Tekken7 Blog Kazuya Mishima

Intoroduce About Kazuya Mishima Tekken7 Frame Guide and Combo. Main Tekken7 Character turned to be Devil Kazuya with rage arts. He is from Mishima Family fiting style Japanese martial art.

Biography

Kazuya Mishima  is one of the main characters in the Tekken series. He appears in all Tekken games Although he is seen as the main protagonist and hero of the first Tekken game, Kazuya became one of the major antagonists of the series ever since Tekken 2. Kazuya is the son of Heihachi Mishima and Kazumi Mishima, the possible love interest of Jun Kazama and the father of Jin Kazama. He’s also the half-brother of Lars Alexandersson, the adoptive brother of Lee Chaolan, and the grandson of Jinpachi Mishima.

Kazuya Mishima Tekken7 Fighting Style

Kazuya is one of the most simplistic characters in the series. His moveset furthers powerful single strikes, and despite them being mostly slow and/or unsafe on block, they do a lot of raw damage. Most of Kazuya’s best moves are predictable and hard to surprise with, so his most rewarding method of play is centered around block punishment. In fact, Kazuya’s greatest assets are his punishing moves, like the Electric Wind Godfist, one of the best, if not the best punisher in every game he’s in. In summation, he’s overall best used as a defensive character, and good timing is required to main him. Despite his rather heavy reliance on the aforementioned good timing and strong defense, Kazuya is a formidable force of steady aggression in the hands of an experienced player. A certain rhythm of dodges, sidesteps and blocks is required to maintain the upper hand and with creative use of stuns, Kazuya’s onslaught is virtually unstoppable. This is very much a high-risk tactic and requires a lot of nerve from the player.

Mishima Kazuya for Special Move

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
in rage d/f+1+2m5520 pc8~17-22KNDKNDRage art
in rage f, n, d, d/f+1+4m4118~19 (21~) cs1~+5~+6LaunchLaunchRage drive
in rage f, n, d, d/f+1+4, u/f (Only when hit )m, (throw), (DVK)41,1218(21~) cs1~Throw(KND)Throw(KND)Rage drive
1h710+1+8+8
1, 1h, h7,610-1+8+8
1, 1, 2h, h, m7,6,1210-17KNDKND
1, 2h, h7,810-1+7+7
1, 2, 2h, h, h7,8,1210-12+4+4
1, 2, 4h, h, l7,8,1810-14~-13-3~-20~+1s
1, 2, 4, 3h, h, l, m7,8,18,2510-2KNDCS
2h1212-3+8+8
2, 2h, m12,2412-10~-9+6~+7CSTail spin
3 or 3+4h1414-8+4+4
3, 1h, h14,1014-1+7+7
3, 1, 4h, h, m14,10,1714-6~-5+8~+9CS
4h1812-9+2CS
(u/f)4~3mm (TJ)18,2531~33, 35~37d (31~) js10~-11~-9KNDKND
1+2mm5,2012,28-13KNDKND
f+2m2520 pc8~19-12KNDKNDPower crush
f+3m2219~20-13~-12+5~+6+23g(KND)
f+4m2019~20+4~+5s+7~+8sKND
f+1+2m2025-9KNDKNDWall bounce
d/f+1m1115~16-7~-6+9~+10+9~+10
d/f+1, 2m, m11,2015~16s-13sKNDKND
d/f+1, 4m, h11,2015~16-3~-2+17~+18kg+18~+19kgTail spin
d/f+1, f+2m, m11,2215~16-12KNDKND
d/f+2m2214-12+5CS(13)Homing
d/f+3m1318~19-7~-6+9~+10+9~+10
d/f+3, 2m, m13,1518~19-11+5+5
d/f+3, 2, 1m, m, m13,15,2118~19-18KND+24
d/f+4m1013~14-9~-8+2~+3+2~+3
d/f+4, 4m, m10,1613~14-15~-14-4~-3s-4~-3s
d+1+2l (TC)2025s cs6~-14+3sKND
d/b+2m2020s-9sKNDKND
d/b+3l (TC)1419~20s-12~-11-1~0+7~+8s
d/b+4l1820~21-12~-11+4~+5+17g
b+1h1311~12-10~-9+1~+2+1~+2
b+1, 2h, m13,2011~12-14KNDKND
b+2m1214~15-8~-7+4~+5+4~+5
b+2,1m,m12,2014~15-14~-13KNDKND
b+2, 4m, h12,1214~15-3+8+8
b+2, 4, 1m, h, m12,12,2214~15-14~-12KNDKND
b+3h1518~19-8~-7+3~+4+3~+4
b+3, 1h, h15,1018~190+6+6
b+3, 1, 4h, h, l15,10,1018~19-10~-9+7~+8+7~+8
b+3, 1, 4, 1h, h, l, m15,10,10,1518~19-14KNDKND
b+3, 1, 4, 3h, h, l, l15,10,10,1218~19-13+1+1
b+4h2017~18-5~-4+16~+17kgKNDTail spin, Homing
b+1+2m2122-12+5CS(13)
b+1+4!2543~44 ar43~LaunchLaunchLaunch
B+1+4!6063~64 ar63~LaunchLaunchLaunch
u or u/f+3m (TJ)2519~20 js9~-9~-8KNDKND
u or u/f+4m (TJ)1625~27 js9~-12~-10-1~+1-1~+1
u/f+4, 4m (TJ), l16,1225~27 9~-23KNDKND
u/f+4, 4, 4m (TJ), l, l16,12,1025~27 9~-23KNDKND
u/f+4, 4, 4, 4m (TJ), l, l, m16,12,10,2025~27 9~-17KNDKND
f, F+2h3013(14~)-11KNDKND
f, F+3m2520~22 (21~)-3~-1sKNDKND
f, F+4m2217~18 (18~)-9~-8+5~+6bKZD
f, f, f+3 or WR+3m (TJ)3022~25a (25~) js3~+9~+12gKNDKND
WS+1m1013~14-5~-4+5~+6+5~+6
WS+1, 2m, m10,1213~14-12~-11Launch (JG?)Launch (JG?)
WS+2m2516~17-18~-17CSCSHoming
WS+3m2421~23-5~-3KNDKNDHoming, Tail spin
WS+4m1311~12-3~-2+8~+9+8~+9
WS+4, 4m, m13,1611~12-15~-14-4~-3s-4~-3s
WS1+2m2513~14-9~-8+11g / +23w+11g / +23wWall crush
FC+d/f+3+4m (TC)2423s cs1~ ar13~-11sKNDKND
SS+3m2323(32~)-7CSCS
SS+1+2h2516~17 (25~)-3~-2KNDKNDTail spin
Opponent Down d+3+4On grounded opponent(l)2023-12-1-1
Odd frame f, n (SSL)(Special)23
Even frame f, n (SSR)(Special)23
f, n, D/F+2h2011~12 (14~)-10~-9Launch (JG?)Launch (JG?)
f, n, d/f+2h2311~12 (13~)+5~+6Launch (JG?)Launch (JG?)
f, n, d/f+1m3022~24 (24~) ar22~-16~-14LaunchLaunch
f, n, d/f+3h (TJ)4018~27 (20~) js10~-9~0KNDKND
f, n, d/f+4l1516(18~)-23-3s (KND)KND
f, n, d, D/F(Special)16(18~)
f, n, d, D/F+2h2311~12 (15~)-10~-9Launch (JG?)Launch (JG?)
f, n, d, d/f+2h2311~12 (14~)+5~+6Launch (JG?)Launch (JG?)
f, n, d, d/f+1m?3022~24 (25~) ar22~-16~-14LaunchLaunch
f, n, d, d/f+3h (TJ)4018~27 (21~) js10~-9~0KNDKND
f, n, d, d/f+4l1516(19~)-23-3s (KND)KND
f, n, d, d/f+4, 4l, l15,1216(19~)-23KNDKND
f, n, d, d/f+4, 1l, m15,2716(19~)-16KNDKND
in rage u/b+1+2 (to DVK)m (DVK)20 pc5~-6KNDKND
DVK u/b+1+2(Special)16(19~)
DVK 1+2h!4042~KNDKNDKND
DVK 3+4! (TJ)3069a~KNDKNDKND
DVK 3+4, 3+4(Special) (TJ), ! (TJ)30113a~KNDKNDKND
DVK f+4m2019~20+4~+5s+7~+8s (+15~+16)KND
DVK f+1+2m?2122~23-9~-8CSCS
DVK d/f+1m1115~16-7~-6+9~+10+9~+10
DVK d/f+1, 2m, m11,1115~16-12~-11Launch (JG?)Launch (JG?)
DVK u or u/f+1+2(Sky)!2620~32KNDKNDKND
DVK f, F+2m20, 1516(17~)-12Throw(CS)Throw(CS)
DVK f, n, d, d/f+1m3022~24 (25~) ar22~-16~-14LaunchLaunch
DVK f, n, d, d/f+1 When hit U/Fm, (throw)30,1522~24 (25~) ar22~-16~-14Throw(KND)Throw(KND)
DVK f, n, d, D/F+2m2311~12 (15~)-10~-9Launch (JG?)Launch (JG?)
DVK f, n, d, d/f+2m2311~12 (14~)-6~-5Launch (JG?)Launch (JG?)
DVK f, n, d, d/f+4l1516(19~)-23-3s (KND)KND
DVK f, n, d, d/f+4, 1l, m15,2716(19~)-16KNDKND
DVK f, n, d, d/f+4 , 1, f, n, d, d/f+1l, m, m15,27,20ar22~-17~-15LaunchLaunch
DVK f, n, d, d/f+4 , 1, f, n, d, d/f+1 When hit U/Fl, m, (throw)15,27,20,15ar22~-17~-15Throw(KND)Throw(KND)
DVK f, n, d, d/f+4, 4l, l15,1222~-23KNDKND
DVK SS+2m2517~18 (26~)-22~-21LaunchLaunch
DVK d+1+2 (Opponent Down)l(On grounded opponent)2022~30-16~-8KNDKND

Mishima Kazuya for Basic Move

CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1h710+1+8+8
2h1212-3+8+8Rage art
3h1414-8+4+4
4h1812-9+2CS
f+1h710+1+8+8
f+2m(h or m punch parry)2520 pc8~19-12KNDKNDPower crush
f+3m2219~20-13~-12+5~+6+23g(KND)
f+4m2019~20+4~+5s+7~+8sKND
d/f+1m1115~16-7~-6+9~+10+9~+10
d/f+2m2214-12+5CS(13)Homing
d/f+3m1318~19-7~-6+9~+10+9~+10
d/f+4m1013~14-9~-8+2~+3+2~+3
d/b or d+1Sm (TC)510s cs4~-5+6+6
d+2Sm (TC)811s cs4~-4+7+7
d+3l (TC)1216s cs4~-17-3-3
d+4l (TC)712s cs4~-13-2-2
d/b or d+1Sm (TC)510s cs4~-5+6+6
d/b+2m2020s-9sKNDKND
d/b+3l (TC)1419~20s-12~-11-1~0+7~+8s
d/b+4l1820~21-12~-11+4~+5+17g
b+1h1311~12-10~-9+1~+2+1~+2
b+2m1214~15-8~-7+4~+5+4~+5
b+3h2018~19-8~-7+3~+4+3~+4
b+4h2019~20-5~-4+16~+17kgKNDTail spin, Homing
u/b or u or u/f+1m (TJ)1218 js9~-8+3+3
u/b or u or u/f+2h1715~16-12~-11+9~+10g+9~+10g
u/b+3m (TJ)2521 js9~-17KNDKND
u or u/f+3m (TJ)2519~20 js9~-9~-8KNDKND
u/b+4m (TJ)15-19-8-8
u or u/f+4m (TJ)1625~27 js9~-12~-10-1~+1-1~+1
u/f, n+4m2523(29,35) js9~33-11(-13)Launch (JG?)Launch (JG?)
WS+1m1013~14-5~-4+5~+6+5~+6
WS+2m2516~17-18~-17CSCSHoming
WS+3m2421~23-5~-3KNDKNDHoming, Tail spin
WS+4m1311~12-3~-2+8~+9+8~+9
WS+1+2m1212~13-2~-1+9~+10+9~+10
FC+1Sm (TC)510s cs1~-5+6+6
FC+2Sm (TC)1811s cs1~-4+7+7
FC+3l (TC)1216s cs1~-17-3-3
FC+4l (TC)1012s cs1~-15-4-4
SS+1h710(11~)+1+8+8
SS+2h1212(13~)-3+8+8
SS+3m2323(32~)-7CSCS
SS+4h1812(13~)-9+2CS
SS+3+4h1414(15~)-8+4+4
BT 1 or 2h158-8+3+3
BT 3 or 4h2510-8KNDKND
BT d+1 or 2Sm1010s cs1~-2+9+9
BT d+3 or 4l1210s cs1~-11+3+3

Combo For Kazuya Mishima Tekken7

Tekken7 Blog Xiaoyu

Biography

Yoshiden, He is one of my friends playing Tekken as Xiaoyu.He has speed tekken while playing game,looking for proffesional offer.He also practice hard as much as he get sartisfied.Onece he plays with the opponent playershe, he gets understanding of fighting strategy as quiickly as possible

