Tekken7 Blog Kazuya Mishima

Intoroduce About Kazuya Mishima Tekken7 Frame Guide and Combo. Main Tekken7 Character turned to be Devil Kazuya with rage arts. He is from Mishima Family fiting style Japanese martial art.

Biography

Kazuya Mishima  is one of the main characters in the Tekken series. He appears in all Tekken games Although he is seen as the main protagonist and hero of the first Tekken game, Kazuya became one of the major antagonists of the series ever since Tekken 2. Kazuya is the son of Heihachi Mishima and Kazumi Mishima, the possible love interest of Jun Kazama and the father of Jin Kazama. He’s also the half-brother of Lars Alexandersson, the adoptive brother of Lee Chaolan, and the grandson of Jinpachi Mishima.

Kazuya Mishima Tekken7 Fighting Style

Kazuya is one of the most simplistic characters in the series. His moveset furthers powerful single strikes, and despite them being mostly slow and/or unsafe on block, they do a lot of raw damage. Most of Kazuya’s best moves are predictable and hard to surprise with, so his most rewarding method of play is centered around block punishment. In fact, Kazuya’s greatest assets are his punishing moves, like the Electric Wind Godfist, one of the best, if not the best punisher in every game he’s in. In summation, he’s overall best used as a defensive character, and good timing is required to main him. Despite his rather heavy reliance on the aforementioned good timing and strong defense, Kazuya is a formidable force of steady aggression in the hands of an experienced player. A certain rhythm of dodges, sidesteps and blocks is required to maintain the upper hand and with creative use of stuns, Kazuya’s onslaught is virtually unstoppable. This is very much a high-risk tactic and requires a lot of nerve from the player.

