Tekken7 Blog About Heihachi

Biography

Intoroduce about Heihachi Tekkne7 Frame and Fighitg style as well as how you use for combo.Heihachi Mishima (三島 平八 Mishima Heihachi) is one of the main characters in the Tekken series. He debuted in the first game in the series and has returned for all subsequent titles. Though seen as the main protagonist and anti-villain of the second game, he is the main antagonist of the series as he is almost always responsible for the events. His impact on the story has seemed to decrease since Tekken 5 as he has become a minor character to the storyline, but in Tekken 7, Heihachi again became part of the main storyline and returned as the central antagonist, and the villainous protagonist of the game.

Fighting Style

Heihachi is one of the best options for aggressive players because of his devastating and over-the-top moves. Most of his best moves have little to no risk, and his damage potential is extremely high. The Demon Uppercut, for example, is a devastating launcher that is simple to execute and nearly impossible to punish if blocked.

Combo
Special Move for Heihachi
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
in rage d+1+2m5520 pc8~17-22KNDKNDRage art
in rage b+2, 1+2m, h20,2120 8~17+9~+10sJGJGRage drive
in rage 1, b+2, 1+2h, m, h7, 20,2110+9~+10sJGJGRage drive
1h710+1+8+8
1, 1h, h7,610-1+8+8
1, 1, 2h, h, m7,6,1210-17KNDKND
1, 2h, h7,810-1+7+7
1, 2, 2h, h, h7,8,1210-12+4+4
1, 2, 2~1+2h, h, m7,8,2510-6~-5KNDKND
1, 2, 2~1+2 u or dh, h, (Special)7,810-16-9-9
1, 2, 4h, h, h7,8,2110-9KNDCS
1, b+2h, m7,2110-2+8+8
1, b+2, 1h, m, m7,21,20ar36~-15~-11LaunchLaunch
1, b+2, 4h, m, m (TJ)7,21,30js17~+5KNDKND
2h10100+9+9
2, 2h, h10,1810-13-2-2
2, 2~1+2h, m10,2510-6~-5KNDKND
2, 2~1+2 u or dh, (Special)1010-14-5-5
3h1514-10+1+1
3, 4h, m15,2014-14~-13+3~+4CS
4h2116-9KNDCS
4~3 WS+4~3m (TJ)2535~37d (36~) js10~-11~-9KNDKND
1+2m2512~13-10~-9KNDKND
f+2h1315~16-9~-8+2~+3+2~+3
f+2, 3h, m13,2015~16-2~0KNDCS
f+2~1+2m2516(17~)-6~-5KNDKND
f+2~1+2 u or d(Special)16(17~)
f+3m2018~20-2~0KNDCS
f+4m2019~20+4~+5s+7~+8s (+13~+14)KND
f+1+2h1512~13-14~-13KNDKND
d/f+1m1013~14-1~0+9~+10+9~+10
d/f+1, 1m, h10,813~14-2+4+4
d/f+1, 2m, m10,2413~14-13~-12sKNDKND
d/f+2m1415~16-7~-6+4~+5Launch (JG?)
d/f+4m1512-6+5+5
d/f+1+2m2524~25 pc8~23-14~-13KNDKNDPower crush
d+1m1616~17-9~-8+2~+3+2~+3
d+1, Dm1616~17s-9~-8+2~+3+2~+3
d+1, 2m, m16,1716~15-9~-8+6~+7KND
d+3 or d/f+3+4m2522~23-7~-6sKNDKND
d+1+4!5060KNDKNDKND
d+2+3(Special)!063-3-3(KND)-3
d/b+2l (TC)2523~25s cs8~-18~-16+6~+8s+6~+8s
d/b+1+2mm?10,2021~22, 38~39-13~-12+5~+6+5~+6
b+1h1415~16-11~-10-5~-4-5~-4Homing
b+1, 2h, h14,2015~16-9+15kgCSTail spin
b+1, 2~1+2h, m14,2515~16-6~-5KNDKND
b+1, 2~1+2 u or dh, (Special)1415~16-19~-18-13~-12-13~-12
b+2m2022~23-2~-1KNDKNDWall bounce
b+3h1414~15-4~-2+7~+9+7~+9
b+3,2h,h1414~15-1+8Launch
b+3, 3h, m14,2514~16-12~-8sKNDKND
b+4m2018~20-9~-7KNDLaunchHoming, Tail spin
b+1+2m1719~20-9~-8+8~+9+8~+9
b+1+2, 1+2m, m18,2419~20-13KNDKND
u/f+3m (TJ)1728~29 js9~-10~-9KNDKND
u/f+3, 4m (TJ), m (TJ)17,20js1~+3~+4KNDKNDTail spin
u/f+4m (TJ)2524~27 js9~-5~-2KNDKNDTail spin
f, F+2m2219~20 (20~)-16~-15LaunchLaunch
f, F+3m2520~22 (21~)-3~-1sKNDKND
b, f+2m1215~16 (15~)-7~-6+4~+5+4~+5
