Tekken7 Blog Armor King

Biography Intoroduce about Armot King Fightig Style and Combo Guideline for Tips. Armor King  is a title that two characters have taken in the Tekken series. Even though there have been two characters who have taken the name, each is ...

Biography

Intoroduce about Armot King Fightig Style and Combo Guideline for Tips. Armor King  is a title that two characters have taken in the Tekken series. Even though there have been two characters who have taken the name, each is simply called Armor King in their respective games, though a numerical value is sometimes given to them to separate them as different characters, similar to King.

Fighting Style
Armor King

Armor King uses Pro Wrestling. Armor King was something of a King “clone character”, although he differed by having some slightly different button inputs and gaining some Mishima-style moves in his moveset, most noticeably the Dragon Uppercut and the Wind God Fist. These moves replaced some of King’s more complex chain-throws and 10 Hit Combo’s, giving Armor King a more offensive fighting style compared to King’s, which favored more defensive play. These changes make Armor King a more accessible and beginner friendly character than King, and arguably a better character choice for players who prefer to apply pressure to their opponents.

Combo
Armor King for Special Move
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
In rage b+3+4m (throw)5520-22throwthrowRage art
In rage f, N, d, d/f+1+2h!020+24g+24g+24gRage drive
1h710+1+8+8
1, 2h, h7,10-1+5+5
1, 2, 1h, h, m7, 10, 17-5+1+31g
2l1010+1+7+7
2, 1l, m10, 15-1+7+7
3h2517-14KNDKND
4h2013-5+6JG
1+2m1017-1000
1+2, Bm (BT)10-1000
1+2, 2m, h10, 20-3KNDKND
1+2, 4m, m10, 17-13+8KND
3+4m (TJ)1425 js11-7+3+3
3+4, 1m, m (TJ) (throw)14, 25(,5)0ThrowThrow
3+4, 1m, m (TJ)14, 250+2s+2s
3+4, 2m, m (TJ)14, 25-18KNDKND
1+4m!2552KNDKNDKND
f+2m1215-11+2+2
f+2, 1m, h12, 25-9KNDKND
f+3m1716-3+4+4
f+3, 4m, m17, 10-7+3+3
f+3, 4, 3m, m, h17, 10, 23-7KNDKNDTail Spin
f+3, 4, 3 + bm, m,17, 10-15
f+4m2123+2s+7sKND
f+1+2m2520 pc8-13KNDKNDPower Crush
f+1+4 or f+1~4m2813-20KNDKND
d/f+1m1213-1+7+7
d/f+2m2115-12+4KNDHoming
d/f+2, 1m, h21, 8-12g-1-1
d/f+3m1717-5+5KND
d/f+4m1512-4+7+7
d/f+1+2m2023-4KNDKNDHoming, Tail spin
d/f+3+4m (TC) (throw)15(,30)28 cs13-18-7-7
d/b or d+1sm (TC)510 cs4-5+6+6
d+1, 4 or FC+1, 4sm, m5, 13-10+6+6
d+2m1717-2+5s+9
d+2, 4m, m17, 17-14-3-3
d+2, 4, 3m, m, m17, 17, 20-11sKNDKND
d+3l1417-12+1+9
d+4l (TC)914 cs4-13-2-2