Xiaoyu For Fighting Style
Xiaoyu for Special Move                                            
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
in rage b+1+2 or WS+b+1+2 or AOP b+1+2m5520 pc8~17-27KNDKNDRage art
in rage RDS d+3, 3+4l, m, (Special)7,10js11~-4~-3KNDKNDRage drive, Tail spin
1h710+1+8+8
1, 2h, h7,810-1+5+5
1, 2, 1h, h, m7,8,2010-9~-8KNDKND
1, D+2h, m7,1010-4~-1+7~+10+9~+12
1, d+2h, m(RDS)7,1010b-3~0+8~+11+10~+13
1, d+2, 1+2h, m, m7,10,2410-12~-10CSCS
2h810-2+6+6
2, 1h, m(RDS)8,1010b-4+7+7
2, D/F+1h, m8,1010-4+7+7
3h1714~15-11~-10KNDKNDTail spin
4h1511-9+8Launch (JG?)
4~3m (TJ)2323~25s (24~) js10~-1~+1s+3~+5sKND
4~3, d+1+2m (TJ), (Special)2323~25 (24~) js10~0~+2s+4~+6sKND
1+2m2420~21-7~-6CSCS
3+4 or u+3+4(Special)(Absorbs 1 h/m hit)2~10(+5b)
d+3+4(Special)(Absorbs 1 h/m hit)2~10(+5b)
f+2m1216~17-7~-6+4~+5+4~+5
f+2, 1m, h12,1416~17-3+8+10
f+2, 1, 4m, h, m12,14,2016~17-9~-8KNDTail spinTail spin
f+3m1416~18-9~-7+2~+4+2~+4
f+3, 1m, m(RDS)14,816~18-4~-2+7~+9+7~+9
f+3, 1, 1+2m, m, mm14,8,6,2016~18-12~-11+7~+8s+7~+8s
f+4h2319~20+1~+2KNDKNDTail spin, Homing
f+1+2m2512~13-16~-15KNDKND
f+3+4(Special)s
f+3+4, 3+4(Special), mmm (TJ)8,8,1420~21, 28~29, 37~40s (46~) js23~+7~+10 (+14~+17g wc)KNDKNDWall crush
f+3+4, 3+4 (second and third hit miss)(Special), m820~21 (46~)-46-35-35
f+3+4, d+1+2(Special), (AOP)18~19 (44~)
d/f+1m (TC)(RDS)1314b cs6~13-2+9+9
D/F+1m (TC)1314 cs6~13-4+7+7
d/f+2m1515-6+5a+5a
d/f+2~1mm8,1215~16, 22~23 (15~16)-13~-12JGJG
d/f+2~1 (Second hit only)m1222~23-12~-11Launch (JG?)Launch (JG?)
d/f+3h2323~24 pc8~22-8~-7KNDKNDPower crush
d/f+4m1212-4+7+7
d+1mmm7,7,717~19, 21~23, 26~32s-9~-3+2~+8s+2~+8s
d+1 (Third hit miss, Second hit only)mm7,717~19, 21~23s-14~-12-3~-1s-3~-1s
D+1mmm, (AOP)7,7,717~18, 21~23, 26~32s-13~-7-2~+4s-2~+4s
D+1 (Third hit miss, Second hit only)mm, (Special)7,717~18, 21~23a-18~-16-7~-5s-7~-5s
d+3l (TC)1214s cs6~-12-3+1
d+3, 4l (TC), h12,2114 6~0~+1KNDKND
d/b+1m2518-9KNDKND
d/b+1 (clean hit)m3718-9KNDKND
d/b+2l(RDS)1318 cs6~-8(RDS)+5s+18g
d/b+3l(!)015+2+2s+12s
d/b+4l1418-12+7sKND
b+1m(RDS)108~13(b)+1+1
B+1m108~13-12~-7-1~+4-1~+4
b+2m(RDS)1315~16-6~-5+5~+6+5~+6Homing
b+2, 2m, l(RDS)13,1515~16b-8~-6+3~+5KND
b+3h(RDS)2218~19b+3~+4+8~+9sKND
b+4m1413~15-11~-90~+20~+2
b+4, 4m, h14,1713~15-9~-8+14kg+14kgTail spin
u/b+3+4m (TJ)2322~24 js18~-17~-15Launch (JG?)Launch (JG?)
u/b+3+4, d+1+2m (TJ), (AOP)2322~24 js18~-19~-17Launch (JG?)Launch (JG?)
u+1+2mm5,516~18, 22~24s-11~-90~+2s0~+2s
u+1+2, 2mm, m5,5,1216~18, 22~24-12-1-1
u+1+2, 2, 1mm, m, m5,5,12,2016~18, 22~24-12~-11KNDKND
u+1+2, 2, 1, b (Cancel)mm, m, (RDS)5,5,1216~18, 22~24b-19-8-8
u+1+2, 3+4mm5,516~18, 22~24-16~-14-5~-3s-5~-3s
u or u/f+1l (TJ), (AOP)1533~35 js9~23-7~-5+10~+12s+10~+12s
u/b+3m1116~17 js9~-13~-12-1~0-1~0
u+3m1516~17 js9~-13~-12KNDLaunch (JG?)
u/f+3m1316~17 js9~-13~-12Launch (JG?)Launch (JG?)
u+4m (TJ)2023~26 js9~-7~-4+4~+7sKND (+4~+7s)
u/f+4m (TJ)2323~26 js9~-3~0+8~+11sKND
u/f+4, Dm (TJ)2323~26s js9~-7~-4+4~+7sKND
u/f+4, d+1+2m (TJ), (AOP)2323~26 js9~-9~-6+2~+5sKND
u/f+1+2m (TJ)2326~27 js9~+3~+4s+7~+8sKND
u/f+1+2, Bm (TJ)(RDS)2326~27b js9~+3~+4s+7~+8sKND
u/f+3+4mmm (RDS)(TJ)8,10,1216~17 ,27~28, 36~37(b) js9~-3~-2KNDKND
u/f+3+4 (Third hit miss)mm (RDS)(TJ)8,1016~17 ,27~28(b) js9~-21~-20
f, F+1m1915(16~)-110s0s
f, F+1, Dm, (AOP)1915(16~)-5+6s+6s
f, F+1, 3m, h19,2015(16~)-1~0KNDKND
f, F+1, 4m, m19,2015(16~)-12~-11KNDKND
f, F+2m1215(16~)-5+6+6
f, F+2, 1m, m12,2015(16~)-12~-11KNDKND
f, F+2, 1, b (Cancel)m, (RDS)1215b(16~)-19-8-8
f, F+3m(RDS)1314~15b (15~)-5~-4+6~+7+7~+8y
f, F+4m (TJ)2524(25~) js9~20+1KNDKND
f, F+4, When guarded4m (TJ), (Special)24(25~) 9~20+5
f, F+1+2m1214~16 (15~)-9~-7+5~+7+5~+7
f, F+1+2, 1+2m, m12,2114~16 (15~)-8~-7+5~+6sKND
f, F+3+4m (TJ)2537~45~js9~-5~+3KNDKND
f, f, f+3m (TJ), (Special)2023~30 (26~) js3~+7~+14gKNDKND
WS+1m1013~14-4~-3+7~+8+7~+8
WS+1, 4m, m(RDS)10,2013~14-10+12kg+12kg
WS+2m(RDS)1713~15b-4~-2+7~+9Launch (JG?)
WS+2, b or fm1713~15-6~-4+5~+7Launch (JG?)
WS+2*m(RDS)2022b-3Launch (JG?)Launch (JG?)
WS+2*, b or fm2022-5Launch (JG?)Launch (JG?)
WS+3m2222~23+3~+4s+6~+7s (KND)Launch
WS+4m2011~13-10~-8KNDKND
WS+b+4 or QCB+4h2014~16-4~-2+1~+3CS
FC+3l (TC)1115~17s cs1~-15~-13-4~-2-4~-2
FC+3, 2l (RDS)(TC), h11,615~17 1~b0+7+7
FC+3, 2, 1l (RDS)(TC), h, h11,6,615~17 1~-1+6+10
FC+3, 2, 1, 4l (TC), h, h, m11,6,6,1215~17 1~-18~-16Launch (JG?)Launch (JG?)
FC+d/f+2l (TC)1019s cs1~-17-6-6
FC+d/f+2, D/Fl (TC)(RDS)1019bs cs1~-8+3+3
FC+d/f+2, 1l (TC), l (TC)10,14s cs1~-1100
FC+d/f+2, 1, D/Fl (TC), l (TC)(RDS)10,14bs cs1~-8+3+3
FC+d/f+4l (TC), (AOP)1318~20 cs1~-7~-5+4~+6+4~+6
FC+d/f+4, 4l (TC), l (TC)13,13s cs1~-6~-4+5~+7+5~+7
SS+3l (TC)2327~28 (36~) cs6~-23KNDKNDHoming
SS+3, d+1+2l (TC), (AOP)2327~28 (36~) cs6~KNDKNDHoming
SS+3, b (Cancel)(RDS)bs
SS+4l (TC)1918~19s (27~) cs6~-13~-12-2~-1KND
1+3+4(Special) (TJ)18~19 (27~) 6~
2+3+4(Special)18~19 (27~) 6~
d/b+1+2 (SSR)(HYP)18~19 (27~) 6~
u/b+1+2 (SSL)(HYP)18~19 (27~) 6~
HYP 1+2(HYP)18~19 (27~) 6~
HYP 1+4(Special), Parry18~19 (27~) 6~+5
HYP 2 (After on step)m(HYP)2522(42)-4KNDKND
HYP 2 (After two step)m(HYP)3022(67)+5KNDKND
HYP 2 (After three step)m(HYP)3522(92)+24KNDKND
HYP 4h2014~16 (34,51,84)-4~-2+1~+3CS
HYP 3+4h (TJ)2625~26a (45,70,95) js12~+2~+3KNDKND
HYP 2+3 (After on step)!?(HYP)4061(81)KNDKNDKND
HYP 2+3 (After two step)!?(HYP)5061(106)KNDKNDKND
HYP 2+3 (After three step)!?(HYP)6061(131)KNDKNDKND
b+3+4(RDS)b
FC+d/b+3+4(RDS)(Special)b
RDS u/f, f(Special)
RDS u/f, f, D/F(Special)s
RDS 1m1716~18-5~-3+4~+6CS
RDS 1, 4m, h (TJ)17,24js12~-6~-3KNDTail spinTail spin
RDS 2h(RDS)912b0+6+6
RDS 2, 1h, h9,812-1+6+10
RDS 2, 1, 4h, h, m9,8,1512-18~-16Launch (JG?)Launch (JG?)
RDS 2, 2h, m9,1212b-7~-5+4~+6+4~+6
RDS 2, 2, 1h, m, mmm9,12,7,7,712s-13~-7 (-18)-2~+4s-2~+4s
RDS 2, 2, 1, Dh, m, mmm, (AOP)9,12,7,7,712-13~-7 (-18)-2~+4s-2~+4s
RDS 3m (TJ)2518~19b js9~-14~-13KNDKNDWall bounce
RDS 4m1713~15-18~-16Launch (JG?)Launch (JG?)
RDS 1+2mm6,616~18, 23~24-5~-4+6~+7+6~+7
RDS 1+2, 1+2mm, mm6,6,6,616~18, 23~24s-11~-100~+1s0~+1s
RDS 3+4 or u+3+4(Special)16~18, 23~24
RDS d+3+4(Special)16~18, 23~24
RDS 1+4Parry(RDS)1~+5
RDS f+1+2m(h or m punch parry)2123-8+3(CS)+5
RDS f+3+4(Special)?(RDS)b
RDS f+3+4, 3+4m(RDS)2312~13b (25~26) ar1~-11~-10Launch (JG?)Launch (JG?)
RDS b+3+4(RDS)b
RDS d+3l1216-12+7s+7s
RDS d+3, 4l, h12,2016-5~-4KNDTail spinTail spin
RDS d+4l2124~26s cs8~-26KNDLaunch
RDS d/b or d or d/f+1+2(RDS)24~26 8~
RDS d+1+4Low parry1~
RDS d/b or d/f+4l(!)015+2+2s+12s
RDS u or u/f+1l (TJ), (Special)2233~35 js9~23-7~-5+12~+14s+12~+14s
RDS f, F+3m (TJ)(RDS)1816b(17~) js3~15-5+6KND
RDS f, F+3+4m (TJ)(, !(Throw))25(,20)39~51 (47~) js10~-3~+9KND(Throw)KND(Throw)
RDS 1+3 or 2+4h(Throw)(RDS)3512Throw(KND)
RDS f, F+1+3 or f, F+2+4(Special) (TJ), h(Throw)(RDS)3531a(32~) js1~26Throw(KND)
d+1+2 or FC+1+2 RDS d+1+2(Special) (TC)(AOP)(cs1)
AOP 1m1118s-5+6+6
AOP 1, 2m, h(RDS)11,1518b-6~-5+7~+8+7~+8
AOP 2m1013~14-11~-100~+10~+1
AOP 2, 1m, m10,2013~14-12~-11KNDKND
AOP 2, 1, b (Cancel)m(RDS)1013~14b-14~-13-3~-2-3~-2
AOP 3l (TC)1925~30s cs1?~-16~-110~+5KND
AOP 4m1412~13-3~-2+8~+9+8~+9
AOP 4~3l (TC)2523~25s (a)(23) cs5?~-33KNDKND
AOP 1+2m2519-5KNDKNDWall bounce
AOP 1+3 or 2+4(Special) (TC), h(Throw)3512(42)Throw(KND)
AOP f+4l (TC), (Special)1318~20 cs1~-7~-5+4~+6+4~+6
AOP f+4, 4l (TC), l (TC)13,13s cs1~-6~-4+5~+7+5~+7
AOP d+1l (TC)13(,25)19~21s cs1~-12~-10-1~+1KND(Throw) +19
AOP d+1+2m2126 cs1~25-8Launch(JG?)Launch(JG?)
AOP u/b or u or u/f+3m (TJ)1415~17 js10~-17~-15Launch (JG?)Launch (JG?)
AOP u/b or u or u/f+3, 1m (TJ), m (TJ), (Special)14,22js1~22-4~-3+7~+8s+7~+8s
AOP u/b or u or u/f+3, 3m (TJ), h (TJ)14,25js1~-8KNDKND
AOP u/b or u or u/f+3, 4m (TJ), m14,19js1~12-14~-12-3~-1+22g(KND)
AOP u or u/f+4m (TJ)1216~26s js8~-10~0+1~+11+1~+11
AOP u or u/f+4, Bm (TJ)(RDS)1216~26b js8~-15~-5-4~+6-4~+6
AOP u or u/f+4, d+1+2m (TJ), (Special)1216~26 js8~-12~-2-1~+9-1~+9
AOP u or u/f+4, 4m (TJ), m (TJ)12,12s js18~-12~0-1~+11-1~+11
AOP u/b or u or U/F(Special) (TJ)js9~
AOP u/b or u or u/f, n+3m (TJ)3012~16 (28~30) js1~-23~-19+6~+10b+6~+10b
AOP u/b or u or u/f, n+3, d+1+2m (TJ), (Special)3012~16 (28~30) js1~-10~-8+19~+21b+19~+21b
AOP u/b or u or u/f, n+4m (TJ)258~9 (23~24) js1~-8~-7KNDKND
AOP u/b or u or u/f(When landing)4m (TJ)259~10 (40~41) js1~5-10~-9+1~+2+1~+2
AOP u/b or u or u/f(When landing)3l (TC)1915~16s (46~47) js1~6 cs7~-18~-17KNDKND
