Tekken7 Blog Dragunov

Biography Intoroduce About Sergei Dragunov Fighting Style and Combo. Drafunov is a character in the Tekken series. He was first introduced in Tekken 5: Dark Resurrection as one of the two new characters, the other one ...

Biography

Intoroduce About Sergei Dragunov Fighting Style and Combo. Drafunov is a character in the Tekken series. He was first introduced in Tekken 5: Dark Resurrection as one of the two new characters, the other one being Lili, and has returned in every subsequent game.

Dragunov is a member of the Spetsnaz (also known as the Russian Special Operatives) who have dubbed him “The White Angel of Death” because of his overwhelming fighting powers and inscrutable personality.

Dragunov is cold, calculating, and totally impassive when fighting opponents. Aside from a few lines of dialogue, Dragunov is an elective mute, barely uttering a single word throughout the entire series.This tends to either annoy, confuse or unsettle other characters. He serves his motherland with utmost diligence and loyally follows orders when given. He also enjoys singing as a hobby as seen in one of his win animations where he was humming after defeating his opponent.

Despite not being necessarily evil, Dragunov is very stoic and unreadable. He shows little interest in socializing with others and only focuses on the mission at hand. He shows no mercy towards his enemies or opponents and if provoked enough, will kill them if they are jeopardizing the mission. Because of these qualities, even his allies tend to be intimidated by his presence.

Combo By @wondagame6160
Fightying Style By @ThatBlastedSalami

Dragunov fights using Commando Sambo; a modified offensive style of Sambo used and trained by members of the Russian army to defend one’s self in a hand-to-hand combat situation. Sambo as a sport focuses on throwing and submissions whilst restricting chokeholds. Commando Sambo differs from the sport variation as users are given the privilege of punching, kicking and the intention of fracturing bones. The punching and kicking motions are derived from Mixed Martial Arts techniques.

