Tekken7 Blog About Asuka

Biography Intoroduce about Asuka Kazama showing fighting style and combo guideline. Asuka Kazana is a character in the Tekken series who was first introduced in Tekken 5 and she has returned for every subsequent game in the ...

Biography

Intoroduce about Asuka Kazama showing fighting style and combo guideline. Asuka Kazana is a character in the Tekken series who was first introduced in Tekken 5 and she has returned for every subsequent game in the series. She has high reputation for Okizeme which means she can gain block frame +Hit and continous fighting using +Hit.

Fighting Style By @ThatBlastedSalami

Asuka has a tomboyish personality and is quite brash and arrogant. Although her profile states that she breaks up fights regularly, she seems to have no qualms about fighting and seemingly revels in it. In her story mode, after defeating her target, Feng Wei, she decides to remain in the tournament in order to “have fun”. Her pre and post-match quotes also demonstrate her confidence. As stated in her Tekken 5 / Dark Resurrection prologue, Asuka is also known as being a “nosy kid” who likes to solve other people’s problems, “usually by knockout”. According to her Tag 2 ending, she often goes around looking for gang fights to stop in Shinsekai, which is known as Osaka’s most dangerous neighborhood.

Asuka fights using the Kazama style martial arts, same as her relative Jun and while they share some moves, they have a lot of differences, to the point that one can’t learn one and assume they can play the other. Asuka’s style is more unorthodox and includes some street fighting elements while Jun’s style is more by the book.