AOP d/b or b or d/f or f(Special)15~16 (46~47) 1~6 7~
AOP b, b or f, f(Special)15~16 (46~47) 1~6 7~
AOP d(Special)15~16 (46~47) 1~6 7~
AOP b+3+4(RDS)(Special)b
AOP f+3+4(Special)s
AOP f+3+4, d+1+2(Special) (TJ), (Special) (TC)(AOP)
Xiaoyu for Basic Move
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1h710+1+8+8
2h810-2+6+6
3h1714~15-11~-10KNDKNDTail spin
4h1511-9+8Launch (JG?)
f+1h710+1+8+8
f+2m1216~17-7~-6+4~+5+4~+5
f+3m1416~18-9~-7+2~+4+2~+4
f+4h2319~20+1~+2KNDKNDTail spin, Homing
d/f+1m (TC)(RDS)1114b cs6~13-4+7+7
d/f+2m1515-6+5a+5a
d/f+3h2323~24 pc8~22-8~-7KNDKNDPower crush
d/f+4m1212-4+7+7
d+1mmm7,7,717~19, 21~23, 26~32s-9~-3+2~+8s+2~+8s
d/b or d+2Sm (TC)811s cs4~-4+7+7
d+3l (TC)1214s cs6~-12-3+1
d+4l (TC)712s cs4~-13-2-2
d/b+1m3018-9KNDKND
d/b or d+2Sm (TC)911s cs4~-4+7+7
d/b+3l(!)015+2+2s+12s
d/b+4l1218-12+7sKND
b+1m(RDS)108~13(b)+1+1
b+2m1315~16b-6~-5+5~+6+5~+6Homing
b+3h2218~19b-4~-3+7~+8sKND
b+4m1413~15-11~-90~+20~+2
u/b+1m (TJ)1218 js9~-8+3+3
u or u/f+1l (TJ), (AOP)1533~35 js9~23-7~-5+10~+12s+10~+12s
u/b or u or u/f+2h1715~16-12~-11+9~+10g+9~+10g
u/b+3m1116~17 js9~-13~-12-1~0-1~0
u+3m1516~17 js9~-13~-12KNDLaunch (JG?)
u/f+3m1316~17 js9~-13~-12Launch (JG?)Launch (JG?)
u/b+4m (TJ)1515~17 js9~-19~-17-8~-6-8~-6
u+4m (TJ)2023~26 js9~-7~-4+4~+7sKND (+4~+7s)
u/f+4m (TJ)2323~26 js9~-3~0+8~+11sKND
u/f, n+4m2523(30,36) js9~33-18(-17)Launch (JG?)Launch (JG?)
WS+1m1013~14-4~-3+7~+8+7~+8
WS+2m1713~15b-4~-2+7~+9Launch (JG?)
WS+3m2222~23+3~+4s+6~+7s (KND)Launch
WS+4m2011~13-10~-8KNDKND
FC+1Sm (TC)510s cs1~-5+6+6
FC+d/b or d+2Sm (TC)811s cs1~-4+7+7
FC+3l (TC)1115~17s cs1~-15~-13-4~-2-4~-2
FC+d/b or d+4l (TC)1012s cs1~-15-4-4
SS+1h710(11~)+1+8+8
SS+2h810(11~)-2+6+6
SS+3l (TC)2327~28 (36~) cs6~-23KNDKNDHoming
SS+4l (TC)1918~19s (27~) cs6~-13~-12-2~-1KND
RDS 1m1716~18-5~-3+4~+6CS
RDS 2h912b0+6+6
RDS 3m (TJ)2518~19b js9~-19~-18KNDKNDWall bounce
RDS 4m1713~15-18~-16Launch (JG?)Launch (JG?)
RDS b+3h2510-8KNDKND
RDS d+1 or 2Sm1010s cs1~-2+9+9
RDS d+3l1016-12+7s+7s
RDS d+4l1924~26s cs8~-26+5~+7sKND
RDS d/b or d/f+4l015+2+2s+12sTail spin
u/b+3+4m (TJ)2322~24 js18~-17~-15Launch (JG?)Launch (JG?)
u/b+3+4, d+1+2m (TJ), (AOP)2322~24 js18~-19~-17Launch (JG?)Launch (JG?)
u+1+2mm5,516~18, 22~24s-11~-90~+2s0~+2s
u+1+2, 2mm, m5,5,1216~18, 22~24-12-1-1
u+1+2, 2, 1mm, m, m5,5,12,2016~18, 22~24-12~-11KNDKND
u+1+2, 2, 1, b (Cancel)mm, m, (RDS)5,5,1216~18, 22~24b-19-8-8
u+1+2, 3+4mm5,516~18, 22~24-16~-14-5~-3s-5~-3s
u or u/f+1l (TJ), (AOP)1533~35 js9~23-7~-5+10~+12s+10~+12s
u/b+3m1116~17 js9~-13~-12-1~0-1~0
u+3m1516~17 js9~-13~-12KNDLaunch (JG?)
u/f+3m1316~17 js9~-13~-12Launch (JG?)Launch (JG?)
u+4m (TJ)2023~26 js9~-7~-4+4~+7sKND (+4~+7s)
u/f+4m (TJ)2323~26 js9~-3~0+8~+11sKND
u/f+4, Dm (TJ)2323~26s js9~-7~-4+4~+7sKND
u/f+4, d+1+2m (TJ), (AOP)2323~26 js9~-9~-6+2~+5sKND
u/f+1+2m (TJ)2326~27 js9~+3~+4s+7~+8sKND
u/f+1+2, Bm (TJ)(RDS)2326~27b js9~+3~+4s+7~+8sKND
u/f+3+4mmm (RDS)(TJ)8,10,1216~17 ,27~28, 36~37(b) js9~-3~-2KNDKND
u/f+3+4 (Third hit miss)mm (RDS)(TJ)8,1016~17 ,27~28(b) js9~-21~-20
f, F+1m1915(16~)-110s0s
f, F+1, Dm, (AOP)1915(16~)-5+6s+6s
f, F+1, 3m, h19,2015(16~)-1~0KNDKND
f, F+1, 4m, m19,2015(16~)-12~-11KNDKND
f, F+2m1215(16~)-5+6+6
f, F+2, 1m, m12,2015(16~)-12~-11KNDKND
f, F+2, 1, b (Cancel)m, (RDS)1215b(16~)-19-8-8
f, F+3m(RDS)1314~15b (15~)-5~-4+6~+7+7~+8y
f, F+4m (TJ)2524(25~) js9~20+1KNDKND
f, F+4, When guarded4m (TJ), (Special)24(25~) 9~20+5
f, F+1+2m1214~16 (15~)-9~-7+5~+7+5~+7
f, F+1+2, 1+2m, m12,2114~16 (15~)-8~-7+5~+6sKND
f, F+3+4m (TJ)2537~45~js9~-5~+3KNDKND
f, f, f+3m (TJ), (Special)2023~30 (26~) js3~+7~+14gKNDKND
WS+1m1013~14-4~-3+7~+8+7~+8
WS+1, 4m, m(RDS)10,2013~14-10+12kg+12kg
WS+2m(RDS)1713~15b-4~-2+7~+9Launch (JG?)
WS+2, b or fm1713~15-6~-4+5~+7Launch (JG?)
WS+2*m(RDS)2022b-3Launch (JG?)Launch (JG?)
WS+2*, b or fm2022-5Launch (JG?)Launch (JG?)
WS+3m2222~23+3~+4s+6~+7s (KND)Launch
WS+4m2011~13-10~-8KNDKND
WS+b+4 or QCB+4h2014~16-4~-2+1~+3CS
FC+3l (TC)1115~17s cs1~-15~-13-4~-2-4~-2
FC+3, 2l (RDS)(TC), h11,615~17 1~b0+7+7
FC+3, 2, 1l (RDS)(TC), h, h11,6,615~17 1~-1+6+10
FC+3, 2, 1, 4l (TC), h, h, m11,6,6,1215~17 1~-18~-16Launch (JG?)Launch (JG?)
FC+d/f+2l (TC)1019s cs1~-17-6-6
FC+d/f+2, D/Fl (TC)(RDS)1019bs cs1~-8+3+3
FC+d/f+2, 1l (TC), l (TC)10,14s cs1~-1100
FC+d/f+2, 1, D/Fl (TC), l (TC)(RDS)10,14bs cs1~-8+3+3
FC+d/f+4l (TC), (AOP)1318~20 cs1~-7~-5+4~+6+4~+6
FC+d/f+4, 4l (TC), l (TC)13,13s cs1~-6~-4+5~+7+5~+7
SS+3l (TC)2327~28 (36~) cs6~-23KNDKNDHoming
SS+3, d+1+2l (TC), (AOP)2327~28 (36~) cs6~KNDKNDHoming
SS+3, b (Cancel)(RDS)bs
SS+4l (TC)1918~19s (27~) cs6~-13~-12-2~-1KND
1+3+4(Special) (TJ)18~19 (27~) 6~
2+3+4(Special)18~19 (27~) 6~
d/b+1+2 (SSR)(HYP)18~19 (27~) 6~
u/b+1+2 (SSL)(HYP)18~19 (27~) 6~
HYP 1+2(HYP)18~19 (27~) 6~
HYP 1+4(Special), Parry18~19 (27~) 6~+5
HYP 2 (After on step)m(HYP)2522(42)-4KNDKND
HYP 2 (After two step)m(HYP)3022(67)+5KNDKND
HYP 2 (After three step)m(HYP)3522(92)+24KNDKND
HYP 4h2014~16 (34,51,84)-4~-2+1~+3CS
HYP 3+4h (TJ)2625~26a (45,70,95) js12~+2~+3KNDKND
HYP 2+3 (After on step)!?(HYP)4061(81)KNDKNDKND
HYP 2+3 (After two step)!?(HYP)5061(106)KNDKNDKND
HYP 2+3 (After three step)!?(HYP)6061(131)KNDKNDKND
b+3+4(RDS)b
FC+d/b+3+4(RDS)(Special)b
RDS u/f, f(Special)
RDS u/f, f, D/F(Special)s
RDS 1m1716~18-5~-3+4~+6CS
RDS 1, 4m, h (TJ)17,24js12~-6~-3KNDTail spinTail spin
RDS 2h(RDS)912b0+6+6
RDS 2, 1h, h9,812-1+6+10
RDS 2, 1, 4h, h, m9,8,1512-18~-16Launch (JG?)Launch (JG?)
RDS 2, 2h, m9,1212b-7~-5+4~+6+4~+6
RDS 2, 2, 1h, m, mmm9,12,7,7,712s-13~-7 (-18)-2~+4s-2~+4s
RDS 2, 2, 1, Dh, m, mmm, (AOP)9,12,7,7,712-13~-7 (-18)-2~+4s-2~+4s
RDS 3m (TJ)2518~19b js9~-14~-13KNDKNDWall bounce
RDS 4m1713~15-18~-16Launch (JG?)Launch (JG?)
RDS 1+2mm6,616~18, 23~24-5~-4+6~+7+6~+7
RDS 1+2, 1+2mm, mm6,6,6,616~18, 23~24s-11~-100~+1s0~+1s
RDS 3+4 or u+3+4(Special)16~18, 23~24
RDS d+3+4(Special)16~18, 23~24
RDS 1+4Parry(RDS)1~+5
RDS f+1+2m(h or m punch parry)2123-8+3(CS)+5
RDS f+3+4(Special)?(RDS)b
RDS f+3+4, 3+4m(RDS)2312~13b (25~26) ar1~-11~-10Launch (JG?)Launch (JG?)
RDS b+3+4(RDS)b
RDS d+3l1216-12+7s+7s
RDS d+3, 4l, h12,2016-5~-4KNDTail spinTail spin
RDS d+4l2124~26s cs8~-26KNDLaunch
RDS d/b or d or d/f+1+2(RDS)24~26 8~
RDS d+1+4Low parry1~
RDS d/b or d/f+4l(!)015+2+2s+12s
RDS u or u/f+1l (TJ), (Special)2233~35 js9~23-7~-5+12~+14s+12~+14s
RDS f, F+3m (TJ)(RDS)1816b(17~) js3~15-5+6KND
RDS f, F+3+4m (TJ)(, !(Throw))25(,20)39~51 (47~) js10~-3~+9KND(Throw)KND(Throw)
RDS 1+3 or 2+4h(Throw)(RDS)3512Throw(KND)
RDS f, F+1+3 or f, F+2+4(Special) (TJ), h(Throw)(RDS)3531a(32~) js1~26Throw(KND)
d+1+2 or FC+1+2 RDS d+1+2(Special) (TC)(AOP)(cs1)
AOP 1m1118s-5+6+6
AOP 1, 2m, h(RDS)11,1518b-6~-5+7~+8+7~+8
AOP 2m1013~14-11~-100~+10~+1
AOP 2, 1m, m10,2013~14-12~-11KNDKND
AOP 2, 1, b (Cancel)m(RDS)1013~14b-14~-13-3~-2-3~-2
AOP 3l (TC)1925~30s cs1?~-16~-110~+5KND
AOP 4m1412~13-3~-2+8~+9+8~+9
AOP 4~3l (TC)2523~25s (a)(23) cs5?~-33KNDKND
AOP 1+2m2519-5KNDKNDWall bounce
AOP 1+3 or 2+4(Special) (TC), h(Throw)3512(42)Throw(KND)
AOP f+4l (TC), (Special)1318~20 cs1~-7~-5+4~+6+4~+6
AOP f+4, 4l (TC), l (TC)13,13s cs1~-6~-4+5~+7+5~+7
AOP d+1l (TC)13(,25)19~21s cs1~-12~-10-1~+1KND(Throw) +19
AOP d+1+2m2126 cs1~25-8Launch(JG?)Launch(JG?)
AOP u/b or u or u/f+3m (TJ)1415~17 js10~-17~-15Launch (JG?)Launch (JG?)
AOP u/b or u or u/f+3, 1m (TJ), m (TJ), (Special)14,22js1~22-4~-3+7~+8s+7~+8s
AOP u/b or u or u/f+3, 3m (TJ), h (TJ)14,25js1~-8KNDKND
AOP u/b or u or u/f+3, 4m (TJ), m14,19js1~12-14~-12-3~-1+22g(KND)
AOP u or u/f+4m (TJ)1216~26s js8~-10~0+1~+11+1~+11
AOP u or u/f+4, Bm (TJ)(RDS)1216~26b js8~-15~-5-4~+6-4~+6
AOP u or u/f+4, d+1+2m (TJ), (Special)1216~26 js8~-12~-2-1~+9-1~+9
AOP u or u/f+4, 4m (TJ), m (TJ)12,12s js18~-12~0-1~+11-1~+11
AOP u/b or u or U/F(Special) (TJ)js9~
AOP u/b or u or u/f, n+3m (TJ)3012~16 (28~30) js1~-23~-19+6~+10b+6~+10b
AOP u/b or u or u/f, n+3, d+1+2m (TJ), (Special)3012~16 (28~30) js1~-10~-8+19~+21b+19~+21b
AOP u/b or u or u/f, n+4m (TJ)258~9 (23~24) js1~-8~-7KNDKND
AOP u/b or u or u/f(When landing)4m (TJ)259~10 (40~41) js1~5-10~-9+1~+2+1~+2
AOP u/b or u or u/f(When landing)3l (TC)1915~16s (46~47) js1~6 cs7~-18~-17KNDKND
AOP d/b or b or d/f or f(Special)15~16 (46~47) 1~6 7~
AOP b, b or f, f(Special)15~16 (46~47) 1~6 7~
AOP d(Special)15~16 (46~47) 1~6 7~
AOP b+3+4(RDS)(Special)b
AOP f+3+4(Special)s
AOP f+3+4, d+1+2(Special) (TJ), (Special) (TC)(AOP)

