Tekken7 Blog Armor King
Biography
Intoroduce about Armot King Fightig Style and Combo Guideline for Tips. Armor King is a title that two characters have taken in the Tekken series. Even though there have been two characters who have taken the name, each is simply called Armor King in their respective games, though a numerical value is sometimes given to them to separate them as different characters, similar to King.
Fighting Style
Armor King uses Pro Wrestling. Armor King was something of a King “clone character”, although he differed by having some slightly different button inputs and gaining some Mishima-style moves in his moveset, most noticeably the Dragon Uppercut and the Wind God Fist. These moves replaced some of King’s more complex chain-throws and 10 Hit Combo’s, giving Armor King a more offensive fighting style compared to King’s, which favored more defensive play. These changes make Armor King a more accessible and beginner friendly character than King, and arguably a better character choice for players who prefer to apply pressure to their opponents.
Combo
Armor King for Special Move
Command | Hit level | Damage | Start up frame | Block frame | Hit frame | Counter hit frame | Notes |
---|---|---|---|---|---|---|---|
In rage b+3+4 | m (throw) | 55 | 20 | -22 | throw | throw | Rage art |
In rage f, N, d, d/f+1+2 | h! | 0 | 20 | +24g | +24g | +24g | Rage drive |
1 | h | 7 | 10 | +1 | +8 | +8 | |
1, 2 | h, h | 7,10 | -1 | +5 | +5 | ||
1, 2, 1 | h, h, m | 7, 10, 17 | -5 | +1 | +31g | ||
2 | l | 10 | 10 | +1 | +7 | +7 | |
2, 1 | l, m | 10, 15 | -1 | +7 | +7 | ||
3 | h | 25 | 17 | -14 | KND | KND | |
4 | h | 20 | 13 | -5 | +6 | JG | |
1+2 | m | 10 | 17 | -10 | 0 | 0 | |
1+2, B | m (BT) | 10 | -10 | 0 | 0 | ||
1+2, 2 | m, h | 10, 20 | -3 | KND | KND | ||
1+2, 4 | m, m | 10, 17 | -13 | +8 | KND | ||
3+4 | m (TJ) | 14 | 25 js11 | -7 | +3 | +3 | |
3+4, 1 | m, m (TJ) (throw) | 14, 25(,5) | 0 | Throw | Throw | ||
3+4, 1 | m, m (TJ) | 14, 25 | 0 | +2s | +2s | ||
3+4, 2 | m, m (TJ) | 14, 25 | -18 | KND | KND | ||
1+4 | m! | 25 | 52 | KND | KND | KND | |
f+2 | m | 12 | 15 | -11 | +2 | +2 | |
f+2, 1 | m, h | 12, 25 | -9 | KND | KND | ||
f+3 | m | 17 | 16 | -3 | +4 | +4 | |
f+3, 4 | m, m | 17, 10 | -7 | +3 | +3 | ||
f+3, 4, 3 | m, m, h | 17, 10, 23 | -7 | KND | KND | Tail Spin | |
f+3, 4, 3 + b | m, m, | 17, 10 | -15 | ||||
f+4 | m | 21 | 23 | +2s | +7s | KND | |
f+1+2 | m | 25 | 20 pc8 | -13 | KND | KND | Power Crush |
f+1+4 or f+1~4 | m | 28 | 13 | -20 | KND | KND | |