b, f+2, 1m, h12,2415~16 (15~)-9KNDKND
b, f+2, 2m, m12,2115~16 (15~)-12s+1sKND
b, f+2, 3m, h12,2015~16 (15~)-6~-5KNDKNDTail spin
b, B+1+2m2535~36 (36~)+10g~+11g (+12~+13kg)KNDKNDwc
b, B+3+4(Special)35~36 (36~)
qcf+2m3015~16 (15~)-17~-16EDED
f, f, f+3m3022~25 (25~) js3~+9~+12gEDED
WS+1m1713~14-14~-13KNDKND
WS+2m (TC)2018 cs1~8-6+11kgCSTail spin
WS+3m1018-11+0+0
WS+3,1+2m,m10,2018-14KNDKND
WS+4m1311~12-3~-2+8~+9+8~+9
WS+4, 4m, m13,1611~12-15~-140~+1s0~+1s
FC+d/f+4l (TC)2019~21s cs1~-23KNDKND
SS+2m1019(28~)-9-1-1
SS+2, 1m, m10,2019(28~)-14~-13KNDKND
Opponent Down, d+4l(On grounded opponent)2419-14-3-3
2+3+4(Special)19
1+2+3+4(Special)19
When ki-charged d, u, u or u/f+3(Special), m (TJ)3628~29 (85~) js9~-10~-9KNDKND
When ki-charged d, u, u or u/f+3, 4(Special), m (TJ), m (TJ)36,24js1~+1~+2KNDKNDTail spin
f+3+4(Special)(h or m punch parry)(RAI)(5~)
f+3+4, u or d(Special)
RAI 1h2017~18 (37~)-2~-1KNDCSHoming
RAI 2m2015~16 (35~)-13~-12KNDKND
RAI 2, 1m, m20,2315~16 (35~)-17~-16sKNDKND
RAI 1+2h!3556(76~)CSCSCS
f, n, d, D/F(Special)56(76~)
f, n, d, d/f+1m2519~21 (22~) ar19~-15~-13LaunchLaunch
f, n, d/f+1m (TJ)3519~21a (21~) ar19~-10~-8LaunchLaunch
f, n, d, D/F+2h2011~12 (15~)-10~-9Launch (JG?)Launch (JG?)
f, n, d, d/f+2h2311~12 (14~)+5~+6Launch (JG?)Launch (JG?)
f, n, d, d/f+3m3027~28 (30~) js5~+7~+8KNDKND
f, n, d, D/F+3l?2433~34 (37~) js5~28-23~-22KNDKND
f, n, d, d/f+4l(HS)1516~17 (19~)-23+8~+9sKND
f, n, d, d/f+4, 4l, l(HS)15,1016~17 (19~)-10KNDKND
f, n, d, d/f+4, 4 (Single hit)l, l(HS)15,1016~17 (19~)-10+3sKND
f, n, d, d/f+4, 4, 4l, l, l(HS)15,10,816~17 (19~)-10KNDKND
f, n, d, d/f+4, 4, 4 (Single hit)l, l, l(HS)15,10,816~17 (19~)-10+3sKND
HS n, 1m(HS)20ar28~-15~-12LaunchLaunch
HS n, 4m(HS)1028~-3~-2+8~+9+8~+9
HS n, 4, 4m, m(HS)10,2028~-14~-13-3~-2s-3~-2s
Basic Move for Heihachi
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1h710+1+8+8
2h10100+9+9
3h1514-10+1+1
4h2116-9KNDCS
f+1h710+1+8+8
f+2h1315~16-9~-8+2~+3+2~+3
f+3m2018~20-3~-1KNDCS
f+4m2019~20+4~+5s+7~+8s (+13~+14)KND
d/f+1m1313~14-1~0+9~+10+9~+10
d/f+2m1415~16-7~-6+4~+5Launch (JG?)
d/f+3m1717-7+4+4
d/f+4m1512-6+5+5
d+1m1617~18-9~-8+2~+3+2~+3
d+2Sm (TC)811s cs4~-4+7+7
d+3 or d/f+3+4m2522~23-7~-6sKNDKND
d/b or d+4l (TC)712s cs4~-13-2-2
d/b+1Sm (TC)510s cs4~-5+6+6
d/b+2l (TC)2323~25s cs8~-18~-16+5~+7s+5~+7s
d/b+3l (TC)1215~17s cs4~-18~-16-4~-2-4~-2
d/b or d+4l (TC)712s cs4~-13-2-2
b+1h1415~16-11~-10-5~-4-5~-4Homing
b+2m2022~23-2~-1KNDKNDWall bounce
b+3h1414~16-4~-2+7~+9+7~+9
b+4m2018~20-9~-7KNDKNDHoming, Tail spin
u/b or u or u/f+1m (TJ)1218 js9~-8+3+3
u/b or u or u/f+2h1715~16-12~-11+9~+10g+9~+10g
u/b or u+3m (TJ)2521 js9~-17KNDKND
u/f+3m (TJ)1728~29 js9~-10~-9KNDKND
u/b+4m (TJ)1115~17 js9~-19~-17-8~-6-8~-6
u+4m (TJ)1515~17 js9~-13~-11KNDLaunch (JG?)
u/f+4m (TJ)2524~27 js9~-5~-2KNDKNDTail spin
WS+1m2014~15-14~-13KNDKND
WS+2m (TC)2018 cs1~8-6+11kgCSTail spin
WS+3h2816-16KNDKND
WS+4m1311~12-3~-2+8~+9+8~+9
FC+1Sm (TC)510s cs1~-5+6+6
FC+2Sm (TC)811s cs1~-4+7+7
FC+3l (TC)1216s cs1~-17-3-3
FC+d/b or d+4l (TC)1012s cs1~-15-4-4
SS+1h710(11~)+1+8+8
SS+2m1019(28~)-9-1-1
SS+3h1514(15~)-10+1+1
SS+4h2116(17~)-9KNDCS
BT 1 or 2h158-8+3+3
BT 3 or 4h2510-8KNDKND
BT d+1 or 2Sm1010s cs1~-2+9+9
BT d+3 or 4l1210s cs1~-11+3+3