Tekken7 Blog Craig Marduk

Biography

Craig Marduk (クレイグ・マードック Kureigu Mādokku?) is a character in the Tekken series who was introduced in Tekken 4 and has returned for all subsequent releases, including Tekken 7 as a DLC character.

claig_marduck
claig_marduck
Craig Marduk Fighting Style

A traditional “big and slow” character with strong moves, great throws and a unique Mount grapple. His main drawback is that most of his attacks have a very slow startup time; making them unreliable when trying to beat an enemy to the punch let alone being an overall slow character in general.

However, when his attacks do hit, players are rewarded with heavy damage to the opponent and also some very useful launch properties. His ready position is also another good tactic at unsettling opponents as the mount attack is very effective at promptly deplenishing a decent amount of an opponent’s health without performing a combo.

Marduk is also one of the few characters that can grab opponents whilst in the air. This can be used during a juggle or just when the opponent jumps. His air grabs are a good tactic at dealing an extra bit of damage if used as a juggle finisher.

Marduk is an extremely violent and short-tempered individual. He is very brash and tends to be quite unkind to others around him. He is also incredibly cocky and has a huge ego. He is usually seen before or after a fight screaming and acting like a vicious wild animal. he has since become progressively more good-natured after befriending his ex-rival King II.

Craig Marduk For Special Move
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
In rage b+1+2m (throw)5520-22throwthrowRage art
In rage f+2+3m (throw)25(,12)21+7gthrowthrowRage drive
In rage f+2+3 (far)sm1045-10+9s+9sRage drive
1h710+1+8+8
1, 2h, h7, 12-1+5+5
1, 2, 3+4h, h, (special)7, 12-3+3+3
1, 2, 3+4, 3+4h, h (special)7, 12-2+4+4
1, 2, 3h, h, m7, 12, 12-16-5-5
1, 2, 3, 1+2h, h, m, h7, 12, 12, 28+4s+8s+8s
1, 2, 3, 1+2, 2+4h, h, m, h (VTS)7, 12, 12, 28+3s+7s+7s
1, 2, f+1h, h, h7, 12, 21+4+6KND
1, d+2h, m7, 13-9+7+7
2h10100+8+8
2, 1h, h10, 12+3+5+5
2, d+1+2h, m10, 22-12JGJG
3h2817-14KNDKND
4h1613-5+6JG
1+2m015-9+3+16
f+2h2016-7+7KND
f+2, 1h, h20, 25-7KNDKNDTail spin
f+2, d+1h, m20, 17-13s+2s+2s
f+2, d+1, 2h, m, m20, 17, 16-15JGJG
f+3m1323-8+5+5
f+3, 2m, m13, 20-11LaunchLaunch
f+4m20198s+2sKND
f+1+2h2115 pc8-10KNDKND
f+3+4h!3032KNDKNDKND
f+3+4, 3+4(special)total 45
f+1+4m2521-18+9g+9g
d/f+1m1515-13JGJG
d/f+2m1615-7+6+6
d/f+2, 1m, m16, 21-13KNDKND
d/f+3m1317-10+2+2
d/f+3, 1m, h13, 7+2+5+5
d/f+3, 1, 2m, h, h13, 7, 10-1+5+5
d/f+3, 1, 2, 3+4m, h, h (special)13, 7, 10-3+3+3
d/f+3, 1, 2, 3+4, 3+4m, h, h (special)13, 7, 10-2+4+4
d/f+3, 1, 2, 3m, h, h, m13, 7, 10, 12-16-5-5
df3, 1, 2, 3, 1+2h, h, m, h7, 12, 12, 28+4s+8s+8s
df3, 1, 2, 3, 1+2, 2+4h, h, m, h (VTS)7, 12, 12, 28+3s+7s+7s
d/f+3, 1, 2, f+1m, h, h, h,13, 7, 10, 12, 28+4+6KND
d/f+3, 1, d+2m, h, m13, 7, 13-9+7+7
d/f+3, 1+2m, h13, 28+4s+8s+8s
d/f+3, 1+2, 3+4m, h (VTS)13, 28+3s+7s+7s
d/f+3, d/f+1m, m13, 10-12JGJG
d/f+3, d/f+1, 2m, m, h13, 10, 20-6KNDKND
d/f+3, d/f+1, 2 (hold)m, m, h13, 10, 28+13G (?)KNDKNDTail spin
d/f+3, d/f+1, 2m, m, h13, 10, 21-3sKNDKND
d/f+4m1313~14-4~-3+2~+3+2~+3
d/f+4, 2m, h13, 25-5+12kKNDTail spin
d/f+1+2m (TC)2317-11+3s+3s
d+1m20180s+5sKND
d+2m1516-7s+7s+7s
d+2, 4m, m15, 21-9+5+5
d+3l1816-12-1-1
d+4l (TC)1614-16-5-5
d+1+2m2219-12JGJG
d/b+1sm (TC)510-5+6+6
d/b+2m2016-8KNDKNDTail spin
d/b+3l1018-12-4+4
d/b+3, 1l, h10, 16-6+8KND
d/b+3, 1, 1l, h, m10, 16, 23-8KNDKNDTail spin
d/b+3, 1, 1, 3+4l, h (special)10, 16-20-6KND
d/b+3, 1, 1, 3+4l, h (cancel)10, 16-21-7KND
d/b+3, 4l, m10, 16-13+3+3
d/b+3, 4, 1+2l, m (throw)10, 12 (10)mid throwmid throwmid throw
d/b+4l (throw)12(,10)23-26throwthrow
d/b+1+2m2326-22JGJG
b+1m1021-8s+2sKND
b+1, 2m, m10, 15-14sKNDKND
b+2m2422-9+4KNDHoming
b+3m26210+8KND
b+4m2014-9+2KND
b+3+4h3018-14KNDKNDWall bounce
b+2+3m! (throw)7080KNDKNDKNDb,b to cancel
b+2+3, 1+2m (throw)12(10)100mid throwmid throwmid throw
u/b or u1m (TJ)1218-12-1-1
u/f+1h1412-5+5+5
u/f+1,2h,h14,2012-2+6KND
u/b or u or u/f+2h1715-12+9+9
u/b or u or u/f+3m (TJ)2520 js12-2KNDJG
u/b+4m (TJ)1423 js9-16KNDKND
u or u/f+4m (TJ)1823 js9-9KNDKND
u/b+1+2m2122-6sKNDKND
u/b+1+2, 3+4m (special)21-7sKNDKND
u/b+1+2, 3+4, 3+4m (special)21-6sKNDKND
u/f+1+2h2117-6KNDKND
u/b or u or u/f+3+4m (TJ)2531 js6-3s+7sKND
u/f, N, 4m (TJ)2523 js9-11JGJG
f, F+2h2111-1KNDKND
f, F+3m1819-7+1+1
f, F+3, 2m, m18, 26-14JGJG
f, F+4m2618-8KNDKNDTail spin, Homing
qcf+1m2118-10JGJG
qcf+1, 2m, m21, 24-7KNDKND
qcf+1, 2*m, m21, 40+14g (+16g wc)KNDKNDWall crush
qcf+2l (throw)20(,35)24-12+5throw
b, f+1+2m, m14, 1615-12+4+4
b, f+1+2,2m, m14, 16, 2515-15KNDCS
f, f, f+3m3032+6KNDKND
FC+1sm (TC)510-5+6+6
FC+2sm (TC)811-4+7+7
FC+3l1216-17-3-3
FC+4l1012-15-4-4
FC+1+2m (throw)25(,15)22-4throwthrow
WS+1m1411-7+3+3
WS+1, 3+4m (special)14-7+3+3
WS+1, 3+4, 3+4m (special)14-8+2+2
WS+1, 2m, h14, 18-7KNDCS
WS+2m2219-8KNDKNDTail spin
WS+3m2018-13KNDKND
WS+4m2113-9KNDKND
WS+1+2m1210-4+7+7
FC+d/f+2h2820-3KNDKND
FC+d/f+4l1921-26+8KND
SS+2m1821-30s0s
SS+2, 3+4m18+2+5s+5s
SS+2, 3+4, 3+4m18+1+4s+4s
SS+4m2421-6KNDKND
SS+1+2m2529+1KNDKND
(opponent grounded) d/b+4l2319-14-3-3
(grounded face down) 2m2320-7+4+4
(grounded face down) d+2l (throw)18(,10)17-24throwthrow
(back to wall) b, b, u/bm21360sKNDKND
BT 1 or 2h158-8+3+3
BT 3 or 4h1810-8KNDKND
BT d+1 or d+2sm1010-2+9+9
BT d+3 or d+4l1210-11+3+3
3+4(VTS) TCcs7
d/f+3+4(VTS)
d/b+3+4(VTS)
VTS 3+4(cancel)total 1 frame
VTS u or d(special)
VTS f+1m1613-4+3+3
VTS f+1, 2m, m16, 20-13s+2sKND
VTS f+1, 4m, h16, 26-9KNDKNDTail spin
VTS f+2m2217 pc8-14KNDKNDWall boune, Power crush
VTS d+1+2l, m20, 2017-39KNDKND
VTS d+1+2l, m (second hit only)20-14KNDKND
Craig Marduk For Basic Move
CommandHit levelDamageStart up frameBreakBreak frameNotesNotes
1+3h35121 or 2-6f+1+3 15 framesRage art
2+4h35121 or 2-6f+2+4 15 framesRage drive
Left side throwh45121-3Rage drive
Right side trhowh40122-3
Opponent BT 1+3h6012None
Opponent BT 2+4h6012None
f, F+1+2h20121+20
qcf+1+3h30121-2
qcf+1+3, 1+2h2012-2
qcf+2+4h30122-2
qcf+2+4, 1+2h2012-2
qcb+1+2h40111+2-6
f, hcf+1h50111-2
VTS 1+2 (close)m12341+2-4
VTS 1+2m12301 or 1+2-8
VTS 1+2 (far)sm1050
VTS 1+2, u or d(cancel)
VTS 1+3h35121-2
VTS 2+4h35122-2
Mount 1h35182-5Tail spin
Mount 1+3h40172-9
Mount 2h35171-5
Mount 2+4h40181-9
Mount 1+2h40281+2-9
Mount 3+4h40281+2-9
(opponent grounded) d/b+1+3181
(opponent groudned) d/b+2+4182
(opponent in air) 1+3h2912
(opponent in air) 2+4h2612
(opponent in air) f, F+2h6012
w! 1+3 or 2+4h6012-7+6+6
Craig Marduk For Combo