Mishima Kazuya for Special Move

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
in rage d/f+1+2m5520 pc8~17-22KNDKNDRage art
in rage f, n, d, d/f+1+4m4118~19 (21~) cs1~+5~+6LaunchLaunchRage drive
in rage f, n, d, d/f+1+4, u/f (Only when hit )m, (throw), (DVK)41,1218(21~) cs1~Throw(KND)Throw(KND)Rage drive
1h710+1+8+8
1, 1h, h7,610-1+8+8
1, 1, 2h, h, m7,6,1210-17KNDKND
1, 2h, h7,810-1+7+7
1, 2, 2h, h, h7,8,1210-12+4+4
1, 2, 4h, h, l7,8,1810-14~-13-3~-20~+1s
1, 2, 4, 3h, h, l, m7,8,18,2510-2KNDCS
2h1212-3+8+8
2, 2h, m12,2412-10~-9+6~+7CSTail spin
3 or 3+4h1414-8+4+4
3, 1h, h14,1014-1+7+7
3, 1, 4h, h, m14,10,1714-6~-5+8~+9CS
4h1812-9+2CS
(u/f)4~3mm (TJ)18,2531~33, 35~37d (31~) js10~-11~-9KNDKND
1+2mm5,2012,28-13KNDKND
f+2m2520 pc8~19-12KNDKNDPower crush
f+3m2219~20-13~-12+5~+6+23g(KND)
f+4m2019~20+4~+5s+7~+8sKND
f+1+2m2025-9KNDKNDWall bounce
d/f+1m1115~16-7~-6+9~+10+9~+10
d/f+1, 2m, m11,2015~16s-13sKNDKND
d/f+1, 4m, h11,2015~16-3~-2+17~+18kg+18~+19kgTail spin
d/f+1, f+2m, m11,2215~16-12KNDKND
d/f+2m2214-12+5CS(13)Homing
d/f+3m1318~19-7~-6+9~+10+9~+10
d/f+3, 2m, m13,1518~19-11+5+5
d/f+3, 2, 1m, m, m13,15,2118~19-18KND+24
d/f+4m1013~14-9~-8+2~+3+2~+3
d/f+4, 4m, m10,1613~14-15~-14-4~-3s-4~-3s
d+1+2l (TC)2025s cs6~-14+3sKND
d/b+2m2020s-9sKNDKND
d/b+3l (TC)1419~20s-12~-11-1~0+7~+8s
d/b+4l1820~21-12~-11+4~+5+17g
b+1h1311~12-10~-9+1~+2+1~+2
b+1, 2h, m13,2011~12-14KNDKND
b+2m1214~15-8~-7+4~+5+4~+5
b+2,1m,m12,2014~15-14~-13KNDKND
b+2, 4m, h12,1214~15-3+8+8
b+2, 4, 1m, h, m12,12,2214~15-14~-12KNDKND
b+3h1518~19-8~-7+3~+4+3~+4
b+3, 1h, h15,1018~190+6+6
b+3, 1, 4h, h, l15,10,1018~19-10~-9+7~+8+7~+8
b+3, 1, 4, 1h, h, l, m15,10,10,1518~19-14KNDKND
b+3, 1, 4, 3h, h, l, l15,10,10,1218~19-13+1+1
b+4h2017~18-5~-4+16~+17kgKNDTail spin, Homing
b+1+2m2122-12+5CS(13)
b+1+4!2543~44 ar43~LaunchLaunchLaunch
B+1+4!6063~64 ar63~LaunchLaunchLaunch
u or u/f+3m (TJ)2519~20 js9~-9~-8KNDKND
u or u/f+4m (TJ)1625~27 js9~-12~-10-1~+1-1~+1
u/f+4, 4m (TJ), l16,1225~27 9~-23KNDKND
u/f+4, 4, 4m (TJ), l, l16,12,1025~27 9~-23KNDKND
u/f+4, 4, 4, 4m (TJ), l, l, m16,12,10,2025~27 9~-17KNDKND
f, F+2h3013(14~)-11KNDKND
f, F+3m2520~22 (21~)-3~-1sKNDKND
f, F+4m2217~18 (18~)-9~-8+5~+6bKZD
f, f, f+3 or WR+3m (TJ)3022~25a (25~) js3~+9~+12gKNDKND
WS+1m1013~14-5~-4+5~+6+5~+6
WS+1, 2m, m10,1213~14-12~-11Launch (JG?)Launch (JG?)
WS+2m2516~17-18~-17CSCSHoming
WS+3m2421~23-5~-3KNDKNDHoming, Tail spin
WS+4m1311~12-3~-2+8~+9+8~+9
WS+4, 4m, m13,1611~12-15~-14-4~-3s-4~-3s
WS1+2m2513~14-9~-8+11g / +23w+11g / +23wWall crush
FC+d/f+3+4m (TC)2423s cs1~ ar13~-11sKNDKND
SS+3m2323(32~)-7CSCS
SS+1+2h2516~17 (25~)-3~-2KNDKNDTail spin
Opponent Down d+3+4On grounded opponent(l)2023-12-1-1
Odd frame f, n (SSL)(Special)23
Even frame f, n (SSR)(Special)23
f, n, D/F+2h2011~12 (14~)-10~-9Launch (JG?)Launch (JG?)
f, n, d/f+2h2311~12 (13~)+5~+6Launch (JG?)Launch (JG?)
f, n, d/f+1m3022~24 (24~) ar22~-16~-14LaunchLaunch
f, n, d/f+3h (TJ)4018~27 (20~) js10~-9~0KNDKND
f, n, d/f+4l1516(18~)-23-3s (KND)KND
f, n, d, D/F(Special)16(18~)
f, n, d, D/F+2h2311~12 (15~)-10~-9Launch (JG?)Launch (JG?)
f, n, d, d/f+2h2311~12 (14~)+5~+6Launch (JG?)Launch (JG?)
f, n, d, d/f+1m?3022~24 (25~) ar22~-16~-14LaunchLaunch
f, n, d, d/f+3h (TJ)4018~27 (21~) js10~-9~0KNDKND
f, n, d, d/f+4l1516(19~)-23-3s (KND)KND
f, n, d, d/f+4, 4l, l15,1216(19~)-23KNDKND
f, n, d, d/f+4, 1l, m15,2716(19~)-16KNDKND
in rage u/b+1+2 (to DVK)m (DVK)20 pc5~-6KNDKND
DVK u/b+1+2(Special)16(19~)
DVK 1+2h!4042~KNDKNDKND
DVK 3+4! (TJ)3069a~KNDKNDKND
DVK 3+4, 3+4(Special) (TJ), ! (TJ)30113a~KNDKNDKND
DVK f+4m2019~20+4~+5s+7~+8s (+15~+16)KND
DVK f+1+2m?2122~23-9~-8CSCS
DVK d/f+1m1115~16-7~-6+9~+10+9~+10
DVK d/f+1, 2m, m11,1115~16-12~-11Launch (JG?)Launch (JG?)
DVK u or u/f+1+2(Sky)!2620~32KNDKNDKND
DVK f, F+2m20, 1516(17~)-12Throw(CS)Throw(CS)
DVK f, n, d, d/f+1m3022~24 (25~) ar22~-16~-14LaunchLaunch
DVK f, n, d, d/f+1 When hit U/Fm, (throw)30,1522~24 (25~) ar22~-16~-14Throw(KND)Throw(KND)
DVK f, n, d, D/F+2m2311~12 (15~)-10~-9Launch (JG?)Launch (JG?)
DVK f, n, d, d/f+2m2311~12 (14~)-6~-5Launch (JG?)Launch (JG?)
DVK f, n, d, d/f+4l1516(19~)-23-3s (KND)KND
DVK f, n, d, d/f+4, 1l, m15,2716(19~)-16KNDKND
DVK f, n, d, d/f+4 , 1, f, n, d, d/f+1l, m, m15,27,20ar22~-17~-15LaunchLaunch
DVK f, n, d, d/f+4 , 1, f, n, d, d/f+1 When hit U/Fl, m, (throw)15,27,20,15ar22~-17~-15Throw(KND)Throw(KND)
DVK f, n, d, d/f+4, 4l, l15,1222~-23KNDKND
DVK SS+2m2517~18 (26~)-22~-21LaunchLaunch
DVK d+1+2 (Opponent Down)l(On grounded opponent)2022~30-16~-8KNDKND