d/f+1 | m | 12 | 13 | -1 | +7 | +7 | |
d/f+2 | m | 21 | 15 | -12 | +4 | KND | Homing |
d/f+2, 1 | m, h | 21, 8 | -12g | -1 | -1 | ||
d/f+3 | m | 17 | 17 | -5 | +5 | KND | |
d/f+4 | m | 15 | 12 | -4 | +7 | +7 | |
d/f+1+2 | m | 20 | 23 | -4 | KND | KND | Homing, Tail spin |
d/f+3+4 | m (TC) (throw) | 15(,30) | 28 cs13 | -18 | -7 | -7 | |
d/b or d+1 | sm (TC) | 5 | 10 cs4 | -5 | +6 | +6 | |
d+1, 4 or FC+1, 4 | sm, m | 5, 13 | -10 | +6 | +6 | ||
d+2 | m | 17 | 17 | -2 | +5s | +9 | |
d+2, 4 | m, m | 17, 17 | -14 | -3 | -3 | ||
d+2, 4, 3 | m, m, m | 17, 17, 20 | -11s | KND | KND | ||
d+3 | l | 14 | 17 | -12 | +1 | +9 | |
d+4 | l (TC) | 9 | 14 cs4 | -13 | -2 | -2 | |
d+1+2 | m (TJ) | 25 | 30 js21 | -8 | 0 | 0 | |
d+3+4 or FC+3+4 or FC+d/f+4 | l (TC) | 12 | 17 cs6 | -16 | -5 | -3 | |
d+3+4, 1 | l, h | 12, 13 | -9 | +15k | KND | Tail spin | |
d+3+4, 3 | l, m | 12, 13 | -16 | KND | KND | ||
d+1+4 or d+2+3 | l (special) | total 27 | |||||
d+1+4 or d+2+3, 1+2 | m (TC) (throw) | 18 (,15) | 14 | -19s | Throw | Throw | |
d+1+4 or d+2+3, 2 | l | 20 | 19 | -13 | +5 | KND | |
d+1+4 or d+2+3, 1 | h | 13 | 11 | +1 | +8 | Launch | |
d/b+2 | m | 10 | 14 | -11 | 0 | 0 | |
d/b+2, 3 | m, m | 10, 20 | -13 | +21 | +21 | ||
d/b+2, 4 | m, h | 10, 20 | -9 | +13k | KND | Tail spin | |
d/b+3 | l (TC) | 23 | 23 cs8 | -26 | +5 | KND(JG) | Homing |
d/b+4 | l (TC, TJ) | 20 | 29 cs6 js16 | -20 | KND | KND | |
d/b+1+2 | m | 30 | 26 | +5 | KND | Launch | |
d/b+1+2, D | (special) | ||||||
b+1 | h | 12 | 12 | -7 | +5 | KND | |
b+1, 2 | h, m | 12, 29 | -12 | +6 | KND | ||
b+2 | m | 10 | 15 | -9 | +2s | +2s | |
b+2, 1 | m, m | 10, 8 | -12 | -1 | -1 | ||
b+2, 1, 2 | m, m, h | 10, 8, 20 | -7 | KND | KND | Tail spin | |
b+3 | h | 23 | 16 | -10 | KND | KND | |
b+4 | m | 15 | 15 | -9 | +2 | +2 | |
b+4 (when hit) 1+2 | m (throw) | 14, 20 | throw | ||||
b+1+2 | m | 0 | 18 | +1 | +5 | +16 | |
b+1+4 | m | 24 | 31 | -13 | KND | KND | |
b+2+3 | m! | 50 | 3 | JG | JG | JG | |
u/b+1 | h | 21 | 20 | -6 | KND | KND | Homing |
u or u/f+1 | m (TJ) | 12 | 18 js9 | -12 | -1 | -1 | |
u/b or u or u/f+2 | m (TJ) | 35 | 48 js9 | -18s | KND | KND | |
u/b+3 | m (TJ) | 25 | 23 | -19 | KND | KND | |
u or u/f+3 | m (TJ) | 18 | 21 js17 | -8 | +5 | Launch | |
u/b+4 | m (TJ) | 11 | 15 js9 | -19 | -8 | -8 | |
u+4 | m (TJ) | 14 | 15 js9 | -13 | KND | JG | |
u/f+4 | m (TJ) | 13 | 15 js9 | -13 | JG | JG | |
u/f+1+2 | m (TJ) | 25 | 35 js9 | +2s | KND | KND | |
u/f+1+2 (hold) | m! (TJ) | 45 | 67 | KND | KND | KND | |
