Tekken7 Blog About Jim Kazama

Biography Intoroduce About Jin Tekken7 Fighitng Style as well as Combo and Special and Basic Frame move. Jin Kazama is one of the main characters of the Tekken series. He is featured on the packaging for the console version of almost every ...

Biography

Intoroduce About Jin Tekken7 Fighitng Style as well as Combo and Special and Basic Frame move. Jin Kazama is one of the main characters of the Tekken series. He is featured on the packaging for the console version of almost every sequel following his introduction in Tekken 3. He has been the main protagonist for the majority of the following entries ever since his debut in Tekken 3, and has been trying to end the Mishima Bloodline to save the world from their evil.

Fighting Style by @ThatBlastedSalami

Jin appeared in Tekken 3 and Tekken Tag Tournament as a Mishima-style fighter; however, in reality, Jin’s moveset was a hybrid of Kazuya and Jun Kazama’s, with many of Jun’s moves retained alongside improved versions of Kazuya’s moves.

Jin’s fighting style changed in Tekken 4, while comparable to the Mishima’s, Jin lacks their powerful single moves, having to rely on a variety of different tools like superior poking, evasive maneuvers, stealthy stance transitions, and outstanding counter ability which more than make up for his lack of raw damage. His pokes are quick and difficult to read, and none of them are particularly punishable on block, allowing him to maintain constant pressure on his opponent.

Jin has a special parry that allows him to “circumnavigate” around some of the game’s rules. It is extremely beneficial, but it is difficult to put into practice. In order for Jin’s parry to work, he must physically push his opponent away from the attack, allowing them to recover to the point where they are unable to block and allowing Jin to counter-attack them while they are still recovering from the move, making it appear as if he isn’t parrying at all. This is the only way to properly punish some moves that are normally safe on block or only marginally punishable in other situations. 