d+1+2m (TJ)2530 js21-800
d+3+4 or FC+3+4 or FC+d/f+4l (TC)1217 cs6-16-5-3
d+3+4, 1l, h12, 13-9+15kKNDTail spin
d+3+4, 3l, m12, 13-16KNDKND
d+1+4 or d+2+3l (special)total 27
d+1+4 or d+2+3, 1+2m (TC) (throw)18 (,15)14-19sThrowThrow
d+1+4 or d+2+3, 2l2019-13+5KND
d+1+4 or d+2+3, 1h1311+1+8Launch
d/b+2m1014-1100
d/b+2, 3m, m10, 20-13+21+21
d/b+2, 4m, h10, 20-9+13kKNDTail spin
d/b+3l (TC)2323 cs8-26+5KND(JG)Homing
d/b+4l (TC, TJ)2029 cs6 js16-20KNDKND
d/b+1+2m3026+5KNDLaunch
d/b+1+2, D(special)
b+1h1212-7+5KND
b+1, 2h, m12, 29-12+6KND
b+2m1015-9+2s+2s
b+2, 1m, m10, 8-12-1-1
b+2, 1, 2m, m, h10, 8, 20-7KNDKNDTail spin
b+3h2316-10KNDKND
b+4m1515-9+2+2
b+4 (when hit) 1+2m (throw)14, 20throw
b+1+2m018+1+5+16
b+1+4m2431-13KNDKND
b+2+3m!503JGJGJG
u/b+1h2120-6KNDKNDHoming
u or u/f+1m (TJ)1218 js9-12-1-1
u/b or u or u/f+2m (TJ)3548 js9-18sKNDKND
u/b+3m (TJ)2523-19KNDKND
u or u/f+3m (TJ)1821 js17-8+5Launch
u/b+4m (TJ)1115 js9-19-8-8
u+4m (TJ)1415 js9-13KNDJG
u/f+4m (TJ)1315 js9-13JGJG
u/f+1+2m (TJ)2535 js9+2sKNDKND
u/f+1+2 (hold)m! (TJ)4567KNDKNDKND
u/f+3+4m (TJ)2332 js8-7KNDKND
u/f, N, 4m (TJ)2523 js9-11JGJG
u/f, N, 1+2m (TJ)2570+2sKNDKND
u/f, N, 1+2 (hold)m! (TJ)45102KNDKNDKND
u/f, N, 3+4l (TJ)1252-16-5-3
u/f, N, 1+4m! (TJ)2587KNDKNDKND
f, F+2m2316-8KNDKND
f, f, N, 2l (TC)1719 cs8~37-14+7KND
f, F+3h2317+2KNDKNDHoming, Tail spin
f, F+3, Dh (special)23+4KNDKNDHoming, Tail spin
f, F+4m3017-14KNDKNDWall bounce
f, F+1+2m (TJ)2822 js18-18KNDKND
f, F+3+4h (TJ)3523 js14-10KNDKND
f, f, f+3m (TJ)3023 js3+10gKNDKND
f, f, f+3+4m (TJ)4028 js9+17gKNDKND
WR+4l (TJ)2020 js7-24KNDKND
FC+1sm (TC)510-5+6+6
FC+2sm (TC)811-4+7+7
FC+3l (TC)1218-16-2-2
FC+4l (TC)1214-15-4-4
WS+1m1616-10JGJG
WS+2m1712-9+6 (+18 wc)CSWall Crush
WS+3h28160KNDKND
WS+4m2011-6+5+5
FC+d/f+2m2324+1KNDKND
SS+2m1015-12-1-1
SS+2, 1m, m10-13sJGJG
SS+4m2219-12KNDKND
SS+3+4m (TC)2824 js13-6KNDKND
SS+3+4, Any buttonm (TC) (special)28-26gKNDKND
1+2+3+4h! (charge)3033
charge f, N, d, d/f+2m24630JGJG
charge qcf+1+2h!30730g0g0g
opponent grounded d+4l2019-16-5-5
opponent grounded d+4, 4l, l20, 8-16-5-5
opponent grounded d+4, 4, 4l, l, l20, 8, 6-16-5-5
BT 1 or 2h158-8+3+3
BT 3m2013-20KNDKND
BT 4m2018-10KNDKND
BT 1+4m!2041KNDKNDKND
BT d+1 or d+2sm1010-2+9+9
BT d+3 or d+4l1210-11+3+3
f, N, d, d/f
f, N, d, d/f+1h2315+6KNDKND
f, N, d, d/f+2h2011-10JGJG
f, N, d, d/f+3h!2331KNDKNDKND
f, N, d, d/f+4m (TJ)2216 js11-9KNDKND
f, N, d, d/f+1+2h!1228+7g~+17g+7g~+17g+7g~+17g

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