Tekken7 Blog About Gigas

Biography

Gigas is a character in the Tekken series who is introduced in Tekken 7 as one of the new playable characters.[3] Gigas is a hulking man who was experimented on by G Corporation, leading to his current appearance and enhanced fighting abilities. He is mostly unable to communicate and is animalistic in his attacks. He is the adopted father of Katarina Alves.Gigas was revealed to be the adoptive father of Katarina Alves. He adopted her from the orphanage she was sent to after the deaths of her parents. He is also the one who taught Katarina in the art of Savate before his sudden disappearance. He disappeared after he was captured by G Corporation. He was experimented on and mutated into a red hulking beast through the use of other fighter’s DNA. G-Corporation intended to use him as a biotechnological weapon, and the research wing working on him considered themselves rivals to the department working on the Jack robots. He was entered into the King of the Iron Fist Tournament in order to test his fighting capabilities.

Gigas for Combo by @wondagame6160
Fighting Style

Gigas fights using an “original” fighting style which is simply referred as “Destructive Impulse”. When observing the movements and motions of his attacks, it is safe to assume that no technique is utilized in this fighting style and is simply sheer brute force using Gigas’ immense strength and animalistic instincts.

Gigas for Special Move
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
in rage 1+2m (TJ)5520~21 pc8~17 js8~17-42~-41KNDKNDRage art
in rage f+3+4*! (GOL)029+81+81+81Rage drive
Rage drive GOL 1 (After two steps)m3026~27 (85~86)+7~+8KNDKND
Rage drive GOL 1 (After three steps)m4526~27 (114~115)+7~+8KNDKND
Rage drive GOL 2 (After two steps)h!4524~26 (83)KNDKNDKND
Rage drive GOL 2 (After three steps)h!6024~26 (112)KNDKNDKND
Rage drive GOL 1+2 (After two steps)m (TJ)3049~55a,d (105~) js36~+4~+10KNDKND
Rage drive GOL 1+2 (After three steps)m (TJ)6049~55a,d (136~) js36~+4~+10KNDKND
Rage drive GOL b+2 (After two steps)m2030-13KNDKND
Rage drive GOL b+2 (After three steps)m3030-13KNDKND
Rage drive GOL b+2*(After two steps)m4051~52+25gKNDKND
Rage drive GOL b+2*(After three steps)m5051~52+25gKNDKND
Rage drive GOL b+2*F(After two steps)m4030+30gKNDKNDGOL 2 guaranteed on block
Rage drive GOL b+2*F(After three steps)m5051~52+30gKNDKNDGOL 2 guaranteed on block
1h710+1+8+8
1, 2h, h7,2810-17KNDKND
2h1010-5+6+6
2, 1h, h10,1210-6+5+5
2, 1, 3+4h, h, (SG)10,1210-4+7+7
3m1714~15-7~-6+4~+5KND
4m2016~17-7~-6+6~+7KND
f+2h2016~18-9~-7+7~+9CS
f+2, 1h, h20,1716~18-3~-2+5~+6+5~+6
f+2, 1, 1h, h, m20,17,2516~18-12~-11KMUDKMUD
f+2, f+1h, h20,2016~18-9~-8CSCSTail spin
f+2, d+1h, m20,1716~18-13~-12s+2~+3s+2~+3s
f+2, d+1, 3+4h, m, (SG)20,1716~18-2s+13s+13s
f+3m1723-9+9+9
f+3, 2m, m17,2023~24-13KNDKND
f+3, 2, Fm, m, (GOL)17,2023~24-27KNDKND
f+3, 2*m, m17,4023~24+15gKNDKND
f+3, 2*, Fm, m, (GOL)17,4023~24+18KNDKND
f+4m2024-14KNDKND
f+4, Fm, (GOL)2024-18KNDKND
f+4*m4043~44+26gKNDKND
f+4*, Fm, (GOL)4043~44+18KNDKND
f+1+2h2013-5+6sThrow
f+1+2(CH in front)h, (throw)18,10*413Throw
d/f+1m1414-6+4+4
d/f+2m1515-7+6+6
d/f+2, 1m, m14,2115-13~-12KNDKNDTail spin
d/f+3m1113-9+4+4
d/f+3, 1m, h11,1213-4+4+10
d/f+3, 1+2m, m11,2013-16CSCS
d/f+3, 1+2, 1+2m, m, h11,20,2013-1~0KNDKND
d/f+4m1214-3+3+9
d/f+4, 1+2m, m12,3014+1~+2s+5~+6sLaunch
d/f+4, 1+2, 3+4 (SG)m, m12,3014+3~+4s+7~+8sLaunch
d/f+1+2mm13,1325~26, 47~48-20~-19-9~-8sKND(KND)
d/f+1+2, 1+2mm, m13,13,1725~26, 47~48-18~-17sKNDKND
d+2m1315-14LaunchLaunch
d+3l1516-12-1-1
d+3, 2l, m15,2016-12s0sKND
d+1+2m3030~31 pc8~29-13~-12KNDKNDWall bounce, Power crush
d+3+4(Special)pc6~Power crush
d/b+2l (TC)2323~24 cs6~-14~-13+3~+4KND