Combo By @wondagame6160
Asuka Special Move
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
in rage d/f+1+2m5520 pc8~17-22KNDKNDRage art
in rage f, F+1+2m3021(22~)+11~+12gLaunchLaunchRage drive
1h810-2+9+9
1, 1h, m8,1510-7+4+4
1, 1, 3h, m, m8,15, 1710-5+6KND
1, 2h, m8,910-8~-7+3~+4a+3~+4a
1, 2, 3h, m, m8,9,2410-2~0KNDKNDTail spin
1, 2, 3, *, n (two spins)h, m, m8,9,2610+6~+7KNDKNDTail spin
1, 2, 3, * (three spins)h, m, !8,9,2810KNDKNDKNDTail spin
1, 2, 3, B (Cancel)h, m8,910-18~-17-7~-6a-7~-6a
1, 2, 4h, m, m8,9,2010-12~-11KNDKND
1, 3h, l8,1010-1100
1, 4h, l (TC)(LCT)8,14cs6~-11~-90~+2+3~+5
2h912-1100
2, 1h, h9,1012-3~-2+8~+9+8~+9
2, 1, 1+2h, h, hh9,10,8,2012-7~-5KNDKNDTail spin
2, 1, d+1+2h, h, m9,10,2312-10s+3sJG
2, 3h, m (TJ)9,20js18~-19~-18KNDKND
3m1714-7+9+9
3, 1m, m?17,1714-11~-10+8CS
4h1811-7+7Launch
3~4l (TC)2226~28s (27~) cs6~-26KNDKNDHoming
1+2m2116~17-9~-8CSCS
3+4mm (TJ)10,2123,30~32 js5~-6~-4KNDKND
3+4, (d/b, d or d/f)mm (TJ)10,2123, 30~32s-6~-4KNDKND
1+4 (First hit only)l514-19-8-8
1+4lh5,814,31-3(-19s)+9+9
1+4, 2lh, h5,8,1014,31-2+9+9
1+4, 2, 1lh, h, h5,8,10,1214,31-2+9+9
1+4, 2, 4lh, h, m5,8,10,2614,31-9+4KND
1+4, 2, d+4lh, h, l5,8,10,15cs10~-23KNDKND
1+4, 3lh, m5,8,2410~-2~0KNDKNDTail spin
1+4, 3, b (Cancel)lh5,810~-20(37s)-9-9
2+3h(Absorbs 1 h/m hit)2123~24 (7~)0~+1KND (CS on parry)KND
f+2m2017~18-18~-17LaunchLaunch
f+2, d/b or d or D/F (Cancel)(Special)s
f+3m2414~16 (31~33)-2~0KNDKNDTail spin
f+3, *, n (two spins)m2612~13 (52~53)+6~+7KNDKNDTail spin
f+3, * (three spins)!2812~13 (70~71)KNDKNDKNDTail spin
f+4h2119~21+3~+5KNDKNDHoming, Tail spin
f+1+2h2615~16 pc8~14-9KNDKNDPower crush, Wall bounce
d/f+1m1013~14-3~-2+8~+9+8~+9
d/f+1, 2m, h(, (throw))10,13(,25)13~14-1Throw(KND)Throw(KND)
d/f+1, 4m, m10,2213~14-12~-11KNDCS
d/f+2m1415~16-6~-5Launch(+5a)Launch
d/f+3m2320~21-8~-7KNDKND
d/f+4m1612-9+2+2
d+2m1818-4s+9sKND
d+1+2 or FC+d/b or d+1+2l (TC)2020 cs15~-18KNDKND
d+3+4lh (TJ)5,2014,24 js5~-6(-25s)LaunchLaunch
d/b+1m (TC)1314 cs6~13-9+7+7
d/b+1, 2m (TC), h13,2514-9KNDKNDTail spin
d/b+2m2220~21 cs3~20-11~-10LaunchLaunch
d/b+3l1720-12+4s+14g
b+1l (TC)(, (throw))1729~30s cs6~-10~-9+6~+7Throw(KND)
b+1, d/b or d or D/F (Cancel)(Special)s
b+2m1215-4s+1s+1s
b+2, 1m, m12,1415-7+4+4
b+2, 4m, l(LCT)12,14cs15~-11~-90~+2+3~+5
b+2, 1+2m, h12,715~-9+2+1
b+2, 1+2, d (Cancel)m1215~s-6s-1s-1s
b+2, 1+2, 4m, h, m12,7,2015~-13~-12KNDKNDTail spin
b+3m (TJ)1516~17 js10~-19~-18LaunchLaunch
b+3, 2m, m?15,2016~17 10~-20~-19Launch (JG?)Launch (JG?)
b+3, 2, (d/b, d or d/f) (Cancel)m, (Special)?1516~17 10~s-33~-32Launch (JG?)Launch (JG?)
b+3, 4m (TJ), l (TC)(LCT)15,14cs1~-11~-90~+2+3~+5
b+4m1715~16-7~-6+8~+9CS
b+4, 2m, m17,1215~16-12~-11+4~+5s+4~+5s
b+4, 2, 3m, m, m17,12,2115~16-16~-13KNDKND
b+1+4hl15,812,29~30-8~-7+5~+6+5~+6 +7~+8
b+1+4 (First hit only, Second hit miss)h1512-25-14-14
b+1+4, 3hl, l?15,8,1812-13~-12-2~-1KND
b+1+4, 4hl, m15,8,2312-14~-13+5b+5bTail spin
b+2+3m(absorbs 1 h/m kick)2324~25 (4~)-9+6 (CS on parry)+6
u/f+2h (throw)20(,25)14-7Throw(KND)Throw(KND)
u/f+2 (No throw)h2014-7++
u/b or u or u/f+3m (TJ)1720~21 js11~-3~-2+8~+9KND
u/b+4m (TJ)2520~21 js9~-15~-14LaunchLaunch
u or u/f+4m (TJ)2520~21 js9~-13~-12LaunchLaunch