u/f+3+4 | m (TJ) | 23 | 32 js8 | -7 | KND | KND | |
u/f, N, 4 | m (TJ) | 25 | 23 js9 | -11 | JG | JG | |
u/f, N, 1+2 | m (TJ) | 25 | 70 | +2s | KND | KND | |
u/f, N, 1+2 (hold) | m! (TJ) | 45 | 102 | KND | KND | KND | |
u/f, N, 3+4 | l (TJ) | 12 | 52 | -16 | -5 | -3 | |
u/f, N, 1+4 | m! (TJ) | 25 | 87 | KND | KND | KND | |
f, F+2 | m | 23 | 16 | -8 | KND | KND | |
f, f, N, 2 | l (TC) | 17 | 19 cs8~37 | -14 | +7 | KND | |
f, F+3 | h | 23 | 17 | +2 | KND | KND | Homing, Tail spin |
f, F+3, D | h (special) | 23 | +4 | KND | KND | Homing, Tail spin | |
f, F+4 | m | 30 | 17 | -14 | KND | KND | Wall bounce |
f, F+1+2 | m (TJ) | 28 | 22 js18 | -18 | KND | KND | |
f, F+3+4 | h (TJ) | 35 | 23 js14 | -10 | KND | KND | |
f, f, f+3 | m (TJ) | 30 | 23 js3 | +10g | KND | KND | |
f, f, f+3+4 | m (TJ) | 40 | 28 js9 | +17g | KND | KND | |
WR+4 | l (TJ) | 20 | 20 js7 | -24 | KND | KND | |
FC+1 | sm (TC) | 5 | 10 | -5 | +6 | +6 | |
FC+2 | sm (TC) | 8 | 11 | -4 | +7 | +7 | |
FC+3 | l (TC) | 12 | 18 | -16 | -2 | -2 | |
FC+4 | l (TC) | 12 | 14 | -15 | -4 | -4 | |
WS+1 | m | 16 | 16 | -10 | JG | JG | |
WS+2 | m | 17 | 12 | -9 | +6 (+18 wc) | CS | Wall Crush |
WS+3 | h | 28 | 16 | 0 | KND | KND | |
WS+4 | m | 20 | 11 | -6 | +5 | +5 | |
FC+d/f+2 | m | 23 | 24 | +1 | KND | KND | |
SS+2 | m | 10 | 15 | -12 | -1 | -1 | |
SS+2, 1 | m, m | 10 | -13s | JG | JG | ||
SS+4 | m | 22 | 19 | -12 | KND | KND | |
SS+3+4 | m (TC) | 28 | 24 js13 | -6 | KND | KND | |
SS+3+4, Any button | m (TC) (special) | 28 | -26g | KND | KND | ||
1+2+3+4 | h! (charge) | 30 | 33 | ||||
charge f, N, d, d/f+2 | m | 24 | 63 | 0 | JG | JG | |
charge qcf+1+2 | h! | 30 | 73 | 0g | 0g | 0g | |
opponent grounded d+4 | l | 20 | 19 | -16 | -5 | -5 | |
opponent grounded d+4, 4 | l, l | 20, 8 | -16 | -5 | -5 | ||
opponent grounded d+4, 4, 4 | l, l, l | 20, 8, 6 | -16 | -5 | -5 | ||
BT 1 or 2 | h | 15 | 8 | -8 | +3 | +3 | |
BT 3 | m | 20 | 13 | -20 | KND | KND | |
BT 4 | m | 20 | 18 | -10 | KND | KND | |
BT 1+4 | m! | 20 | 41 | KND | KND | KND | |
BT d+1 or d+2 | sm | 10 | 10 | -2 | +9 | +9 | |
BT d+3 or d+4 | l | 12 | 10 | -11 | +3 | +3 | |
f, N, d, d/f | |||||||
f, N, d, d/f+1 | h | 23 | 15 | +6 | KND | KND | |
f, N, d, d/f+2 | h | 20 | 11 | -10 | JG | JG | |
f, N, d, d/f+3 | h! | 23 | 31 | KND | KND | KND | |
f, N, d, d/f+4 | m (TJ) | 22 | 16 js11 | -9 | KND | KND | |
f, N, d, d/f+1+2 | h! | 12 | 28 | +7g~+17g | +7g~+17g | +7g~+17g |
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