Combo Reference By @wondagame6160
Basic Special Move for Jin
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
in rage b+1+2h5513 pc8~-9KNDKNDRage art
in rage f, n, d, d/f+1+2hm25,3511~12 ,41~42 (14~)-7~-6Launch(Launch (JG?))Launch(Launch (JG?))Rage drive
in rage f, n, d, d/f+1+2, D/Fhm, (Crouch dash)25,3511~12 ,41~42 (14~)+14~+15gLaunch(Launch (JG?))Launch(Launch (JG?))Rage drive
in rage f, n, d, d/f+1+2, 3hm, h (TJ)25,35,25js10~+8~+13gKNDKNDRage drive
in rage f, n, d, d/f+1+2, 3, 1hm, h (TJ), m (TC)25,35,25,24cs15~21+9(wl+15g)KNDKNDRage drive
1h710+1+8+8
1, 2h, h7,1210-2+3+7
1, 2, 3h, h, m7,12,20100~+2KNDKND
1, 2, 4h, h, h7,12,2610-4~-2KNDLaunchTail spin
1, 3h, h7,1010-6+4+4
1, 3, Fh, h, (CDS)7,1010-7+3+3
1, 3, Bh, h, (Special)7,1010-6+4+4
1, 3, 2h, h, m7,10,1010-1+4+4
1, 3, 2, 1h, h, m, m7,10,10,1010-7+7+7
1, 3, 2, 1, 4h, h, m, m, l7,10,10,10,1010-13~-12+3~+4+3~+4
1, 3~3h, m7,2010+6~+8KNDKND
1, 3~3, d/f+3h, m, m7,20,2010-14KNDKND
1, d+3h, l9,710-12~-11-1~0-1~0
1, d+3, 4h, l, l7,9,1710-13+3Launch
2h9100+9+9
2, 1h, m9,910-3~-2+6~+7+6~+7
2, 1, 4h, m, m9,9,1810-9~-7+4+4
2, 1, 4~4h, m, l9,9,2010-31KNDKND
2, 4h, h9,2010-9~-6KNDKNDTail spin
3h1914-7+4+4
3, 1h, h19,714-1+7+7
3, 1, F (to ZEN)h, h (ZEN)19,714+4+12+12
3, 1, 4h, h, l19,7,1814-13+3Launch
4h1813~14-9~-8+16~+17kgLaunchHoming, Tail spin
4~3 or WS+4~3m (TJ)2724~34d (25~) js12~-14~-4KNDKND
1+2mmh5,5,2012,20,32-14KNDKND
3+4h (throw)10(,24)20 pc8~19-9Throw(KND)Throw(KND)Power crush
f+2h1216~17-5~-4+4~+5+4~+5
f+3m1612-8+3+3
f+3~3m2023~26+6~+9KNDKND
f+3~3, d/f+3m, m20,2023~26-14KNDKND
f+4m2116~17-8~-7+4~+5KND/LaunchRange dependent
f+4, Fm, (CDS)2116~17-1~0+11~+12Launch
f+1+2hh14,2414,23~24-9~-8KNDKNDWall bounce
f+1+2 (Second hit whiff)h1414-27-16-16
d/f+1m1013~14-3~-2+4~+5+6~+7
d/f+1, 4m, h10,1813~14-9~-6+10~+13kgKNDTail spin
d/f+1, 4~4m, m10,2413~14-12CSCS
d/f+2m1515~16-7~-6+4~+5aLaunch
d/f+3m1214-16-5-5
d/f+3, 3m, h12,1414-8+8+8
d/f+3, 3, fm, h, (CDS)12,1414-7+9+9
d/f+3, 3, bm, h, (Special)12,1414-8+8+8
d/f+4m2220~21-3~-2+8~+9sLaunch
d/f+1+2m(Absorbs 1 h/m hit)2023~24 (3~10)-12~-11+6~+7 (KND)+6~+7 (KND)
d+1m2421-7KNDKNDWall bounce
d+3l715~16-13~-12-2~-1-2~-1
d+3, 3l, m7,1015~16-14-1-1
d+4l (TC)1116~17 cs6~-12~-11-1~0-1~0
d+3+4mm5,2015,25~27 js16~-19~-17LaunchLaunch
d+3+4 (Second hit miss)m515 js16~-30-19-19
d/b+2m1216-10-4FS(+3) 16
d/b+2, 2m, h12,1116-12-7 (CS)-7
d/b+2, 2, 3m, h, m12,11,2116-9~-8CSCS
d/b+2, 3m, m12,2316-8~-6KNDKND
d/b+3h (TC)2819~21 cs4~-11~-9KNDKNDTail spin
d/b+4l1820~21-13~-12+3~+4KND
d/b+1+2m((Special))025~55-25~+5-10~+30-10~+30
b+2m1215~16-11~-100~+10~+1
b+2, 1m, m12,1015~16-9~-8+2~+3+2~+3
b+3m1716-6+5CS
b+3, fm, (CDS)1715~16-2~-1+9~+10CS
b+4m2117~18-7~-6KNDKND
u/b+1+2!7075KNDKNDKND
u/f+2m1815~16-7~-6+6~+7KND
u/b+3m (TJ)1322~23 js9~-11~-10+4~+5CS
u or u/f+3m (TJ)1722~23 js9~-9~-8+6~+7CS (10~+11)
u+4m (TJ)1515~17 js9~-13~-11KNDLaunch
u/f+4m (TJ)1315~17 js9~-13~-11LaunchLaunch
f, F+2m2414~15 (15~)-8~-7KNDKND
f, F+3m2023~25 (24~)0~+2LaunchLaunch
f, F+3, 1m, h20,523~25 (24~)+1+7+7
f, F+3, 1, 3m, h, h20,5,1023~25 (24~)-6+4+4
f, F+3, 1, 3, 2m, h, h, m20,5,10,1023~25 (24~)-1+4+4
f, F+3, 1, 3 , 2, 1m, h, h, m, m20,5,10,101023~25 (24~)-7+7+7
f, F+3, 1, 3 , 2, 1, 4m, h, h, m, m, l20,5,10,1010,1023~25 (24~)-13~-12+3~+4+3~+4
