~20-12~-11+1~+2+5~6s
d+4l (TC)712s cs4~-13-2-2
d/b+1Sm (TC)510s cs4~-5+6+6
d/b+2Sm (TC)811s cs4~-4+7+7
d/b+3h2019~22 cs6~16-9~-6KNDKNDTail spin, Homing
d/b+4l (TC)2030~31 cs5~-24YKUYKUHoming
b+1m?1617~18-6~-5+2~+3+2~+3
b+2h1513-1100
b+3(Special) (TJ)13
b+4(Special) (TJ)13
u/b+1m2116~18-9~-7KNDKND
u or u/f+1m (TJ)1218 js9~-8+3+3
u/b or u or u/f+2m2120~21-10~-9KNDKND
u/b or u+3m (TJ)2622~23 js16~-16~-15Launch (JG?)Launch (JG?)
u/f+3m (TJ)1315~17 js9~-13~-11Launch (JG?)Launch (JG?)
u/b+4m (TJ)1115~17 js9~-20~-18-8~-6-8~-6
u+4m (TJ)1515~17 js9~-13~-11KNDLaunch (JG?)
u/f+4m (TJ)1225~29 js9~-12~-8+1~+5s+1~+5s
u/f, n+4m2523(29,35) js9~33-11(-13)Launch (JG?)Launch (JG?)
WS+1m1513~14-11~-100~+10~+1
WS+2m?1716~18-12~-10Launch (JG?)Launch (JG?)
WS+3m2016~17 ar13~-21~-20Launch (JG?)Launch (JG?)
WS+4m1811~12-8~-7KNDKND
FC+d/b or d+1Sm (TC)510s cs1~-5+6+6
FC+2Sm (TC)811s cs1~-4+7+7
FC+d/b or d+3l (TC)1216s cs1~-17-3-3
FC+4l (TC)1012s cs1~-15-4-4
SS+1h710(11~)+1+8+8
SS+2h810(11~)0+8+8
SS+3m2018~19 (27~)-9~-8KNDKND
SS+4h1612(13~)-4+7+7
BT 1h88-8+3+3
BT 2m1714~16-5~-3KNDKNDTail spin
BT 3h2510-8KNDKND
BT 4mm (TC)10,2026~28, 55~56b 1js13~ 2js1~14-11~-10KNDKND
BT d+1 or 2Sm1010s cs1~-2+9+9
BT d+3l (TC)1617~19 cs4~-17~-15-1~+1+2~+4s
BT d+4l1210s cs1~-11+3+3
Nobi Japanese Professional Gamer Reference Video

Novi is Japan of professional gamers . In 2015, orz became a sponsor and became a professional. Yamasa has been a sponsor since January 2016 .

He specializes in the Tekken series and has a track record of winning three world championships. The character used is ” Sergei Dragunov “. He is working with Yu and Take, who belong to the same Yamasa.

In addition to participating in the tournament as a player, he also holds Tekken training sessions with Yu and Take to improve the skills of the players

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