d/b+3l (TC)1621s cs6~-20-4-4
d/b+3, 2l, h (TC)16, 2021s cs6~-9Tail spinTail spin
d/b+4l (TC)814s cs4~-13-2+3
d/b+1+2m3529~32-8~-5KNDKND
b+1m2020~22-15~-13LaunchLaunch
b+2m2020-13KNDKND
b+2, Fm, (GOL)2020-18KNDKND
b+2*m4041~42+15gKNDKND
b+2*, Fm, (GOL)4041~42+18KNDKND
b+3m2621~23-9~-7KNDKND
b+4m2020~22-9~-7s+1~+3sKND
b+1+2m3025~26+4~+5s+5~+6sLaunch
b+1+2, 3+4 (SG)m3025~26+6~+7s+7~+8sLaunch
u/f+1m (TJ)2523~24 js9~-9~-8sKNDKND
u/b+3m (TJ)1320~22 js9~-10~-8+3~+5+3~+5
u+3m (TJ)1520~22 js9~-10~-8+3~+5+3~+5
u/f+3m (TJ)1720~22 js9~-3~-1+6~+8Launch (JG?)
u/f+4m (TJ)2025~26 js9~-13~-12Launch (JG?)Launch (JG?)
u/f (On the way up) n+4m (TJ)2523 js9~-11Launch (JG?)Launch (JG?)
u/f+1+2m (TJ)3535~63d js18~-19~+10KNDKND
u/f+3+4m (TJ)2531~36 js6~-3~+2s+7~+12sKND
f, F+2m2516~17-8~-7KNDKND
f, F+3m2317(18~)-4+8 (+20~+29g wc)CSWall crush
f, F+4m1717(18~)-8+3+3
f, F+4, 2m, m17,2517(18~)-13~-12LaunchLaunch
f, F+1+2m2017(18~)-16CSCSHoming
f, F+1+2, 1+2m, h20,2017(18~)-1~0KNDKND
f, f, f+2m3021~24 (24~)+7~+10gKNDKND
WS+1m1711~12-7~-6+5~+6+29~+30g
WS+2m1915~16-5~-4+4~+5+4~+5
WS+2, 3m, m19,2415~16-13KNDKND
WS+2, 4m, m19,2015~16-14KNDKND
WS+2, 4, Fm, m, (GOL)19,2015~16-27KNDKND
WS+2, 4*m, m19,4015~16+27gKNDKND
WS+2, 4*, Fm, m, (GOL)19,4015~16+19KNDKND
WS+3m2518~20-13~-11Launch (JG?)Launch (JG?)
WS+4m2113~14-12~-11KNDCS
WS+4, 2m, m21,2013~14-14KNDKND
FC+d/f+2l (TC)2028~29 cs1~-19~-18KNDKND
SS+2h2528~29a (37~)-9~-8KNDKNDTail spin, Homing
Face down Grounded 2l?2022~24-16~-14+1~+3KND
Face down Grounded 1+2m3035~360~+1KNDKND
f+3+4 or From special move(GOL)35~36
GOL 1 (After two steps)m2526~27 (85~86)-2~-1KNDKND
GOL 1 (After three steps)m4026~27 (114~115)-2~-1KNDKND
GOL 2 (After two steps)h!4024~26 (83)KNDKNDKNDWall bounce
GOL 2 (After three steps)h!5524~26 (112)KNDKNDKND
GOL 1+2 (After two steps)m (TJ)2049~55a,d (105~) js36~+4~+10KNDKND
GOL 1+2 (After three steps)m (TJ)3049~55a,d (136~) js36~+4~+10KNDKND
d/b+3+4 (to SG)(Special)(SG)(TC)49~55, (136~) 36~
SG 1m2515~16 (36~)-13~-12Launch (JG?)Launch (JG?)
SG 2m3020~22 (41~)0~+2KNDKND
SG 4l1420~21 (41~)-16~-150~+10~+1
SG 4, 1l, h14, 2020~21 (41~)-1~-0KNDTail spinTail spin
SG u/b(Special) (TJ)a0~+1KNDKNDTail spin
Gigas for Basic Move
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1h710+1+8+8
2h1010-5+6+6
3m1714~15-9~-8+2~+3KND
4m2016~17-9~-8+2~+3KND
f+1h710+1+8+8
f+2h2016~18-9~-7+7~+9CS
f+3m1723-9+9+9
f+4m2024-14KNDKND
d/f+1m1414-6+4+4
d/f+2m1515-7+6+6
d/f+3m1113-9+4+4
d/f+4m1214-3+3+9
d+1Sm (TC)510s cs4~-5+6+6
d+2m1315-14KNDKND
d+3l1516-12-1-1
d+4l (TC)712s cs4-13-2-2
d/b+1Sm (TC)510s cs4~-5+6+6
d/b+2l (TC)2023~24 cs6~-14~-13+3~+4KND
d/b+3l (TC)1621s cs6~-20-4-4
d/b+4l (TC)814s cs4~-13-2+3
b+1m2020~22-15~-13LaunchLaunch
b+2m2020-13KNDKND
b+3m2621~23-9~-7KNDKND
b+4m2020~22-9~-7s+1~+3sKND
u/b or u+1m (TJ)1618 js9~-8+3+3
u/f+1m (TJ)2523~24 js9~-9~-8sKNDKND
u/b or u or u/f+2h1715~16-12~-11+9~+10g+9~+10g
u/b+3m (TJ)1320~22 js9~-10~-8+3~+5+3~+5
u+3m (TJ)1520~22 js9~-10~-8+3~+5+3~+5
u/f+3m (TJ)1720~22 js9~-3~-1+6~+8Launch (JG?)
u/b+4m (TJ)2025~26 js9~-13~-12-1~0-1~0
u+4m (TJ)2025~26 js9~-13~-12KNDLaunch (JG?)
u/f+4m (TJ)2025~26 js9~-13~-12Launch (JG?)Launch (JG?)
u/f, n+4m (TJ)2523(29,35) js9~33-11(-13)Launch (JG?)Launch (JG?)
WS+1m1711~12-7~-6+4~+5+4~+5
WS+2m1915~16-5~-4+4~+5+4~+5
WS+3m2518~20-13~-11Launch (JG?)Launch (JG?)
WS+4m2113~14-12~-11KNDCS
FC+1Sm (TC)510s cs1~-5+6+6
FC+d/b or d+2Sm (TC)811s cs1~-4+7+7
FC+3l (TC)1216s cs1~-17-3-3
FC+4l (TC)1012s cs1~-15-4-4
SS+1h710(11~)+1+8+8
SS+2h2528~29a (37~)-9~-8KNDKNDTail spin, Homing
SS+3m2014~15 (15~)-9~-8+2~+3KND
SS+4m2316~17 (17~)-9~-8+2~+3KND
BT 1 or 2h158-8+3+3
BT 3 or 4h2510-8KNDKND
BT d+1 or 2Sm1010s cs1~-2+9+9
BT d+3 or 4l1210s cs1~-11+3+3

