Tekken7 Blog Craig Marduk

Biography

Craig Marduk (クレイグ・マードック Kureigu Mādokku?) is a character in the Tekken series who was introduced in Tekken 4 and has returned for all subsequent releases, including Tekken 7 as a DLC character.

claig_marduck
claig_marduck
Craig Marduk Fighting Style

A traditional “big and slow” character with strong moves, great throws and a unique Mount grapple. His main drawback is that most of his attacks have a very slow startup time; making them unreliable when trying to beat an enemy to the punch let alone being an overall slow character in general.

However, when his attacks do hit, players are rewarded with heavy damage to the opponent and also some very useful launch properties. His ready position is also another good tactic at unsettling opponents as the mount attack is very effective at promptly deplenishing a decent amount of an opponent’s health without performing a combo.

Marduk is also one of the few characters that can grab opponents whilst in the air. This can be used during a juggle or just when the opponent jumps. His air grabs are a good tactic at dealing an extra bit of damage if used as a juggle finisher.

Marduk is an extremely violent and short-tempered individual. He is very brash and tends to be quite unkind to others around him. He is also incredibly cocky and has a huge ego. He is usually seen before or after a fight screaming and acting like a vicious wild animal. he has since become progressively more good-natured after befriending his ex-rival King II.

Craig Marduk For Special Move
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
In rage b+1+2m (throw)5520-22throwthrowRage art
In rage f+2+3m (throw)25(,12)21+7gthrowthrowRage drive
In rage f+2+3 (far)sm1045-10+9s+9sRage drive
1h710+1+8+8
1, 2h, h7, 12-1+5+5
1, 2, 3+4h, h, (special)7, 12-3+3+3
1, 2, 3+4, 3+4h, h (special)7, 12-2+4+4
1, 2, 3h, h, m7, 12, 12-16-5-5
1, 2, 3, 1+2h, h, m, h7, 12, 12, 28+4s+8s+8s
1, 2, 3, 1+2, 2+4h, h, m, h (VTS)7, 12, 12, 28+3s+7s+7s
1, 2, f+1h, h, h7, 12, 21+4+6KND
1, d+2h, m7, 13-9+7+7
2h10100+8+8
2, 1h, h10, 12+3+5+5
2, d+1+2h, m10, 22-12JGJG
3h2817-14KNDKND
4h1613-5+6JG
1+2m015-9+3+16
f+2h2016-7+7KND
f+2, 1h, h20, 25-7KNDKNDTail spin
f+2, d+1h, m20, 17-13s+2s+2s
f+2, d+1, 2h, m, m20, 17, 16-15JGJG
f+3m1323-8+5+5
f+3, 2m, m13, 20-11LaunchLaunch
f+4m20198s+2sKND
f+1+2h2115 pc8-10KNDKND
f+3+4h!3032KNDKNDKND
f+3+4, 3+4(special)total 45
f+1+4m2521-18+9g+9g
d/f+1m1515-13JGJG
d/f+2m1615-7+6+6
d/f+2, 1m, m16, 21-13KNDKND
d/f+3m1317-10+2+2
d/f+3, 1m, h13, 7+2+5+5
d/f+3, 1, 2m, h, h13, 7, 10-1+5+5
d/f+3, 1, 2, 3+4m, h, h (special)13, 7, 10-3+3+3
d/f+3, 1, 2, 3+4, 3+4m, h, h (special)13, 7, 10-2+4+4
d/f+3, 1, 2, 3m, h, h, m13, 7, 10, 12-16-5-5
df3, 1, 2, 3, 1+2h, h, m, h7, 12, 12, 28+4s+8s+8s
df3, 1, 2, 3, 1+2, 2+4h, h, m, h (VTS)7, 12, 12, 28+3s+7s+7s
d/f+3, 1, 2, f+1m, h, h, h,13, 7, 10, 12, 28+4+6KND
d/f+3, 1, d+2m, h, m13, 7, 13-9+7+7
d/f+3, 1+2m, h13, 28+4s+8s+8s
d/f+3, 1+2, 3+4m, h (VTS)13, 28+3s+7s+7s
d/f+3, d/f+1m, m13, 10-12JGJG
d/f+3, d/f+1, 2m, m, h13, 10, 20-6KNDKND
d/f+3, d/f+1, 2 (hold)m, m, h13, 10, 28+13G (?)KNDKNDTail spin
d/f+3, d/f+1, 2m, m, h13, 10, 21-3sKNDKND
d/f+4m1313~14-4~-3+2~+3+2~+3
d/f+4, 2m, h13, 25-5+12kKNDTail spin
d/f+1+2m (TC)2317-11+3s+3s
d+1m20180s+5sKND
d+2m1516-7s+7s+7s