Tekken7 Blog Practice Guide About Xiaoyu

And this is the key to successfully playing Ling Xiaoyu. Her stances allow her to change styles of play depending on the opponent and each time choose the most appropriate strategy for winning.

Combo and wall combo and some other trciks you might know for the next game. Take calculates frames to play against the opponents so lets practice to know other characters’s movements such as punish or look for what is the weakness point

Art Of Phoenix(AOP)

In Tekken, AOP typically stands for “Art of Phoenix,” which is a stance associated with Ling Xiaoyu, a character in the Tekken fighting game series.

Ling Xiaoyu’s “Art of Phoenix” (AOP) stance is known for tricky movements. In this stance, Xiaoyu can perform various acrobatic and making it challenging for opponents to predict her actions. The stance allows for unique attacks and transitions into different moves, adding a layer of complexity to Xiaoyu’s gameplay.

Rain Dance Stance(RDS)

Ling’s unique back turned stance RDS(entered by pressing b+3+4 or FC d/b+3+4). This stance is primarily used for mixups and accessing certain pokes. RDS sidestep is better than her normal sidestep. Both RDS b+3+4 and RDS d/b create a lot of space. She has 1+3 and 2+4 throws from RDS that can be broken with either the 1 or 2 button. If you press f,f before inputting 1+3 or 2+4 Ling will perform a “hop” before throwing the opponent. Which will make the throws true command throws that must be broken with the correct button. Ling must be in RDS to use her Rage Drive.

Hypnotist(HYP)

Entered by pressing u/b+1+2(to go left) or d/b+1+2(to go right). Primarily used for wall mixups and mind games. Each step Ling takes(there are three steps maximum) increases the properties of two moves from Hypnotize.