Tekken7 Blog About Fahkumram

Bibography

Intoroduce about Fahkumram for Tekken7 Frame Data and Fighitng Style as wel as Combo for Begenner`s Guide. Fahkumram is very oppensive Muay Thai Fighter. Recommendation for Offensive Player.

Fahkumram is a tall, Muay Thai fighter, with bands wrapped over his arms and shins and sporting Muay Thai trunks. He also possesses traditional Muay Thai ‘Pra Jiad’ armbands on both arms.

Fahkumram is an offensive character to pressure opponents. He is particularly effective at pressuring opponents against a wall, as well as controlling the neutral game using his range.

Fahkumram fights using Muay Thai, a combat sport renowned for its additional usage of knees and elbows for striking alongside punches and kicks. Unlike other styles, Muay Thai also holds an emphasis on clinching in order to control the fight and expose the opponent to knee or elbow strikes. It also, in regards to kicks, focuses almost solely on striking opponents using the shins and not the feet.

Unlike fellow practitioner Bruce Irvin, Fakhumram’s style of Muay Thai is strictly traditional and more akin to the older Muay Boran which has several different forms and patterns compared to its modern counterpart. As such, his style of fighting could be classified as ‘pure’ Muay Thai, unlike Bruce’s more Westernized version.

Fighting Style Reference By @ThatBlastedSalami
Combo Reference By @wondagame6160
Special Move for Fahkumram
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
in rage d/f+3+4m,Throw5520 pc8-22ThrowThrowRage art
in rage 3, 4~3+4m,l,h12,10,1013-12KNDKNDRage drive, Tail spin
in rage f+3, 2, 4~3+4m,m,l,h19,17,10,1017-12KNDKNDRage drive, Tail spin
in rage WS+2, 4~3+4m,h,l,h14,10,1016-12KNDKNDRage drive, Tail spin
in rage 1, 2, 4, 3~3+4h,h,h,l,h7,8,17,10,1010-12KNDKNDRage drive, Tail spin
in rage 2, 4, 3~3+4h,h,l,h8,17,10,1012-12KNDKNDRage drive, Tail spin
in rage 4, 3~3+4h,l,h15,10,1012-12KNDKNDRage drive, Tail spin
in rage d+3, 4, 3~3+4l,h,l,h12,17,10,1016-12KNDKNDRage drive, Tail spin
in rage u/f+3+4m (TJ),Throw27(,3,7)15 js15+1ThrowThrowRage drive
1h710188
1, 1h, m7,1610-744
1, 2h, h7,810-255
1, 2, 1h,h,m7,8,1510-1033
1, 2, 1, 4h,h,m,m7,8,15,2310-11+8(+20w)+8(+20w)Wall crush
1, 2, 4h,h,h7,8,1610-9+6+6
1, 2, 4, 3h,h,h,h7,8,16,1610-766
1, 2, 4, 3~1h,h,h,h7,8,16,2010-4KNDKNDTail spin
1, 2, 4, 3~4h,h,h,m7,8,16,2010-5+11+11
1, 2, 4, 3~4*h,h,h,m7,8,16,2510+14gLaunchLaunch
1, 2, 4, 4h,h,h,l7,8,16,18(,20)10-16-5Throw
1, 4h,h7,1710-833
2h812077
2, 4h,h8,1612-9+6+6