d+2, 4m, m15, 21-9+5+5
d+3l1816-12-1-1
d+4l (TC)1614-16-5-5
d+1+2m2219-12JGJG
d/b+1sm (TC)510-5+6+6
d/b+2m2016-8KNDKNDTail spin
d/b+3l1018-12-4+4
d/b+3, 1l, h10, 16-6+8KND
d/b+3, 1, 1l, h, m10, 16, 23-8KNDKNDTail spin
d/b+3, 1, 1, 3+4l, h (special)10, 16-20-6KND
d/b+3, 1, 1, 3+4l, h (cancel)10, 16-21-7KND
d/b+3, 4l, m10, 16-13+3+3
d/b+3, 4, 1+2l, m (throw)10, 12 (10)mid throwmid throwmid throw
d/b+4l (throw)12(,10)23-26throwthrow
d/b+1+2m2326-22JGJG
b+1m1021-8s+2sKND
b+1, 2m, m10, 15-14sKNDKND
b+2m2422-9+4KNDHoming
b+3m26210+8KND
b+4m2014-9+2KND
b+3+4h3018-14KNDKNDWall bounce
b+2+3m! (throw)7080KNDKNDKNDb,b to cancel
b+2+3, 1+2m (throw)12(10)100mid throwmid throwmid throw
u/b or u1m (TJ)1218-12-1-1
u/f+1h1412-5+5+5
u/f+1,2h,h14,2012-2+6KND
u/b or u or u/f+2h1715-12+9+9
u/b or u or u/f+3m (TJ)2520 js12-2KNDJG
u/b+4m (TJ)1423 js9-16KNDKND
u or u/f+4m (TJ)1823 js9-9KNDKND
u/b+1+2m2122-6sKNDKND
u/b+1+2, 3+4m (special)21-7sKNDKND
u/b+1+2, 3+4, 3+4m (special)21-6sKNDKND
u/f+1+2h2117-6KNDKND
u/b or u or u/f+3+4m (TJ)2531 js6-3s+7sKND
u/f, N, 4m (TJ)2523 js9-11JGJG
f, F+2h2111-1KNDKND
f, F+3m1819-7+1+1
f, F+3, 2m, m18, 26-14JGJG
f, F+4m2618-8KNDKNDTail spin, Homing
qcf+1m2118-10JGJG
qcf+1, 2m, m21, 24-7KNDKND
qcf+1, 2*m, m21, 40+14g (+16g wc)KNDKNDWall crush
qcf+2l (throw)20(,35)24-12+5throw
b, f+1+2m, m14, 1615-12+4+4
b, f+1+2,2m, m14, 16, 2515-15KNDCS
f, f, f+3m3032+6KNDKND
FC+1sm (TC)510-5+6+6
FC+2sm (TC)811-4+7+7
FC+3l1216-17-3-3
FC+4l1012-15-4-4
FC+1+2m (throw)25(,15)22-4throwthrow
WS+1m1411-7+3+3
WS+1, 3+4m (special)14-7+3+3
WS+1, 3+4, 3+4m (special)14-8+2+2
WS+1, 2m, h14, 18-7KNDCS
WS+2m2219-8KNDKNDTail spin
WS+3m2018-13KNDKND
WS+4m2113-9KNDKND
WS+1+2m1210-4+7+7
FC+d/f+2h2820-3KNDKND
FC+d/f+4l1921-26+8KND
SS+2m1821-30s0s
SS+2, 3+4m18+2+5s+5s
SS+2, 3+4, 3+4m18+1+4s+4s
SS+4m2421-6KNDKND
SS+1+2m2529+1KNDKND
(opponent grounded) d/b+4l2319-14-3-3
(grounded face down) 2m2320-7+4+4
(grounded face down) d+2l (throw)18(,10)17-24throwthrow
(back to wall) b, b, u/bm21360sKNDKND
BT 1 or 2h158-8+3+3
BT 3 or 4h1810-8KNDKND
BT d+1 or d+2sm1010-2+9+9
BT d+3 or d+4l1210-11+3+3
3+4(VTS) TCcs7
d/f+3+4(VTS)
d/b+3+4(VTS)
VTS 3+4(cancel)total 1 frame
VTS u or d(special)
VTS f+1m1613-4+3+3
VTS f+1, 2m, m16, 20-13s+2sKND
VTS f+1, 4m, h16, 26-9KNDKNDTail spin
VTS f+2m2217 pc8-14KNDKNDWall boune, Power crush
VTS d+1+2l, m20, 2017-39KNDKND
VTS d+1+2l, m (second hit only)20-14KNDKND
Craig Marduk For Basic Move
CommandHit levelDamageStart up frameBreakBreak frameNotesNotes
1+3h35121 or 2-6f+1+3 15 framesRage art
2+4h35121 or 2-6f+2+4 15 framesRage drive
Left side throwh45121-3Rage drive
Right side trhowh40122-3
Opponent BT 1+3h6012None
Opponent BT 2+4h6012None
f, F+1+2h20121+20
qcf+1+3h30121-2
qcf+1+3, 1+2h2012-2
qcf+2+4h30122-2
qcf+2+4, 1+2h2012-2
qcb+1+2h40111+2-6
f, hcf+1h50111-2
VTS 1+2 (close)m12341+2-4
VTS 1+2m12301 or 1+2-8
VTS 1+2 (far)sm1050
VTS 1+2, u or d(cancel)
VTS 1+3h35121-2
VTS 2+4h35122-2
Mount 1h35182-5Tail spin
Mount 1+3h40172-9
Mount 2h35171-5
Mount 2+4h40181-9
Mount 1+2h40281+2-9
Mount 3+4h40281+2-9
(opponent grounded) d/b+1+3181
(opponent groudned) d/b+2+4182
(opponent in air) 1+3h2912
(opponent in air) 2+4h2612
(opponent in air) f, F+2h6012
w! 1+3 or 2+4h6012-7+6+6
Craig Marduk For Combo

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