Tekken7 Blog Geese Howard
Contents
Biography
Intoroduce About Geese Howard Fighting way and Combo Guideline Geese Howard is a fictional character in various fighting game series, most notably in the “Fatal Fury” and “The King of Fighters” series by SNK. He is also known for making guest appearances in other fighting games, including the “Tekken” series. Here are some key aspects about Geese Howard:
Believing in the darwinistic principle of strength, Geese craves all forms of power, be it physical and mental prowess to money and other assets. He made his debut in Tekken 7 as a DLC character.
Fighting Style By @ThatBlastedSalami
Geese is said to be an expert martial artist who utilizes a personal style derived from his own teachings in Japanese martial arts. One of his main influences is that of Aikijujutsu, a defensive martial arts style with several throws, counter throws and locks. Because of its defensive nature, it is a style that is limited to Atemi-Waza striking attacks.
Hakkyokuseiken is a fictional Chinese martial art within the SNK universe taught to him by his former teacher Thung Fu Rue, that specializes in the cultivation and harnessing of qi. Skilled martial artists are said to have a great deal of internal power that comes with the style, including being able to channel their own qi to utilize as attacks. The affinity that he displays with his qi are themed after the wind and the skies, including a consistent sky blue color emanation, flowing yet slicing forms of energy, and being able to channel down lightning in his more powerful attacks. Geese is one three students of Tung Fu Rue that are prominent practitioners of this martial art.
Though Geese is from the USA, his extensive practice of such martial arts has led nearly all of his techniques to be written and spoken out in Japanese. Via his codifying 2/3-way counter throws, some games may or may not allow Geese to even reverse physical supers/rage arts.
Combo By @wondagame6160
Geese Howard Special Move for Frame
Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
---|---|---|---|---|---|---|---|
2, 1+2 | Sm, (MAX ) | 15 | 15 | +2 | +11 | +11 | |
3 | h | 10 | 16~17 | -8~-7 | ±0~+1 | ±0~+1 | |
3, 3 | h, m | 10,10 | 16~17 | -13 | ±0 | CS | |
4 or BT 3 or 4 | h | 17 | 16~17 | -3~-2 | KND | KND | Tail Spin, Homing |
1+2 | m | 20 | 14 | -14 | KND | KND | |
f+1 | m | 12 | 24~25 | -17~-16 | -4~-3 | -4~-3 | |
f+1, 1+2 | m, (MAX ) | 12 | 24 | +2~+3 | +15~+16 | +15~+16 | |
f+2 | mh | 5,10 | 20,32~33 | -14~-13 | SH | SH | |
f+2 (Second hit only) | h | 10 | 22~23 | -14~-13 | SH | SH | |
f+2, 1+2 | mh, (MAX ) | 5,10 | 20,32 | +2~+3 | SH | SH | |
f+2When con, nects1 | mh, h | 5,10,15 | 20,32 | -9 | KND | KND | |
f+3 | h | 15 | 23~25 | +1~+3 | +20~+22kg | +20~+22kg | |
f+3, 1+2 | h, (MAX ) | 15 | 23~25 | +5~+7 | +24~+26kg | +24~+26kg | |