Xiaoyu for Special Move
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
in rage b+1+2 or WS+b+1+2 or AOP b+1+2m5520 pc8~17-27KNDKNDRage art
in rage RDS d+3, 3+4l, m, (Special)7,10js11~-4~-3KNDKNDRage drive, Tail spin
1h710+1+8+8
1, 2h, h7,810-1+5+5
1, 2, 1h, h, m7,8,2010-9~-8KNDKND
1, D+2h, m7,1010-4~-1+7~+10+9~+12
1, d+2h, m(RDS)7,1010b-3~0+8~+11+10~+13
1, d+2, 1+2h, m, m7,10,2410-12~-10CSCS
2h810-2+6+6
2, 1h, m(RDS)8,1010b-4+7+7
2, D/F+1h, m8,1010-4+7+7
3h1714~15-11~-10KNDKNDTail spin
4h1511-9+8Launch (JG?)
4~3m (TJ)2323~25s (24~) js10~-1~+1s+3~+5sKND
4~3, d+1+2m (TJ), (Special)2323~25 (24~) js10~0~+2s+4~+6sKND
1+2m2420~21-7~-6CSCS
3+4 or u+3+4(Special)(Absorbs 1 h/m hit)2~10(+5b)
d+3+4(Special)(Absorbs 1 h/m hit)2~10(+5b)
f+2m1216~17-7~-6+4~+5+4~+5
f+2, 1m, h12,1416~17-3+8+10
f+2, 1, 4m, h, m12,14,2016~17-9~-8KNDTail spinTail spin
f+3m1416~18-9~-7+2~+4+2~+4
f+3, 1m, m(RDS)14,816~18-4~-2+7~+9+7~+9
f+3, 1, 1+2m, m, mm14,8,6,2016~18-12~-11+7~+8s+7~+8s
f+4h2319~20+1~+2KNDKNDTail spin, Homing
f+1+2m2512~13-16~-15KNDKND
f+3+4(Special)s
f+3+4, 3+4(Special), mmm (TJ)8,8,1420~21, 28~29, 37~40s (46~) js23~+7~+10 (+14~+17g wc)KNDKNDWall crush
f+3+4, 3+4 (second and third hit miss)(Special), m820~21 (46~)-46-35-35
f+3+4, d+1+2(Special), (AOP)18~19 (44~)
d/f+1m (TC)(RDS)1314b cs6~13-2+9+9
D/F+1m (TC)1314 cs6~13-4+7+7
d/f+2m1515-6+5a+5a
d/f+2~1mm8,1215~16, 22~23 (15~16)-13~-12JGJG
d/f+2~1 (Second hit only)m1222~23-12~-11Launch (JG?)Launch (JG?)
d/f+3h2323~24 pc8~22-8~-7KNDKNDPower crush
d/f+4m1212-4+7+7
d+1mmm7,7,717~19, 21~23, 26~32s-9~-3+2~+8s+2~+8s
d+1 (Third hit miss, Second hit only)mm7,717~19, 21~23s-14~-12-3~-1s-3~-1s
D+1mmm, (AOP)7,7,717~18, 21~23, 26~32s-13~-7-2~+4s-2~+4s
D+1 (Third hit miss, Second hit only)mm, (Special)7,717~18, 21~23a-18~-16-7~-5s-7~-5s
d+3l (TC)1214s cs6~-12-3+1
d+3, 4l (TC), h12,2114 6~0~+1KNDKND
d/b+1m2518-9KNDKND
d/b+1 (clean hit)m3718-9KNDKND
d/b+2l(RDS)1318 cs6~-8(RDS)+5s+18g
d/b+3l(!)015+2+2s+12s
d/b+4l1418-12+7sKND
b+1m(RDS)108~13(b)+1+1
B+1m108~13-12~-7-1~+4-1~+4
b+2m(RDS)1315~16-6~-5+5~+6+5~+6Homing
b+2, 2m, l(RDS)13,1515~16b-8~-6+3~+5KND
b+3h(RDS)2218~19b+3~+4+8~+9sKND
b+4m1413~15-11~-90~+20~+2
b+4, 4m, h14,1713~15-9~-8+14kg+14kgTail spin
u/b+3+4m (TJ)2322~24 js18~-17~-15Launch (JG?)Launch (JG?)
u/b+3+4, d+1+2m (TJ), (AOP)2322~24 js18~-19~-17Launch (JG?)Launch (JG?)
u+1+2mm5,516~18, 22~24s-11~-90~+2s0~+2s
u+1+2, 2mm, m5,5,1216~18, 22~24-12-1-1
u+1+2, 2, 1mm, m, m5,5,12,2016~18, 22~24-12~-11KNDKND
u+1+2, 2, 1, b (Cancel)mm, m, (RDS)5,5,1216~18, 22~24b-19-8-8
u+1+2, 3+4mm5,516~18, 22~24-16~-14-5~-3s-5~-3s
u or u/f+1l (TJ), (AOP)1533~35 js9~23-7~-5+10~+12s+10~+12s
u/b+3m1116~17 js9~-13~-12-1~0-1~0
u+3m1516~17 js9~-13~-12KNDLaunch (JG?)
u/f+3m1316~17 js9~-13~-12Launch (JG?)Launch (JG?)
u+4m (TJ)2023~26 js9~-7~-4+4~+7sKND (+4~+7s)
u/f+4m (TJ)2323~26 js9~-3~0+8~+11sKND
u/f+4, Dm (TJ)2323~26s js9~-7~-4+4~+7sKND
u/f+4, d+1+2m (TJ), (AOP)2323~26 js9~-9~-6+2~+5sKND
u/f+1+2m (TJ)2326~27 js9~+3~+4s+7~+8sKND
u/f+1+2, Bm (TJ)(RDS)2326~27b js9~+3~+4s+7~+8sKND
u/f+3+4mmm (RDS)(TJ)8,10,1216~17 ,27~28, 36~37(b) js9~-3~-2KNDKND
u/f+3+4 (Third hit miss)mm (RDS)(TJ)8,1016~17 ,27~28(b) js9~-21~-20
f, F+1m1915(16~)-110s0s
f, F+1, Dm, (AOP)1915(16~)-5+6s+6s
f, F+1, 3m, h19,2015(16~)-1~0KNDKND
f, F+1, 4m, m19,2015(16~)-12~-11KNDKND
f, F+2m1215(16~)-5+6+6
f, F+2, 1m, m12,2015(16~)-12~-11KNDKND
f, F+2, 1, b (Cancel)m, (RDS)1215b(16~)-19-8-8
f, F+3m(RDS)1314~15b (15~)-5~-4+6~+7+7~+8y
f, F+4m (TJ)2524(25~) js9~20+1KNDKND
f, F+4, When guarded4m (TJ), (Special)24(25~) 9~20+5
f, F+1+2m1214~16 (15~)-9~-7+5~+7+5~+7
f, F+1+2, 1+2m, m12,2114~16 (15~)-8~-7+5~+6sKND
f, F+3+4m (TJ)2537~45~js9~-5~+3KNDKND
f, f, f+3m (TJ), (Special)2023~30 (26~) js3~+7~+14gKNDKND
WS+1m1013~14-4~-3+7~+8+7~+8
WS+1, 4m, m(RDS)10,2013~14-10+12kg+12kg
WS+2m(RDS)1713~15b-4~-2+7~+9Launch (JG?)
WS+2, b or fm1713~15-6~-4+5~+7Launch (JG?)
WS+2*m(RDS)2022b-3Launch (JG?)Launch (JG?)
WS+2*, b or fm2022-5Launch (JG?)Launch (JG?)
WS+3m2222~23+3~+4s+6~+7s (KND)Launch
WS+4m2011~13-10~-8KNDKND
WS+b+4 or QCB+4h2014~16-4~-2+1~+3CS
FC+3l (TC)1115~17s cs1~-15~-13-4~-2-4~-2
FC+3, 2l (RDS)(TC), h11,615~17 1~b0+7+7
FC+3, 2, 1l (RDS)(TC), h, h11,6,615~17 1~-1+6+10
FC+3, 2, 1, 4l (TC), h, h, m11,6,6,1215~17 1~-18~-16Launch (JG?)Launch (JG?)
FC+d/f+2l (TC)1019s cs1~-17-6-6
FC+d/f+2, D/Fl (TC)(RDS)1019bs cs1~-8+3+3
FC+d/f+2, 1l (TC), l (TC)10,14s cs1~-1100
FC+d/f+2, 1, D/Fl (TC), l (TC)(RDS)10,14bs cs1~-8+3+3
FC+d/f+4l (TC), (AOP)1318~20 cs1~-7~-5+4~+6+4~+6
FC+d/f+4, 4l (TC), l (TC)13,13s cs1~-6~-4+5~+7+5~+7
SS+3l (TC)2327~28 (36~) cs6~-23KNDKNDHoming
SS+3, d+1+2l (TC), (AOP)2327~28 (36~) cs6~KNDKNDHoming
SS+3, b (Cancel)(RDS)bs
SS+4l (TC)1918~19s (27~) cs6~-13~-12-2~-1KND
1+3+4(Special) (TJ)18~19 (27~) 6~
2+3+4(Special)18~19 (27~) 6~
d/b+1+2 (SSR)(HYP)18~19 (27~) 6~
u/b+1+2 (SSL)(HYP)18~19 (27~) 6~
HYP 1+2(HYP)18~19 (27~) 6~
HYP 1+4(Special), Parry18~19 (27~) 6~+5
HYP 2 (After on step)m(HYP)2522(42)-4KNDKND
HYP 2 (After two step)m(HYP)3022(67)+5KNDKND
HYP 2 (After three step)m(HYP)3522(92)+24KNDKND
HYP 4h2014~16 (34,51,84)-4~-2+1~+3CS
HYP 3+4h (TJ)2625~26a (45,70,95) js12~+2~+3KNDKND
HYP 2+3 (After on step)!?(HYP)4061(81)KNDKNDKND
HYP 2+3 (After two step)!?(HYP)5061(106)KNDKNDKND
HYP 2+3 (After three step)!?(HYP)6061(131)KNDKNDKND
b+3+4(RDS)b
FC+d/b+3+4(RDS)(Special)b
RDS u/f, f(Special)
RDS u/f, f, D/F(Special)s
RDS 1m1716~18-5~-3+4~+6CS
RDS 1, 4m, h (TJ)17,24js12~-6~-3KNDTail spinTail spin
RDS 2h(RDS)912b0+6+6
RDS 2, 1h, h9,812-1+6+10
RDS 2, 1, 4h, h, m9,8,1512-18~-16Launch (JG?)Launch (JG?)
RDS 2, 2h, m9,1212b-7~-5+4~+6+4~+6
RDS 2, 2, 1h, m, mmm9,12,7,7,712s-13~-7 (-18)-2~+4s-2~+4s
RDS 2, 2, 1, Dh, m, mmm, (AOP)9,12,7,7,712-13~-7 (-18)-2~+4s-2~+4s
RDS 3m (TJ)2518~19b js9~-14~-13KNDKNDWall bounce
RDS 4m1713~15-18~-16Launch (JG?)Launch (JG?)
RDS 1+2mm6,616~18, 23~24-5~-4+6~+7+6~+7
RDS 1+2, 1+2mm, mm6,6,6,616~18, 23~24s-11~-100~+1s0~+1s
RDS 3+4 or u+3+4(Special)16~18, 23~24
RDS d+3+4(Special)16~18, 23~24
RDS 1+4Parry(RDS)1~+5
RDS f+1+2m(h or m punch parry)2123-8+3(CS)+5
RDS f+3+4(Special)?(RDS)b
RDS f+3+4, 3+4m(RDS)2312~13b (25~26) ar1~-11~-10Launch (JG?)Launch (JG?)
RDS b+3+4(RDS)b
RDS d+3l1216-12+7s+7s
RDS d+3, 4l, h12,2016-5~-4KNDTail spinTail spin
RDS d+4l2124~26s cs8~-26KNDLaunch
RDS d/b or d or d/f+1+2(RDS)24~26 8~
RDS d+1+4Low parry1~
RDS d/b or d/f+4l(!)015+2+2s+12s
RDS u or u/f+1l (TJ), (Special)2233~35 js9~23-7~-5+12~+14s+12~+14s
RDS f, F+3m (TJ)(RDS)1816b(17~) js3~15-5+6KND
RDS f, F+3+4m (TJ)(, !(Throw))25(,20)39~51 (47~) js10~-3~+9KND(Throw)KND(Throw)
RDS 1+3 or 2+4h(Throw)(RDS)3512Throw(KND)
RDS f, F+1+3 or f, F+2+4(Special) (TJ), h(Throw)(RDS)3531a(32~) js1~26Throw(KND)
d+1+2 or FC+1+2 RDS d+1+2(Special) (TC)(AOP)(cs1)
AOP 1m1118s-5+6+6
AOP 1, 2m, h(RDS)11,1518b-6~-5+7~+8+7~+8
AOP 2m1013~14-11~-100~+10~+1
AOP 2, 1m, m10,2013~14-12~-11KNDKND
AOP 2, 1, b (Cancel)m(RDS)1013~14b-14~-13-3~-2-3~-2
AOP 3l (TC)1925~30s cs1?~-16~-110~+5KND
AOP 4m1412~13-3~-2+8~+9+8~+9
AOP 4~3l (TC)2523~25s (a)(23) cs5?~-33KNDKND
AOP 1+2m2519-5KNDKNDWall bounce
AOP 1+3 or 2+4(Special) (TC), h(Throw)3512(42)Throw(KND)
AOP f+4l (TC), (Special)1318~20 cs1~-7~-5+4~+6+4~+6
AOP f+4, 4l (TC), l (TC)13,13s cs1~-6~-4+5~+7+5~+7
AOP d+1l (TC)13(,25)19~21s cs1~-12~-10-1~+1KND(Throw) +19
AOP d+1+2m2126 cs1~25-8Launch(JG?)Launch(JG?)
AOP u/b or u or u/f+3m (TJ)1415~17 js10~-17~-15Launch (JG?)Launch (JG?)
AOP u/b or u or u/f+3, 1m (TJ), m (TJ), (Special)14,22js1~22-4~-3+7~+8s+7~+8s
AOP u/b or u or u/f+3, 3m (TJ), h (TJ)14,25js1~-8KNDKND
AOP u/b or u or u/f+3, 4m (TJ), m14,19js1~12-14~-12-3~-1+22g(KND)
AOP u or u/f+4m (TJ)1216~26s js8~-10~0+1~+11+1~+11
AOP u or u/f+4, Bm (TJ)(RDS)1216~26b js8~-15~-5-4~+6-4~+6
AOP u or u/f+4, d+1+2m (TJ), (Special)1216~26 js8~-12~-2-1~+9-1~+9
AOP u or u/f+4, 4m (TJ), m (TJ)12,12s js18~-12~0-1~+11-1~+11
AOP u/b or u or U/F(Special) (TJ)js9~
AOP u/b or u or u/f, n+3m (TJ)3012~16 (28~30) js1~-23~-19+6~+10b+6~+10b
AOP u/b or u or u/f, n+3, d+1+2m (TJ), (Special)3012~16 (28~30) js1~-10~-8+19~+21b+19~+21b
AOP u/b or u or u/f, n+4m (TJ)258~9 (23~24) js1~-8~-7KNDKND
AOP u/b or u or u/f(When landing)4m (TJ)259~10 (40~41) js1~5-10~-9+1~+2+1~+2
AOP u/b or u or u/f(When landing)3l (TC)1915~16s (46~47) js1~6 cs7~-18~-17KNDKND
AOP d/b or b or d/f or f(Special)15~16 (46~47) 1~6 7~
AOP b, b or f, f(Special)15~16 (46~47) 1~6 7~
AOP d(Special)15~16 (46~47) 1~6 7~
AOP b+3+4(RDS)(Special)b
AOP f+3+4(Special)s
AOP f+3+4, d+1+2(Special) (TJ), (Special) (TC)(AOP)
Xiaoyu for Basic Move
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1h710+1+8+8
2h810-2+6+6
3h1714~15-11~-10KNDKNDTail spin
4h1511-9+8Launch (JG?)
f+1h710+1+8+8
f+2m1216~17-7~-6+4~+5+4~+5
f+3m1416~18-9~-7+2~+4+2~+4
f+4h2319~20+1~+2KNDKNDTail spin, Homing
d/f+1m (TC)(RDS)1114b cs6~13-4+7+7
d/f+2m1515-6+5a+5a
d/f+3h2323~24 pc8~22-8~-7KNDKNDPower crush
d/f+4m1212-4+7+7
d+1mmm7,7,717~19, 21~23, 26~32s-9~-3+2~+8s+2~+8s
d/b or d+2Sm (TC)811s cs4~-4+7+7
d+3l (TC)1214s cs6~-12-3+1
d+4l (TC)712s cs4~-13-2-2
d/b+1m3018-9KNDKND
d/b or d+2Sm (TC)911s cs4~-4+7+7
d/b+3l(!)015+2+2s+12s
d/b+4l1218-12+7sKND
b+1m(RDS)108~13(b)+1+1
b+2m1315~16b-6~-5+5~+6+5~+6Homing
b+3h2218~19b-4~-3+7~+8sKND
b+4m1413~15-11~-90~+20~+2
u/b+1m (TJ)1218 js9~-8+3+3
u or u/f+1l (TJ), (AOP)1533~35 js9~23-7~-5+10~+12s+10~+12s
u/b or u or u/f+2h1715~16-12~-11+9~+10g+9~+10g
u/b+3m1116~17 js9~-13~-12-1~0-1~0
u+3m1516~17 js9~-13~-12KNDLaunch (JG?)
u/f+3m1316~17 js9~-13~-12Launch (JG?)Launch (JG?)
u/b+4m (TJ)1515~17 js9~-19~-17-8~-6-8~-6
u+4m (TJ)2023~26 js9~-7~-4+4~+7sKND (+4~+7s)
u/f+4m (TJ)2323~26 js9~-3~0+8~+11sKND
u/f, n+4m2523(30,36) js9~33-18(-17)Launch (JG?)Launch (JG?)
WS+1m1013~14-4~-3+7~+8+7~+8
WS+2m1713~15b-4~-2+7~+9Launch (JG?)
WS+3m2222~23+3~+4s+6~+7s (KND)Launch
WS+4m2011~13-10~-8KNDKND
FC+1Sm (TC)510s cs1~-5+6+6
FC+d/b or d+2Sm (TC)811s cs1~-4+7+7
FC+3l (TC)1115~17s cs1~-15~-13-4~-2-4~-2
FC+d/b or d+4l (TC)1012s cs1~-15-4-4
SS+1h710(11~)+1+8+8
SS+2h810(11~)-2+6+6
SS+3l (TC)2327~28 (36~) cs6~-23KNDKNDHoming
SS+4l (TC)1918~19s (27~) cs6~-13~-12-2~-1KND
RDS 1m1716~18-5~-3+4~+6CS
RDS 2h912b0+6+6
RDS 3m (TJ)2518~19b js9~-19~-18KNDKNDWall bounce
RDS 4m1713~15-18~-16Launch (JG?)Launch (JG?)
RDS b+3h2510-8KNDKND
RDS d+1 or 2Sm1010s cs1~-2+9+9
RDS d+3l1016-12+7s+7s
RDS d+4l1924~26s cs8~-26+5~+7sKND
RDS d/b or d/f+4l015+2+2s+12sTail spin
u/b+3+4m (TJ)2322~24 js18~-17~-15Launch (JG?)Launch (JG?)
u/b+3+4, d+1+2m (TJ), (AOP)2322~24 js18~-19~-17Launch (JG?)Launch (JG?)
u+1+2mm5,516~18, 22~24s-11~-90~+2s0~+2s
u+1+2, 2mm, m5,5,1216~18, 22~24-12-1-1
u+1+2, 2, 1mm, m, m5,5,12,2016~18, 22~24-12~-11KNDKND
u+1+2, 2, 1, b (Cancel)mm, m, (RDS)5,5,1216~18, 22~24b-19-8-8
u+1+2, 3+4mm5,516~18, 22~24-16~-14-5~-3s-5~-3s
u or u/f+1l (TJ), (AOP)1533~35 js9~23-7~-5+10~+12s+10~+12s
u/b+3m1116~17 js9~-13~-12-1~0-1~0
u+3m1516~17 js9~-13~-12KNDLaunch (JG?)
u/f+3m1316~17 js9~-13~-12Launch (JG?)Launch (JG?)
u+4m (TJ)2023~26 js9~-7~-4+4~+7sKND (+4~+7s)
u/f+4m (TJ)2323~26 js9~-3~0+8~+11sKND
u/f+4, Dm (TJ)2323~26s js9~-7~-4+4~+7sKND
u/f+4, d+1+2m (TJ), (AOP)2323~26 js9~-9~-6+2~+5sKND
u/f+1+2m (TJ)2326~27 js9~+3~+4s+7~+8sKND
u/f+1+2, Bm (TJ)(RDS)2326~27b js9~+3~+4s+7~+8sKND
u/f+3+4mmm (RDS)(TJ)8,10,1216~17 ,27~28, 36~37(b) js9~-3~-2KNDKND
u/f+3+4 (Third hit miss)mm (RDS)(TJ)8,1016~17 ,27~28(b) js9~-21~-20
f, F+1m1915(16~)-110s0s
f, F+1, Dm, (AOP)1915(16~)-5+6s+6s
f, F+1, 3m, h19,2015(16~)-1~0KNDKND
f, F+1, 4m, m19,2015(16~)-12~-11KNDKND
f, F+2m1215(16~)-5+6+6
f, F+2, 1m, m12,2015(16~)-12~-11KNDKND
f, F+2, 1, b (Cancel)m, (RDS)1215b(16~)-19-8-8
f, F+3m(RDS)1314~15b (15~)-5~-4+6~+7+7~+8y
f, F+4m (TJ)2524(25~) js9~20+1KNDKND
f, F+4, When guarded4m (TJ), (Special)24(25~) 9~20+5
f, F+1+2m1214~16 (15~)-9~-7+5~+7+5~+7
f, F+1+2, 1+2m, m12,2114~16 (15~)-8~-7+5~+6sKND
f, F+3+4m (TJ)2537~45~js9~-5~+3KNDKND
f, f, f+3m (TJ), (Special)2023~30 (26~) js3~+7~+14gKNDKND
WS+1m1013~14-4~-3+7~+8+7~+8
WS+1, 4m, m(RDS)10,2013~14-10+12kg+12kg
WS+2m(RDS)1713~15b-4~-2+7~+9Launch (JG?)
WS+2, b or fm1713~15-6~-4+5~+7Launch (JG?)
WS+2*m(RDS)2022b-3Launch (JG?)Launch (JG?)
WS+2*, b or fm2022-5Launch (JG?)Launch (JG?)
WS+3m2222~23+3~+4s+6~+7s (KND)Launch
WS+4m2011~13-10~-8KNDKND
WS+b+4 or QCB+4h2014~16-4~-2+1~+3CS
FC+3l (TC)1115~17s cs1~-15~-13-4~-2-4~-2
FC+3, 2l (RDS)(TC), h11,615~17 1~b0+7+7
FC+3, 2, 1l (RDS)(TC), h, h11,6,615~17 1~-1+6+10
FC+3, 2, 1, 4l (TC), h, h, m11,6,6,1215~17 1~-18~-16Launch (JG?)Launch (JG?)
FC+d/f+2l (TC)1019s cs1~-17-6-6
FC+d/f+2, D/Fl (TC)(RDS)1019bs cs1~-8+3+3
FC+d/f+2, 1l (TC), l (TC)10,14s cs1~-1100
FC+d/f+2, 1, D/Fl (TC), l (TC)(RDS)10,14bs cs1~-8+3+3
FC+d/f+4l (TC), (AOP)1318~20 cs1~-7~-5+4~+6+4~+6
FC+d/f+4, 4l (TC), l (TC)13,13s cs1~-6~-4+5~+7+5~+7
SS+3l (TC)2327~28 (36~) cs6~-23KNDKNDHoming
SS+3, d+1+2l (TC), (AOP)2327~28 (36~) cs6~KNDKNDHoming
SS+3, b (Cancel)(RDS)bs
SS+4l (TC)1918~19s (27~) cs6~-13~-12-2~-1KND
1+3+4(Special) (TJ)18~19 (27~) 6~
2+3+4(Special)18~19 (27~) 6~
d/b+1+2 (SSR)(HYP)18~19 (27~) 6~
u/b+1+2 (SSL)(HYP)18~19 (27~) 6~
HYP 1+2(HYP)18~19 (27~) 6~
HYP 1+4(Special), Parry18~19 (27~) 6~+5
HYP 2 (After on step)m(HYP)2522(42)-4KNDKND
HYP 2 (After two step)m(HYP)3022(67)+5KNDKND
HYP 2 (After three step)m(HYP)3522(92)+24KNDKND
HYP 4h2014~16 (34,51,84)-4~-2+1~+3CS
HYP 3+4h (TJ)2625~26a (45,70,95) js12~+2~+3KNDKND
HYP 2+3 (After on step)!?(HYP)4061(81)KNDKNDKND
HYP 2+3 (After two step)!?(HYP)5061(106)KNDKNDKND
HYP 2+3 (After three step)!?(HYP)6061(131)KNDKNDKND
b+3+4(RDS)b
FC+d/b+3+4(RDS)(Special)b
RDS u/f, f(Special)
RDS u/f, f, D/F(Special)s
RDS 1m1716~18-5~-3+4~+6CS
RDS 1, 4m, h (TJ)17,24js12~-6~-3KNDTail spinTail spin
RDS 2h(RDS)912b0+6+6
RDS 2, 1h, h9,812-1+6+10
RDS 2, 1, 4h, h, m9,8,1512-18~-16Launch (JG?)Launch (JG?)
RDS 2, 2h, m9,1212b-7~-5+4~+6+4~+6
RDS 2, 2, 1h, m, mmm9,12,7,7,712s-13~-7 (-18)-2~+4s-2~+4s
RDS 2, 2, 1, Dh, m, mmm, (AOP)9,12,7,7,712-13~-7 (-18)-2~+4s-2~+4s
RDS 3m (TJ)2518~19b js9~-14~-13KNDKNDWall bounce
RDS 4m1713~15-18~-16Launch (JG?)Launch (JG?)
RDS 1+2mm6,616~18, 23~24-5~-4+6~+7+6~+7
RDS 1+2, 1+2mm, mm6,6,6,616~18, 23~24s-11~-100~+1s0~+1s
RDS 3+4 or u+3+4(Special)16~18, 23~24
RDS d+3+4(Special)16~18, 23~24
RDS 1+4Parry(RDS)1~+5
RDS f+1+2m(h or m punch parry)2123-8+3(CS)+5
RDS f+3+4(Special)?(RDS)b
RDS f+3+4, 3+4m(RDS)2312~13b (25~26) ar1~-11~-10Launch (JG?)Launch (JG?)
RDS b+3+4(RDS)b
RDS d+3l1216-12+7s+7s
RDS d+3, 4l, h12,2016-5~-4KNDTail spinTail spin
RDS d+4l2124~26s cs8~-26KNDLaunch
RDS d/b or d or d/f+1+2(RDS)24~26 8~
RDS d+1+4Low parry1~
RDS d/b or d/f+4l(!)015+2+2s+12s
RDS u or u/f+1l (TJ), (Special)2233~35 js9~23-7~-5+12~+14s+12~+14s
RDS f, F+3m (TJ)(RDS)1816b(17~) js3~15-5+6KND
RDS f, F+3+4m (TJ)(, !(Throw))25(,20)39~51 (47~) js10~-3~+9KND(Throw)KND(Throw)
RDS 1+3 or 2+4h(Throw)(RDS)3512Throw(KND)
RDS f, F+1+3 or f, F+2+4(Special) (TJ), h(Throw)(RDS)3531a(32~) js1~26Throw(KND)
d+1+2 or FC+1+2 RDS d+1+2(Special) (TC)(AOP)(cs1)
AOP 1m1118s-5+6+6
AOP 1, 2m, h(RDS)11,1518b-6~-5+7~+8+7~+8
AOP 2m1013~14-11~-100~+10~+1
AOP 2, 1m, m10,2013~14-12~-11KNDKND
AOP 2, 1, b (Cancel)m(RDS)1013~14b-14~-13-3~-2-3~-2
AOP 3l (TC)1925~30s cs1?~-16~-110~+5KND
AOP 4m1412~13-3~-2+8~+9+8~+9
AOP 4~3l (TC)2523~25s (a)(23) cs5?~-33KNDKND
AOP 1+2m2519-5KNDKNDWall bounce
AOP 1+3 or 2+4(Special) (TC), h(Throw)3512(42)Throw(KND)
AOP f+4l (TC), (Special)1318~20 cs1~-7~-5+4~+6+4~+6
AOP f+4, 4l (TC), l (TC)13,13s cs1~-6~-4+5~+7+5~+7
AOP d+1l (TC)13(,25)19~21s cs1~-12~-10-1~+1KND(Throw) +19
AOP d+1+2m2126 cs1~25-8Launch(JG?)Launch(JG?)
AOP u/b or u or u/f+3m (TJ)1415~17 js10~-17~-15Launch (JG?)Launch (JG?)
AOP u/b or u or u/f+3, 1m (TJ), m (TJ), (Special)14,22js1~22-4~-3+7~+8s+7~+8s
AOP u/b or u or u/f+3, 3m (TJ), h (TJ)14,25js1~-8KNDKND
AOP u/b or u or u/f+3, 4m (TJ), m14,19js1~12-14~-12-3~-1+22g(KND)
AOP u or u/f+4m (TJ)1216~26s js8~-10~0+1~+11+1~+11
AOP u or u/f+4, Bm (TJ)(RDS)1216~26b js8~-15~-5-4~+6-4~+6
AOP u or u/f+4, d+1+2m (TJ), (Special)1216~26 js8~-12~-2-1~+9-1~+9
AOP u or u/f+4, 4m (TJ), m (TJ)12,12s js18~-12~0-1~+11-1~+11
AOP u/b or u or U/F(Special) (TJ)js9~
AOP u/b or u or u/f, n+3m (TJ)3012~16 (28~30) js1~-23~-19+6~+10b+6~+10b
AOP u/b or u or u/f, n+3, d+1+2m (TJ), (Special)3012~16 (28~30) js1~-10~-8+19~+21b+19~+21b
AOP u/b or u or u/f, n+4m (TJ)258~9 (23~24) js1~-8~-7KNDKND
AOP u/b or u or u/f(When landing)4m (TJ)259~10 (40~41) js1~5-10~-9+1~+2+1~+2
AOP u/b or u or u/f(When landing)3l (TC)1915~16s (46~47) js1~6 cs7~-18~-17KNDKND
AOP d/b or b or d/f or f(Special)15~16 (46~47) 1~6 7~
AOP b, b or f, f(Special)15~16 (46~47) 1~6 7~
AOP d(Special)15~16 (46~47) 1~6 7~
AOP b+3+4(RDS)(Special)b
AOP f+3+4(Special)s
AOP f+3+4, d+1+2(Special) (TJ), (Special) (TC)(AOP)

