Tekken7 Blog Leroy Smith


Intoroduce about Leroy Smith fighting style as well as Tekken7 frame Leroy Smith is a character in the Tekken series of video games created by Bandai Namco Entertainment. Making his first appearance in Tekken 7, he is an American martial artist introduced as part of the third season pass, originally announced alongside Zafina during the EVO 2019 finals.

Nearly a half century ago, a young boy named Leroy Smith lost his entire family to the violence in New York.

Many years passed…

Combo by @wondagame6160

Amidst Leroy’s quest, a gang lord familiar with the old days informed Leroy that it was the Mishima Zaibatsu that was behind the war that tore the city apart a half a century ago. Surprised that the mega conglomerate currently waging a war to split the world in two was also responsible for the atrocities committed so long ago, Leroy nonetheless resolved to eradicate the corporation if it truly was behind all of the evils he had seen. To carry out his quest, he decided to enter the King of Iron Fist Tournament, which was organized by the Mishima Zaibatsu itself.

Fighting Style by @ThatBlastedSalami

Leroy fights using Wing Chun, a fighting style developed around defensive counters to opponents advances. Wing Chun is characterized by its defensive stance and use of parries and evasion to provide opportunities to land fierce debilitating strikes to opponents vital areas and weak spots.

Like Kazumi Mishima and Devil Kazumi, who can summon their pet tiger or white tiger respectively, Leroy also summons his pet in battle; a female pit bull named Sugar. Sugar is less obedient than Kazumi’s tiger, however, and may not attack his opponent depending on whether she decides to follow her master’s orders or not.

Basic Move for Leroy
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
In rage d/f+1+2 or HRM d/f+1+2m (throw)5520-22throwthrowRage Art
In rage f+1+2mmm10,5,25152KNDKNDRage Drive
1, 1h, m7,710 (18~19)-922
1, 1, 1+2h, m, hhhh7,7,1210 (19~20)-13-2-2
1, 1, 1+2, 1h, m, hhhh, m7.7.12,1510 (23~24)-16+4~+5 (+16~+17 wc)+4~+5 (+16~+17 wc)Wall Crush
1, 2h, h7,910 (12)-155
1, 2, 1h, h, h7,9,1710 (27~28)-688
1, 2, 3h, h, h (TJ)7,8,2110 (23~24)-6KNDKNDTail spin
1, 2, 4h, h, m (HRM)7,8,1110 (16)-933
2, 2h, h12, 2010 (25~26)-77KND
2, 1h, m12, 1210 (12~13)-744
2, 1, 2h, m, h12, 12, 1710 (20~21)-744
2, 1, 2, 1h, m, h, m12, 12, 17, 2110 (21~23)-13KNDLaunch
3, 3m, l14, 1715 (18)-142KND
4, 4h, m15, 1312 (15~16)-1333
1+2, 1+2hhhhhh9,3,3,3,3,314-900
1+2, 1+2, 1hhhhhh, m9,3,3,3,3,3,2714-17KNDKND
f+2, 3h, m15, 1514 (18)-1022
f+2, 3, 4h, m, m (HRM)15, 15, 2014 (21~22)-9+8KND
f+3, 1+2m, h, h, h17,5,5,514-12-60
f+3, 1+2, 4m, h, h, h, m17,5,5,5,2014-16KNDKND
f+4, 4m, h (TJ)14,2416-6KNDKNDTail spin
f+3+4, Fm!8056KNDKNDKND
d/f+1, 1m, h14,913-155
d/f+1, 4m, m (HRM)14,1613-9+3+3
d/f+2, 1+2m, hm7,5,1015-18LaunchLaunch
d/f+3, 1m, h14,1216066
d/f+3, 1, 1+2m, h, m14,12,2516-13KNDKND
d/f+3, 1, 4m, h, l14,12,716-18-7-7
d/f+4m (HRM)1413-666
d/f+4, 3m, m14,1413-97KND
d/f+1+2m2324-14KNDKNDWall Bounce, Power Crush
d+1sm (TC)510-566
d+1, 2sm (TC), m5,810-10-1-1
d+1, 2, 4sm (TC), m, m (HRM)5,8,1110-933
d+2l (TC)1115 cs6-15-4+1s
d+2, 4l (TC), l (TC)11,1115-13-2KND
d+3, 2l, h (HRM)14,1016-388
d+4, 4l, m9,1614-1111
d/b+1m (TC)1216-911
d/b+1, 3m (TC), h15,1716088
d/b+1, 1+2m (TC), m15,2516-10KNDKND
d/b+2sm (TC)811 cs4-477
d/b+3, 1+2l, m12,2518-16KNDKND
d/b+4l (TC)1317 cs6-14-3sKND
b+3h2118-6KNDKNDTail spin
b+4m (TJ)2117 js9-8+5~+6+5~+6Tali spin, Homing
u/b or u+1m (TJ)1218 js9-12-1-1
u/b+2m2020-955punch sabaki 4-12
u or u/f+2m (TJ)2524 js91KNDKNDWall Bounce
u/b or u or u/f+3m (TJ)2120 js9-8KNDKND
u/b+4m (TJ)1621 js9-311
u+4m (TJ)2021 js9-8KNDKND
u/f+4m (TJ)2223~25 js9-8~-6KNDKND
u/f+3+4mm (TJ)8,1014 js8-14KNDKND
u/f+3+4, 1+2mm (TJ), m8,10,2514 js8-13KNDKND
u/f, N, 4m (TJ)2523 js9-11LaunchLaunch
f, F+2m814-1100
f, F+2, 2m, m8,1314-15KNDKND
f, F+3h (TJ)2318 js11-2KNDKND
f, F+4m (HRM)1616-499
f, F+4, 2m, m16,2116-14KNDLaunch
f, F+1+2m2517-9KNDKND
f, f, f+3m (TJ)3024 js3+7gKNDKND
FC d/b+1sm (TC)510-566
FC d/b or d+2sm (TC)811-477
FC 3l (TC)1216-17-3-3
FC 4l (TC)1012-15-4-4
WS+1, 4m, m (HRM)14,1613-966
WS+3, 1+2m, h, h, h14,5,5,514-12-60
f+3, 1+2, 4m, h, h, h, m14,5,5,5,2014-16KNDKND
FC d/f+4l (TC)1415-13-2+3s
FC d/f+4, 1l (TC), m14,1515-13LaunchLaunch
(Opponent down) d/b+2l1317-16-5-5
(Opponent down) d/b+2, 1+2l, lll15,5,5,1517-13-2-2
d/f+2+3mmm10,10,1522-7LaunchLaunchOnce per match
(back against wall) b, b, u/bm21351KNDKND
BT 1 or 2h1810-8KNDKND
BT d+1 or d+2sm (TC)1010 cs1-299
BT d+3 or d+4l (TC)1210 cs1-1133
HRM 3+4(Cancel)16
HRM 1m1724-64KNDm/h punch sabaki 3~12
HRM 2h1412-655
HRM 2, 1h, h14,2012-4KNDKNDTail spin
HRM 3l8-13-2-2?
HRM 3, 4l, m8,16-1511
HRM 4m (HRM)1311-777
HRM 4, 1+2m, mm13,5,2011-14KNDKND
HRM 1+2mmm5,5,2015-10KNDKNDWall bounce
HRM f+1h17140+15kKNDTali spin
HRM f+4m (TJ)2126~29 js130~+3KNDKND
HRM b+1m21204+7sLaunch
HRM b+4l (TC)1720 cs8-13+4sKNDHoming
HRM u or d(Special)20KNDKND

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