Dragunov For Special Move
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
in rage d+1+2m5520 pc8~17-22KNDKNDRage art
in rage f, f, f+1+2m3015~16 (18~)+5sLaunchLaunchRage art
in rage f, f, f+1+2 , d/b+1+2m, m(Throw)30,515~16 (18~)中Throw(KND)中Throw(KND)中Throw(KND)Rage art
1h710+1+8+8
1, 1h, h7,810-4+7+7
1, 1, 3h, h, m7,8,2210-9~-8KNDKND
1, 2h, m7,810-9+2+2
1, 2, 1h, m, m7,8,2010-14~-13KNDuKZD
1, 3h, h7,1410-7~-6+1~+2+9~+10
1, 3, 2h, h, m7,14,2010-12~-11KNDKND
1, 3, 2~1+2h, h, h(Throw)7,14,4010Throw(KND)
1, 3, 2~1+2 B (Cancel)h, h, (Special)7,1410-32~-31-24~-23-16~-15
2h10100+9+9
2, 1h, h10,810-2+6+6
2, 1, 3h, h, h10,8,2410-9~-8KNDKND
2, 1, 4h, h, l10,8,1410-12+3s+3s
3m1015~16-9~-8+2~+3+2~+3
3, 1m, h10,815~16-2~-1+7~+8+7~+8
3, 1, dfm, h10,815~160+8+8
3, 1, 2m, h, m10,8,2415~16-12~-10KNDKND
3, 1, 4m, h, h10,8,2715~16-9KNDKND
4h1512-9-1+7
4, 1h, h15,1212-6~-5+8~+9+8~+9
4, 3h, m15,2012-12~-11KNDKND
4, 4h, m (TJ)15,23s js22~+3~+4KNDKNDTail spin
1+2m2521~22 pc8~20-14KNDTUKDPower crush
3+4h (TJ)2525~26d js13~-14~-13CSCS
3+4, Any buttonh (TJ), (Special)2525~26s js13~-24~-23gCSCS
f+2h1619~20-8~-7+3~+4+8~+9
f+2, 4h, m16,2419~20-7~-6KNDuKZD
f+3m1120-6+2+2
f+3, D/Fm, (Special)1120-1+7+7
f+3, 2m, h11,2020-9~-8KNDKNDTail spin
f+3, 3m, m(, (throw))11,14(,20)20-12Throw(KND)Throw(KND)
f+3, 3m, m11,1420-12~-9-1~+2s+4~+7s
f+4h1614~15-7~-6+4~+5+4~+5
f+4, 4h, h16,1414~15-11~-100~+1Launch (JG?)
f+4, 4, 3h, h, h16,14,2014~15-5~-4KNDKND
f+4, d+4h, l16,1214~15-12+3s+3s
f+1+2h2017~18-9~-8KNDKNDTail spin
d/f+1m1313-2+7+7
d/f+1, 4m, h13,2313-7~-6KNDKND
d/f+2m1415~16-12~-11Launch (JG?)Launch (JG?)
d/f+3 (Close)m(, (throw))16(,20)17-6Throw(KND)Throw(KND)
d/f+3m1617~20-6~-3+5~+8s+10~+13s
d/f+4m1412-9+2+2
d/f+1+2 or FC+d/f+1+2(Special)(lReturns move)20~12(s)Attack returned(KND)
d/f+3+4m2322~24-7~-5+12~+14+12~+14Tail spin
d+1m1818~19+1~+2s+8~+9sKND
d+2l (TC)1718~19s cs6~-13~-120s+13~+14g
d+3l1317~18-14~-13-3~-20~+1s
d+3, 4l, m13,1817~18-11+5+23g(KND)
d+4l1215~16-15~-14-9~-8-4~-3
d+4, 1l, h12,815~16-11~-10+5~+6+5~+6
d+4, 1, 3l, h, h12,8,2115~16-16~-15KNDKND
d+4, 4l, h12,2315~16-15~-14KNDKND
d/b+2m1214~15-7~-6+4~+5+4~+5
d/b+2, 1m, m12,1014~15-10~-9+1~+2+3~+4
d/b+2, 1, 2m, m, m12,10,2014~15-14uKZDuKZD
d/b+3 (Close)l (TC)2127 cs6~-26?KNDThrow(KND)
d/b+3l (TC)1427 cs6~-26?-5?KND
d/b+3~1+2l(Throw)4538Throw(KND)
b+1m1417-10+1+1
b+1, 2m, m14,1817-13~-12+9~+10kKNDTail spin
b+2m1415s-3+8+8
b+2, 1m, h14,1115-5~-3+6~+8+6~+8
b+2, 1, 3m, h, l (TC)14,11,24(,30)cs15~-26KNDThrow(KND)
b+2, 1, 3 (Far)m, h, l (TC)14,11,16cs15~-26-7~-5KND
b+2, 1, 3~1+2 (Cancel)m, h, l(Throw)14,11,4515~Throw(KND)
b+2, 1, 3~1+2, d (Cancel)m, h, (Special)14,1115~s-36~-34-25~-23-25~-23
b+3h1714~15-9~-8+11~+12kg+11~+12kgHoming, Tail spin
b+4m1515-4+7+7
b+4, 2m, m15,1515-7+4s+5s
b+4, 2, Dm, m15,1515s-7+4s+5s
b+4, 2, 1m, m, h15,15,1715+1~+2+5~+6+12~+13
b+4, 2, 1+2m, m, m(Throw)15,15,515Throw(KND)
b+4, 2, 1+2, 1 or 2 or 3 or 4 (Cancel)m, m, (Special)15,1515a-50-39s-38s
b+4, 3m, h15,2215-9~-8KNDKNDTail spin
b+1+2m2622~23+6~+7KNDKND
b+3+4h(Absorbs 1 h/m hit)2228~29 (7~15)-2~-1KNDKND
b+2+3!6063~64KNDKNDKND
u/b+2h1820-5+9CS
u/f+1h2015-9KNDKND
u or u/f+2m (TJ)2030~31 js9~29-5~-4KNDKND
u/f+3m (TJ)1617~21-7~-3KNDKND
u/b+4m (TJ)2122~23 js9~-17~-16KNDKND
u+4m (TJ)2122~23 js9~-13~-12KNDKND
u/f+4m (TJ)2122~23 js9~-9~-8KNDKND
u/f+3+4h(Throw)?, (TJ)4238~42(d)~js20~Throw(KND)