2, 4, 3h,h,h8,16,1612-766
2, 4, 3~1h,h,h8,16,2012-4KNDKNDTail spin
2, 4, 3~4h,h,m8,16,2012-5+11+11
2, 4, 3~4*h,h,m8,16,2512+14gLaunchLaunch
2, 4, 4h,h,l8,16,18(,20)12-16-5Throw
3m1113-922
3, 1m,h11,1213-344
3, 1, 2m,h,h11,12,2013088
3, 1, 4m,h,m11,12,1413-15+1+1
3, 1, 4, 4m,h,m,m11,12,14,2313-15KNDKND
3, 1, d+4m,h,l11,12,1513-16-5+10g
3, 4m,m11,1813-1211
3, 4~3m,m11,2513-7+4+4
3, 4~3*m,m11,251413CSCS
3, 4~4m,h11,25136Tail spinTail spinHoming, Tail spin
4h1412-9+6+6
4, 3h,h14,1612-766
4, 3~1h,h14,2012-4SdKNDKNDTail spin
4, 3~4h,m14,2012-5+11+11
4, 3~4*h,m14,25+14g+12LaunchLaunch
4, 4h,l14,15(,20)12-16-5Throw
3+4m2718-11KNDKND
f+2h1312~13-8~-7+3~+4+3~+4
f+2, 1h,h13,2012~14-12KNDKND
f+3m1817-733
f+3, 2m,m18,1617-12-1-1
f+3, 2, 1m,m,h18,16,2017-5KNDKND
f+3, 2, 4m,m,m18,16,2017-126KND
f+3, 2, 4~3m,m,m18,16,2517-7+4+4
f+3, 2, 4~3*m,m,m18,16,251714KNDKND
f+3, 2, 4~4m,m,h18,16,25176KNDKNDHoming, Tail spin
f+1+2m2121-7KNDKNDWall bounce
f+3+4m3025 pc8-12sKNDKNDPower Crush
d/f+1m1013-544
d/f+1, 2m,h10,1713-366
d/f+1, 2~1m,m10,2013-3KNDKND
d/f+1, 4m,m10,2313-13KNDKNDHoming, Tail spin
d/f+1, 4~1m,m10,2013-3s+7sLaunch
d/f+1, 4~3m,l10,1513-23-4KND
d/f+1, 4~3, 2m,l,m10,15,2313-16LaunchLaunch
d/f+2m1015-744
d/f+2, 1m,m10,2215-13sKNDKND
d/f+2, 3m,h10,1115-12KNDKND
d/f+3l1920-13-2-2
d/f+4m1516-888
d/f+4, 3m,h15,2016-9KNDKND
d/f+4, 3~3m,m15,2016+1sKNDKND
d+1m1818-5+8s+8s
d+2sm (TC)1312 cs4-922
d+3l1116-16-5-5
d+3, 4l,h11,1616-9+6+6
d+3, 4, 3l,h,h11,16,1616-766
d+3, 4, 3~1l,h,h11,16,2016-4SdKNDKNDTail spin
d+3, 4, 3~4l,h,m11,16,2016-5+11+11
d+3, 4, 3~4*l,h,m11,16,2516+14gLaunchLaunch
d+3, 4, 4l,h,l11,16,18(,20)-1616-5Throw
d+4l1514-16-5+10g
d+3+4 (Absorbs punch h/m)h2018-17+1+1
d/b+1sm (TC)510 cs4-566
d/b+2m1616-1011
d/b+2, 2m,m16,1616-1311
d/b+4l191-15+4c+4c
d/b+3+4m2530-9KNDKND
b+1m2014-15KNDKND
b+2h1514-15-6-6
b+2, 1h,h15,2014-9KNDKND
b+2, 1*h,m15,201414KNDKND
b+2, 3h,l15,2314-14+2cKND
b+3h2716-7KNDKNDHoming, Tail spin
b+4m1414-566
b+4, 3m,m14,1414-1011
b+4, 3, 2m,m,m14,14,2114-12KNDKND
b+1+4m!5060KNDKNDKND
b+3+4 of FC b+3+4parries m/h kicks40 on parry3~10KND
u/b+1m (TJ)2028 js9-5KNDKND
u or u/f+1m (TJ)2028 js9-5LaunchLaunch
u/f+2h2018 pc7~-810g10g
u/b or u+2h1715-1299
u/b+3m (TJ)1823 js9-8KNDKND
u or u/f+3m (TJ)2023 js9-8KNDKND
u/b or u or u/f+4h (TJ)2520 js9-6KNDKND
u/f, N, 4m (TJ)2523 js9-11LaunchLaunch
f, F+2m1815-900
f, F+2, 1m,m18,2215-14KNDKND
f, F+3m25255KNDKND
f, F+4m2522-13KNDKNDHoming, Tail Spin
f, F+4~1m2039-3s+7sLaunch
f, F+4~3l1537-23-4KND
f, F+4~3, 2m15,2337-16LaunchLaunch