f, F+1m3023~24 (24~)+4~+5KNDKND
f, F+2m1615~16 (16~)-13~-12-3~-2-3~-2
f, F+2, 1m, h16,2115~16 (16~)-5~-4KNDKND
f, F+2, 3m, m16,2115~16 (16~)-8~-7KNDKND
f, F+2, 1+2m, m16,2515~16 (16~)-13~-12EDED
f, F+3m2320~21s (21~)-9~-8+11kKNDTail Spin, Homing
f, F+4h (TJ)2820~21 (21~) js6~-3~-2KNDKNDTail spin
u/b, b(Special) (TJ)a
u/b, b, 3 or f, f, f+3m (TJ)3224~28 (69~) js3~0~+4KNDKND
WS+1m1214-7~-6+4~+5+4~+5
WS+1, 4m, h12,2014-8KNDKND
WS+2m1813~14-8~-7+8~+9+8~+9
WS+2, 1m, h18,1013~14-2+9+9
WS+3m2018~19 js18~-16~-15JGJG
WS+4m1511~12-3~-2+8~+9+8~+9
WS+1+2m2021-2+13k (+25g wc)CS (17)Wall Crush
WS+1+2, D (Cancel)(Special)?s
FC+3+4 WS+3+4mm (TJ)10,1021~22, 31~32 js5~22-6~-5+5~+6s+5~+6s
FC+3+4, Dmm (TJ)10,1021~22, 31~32s js5~22-6~-5+5~+6s+5~+6s
FC+3+4, 3mm (TJ), mm (TJ)10,10,10,10js21~0~+1sKNDKND
FC+3+4, 3, Dmm (TJ), mm (TJ)10,10,10,10s js21~0~+1sKNDKND
FC+d/f+2l (TC)1016~17s cs1~-11~-100~+1+18~+19
FC+d/f+3m2017 cs1~17-9KNDKNDWall Bounce
SS+2m2313~14 (22~)-9~-8KND(KND)KND(KND)
SS+4h1817~21 (26~)-6~-2+7~+11KND
f+1m1720-7+4+4
f+1, 3m, m17,1720-5+6KND
f+1, 3, 1m, m, h17,17,1220-8+3+3
f+1, 4m, lh (TJ)17,5,20js10~-6(-25s)LaunchLaunch
f+1, d+4m, l (TC)17,26s cs6~-26KNDKNDHoming
f+1, d+4, D/B (Cancel)m, (Special)176~s-26-15-15
d/b+4l (TC)(LCT)1422~24 cs6~-11~-90~+2+3~+5
d/b+4, Dl (TC)(LCT)1422~24s cs6~-11~-90~+2+3~+5
d/b+4, 4l (TC), l (TC)(LCT)14,15cs1~-7~-5+4~+6KND
d/b+4, 4, Dl (TC), l (TC)(LCT)15,15s cs1~-11~-90~+2KND
d/b+4, 4, 4l (TC), l (TC), l (TC)(LCT)18,20,21cs1~-7~-5+4~+6KND
d/b+4, 4, 4, Dl (TC), l (TC), l (TC)(LCT)18,20,21s cs1~-11~-90~+2KND
LCT 3h(LCT)211~-3LaunchLaunch
LCT 1+4lh(LCT)5,81~-3(-19s)+9+9
Asuka Basic Move
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1h810-2+9+9
2h912-1100
3m1714-7+9+9
4h1811-7+7Launch (JG?)
f+1m1720-7+4+4
f+2m?2017~18-18~-17Launch (JG?)Launch (JG?)
f+3m2414~16 (31~33)-2~0KNDKNDTail spin
f+4h2119~21+3~+5KNDKNDHoming, Tail spin
d/f+1m1013~14-3~-2+8~+9+8~+9
d/f+2m1415~16-6~-5Launch (JG?)(+5a)Launch (JG?)
d/f+3m2320~21-8~-7KNDKND
d/f+4m1612-9+2+2
d+1Sm510s cs4~-5+6+6
d+2m1818-4s+9sKND
d+3l (TC)1216s cs4~-17-3-3
d+4l (TC)712s cs4~-13-2-2
d/b+1m (TC)1314 cs6~13-9+7+7
d/b+2m2220~21 cs3~20-11~-10LaunchLaunch
d/b+3l1620-12+4s+14g
d/b+4l (TC)(LCT)1422~24 cs6~-11~-90~+2+3~+5
b+1l (TC)(, (throw))1729~30s cs6~-10~-9+6~+7Throw(KND)
b+2m1215-4s+1s+1s
b+3m (TJ)1516~17 js10~-19~-18Launch (JG?)Launch (JG?)
b+4m1715~16-7~-6+8~+9CS
u/b or u or u/f+1m (TJ)1218 js9~-8+3+3
u/b or u+2h1715~16-12~-11+9~+10g+9~+10g
u/f+2h (throw)20(,25)14-7Throw(KND)Throw(KND)
u/f+2 (No throw)h2014-7++
u/b or u or u/f+3m (TJ)1720~21 js11~-3~-2+8~+9KND
u/b+4m (TJ)2520~21 js9~-15~-14Launch (JG?)Launch (JG?)
u or u/f+4m (TJ)2520~21 js9~-13~-12Launch (JG?)Launch (JG?)
WS+1m12114-7~-6+4~+5+4~+5
WS+2m1813~14-8~-7+8~+9+8~+9
WS+3m2018~19 js18~-16~-15JGJG
WS+4m1511~12-3~-2+8~+9+8~+9
FC+1Sm (TC)510s cs1~-5+6+6
FC+d/b or d+2Sm (TC)811s cs1~-4+7+7
FC+d/b or d+3l (TC)1216s cs1~-17-3-3
FC+4l (TC)1012s cs1~-15-4-4
SS+1h810(11~)-2+9+9
SS+2m2313~14 (22~)-9~-8KND(KND)KND(KND)
SS+3m1714(15~)-7+9+9
SS+4h1817~21 (26~)-6~-2+7~+11KND
BT 1 or 2h158-8+3+3
BT 3 or 4h2510-8KNDKND
BT d+1 or 2Sm1010s cs1~-2+9+9
BT d+3 or 4l1210s cs1~-11+3+3

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