f, F+2m2015~16 (16~)-12~-11KNDKND
f, F+2~1+2h(Throw)4043~44Throw(KND)
f, F+3h3521~23 (22~)+5~+7 (+17~+26g wc)KNDKNDHoming, Tail spin, Wall crush
f, F+4m2126~28as (27~)-1~+1+3~+5sKND
qcb+2m2326~27 (26~)-15~-14Launch (JG?)Launch (JG?)
f, f, f+2m2515~17 (18~)+6~+8KNDTFU
f, f, f+4m(, (throw))25(,25)20~21 (23~)-7~-6Throw(KND)Throw(KND)
WR+3l(, (throw))20(,20)17 cs12~ ar10~-15Throw(KND)Throw(KND)
WR+3 (Far)l2017~18 cs12~ ar10~-15~-14KNDKND
WS+1m1212~13-3~-2+4~+5+4~+5
WS+1, 2m, h12,1812~13-7~-6+10~+11kgKNDTail spin
WS+1, 3m, m12,2012~13-15~-14KNDKNDWall bounce
WS+2m1515~16-12~-11Launch (JG?)Launch (JG?)
WS+3m2116~17-9~-8KNDKNDWall bounce
WS+4m1511~12-5~-4+6~+7+6~+7
WS+1+2m2812~13-14~-13KNDKND
SS+2m1620~21 (29~)-10~-9-4~-3+1~+2
SS+2, 3m, h(, (throw))16,17(,20)20~21 (29~)-9+5Throw(KND)
SS+2, 1+2m, hm16,8,1220~21 (29~)-4~-3+2~+3s+2~+3s (+8~+9s)
SS+2, 1+2, 4m, hm, h16,8,12,2820~21 (29~)-10~-9CSCS
SS+2, 1+2, 1+2m, hm, m(Throw)16,8,12,520~21 (29~)Throw(KND)
SS+2, 1+2, 1+2, 1 or 2 or 3 or 4 (Cancel)m, hm, (Special)16,8,1220~21 (29~) Air-51~-50-45~-44s-45~-44s (-39~-38s)
SS+3+4(Special) (TC)s
BT d+3m2016-11KNDKND
Face down Grounded 1+2(Special)s(b)
Face down Grounded 1+2, 1+2(Special), m(Throw)530Throw(KND)
Opponent Down d+3+4On grounded opponent(l)1924-1100
qcf(Special)24
qcf+1h2015~16 (17~)-3~-2CSCS
qcf+2m2518~19 (20~)-14Launch (JG?)Launch (JG?)
qcf+3l (TC)17(,20)17s(19~) cs12~ ar10~-15-6Throw(KND)
qcf+3 (Far)l (TC)1717~18s (19~) cs12~ ar10~-14~-13-5~-4KND
qcf+4m23,(10)17~18 (19~)-10~-9Throw(KND)Throw(KND)
qcf+4 When hit 1, 3, 4, 2Chained25,10,2017~18 (19~)Throw(KND)
qcf+4 When hit 2, 4, 3, 1Chained25,10,2017~18 (19~)Throw(KND)
qcf+1+2m2812~13 (14~)-15~-14KNDKND
Dragunov For Basic Move
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1h710+1+8+8
2h10100+9+9
3m1015~16-9~-8+2~+3+2~+3
4h1512-9-1+7
f+1h710+1+8+8
f+2h1619~20-8~-7+3~+4+8~+9
f+3m1120-6+2+2
f+4h1614~15-7~-6+4~+5+4~+5
d/f+1m1313-2+7+7
d/f+2m1415~16-12~-11Launch (JG?)Launch (JG?)
d/f+3 (Close)m(, (throw))16(,20)17-6Throw(KND)Throw(KND)
d/f+3m1617~20-6~-3+5~+8s+10~+13s
d/f+4m1412-9+2+2
d+1m1818~190~+1s+7~+8sKND
d+2l (TC)1718~19s cs6~-13~-120s+13~+14g
d+3l1317~18-16~-15-4~-30~+1s
d+4l1215~16-15~-14-9~-8-4~-3
d/b+1Sm (TC)510s cs4~-5+6+6
d/b+2m1214~15-7~-6+4~+5+4~+5
d/b+3 (Close)l (TC)2127 cs6~-26?KNDThrow(KND)
d/b+3l (TC)1427 cs6~-26?-5?KND
d/b+4l (TC)712s cs4~-13-2-2
b+1m1417-10+1+1
b+2m1415s-3+8+8
b+3h1714~15-9~-8+11~+12kg+11~+12kgHoming, Tail spin
b+4m1515-4+7+7
u/b or u+1 or u/f+1+2m (TJ)1218 js9~-8+3+3
u/f+1h2015-9KNDKND
u/b+2h1820-5+9CS
u or u/f+2m (TJ)2030~31 js9~29-5~-4KNDKND
u/b+3m (TJ)1617~21-17~-13-6~-2-6~-2
u+3m (TJ)1617~21-13~-9KNDKND
u/f+3m (TJ)1617~21-7~-3KNDKND
u/b+4m (TJ)2122~23 js9~-17~-16KNDKND
u+4m (TJ)2122~23 js9~-13~-12KNDKND
u/f+4m (TJ)2122~23 js9~-9~-8KNDKND
u/f, n+4m2523(29,35) js9~33-11(-13)Launch (JG?)Launch (JG?)
WS+1m1212~13-3~-2+4~+5+4~+5
WS+2m1515~16-12~-11Launch (JG?)Launch (JG?)
WS+3m2116~17-9~-8KNDKNDWall bounce
WS+4m1511~12-5~-4+6~+7+6~+7
FC+1Sm (TC)510s cs1~-5+6+6
FC+2Sm (TC)811s cs1~-4+7+7
FC+3l (TC)1216s cs1~-17-3-3
FC+4l (TC)1012s cs1~-15-4-4
SS+1h710(11~)+1+8+8
SS+2m1620~21 (29~)-10~-9-4~-3+1~+2
SS+3m1015~16 (16~)-9~-8+2~+3+2~+3
SS+4h1512(13~)-9-1+7
BT 1 or 2h158-8+3+3
BT 3 or 4h2510-8KNDKND
BT d+1 or 2Sm1010s cs1~-2+9+9
BT d+3m2016-11KNDKND
BT d+4l1210s cs1~-11+3+3

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