f, F+4m1921~24 (22~)+0~+3s+8~+11sKND
b, f+2m1515~16 (15~)-7~-6+4~+5FS (+11~+12g) 24~25
b, f+2, 1m, h15,1415~16 (15~)-5+6+9
b, f+2, 1, 2m, h, m15,10,2015~16 (15~)-5~-4KNDKND
b, f+2, 1, d/f+2m, h, m15,10,28~2928 (15~)-14LaunchLaunch
b, f+2, 3m, m15,1715~16 (15~)-12+6CS
b, f+2, 3, fm, m, (CDS)15,1715~16 (15~)-1+17gCS
WS+1m1013~14-6~-5+5~+6+5~+6
WS+1, 2m, m10,1613~14-8~-7+3~+4s+3~+4s
WS+1, 2, fm, m, (CDS)10,1613~14-9~-8+2~+3s+2~+3s
WS+2m1414~15-12~-11LaunchLaunch
WS+3m2016~18-9~-7+7~+9 (+19g wc)+7~+9 (+19g wc)Homing, Tail spin, wall crush
WS+4m1611~12-3~-2+8~+9+8~+9
Opponent Down d+2l(On grounded opponent)19(24)19~20-13~-12+3~+4+3~+4
1+3+4(Special)19~20
d+1+2 (to ZEN)(Special) (TC)(CDS)(10~)
b+1 (to CDS)(Special) (TC)(CDS)(5~)
CDS F(Special)(5~)
ZEN or CDS D/F(Crouch dash)RC
ZEN or CDS 1m1416~17 (21~)-3~-2+8~+9+8~+9
ZEN or CDS 1, 2m, m14,2116~17 (21~)-14~-13KNDKND
ZEN or CDS 1, 3m, h14,1816~17 (21~)-9KNDKND
ZEN or CDS 2m2722~23 (27~)-14~-13KNDKND
ZEN or CDS 3m2017~18 (22~)-9~-8+10~+11kgLaunchTail spin, Homing
ZEN or CDS 4l (TC)2025~26s (30~) cs1~-26KNDKND
ZEN or CDS 1+2hh8,2013,29~30 (18~)-13~-12LaunchLaunch
ZEN or CDS 3+4h (TJ)2522~27 (27~) js10~+8~+13gKNDKND
f, n, d, d/f(Crouch dash)22~27 (27~) 10~
f, n, d, d/f, u/f(Special) (TJ)(Crouch dash)22~27 (27~) 10~
f, n, d, D/F+1m2016~17 (20~)-13~-12LaunchLaunch
f, n, d, d/f+1m2216~17 (19~)-13~-12LaunchLaunch
f, n, d, D/F+2h2011~12 (15~)-10~-9KNDKND
f, n, d, d/f+2h2511~12 (14~)+5~+6Tail spinTail spin
f, n, d, d/f+3m2016~18 (19~)-9~-7+10~+12kgLaunchHoming, Tail spin
f, n, d, d/f+4l1020~21 (23~)-31LaunchLaunch
f, n, d, d/f+4, 3+4l, m (TJ)10,27d js26~-14~-4KNDKND
f, n, d, d/f,26~
Basic Move for Jin
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1h710+1+8+8
2h9100+9+9
3h1914-7+4+4
4h1813~14-9~-8+16~+17kgKNDHoming, Tail spin
f+1h710+1+8+8
f+2h1216~17-5~-4+4~+5+4~+5
f+3m1612-8+3+3
f+4m2116~17-8~-7+4~+5KND
d/f+1m1013~14-3~-2+4~+5+6~+7
d/f+2m1515~16-7~-6+4~+5aLaunch
d/f+3m1214-16-5-5
d/f+4m2220~21-3~-2+8~+9sLaunch
d+1m2421-7KNDKNDWall bounce
d+2Sm (TC)811s cs4~-4+7+7
d+3l715~16-13~-12-2~-1-2~-1
d+4l (TC)1316~17 cs6~-12~-11-1~0-1~0
d/b+1Sm (TC)510s cs4~-5+6+6
d/b+2m1216-10-4FS(+3) 16
d/b+3h (TC)2819~21 cs4~-13~-11KNDKNDTail spin
d/b+4l1820~21-13~-12+3~+4KND
b+1 (to CDS)(Special) (TC)(CDS)20~21
b+2m1215~16-11~-100~+10~+1
b+3m1716-6+5CS
b+4m2117~18-7~-6KNDKND
u/b or u or u/f+1m (TJ)1218 js9~-8+3+3
u/b or u+2h1715~16-12~-11+9~+10g+9~+10g
u/f+2m1815~16-7~-6+6~+7KND
u/b+3m (TJ)1322~23 js9~-11~-10+4~+5CS
u or u/f+3m (TJ)1722~23 js9~-9~-8+6~+7CS (10~+11)
u/b+4m (TJ)1115~17 js9~-20~-18-8~-6-8~-6
u+4m (TJ)1515~17 js9~-13~-11KNDLaunch (JG?)
u/f+4m (TJ)1315~17 js9~-13~-11Launch (JG?)Launch (JG?)
u/f, n+4m2523(29,35) js9~33-11(-13)Launch (JG?)Launch (JG?)
WS+1m1013~14-6~-5+5~+6+5~+6
WS+2m1414~15-12~-11Launch (JG?)Launch (JG?)
WS+3m2016~18-9~-7+10~+12kgLaunchHoming, Tail spin
WS+4m1611~12-3~-2+8~+9+8~+9
FC+1Sm (TC)510s cs1~-5+6+6
FC+2Sm (TC)811s cs1~-4+7+7
FC+3l (TC)1216s cs1~-17-3-3
FC+4l (TC)1012s cs1~-15-4-4
SS+1h710(11~)+1+8+8
SS+2h910(11~)0+9+9
SS+3h1914(15~)-7+4+4
SS+4h1813~14 (14~)-9~-8+16~+17kgCSHoming, Tail spin
BT 1 or 2h158-8+3+3
BT 3 or 4h2510-8KNDKND
BT d+1 or 2Sm1010s cs1~-2+9+9
BT d+3 or 4l1210s cs1~-11+3+3

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