f, F+1+2m2218-15LaunchLaunch
b, f, 4h20186KNDKND
f, f, f+3m (TJ)3019~24 js3+9~14gKNDKND
FC+1sm (TC)510-566
FC+2sm (TC)1312-922
FC+d/b or d+3l (TC)1216-17-3-3
FC+4l (TC)1012-15-4-4
WS+1m1213-477
WS+1, 2m, h12,2013-9KNDKND
WS+2m1316-977
WS+2, 4m,m13,2016-1066
WS+2, 4~3m,m13,2516-7+4+4
WS+2, 4~3*m,m13,251614KNDKND
WS+2, 4~4m,h13,25166KNDKNDHoming, Tail spin
WS+3m (TJ)2015 js15-13LaunchLaunch
WS+4m2011-655
FC+d/f+3l (TC)1519-23-4KND
FC+d/f+3, 2l (TC),m15,2319-16LaunchLaunch
SS+4m (TJ)2015 js9-13LaunchLaunch
1+2+3(special)
b, b, u/b (back agains wall)m2529~33-1~+2KNDKND
BT 1 or 2h158-833
BT 3 or 4h1810-8KNDKND
BT d+1 or d+2sm (TC)1010 cs1-299
BT d+3 or d+4l (TC)1210 cs1-1133
SBT 1, 2m, m12,13js1~-9~-8+2~+3+7~+8s
SBT 1, 2, 1m, m, m12,13,7js1~-20~-19-12~-11-12~-11
SBT 1, 2, 1, 3+4m, m, m, mm12,13,10,10,30js1~-18KNDKND
SBT 1, 2, 1 , 3+4, 1+2m, m, m, mm, (DES)12,13,7,5,28js1~-18~-17KNDKND
SBT 2m2516~27 (41~) js1~-8~+3KNDKND
SBT 2, 1+2m, (DES)2516~27 (41~) js1~-8~+3KNDKND
SBT 3l1716~20s (41~) js1~cs9~-14~-10+4~+8sKND
SBT 4m25(,5)17~19 (43~) js1~-27~-25LaunchLaunch
SBT 1+2h (DES)2027~28 (52~) js1~+8+8unblockable
d+1+2 or From special move (to DES)(DES)18~19 (43~) 1~
DES b or F(DES)18~19 (43~) 1~
DES d+1+2 or D/B (Cancel)(DES)18~19 (43~) 1~
DES 1mmhhhm3*5,2014,,,-9KZUDKZUD
DES 2mmm5*320,,-8Launch (JG?)Launch (JG?)
DES 2 When hit 1m x 3, h!5*3,1420,,Launch
DES 3 or 420,,
DES 1+2hhh7,7,2016,,0+15k+15kHoming
DES f+1h x 73*712,,,+3+11+11
DES f+2(Sky)!3,2,1,1,110,,,KNDKND
DES f+1+2m x 83*7,1323,,,+8CSCS
DES f+1+2, 1+2m x 5, m3*5,20(,3)23,,,(b)-53LaunchLaunch
DES d+1l x 5 (TC)4*4,820~21, cs4~-12+3s+3s
DES d+2llll3*3, (20)26,,,-14~-13+2~+32~+3
DES d+2, *l x 5 or 63*4or5, (20)26,,,-12~-11+4~+5+4~+5
DES b+2m1718~20-12~-100~+2CS
DES b+2, 1m, m, Sm x 417,8,5*418~20-8sKNDKND
DES b+3+4 or b, b or u/b, b(Special) (TJ)a
DES u or d+3+4(Special) (TJ)
DES u or d+3+4, 1(Special) (TJ), m2520~21 (44~)-13KNDKNDWall bounce
DES d/f+1+2m, (DES)2518-13+8k+8kPower Crush
DES u/b or u or u/f+1+2mmm (TJ)9*329,,, js5~28-9sCSCS
DES u/f+1+2, 1+2m x 3 (TJ), (Special)9*329,,, js5~28-9sCSCS
DES BT 1 or 2m x 64*619,,,-9CSCS
DES f+3+4 or f, f (to DBT)(DBT)19,,,
DBT b (Cancel)(Special)19,,,
DBT f+3+4, u or D(Special) (TJ)19,,,
DBT 1h x 65*624,,, js1~20+9+11+11
DBT 2mmhhh8,8,8,20,2516~17,,, js1~-14KNDKND
DBT 2, 1+2mmhhh, (Special)8,8,8,20,2516~17,,, js1~-14KNDKND
DBT 2, 1mmhh, h (TJ)8,8,8,20,45js1~-12~10sKNDKND
DBT 2, 1, 1+2mmhh, h (TJ), (Special)8,8,8,20,45js1~-12~10sKNDKND
DBT 1+2mmmm5,5,5,2012,,, js1~0KNDKND