Mishima Kazuya for Basic Move

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1h710+1+8+8
2h1212-3+8+8Rage art
3h1414-8+4+4
4h1812-9+2CS
f+1h710+1+8+8
f+2m(h or m punch parry)2520 pc8~19-12KNDKNDPower crush
f+3m2219~20-13~-12+5~+6+23g(KND)
f+4m2019~20+4~+5s+7~+8sKND
d/f+1m1115~16-7~-6+9~+10+9~+10
d/f+2m2214-12+5CS(13)Homing
d/f+3m1318~19-7~-6+9~+10+9~+10
d/f+4m1013~14-9~-8+2~+3+2~+3
d/b or d+1Sm (TC)510s cs4~-5+6+6
d+2Sm (TC)811s cs4~-4+7+7
d+3l (TC)1216s cs4~-17-3-3
d+4l (TC)712s cs4~-13-2-2
d/b or d+1Sm (TC)510s cs4~-5+6+6
d/b+2m2020s-9sKNDKND
d/b+3l (TC)1419~20s-12~-11-1~0+7~+8s
d/b+4l1820~21-12~-11+4~+5+17g
b+1h1311~12-10~-9+1~+2+1~+2
b+2m1214~15-8~-7+4~+5+4~+5
b+3h2018~19-8~-7+3~+4+3~+4
b+4h2019~20-5~-4+16~+17kgKNDTail spin, Homing
u/b or u or u/f+1m (TJ)1218 js9~-8+3+3
u/b or u or u/f+2h1715~16-12~-11+9~+10g+9~+10g
u/b+3m (TJ)2521 js9~-17KNDKND
u or u/f+3m (TJ)2519~20 js9~-9~-8KNDKND
u/b+4m (TJ)15-19-8-8
u or u/f+4m (TJ)1625~27 js9~-12~-10-1~+1-1~+1
u/f, n+4m2523(29,35) js9~33-11(-13)Launch (JG?)Launch (JG?)
WS+1m1013~14-5~-4+5~+6+5~+6
WS+2m2516~17-18~-17CSCSHoming
WS+3m2421~23-5~-3KNDKNDHoming, Tail spin
WS+4m1311~12-3~-2+8~+9+8~+9
WS+1+2m1212~13-2~-1+9~+10+9~+10
FC+1Sm (TC)510s cs1~-5+6+6
FC+2Sm (TC)1811s cs1~-4+7+7
FC+3l (TC)1216s cs1~-17-3-3
FC+4l (TC)1012s cs1~-15-4-4
SS+1h710(11~)+1+8+8
SS+2h1212(13~)-3+8+8
SS+3m2323(32~)-7CSCS
SS+4h1812(13~)-9+2CS
SS+3+4h1414(15~)-8+4+4
BT 1 or 2h158-8+3+3
BT 3 or 4h2510-8KNDKND
BT d+1 or 2Sm1010s cs1~-2+9+9
BT d+3 or 4l1210s cs1~-11+3+3

Combo For Kazuya Mishima Tekken7

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