Tekken7 Blog Intoroduce About LILI

Biography

Lili

Emilie De Rochefort (エミリ・ド・ロシュフォール Emiri do Roshufōru), commonly known as Lili (リリ ・Riri) is a character in the Tekken series.
Lili is born in Monaca, a wealthy oil industrialist, Lili seems to have always had a very comfortable life. She is also very mannered in her gestures during her cutscenes.

Lili Tekken7 Combo Guide From Wonda
Lili Tekken7 Get idea of Fighting

Lili has a varety of moves and easy-to-use, effective attacks, punish, which benefit from great range with her long legs. Her damage output is surprisingly high, her counterattacks, juggling and wall fighting will all eat away at her opponent’s health. That said, some of her more popular strings are easily recognizable, and may leave her wide open to punishment. She’s also somewhat slow and virtually almost all of her attacks can be sidestepped, as she lacks many homing attacks. She makes up for this however with her ranged attacks which can be used at mid to long range to keep an opponent from moving in. Her lows aren’t the best however and are predictable which can make it difficult for her to open up opponents.

Lili also has quite a handful of attacks that involve her jumping which can avoid lows, and she has a deadly okizeme ground game, which makes it scary to deal with Lili when she successfully knocks you down. She also possesses a attack reversal, as well as a wall throw.

Lili’s sidestep is the one of the strongest point in the series, and she can avoid opponents player easily that make more okizeme.

Lili’s fighting style is characterized by Gymnastics moves combined with many forward ad back dance-like, back flip – various spins, wall hit with back flip,Crounch 10 Frame and many frame with twice a row.

This fighting style is self-learned and self-developed by Lili herself, since her father, who dislikes fighting, would probably never allow her to even practice any sort of formal martial arts training. This is probably why some of Lili’s moves often reflect her background and personality, as she tends to strike a lot of elegant, graceful poses as she attacks. Even her generic attacks such as her crouching kicks and jabs tend to have an air of elegance and grace.