f+4 | m | 21 | 19 | -13 | KND | CS | |
f+1+2 | m | 15 | 24~25 js10~ | -9 | KND | KND | |
d/f+1 | m | 10 | 13~14 | -1~±0 | +7~+8 | +7~+8 | |
d/f+1, 1 | m, h | 10,8 | 13~14 | -2 | +4 | +4 | |
d/f+1, 4 | m, m | 10,21 | 13~14 | -13 | KND | CS | |
d/f+2 | m | 17 | 18~19 | -5~-4 | +14~+15kg | KND | Tail Spin, Homing |
d/f+3 | l | 11 | 15 | -13 | -2 | -2 | |
d/f+3, 4 | l, m | 11,14 | 15 | -13 | -2 | KND | |
d/f+3, 4~2 | l, m | 11,25 | 15 | +2 | KND | KND | |
d/f+3, 4~3 | l, h | 11,15 | 15 | +1~+3 | +20~+22kg | +20~+22kg | |
d/f+3, 4~3, 1+2 | l, h, (MAX ) | 11,15 | 15 | +5~+7 | +24~+26kg | +24~+26kg | |
d/f+4 | m | 15 | 14 | -7 | +4 | +4 | |
d/b or d+1 or FC+d/b or d+1 BT d+1 or 2 | Sm | 5 | 10s cs4or1~ | -5 | +6 | +6 | |
d/b or d+1, 1+2 | Sm, (MAX ) | 5 | 10 cs4or1~ | -1 | +10g | +10 | |
d/b or d+2 or FC+2 | l | 13 | 14s cs6or1~ | -14 | -3 | -3 | |
d/b or d+3 or FC+3 | l | 12 | 15s cs6or1~ | -12 | -2 | -2 | |
d+3, 1 | l, Sm | 12,5 | 15 61~s | -9 | +2 | +2 | |
d+3, 1, 1+2 | l, Sm, (MAX ) | 12,5 | 15 61~ | -1 | +10g | +10 | |
d/b or d+4 or FC+4 BT d+3 or 4 | l, (Special) | 15 | 17~18s cs6or1~ | -31 | -5~-4 | KND | |
d/b or d+4, 1+2 | l(MAX ) | 14 | 17~18 cs6or1~ | +15~+16g | KND | ||
d+1+2 | l | 20 | 24~25s cs6~ | -18~-17 | KND | KND | |
b+1 | h | 10 | 12~13 | -7~-6 | +4~+5 | +4~+5 | |
b+1, 2 | h, m | 10,18 | 12~13 | -7 | +4 | KND | |
b+2 | m | 23 | 24 | +2 | KND | KND | |
b+3 | m | 11 | 14~15 | -12 | -1 | +2~+3 | |
b+3, 2 | m, m | 11,15 | 14~15 | -15~-14 | KND | KND | |
b+3, 2, 1+2 | m, m, (MAX ) | 11,15 | 14~15 | +2~+3 | KND | KND | |
b+4 | l | 10 | 19 | -13 | -4 | -2 | |
b+4, 4 | l, h | 10,17 | 19 | -3~-2 | +16~+17kg | KND | Tail Spin |
f, f, f+1 | m | 26 | 15~16 (18~) | -8~-7 | KND | KND | |
WS+1 | m | 12 | 13~14 | -8~-7 | +3~+4 | +3~+4 | |
WS+1, 1+2 | m, (MAX ) | 12 | 13~14 | -3~-2 | +8~+9 | +8~+9 | |
WS+2 | m | 10 | 18 | -14 | -3 | -3 | |
WS+2 When hit F+2 | m, (throw) | 10,10,10 | 18 | Launch | Launch | ||
WS+3 | h | 17 | 15~16 | -3~-2 | +16~+17kg | KND | Tail Spin |
WS+4 | m | 18 | 11 | -5 | +6 | +6 | |
FC+d/f+1 | m | 20 | 15 | -14 | Launch (JG?) | Launch (JG?) | |
SS+3 | l | 18 | 19(28~) | -12 | +6 | KND | |
Jump 1 | m | 10 | 9 (14~37) js1~ | -21~+2 | -11~+12 | -11~+12 | |
Jump 2 | mm | 10,10 | 9,21 (14~37, 26~) js1~ | -12~ | ±0~ | ±0~ | |
Jump 2 (Second hit miss) | m | 10 | 9 (14~37) js1~ | -17~+7 | -7~+17 | -7~+17 | |
Jump 3 | m | 10 | 7 (12~37) js1~ | -23~+2 | -13~+12 | -13~+12 | |
Jump 4 | m | 15 | 11 (16~37) js1~ | -14~+7 | -4~+17 | -4~+17 | |
Back to wall b, b, u/b | m | 25 | 29~45 js1 | -12~+4 | KND | KND | |
1+3+4 | (Special) | 29~45 1 | |||||
qcf+1 | Sm | 14 | 19~ | -13~ | -5~ | -5~ | |
qcf+2 | Sm x 2 | 10,8 | 19~,43~ | -19~ | -8~ | -8~ | |
qcb+1 | h | 20 | 15 | -15 | KND | KND | |
qcb+2 | h | 10 | 20 | -15 | -5 | -5 | |
qcb+2, 1 | h, m | 10,15 | 20 | -15 | KND | KND | |
qcb+2, 3 | h, m | 10,20 | 20 | -8~-6s | KND | KND | |