Lili Tekken7 For Special Move
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
in rage 3+4m (TJ)5520 pc8~17 js8~-22KNDKNDRage art
in rage d/f+2+3m, h10,2022 js9~+9~+10KNDKNDRage drive, Homing
1h710+1+8+8
1, 2h, h7,1210-1+8+8
1, 2, 3h, h, l (TC)7,12,13cs10~-13-2KND
1, 2, 4h, h, m (TJ)7,12,20js21~-9~-4KNDKND
2h8100+8+8
2, 3h, l (TC)8,10cs10~-13-2KND
2, 4h, h8,2010~-2~+2KNDKNDTail spin
3m1215~16b-11~-10-3~-2-3~-2
3, 1m, m12,2015~16-13~-12KNDKNDWall bounce
3, 2m, h12,815~16-5+2+6
3, 2, Fm, h12,815~16-2+5+9
3, 2, 3m, h, h (TJ)12,8,22js13~-9~-6KNDKND
4h1612-4+7+7 (SH)
4, 1h, h16,712-10+2
4, 1, 3h, h, m16,7,1012-11~-90~+2s+8~+10s
1+2m2612-12KNDKND
f+2h1212~13-9~-8-1~0-1~0
f+2, 3h, m12,2012~13-15~-14KNDKND
f+3m2620~22-3~-1KNDKNDHoming, Tail spin
f+4m2317-9KNDCS
f+1+2m1914~15-6~-5+3~+4sKND
f+3+4mm (TJ)8,2218~20, 35~37 js12~24-4~-2KNDKND
f+3+4 (First hit only)m818~20 js12~24-25~-23KNDKND
f+3+4 (Second hit only)m2235~37-4~-2KNDKND
f+3+4~3m (TJ), m8,2018~20, 54~57 (12js~)-8~-5KNDKND
f+3+4~3, 4m (TJ), m, m8,20,20js18~-20~-16KNDKND
d/f+1m1213-1+7+7
d/f+2m1616~17-11~-10Launch (JG?)Launch (JG?)
d/f+2, Bm(BT)1616~17b-11~-10Launch (JG?)Launch (JG?)
d/f+3m2320~22+3~+5s+8~+10gKND
d/f+4m1415~16-8~-7-2~-1+5~+6
d/f+4, 4m, l14,2115~16-15~-14+1~+2+6~+7
d/f+3+4m (TJ)1424~29b js12~-4~+1KNDKND
d/f+3+4, 3+4m (TJ), mm (TJ)14,5,20b js14~-7~-6KNDKND
d/f+3+4, 3+4 (Third hit miss)m (TJ), m14,5b js14~-18~-16KNDKND
d+1l (TC)1018~19 cs9~-11~-100~+10~+1
d+1, Dl (TC)1018~19s cs9~-11~-100~+10~+1
d+1, 2l (TC), h10,818~19 cs9~-8~-7+3~+4+5~+6
d+1, 2, Bl (TC), h, (BT)10,818~19 cs9-8~-7+3~+4+5~+6
d+1, 2, 4l (TC), h, m10,8,2418~19 cs9~-9~-7KNDKNDTail spin
d+2m1616~17-7~-6-1~0-1~0
d+2, 2m, h16,1016~17-10~-9-4~-3-2~-1
d+2, 2, 3m, h, h16,10,2416~17-3~-1KNDKNDTail spin
d+2, 2, 4m, h, m16,10,2416~17-17KNDKND
d+3l1619~20-12~-11+1~+2+5~6s
d+1+2m2520 pc8~-13KNDKNDPower crush
d+3+4m?2317~21a-21~-17Launch(JG?)Launch(JG?)
d/b+3h2019~22 cs6~16-9~-6KNDKNDTail spin, Homing
d/b+4l (TC)2030~31 cs5~-24YKUYKUHoming
d/b+3+4l2024~25s cs6~-18~-17KNDKND
b+1m?1617~18-6~-5+2~+3+2~+3
b+1, Fm, (Special)1617~18+1~+2+9~+10+9~+10
b+1, 4m, m16,2217~18-11~-10KNDKND
b+2h1513-1100
b+2, 1h, m15,1313-4~-3+7~+8+7~+8
b+2, 1, Fh, m (special)15,1313-4~-3+7~+8+7~+8
b+2, 1, Bh, m(BT)15,1313b-4~-3+7~+8+7~+8
b+2, 1, 1+2h, m, m15,13,2713-12~-11KNDKND
b+3 or BT b+3(Special) (TJ)13
b+4 or BT b+4(Special) (TJ)13
b+3 or 4, f(Special) (TJ)RC
b+3, 3 or b+4, 3(Special) (TJ), l (TC)2524~25s (49~)-15~-14KNDKND
b+3, 4 or b+4, 4(Special) (TJ), m (TJ)2723~29 (48~)-6~0KNDKND
b+1+2m2423~24-12~-11KNDKND
b+1+4! (TJ)5063~65 js56~KNDKNDKND
u/b+1m2116~18-9~-7KNDKND
u/b or u or u/f+2m2120~21-10~-9KNDKND
u/b or u+3m (TJ)2622~23 js16~-16~-15Launch (JG?)Launch (JG?)
u/b or u+3, fm (TJ), (Special)2622~23 js16~-13~-12Launch (JG?)Launch (JG?)
u/b or u+3, 3m (TJ), m (TJ)26,15js9~-1200
u/b or u+3, 3, Fm (TJ), m (TJ)26,15js9~-3+9+9
u/b or u+3, 3, 3+4m (TJ), m (TJ)26,15,5,222~23-8KNDKND
u+3+4m (TJ), (Throw)18(,5,5)36~39 js5~-8~-5Launch (JG?)(Throw)Launch (JG?)(Throw)
u+3+4 (Far)m (TJ)1836~39 js5~-8~-5KNDKND
u/f+3m (TJ)1315~17 js9~-13~-11Launch (JG?)Launch (JG?)
u/f+4m (TJ)1225~29 js9~-12~-8+1~+5s+1~+5s
u/f+4, bm(BT) (TJ)1225~29 js9~-12~-8+1~+5s+1~+5s
u/f+4, 3m (TJ), m18,2328~32 12~-9KNDKNDWall bounce
u/f+3+4m (TJ)1515~18 js9~-9~-6+2~+5+2~+5
u/f+3+4, 3m (TJ), h15,1815~18 9~-4+14k (+18k wc)+14k (+18k wc)Wall crush
u/f+3+4, 3+4m (TJ), m15,2215~18 9~a-21~-17LaunchLaunch
f, F+2m2018(19~) pc6~17-17CSCSPower crush
f, F+3m (TJ)1522a(23~) js7~-12JGJG
f, F+3, Fm (TJ), (Special)15js7~-3JGJG
f, F+3, 3+4m (TJ), mm15,5,20js1~31-8~-7KNDKND
f, F+3, 3+4 (Only two first hits)m (TJ), m15,5js1~31-20~-19-9~-8-9~-8
f, F+4l2322~23 (23~)-12~-11+4~+5+9~+10
f, F+4, Bl(BT)2322~23b (23~)-12~-11+4~+5+9~+10
f, F+1+2 (one spin)m2818~19 (29~30)-9~-8KNDKNDHoming
f, F+1+2* (two spins)m3818~19 (52~53)+5~+6KNDKNDHoming
f, F+1+2* (Very long hold)!5018~19 (75~76)KNDKNDKNDHoming
f, F+3+4m (TJ)3019~25a (20~) js11~-6~0KNDKND
f, f, f+3m (TJ)3023~30 (26~) js3~0~+7KNDKND
WS+1m1513~14-11~-100~+10~+1
WS+1, 2m, h15,1613~14-3~-2+8~+9+8~+9
WS+1, 2, 4m, h, l15,16,20cs12~-14~-13KNDKND
WS+2m?1716~18-12~-10Launch (JG?)Launch (JG?)
WS+2, Bm?(BT)1716~18b-12~-10Launch (JG?)Launch (JG?)
WS+3m2016~17 ar13~-21~-20Launch (JG?)Launch (JG?)
WS+3, 4m, m20,25js27~43+4~+7sKNDKND
WS+4m1811~12-8~-7KNDKND
FC+d/f+1m2514~15-6~-5KNDKND
FC+d/f+3 or d, D/F+3l (TJ),(TC)1923~32 cs10~-18~-9-2~+7KND
SS+3m2018~19 (27~)-9~-8KNDKND
SS+1+2m2119~20 (28~)-2~-1KNDCS
qcf or From certain moves(Special)RC
qcf+1m1615~16 (17~)-12~-11-1~0-1~0
qcf+1, 2m, m16,2015~16 (17~)-14~-13KNDCS
qcf+1, 2, B (Cancel)m(BT)1615~16 (17~)b-17~-16-6~-5-6~-5
qcf+2m1314~15 (16~)-9~-80~+10~+1Homing
qcf+2, 1m, m13,2014~15 (16~)-13~-12KNDKND
qcf+3m2016~17 (18~)-21~-20Launch (JG?)Launch (JG?)
qcf+3, 4m, m20,2516~17 (18~)a+4~+7sKNDKND
qcf+4m1811~12 (13~)-8~-7KNDKND
qcf+3+4hh (TJ)6,2012~14, 22~23 (14~) js12~+6~+7+17k+17kHoming, Tail spin
b+3+4 (to BT)(BT)b
BT 1h88-8+3+3
BT 1, 2h, h8,138-3+8+8
BT 1, 4h, h8,218-5+10kg+10kgTail Spin
BT 2m1714~16-5~-3KNDKNDTail spin
BT 3h2510-8KNDKND
BT 4mm (TC)10,2026~28, 55~56b 1js13~ 2js1~14-11~-10KNDKND
BT 4, 3+4mm (TC), mm (TJ)10,20,10,15b js14~31-10~-8KNDKND
BT 1+2mm5,2013~14, 19~20-10~-9sKNDKND
BT 3+4m (TJ)1829~32 js5~-4~-1+5~+8s+5~+8s
BT 3+4, 2m (TJ), m18,2129~32 5~-11~-9KNDKNDTail spin
BT d+3l (TC)1617~19 cs4~-17~-15-1~+1+2~+4s
BT d+3, 4l (TC), m16,2417~19 4~-13~-11KNDKND
BT d+4l1210s cs1~-11+3+3
BT d+3+4l (TC)(BT)2522~25b cs4~-26KNDKNDHoming
BT d+3+4, Fl (TC)2522~25 cs4~-26KNDKNDHoming
BT b+3(Special) (TJ)22~25 4~
BT b+4(Special) (TJ)22~25 4~
b+1+3 or b+2+4(reverses h/m)25 + 50% of attack3~8
Lili Tekken7 For Basic Move
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1h710+1+8+8
2h8100+8+8
3m1215~16b-11~-10-3~-2-3~-2
4h1612-4+7+7
f+1h710+1+8+8
f+2h1212~13-9~-8-1~0-1~0
f+3m2620~22-6~-4KNDKNDHoming, Tail spin
f+4m2317-9KNDCS
d/f+1m1213-1+7+7
d/f+2m1616~17-11~-10Launch (JG?)Launch (JG?)
d/f+3m2320~22+3~+5s+8~+10gKND
d/f+4m1415~16-8~-7-2~-1+5~+6
d+1l (TC)1018~19 cs9~-11~-100~+10~+1
d+2m1616~17-7~-6-1~0-1~0
d+3l1619~20-12~-11+1~+2+5~6s
d+4l (TC)712s cs4~-13-2-2
d/b+1Sm (TC)510s cs4~-5+6+6
d/b+2Sm (TC)811s cs4~-4+7+7
d/b+3h2019~22 cs6~16-9~-6KNDKNDTail spin, Homing
d/b+4l (TC)2030~31 cs5~-24YKUYKUHoming
b+1m?1617~18-6~-5+2~+3+2~+3
b+2h1513-1100
b+3(Special) (TJ)13
b+4(Special) (TJ)13
u/b+1m2116~18-9~-7KNDKND
u or u/f+1m (TJ)1218 js9~-8+3+3
u/b or u or u/f+2m2120~21-10~-9KNDKND
u/b or u+3m (TJ)2622~23 js16~-16~-15Launch (JG?)Launch (JG?)
u/f+3m (TJ)1315~17 js9~-13~-11Launch (JG?)Launch (JG?)
u/b+4m (TJ)1115~17 js9~-20~-18-8~-6-8~-6
u+4m (TJ)1515~17 js9~-13~-11KNDLaunch (JG?)
u/f+4m (TJ)1225~29 js9~-12~-8+1~+5s+1~+5s
u/f, n+4m2523(29,35) js9~33-11(-13)Launch (JG?)Launch (JG?)
WS+1m1513~14-11~-100~+10~+1
WS+2m?1716~18-12~-10Launch (JG?)Launch (JG?)
WS+3m2016~17 ar13~-21~-20Launch (JG?)Launch (JG?)
WS+4m1811~12-8~-7KNDKND
FC+d/b or d+1Sm (TC)510s cs1~-5+6+6
FC+2Sm (TC)811s cs1~-4+7+7
FC+d/b or d+3l (TC)1216s cs1~-17-3-3
FC+4l (TC)1012s cs1~-15-4-4
SS+1h710(11~)+1+8+8
SS+2h810(11~)0+8+8
SS+3m2018~19 (27~)-9~-8KNDKND
SS+4h1612(13~)-4+7+7
BT 1h88-8+3+3
BT 2m1714~16-5~-3KNDKNDTail spin
BT 3h2510-8KNDKND
BT 4mm (TC)10,2026~28, 55~56b 1js13~ 2js1~14-11~-10KNDKND
BT d+1 or 2Sm1010s cs1~-2+9+9
BT d+3l (TC)1617~19 cs4~-17~-15-1~+1+2~+4s
BT d+4l1210s cs1~-11+3+3
Nobi Japanese Professional Gamer Reference Video

Novi is Japan of professional gamers . In 2015, orz became a sponsor and became a professional. Yamasa has been a sponsor since January 2016 .

He specializes in the Tekken series and has a track record of winning three world championships. The character used is ” Sergei Dragunov “. He is working with Yu and Take, who belong to the same Yamasa.

In addition to participating in the tournament as a player, he also holds Tekken training sessions with Yu and Take to improve the skills of the players

Next page explain another Character