qcb+2, 4 | h, l | 10,20 | s cs18~ | -18~-17 | KND | KND | |
hcb+3 | Smh | 10,15 | 22~30,40 pc8~ | -9 | KND | KND | Power Crush |
hcb+4 | Smmm | 10,5,12 | 22~30, 40,58 pc8~ | -14 | KND | KND | Power Crush |
Jump qcb+1 or 2 | Sm (TJ) | 14 | 17~(~) js1~ | -34~ | -23~ | -23~ | |
f+1+2, qcb+1 or 2 | m (TJ), Sm (TJ) | 15,14 | 17~(~) 1~ | -27~ | KND | KND | |
1+2+3 | (MAX) | 17~(~) 1~ | |||||
MAX qcf+1+2 | Sm x 2 | 10,10 | 19~,42~ | +1~ | KND | KND | |
MAX qcb+1+2 | h | 10 | 19 | -12 | -2 | -2 | |
MAX qcb+1+2, 1 | h, m | 10,10 | 19 | -2 | KND | KND | Wall Bounce |
MAX qcb+1+2, 3 | h, m | 10,20 | 19 | -8~-6s | KND | KND | |
MAX qcb+1+2, 4 | h, l | 10,20 | s cs18~ | -18~-17 | KND | KND | |
MAX hcb+3+4 | Smmm | 10,5,12 | 22~30 ,40,58 pc8~ | -2 | KND | KND | Power Crush |
MAX Jump qcb+1+2 | Sm | 14 | 17~(~) js1~ | -34~ | -23~ | -23~ | |
MAX f+1+2, qcb+1+2 | m (TJ), Sm (TJ) | 15,14 | 17~(~) 1~ | +4~ | KND | KND | |
qcf, qcf+1+2 | Sm x 5 | 13*5 | 10~ | +1~ | KND | KND | |
d/b, hcb, d/f+1+2 | Sm | 43 | 9~ | -18 | Launch | Launch | |
1, 2, 1, 2 | h, m, m, Sm x 5 | 7,10,15,13*5 | -10 | +1~ | KND | KND |
Geese Howard Special Move for Basic Frame
Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
---|---|---|---|---|---|---|---|
1 | h | 7 | 10 | +1 | +8 | +8 | |
2 | Sm | 13 | 15 | -13 | -4 | -4 | |
3 | h | 10 | 16 | -8 | ±0 | ±0 | |
4 | h | 17 | 16 | -3 | KND | KND | Tail Spin, Homing |
f+1 | m | 12 | 24 | -17 | -4 | -4 | |
f+2 | mh | 5,10 | 20,32 | -14 | SH | SH | |
f+3 | h | 15 | 23 | +1 | +20kg | +20kg | |
f+4 | m | 21 | 19 | -13 | KND | CS | |
d/f+1 | m | 10 | 13 | -1 | +7 | +7 | |
d/f+2 | m | 17 | 18 | -5 | +14kg | KND | Tail Spin, Homing |
d/f+3 | l | 11 | 15 | -13 | -2 | -2 | |
d/f+4 | m | 15 | 14 | -7 | +4 | +4 | |
d/b or d+1 or FC+d/b or d+1 | Sm | 5 | 10s cs4or1~ | -5 | +6 | +6 | |
d/b or d+2 or FC+2 | l | 13 | 14s | -14 | -3 | -3 | |
d/b or d+3 or FC+3 | l | 12 | 15s | -11 | -2 | -2 | |
d/b or d+4 or FC+4 | l | 15 | 17s | -31 | -5 | KND | |
b+1 | h | 10 | 12 | -7 | +4 | +4 | |
b+2 | m | 23 | 24 | +2 | KND | KND | |
b+3 | m | 11 | 14 | -9 | +2 | +2 | |
b+4 | l | 10 | 19 | -13 | -4 | -2 | |
u/b or U/F | (Special) | js5~ | |||||
U | (Special) | js9~ | |||||
WS+1 | m | 12 | 13 | -8 | +3 | +3 | |
WS+2 | m | 10 | 18 | -14 | -3 | -3 | |
WS+3 | h | 14 | 15 | -8 | KND | KND | Tail Spin |
WS+4 | m | 18 | 11 | -5 | +6 | +6 | |
SS+1 | h | 7 | 10(11~) | +1 | +8 | +8 | |
SS+2 | Sm | 15 | 15(16~) | -13 | -4 | -4 | |
SS+3 | l | 18 | 19(28~) | -12 | +6 | KND | |
SS+4 | h | 17 | 16(17~) | -3 | KND | KND | Tail Spin, Homing |
BT 1 or 2 | h | 7 | 10 | +1 | +8 | +8 | |
BT 3 or 4 | h | 17 | 16 | -3 | KND | KND | Tail Spin, Homing |
BT d+1 or 2 | Sm | 5 | 10s cs4or1~ | -5 | +6 | +6 | |
BT d+3 or 4 | l | 14 | 17s | -31 | -5 | KND | |
Last updated 13.09.2018 |
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