Tekken7 Blog Red Bull Kumite 2021

Red Bull Kumite was held in Las Vegas 2021 for Tekken7 tournament. Top players from around the world to compete in Tekken7.

Red Bull Kumite Las Vegas will be live-streamed on Red Bull TV, as well as on Red Bull’s Twitch and YouTube channels. The broadcast will reportedly feature event commentary along with in-depth player interviews and behind-the-scenes content.

Street Fighter Focus:

The tournament primarily features the Tekken7 series, with players competing in the latest installment of the game.

International Competition

The Red Bull Kumite attracts top players from various countries, showcasing a diverse range of playing styles and strategies.

Invitational Format

The tournament is often an invitational event, meaning that players are invited based on their skill level and achievements in the competitive Street Fighter community.

Live Audience

The tournament is often an invitational event, meaning that players are invited based on their skill level and achievements in the competitive Street Fighter community.

Entertainment Elements:

In addition to the main tournament, Red Bull Kumite often includes special events, exhibitions, and entertainment segments, making it an engaging experience for both participants and viewers.

Please note that details of specific events, participants, and formats may vary each year. For the most up-to-date information on Red Bull Kumite, including upcoming events and tournament details, it’s recommended to check the official Red Bull Kumite website and related official channels.

Tekken7 Blog Intorduce About Zafina Tekken7

Biography

Zafina is a playable character in the Tekken series. She was introduced in Tekken 6 and appeared in Tekken Tag Tournament 2. She returns in Tekken 7 as a DLC character included in the third season pass. Sha has alternative way for attacking such as normal and crounching on the ground.

zaffina
Fighting Style By @ThatBlastedSalami

Zafina’s fighting style, only referred to as “Ancient Assassination Arts“, has unique fighting stances and abnormal moves that director Katsuhiro Harada likened to that of a “spider”. Her style requires large levels of flexibility and even contortionism. Her Scarecrow stance is similar to a common Indian dance pose which has led some fans to erroneously believe that her style is based on Indian Kalaripayat, but the moves depicted in the game actually bear no resemblance to any existing martial art.

Zafina Combo Reference By @wondagame6160
Special Move for Zafina
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
In rage d/f+3+4m (throw)10,4520 pc8~-22throwthrowRage Art
In Rage f+2+3m (throw)10,2014+19gthrowthrowRage Drive
1h710188
1, 2h, h7,9-544
1, 2, 3h, h, h (SCR)7,9,12099
1, 2, 3, Bh, h, h7,9,12-900
1, 3h, h (SCR)7,14-455
1, 3, Bh, h7,14-811
1, 4h, m (TRT)7,17-52KND
2h810-7-1-1
2, 1h, m8,910-6s+2s+2s
2, 1, 3h, m, l (MNT)8,9,1710-17KNDKND
2, 1, 3, Dh, m (MNT)8,910-17s-9s-9s
2, 2h, m8,1210-927
2, 2, 1+2h, m, m*38,12,7,11,2010-9s+4s+4s
3h (SCR)1713099
3, Bh1713-811
4h1914-6-1KND
1+2m2016-124KND
1+2, 4m, m20,1216-1016
1+2, 4, 4m, m, m20,12,2616-11KNDKNDTail spin
f+2m1719-18-6KND
f+2, 3m, h (SCR)17,1219099
f+2, 3, Bm, h17,1219-900
f+2, 3, 4m, h, m17,12,2519-18KNDKNDWall bounce
f+3h (SCR)28213KNDKNDTail spin
f+3, Bh2821-1KNDKNDTail spin
f+4h1314-6KNDKNDTail spin
f+1+2m2419-9KNDKND
d/f+1m1013-577
d/f+1, 2m, m11,1613-1333
d/f+1, 2, 1m, m, m11,16,2013-13KNDKND
d/f+1, 4m, h11,1813-6+12k+12k
d/f+2m1316-12LaunchLaunch
d/f+3m (SCR)1514-544
d/f+3, Bm1514-10-1-1
d/f+3, 4m, h15,1714-6KNDKNDTail spin
d/f+3, d+4m, l (TC)15, 1514-14+1s+1s
d/f+4m1414-1433
d/f+4, 1m, m14,2214-13sKNDKND
d/f+4, 1, Dm (Special)1414-18-2-2
d/f+4, 2m, m14,2014-13KNDKND
d/f+1+2m (TC)20 cs636-9KNDKNDHoming
d+1m1112-16-8s-3s
d+1, 1m, m11,1712-12KNDCS
d+2m1719-16s-3sKND
d+2, 4m, m (TJ) (MNT)17,1319-22-4-4s
d+2, 4, Dm, m (TJ) (TRT)17,1319-22-4-4s
d+2, 4, 3m, m, m (TJ)17,13,1519-13KNDKND
d+3l (TC)1422 cs6-15+2sKND
d+3, Dl (TC) (MNT)1422 cs6-1+4sKND
d+4l817-19-37
d+4, 3l, h (TJ)8,1017-6JGJG
d/b+1sm (TC)510 cs4-566
d/b+2m1713-93KND
d/b+3l (SCR)1318-833
d/b+3, Bl1518-1100
d/b+4l (TC)1421 cs6-13-43
d/b+4, Dl (TC) (MNT)1421 cs6-14-52
d/b+4, 2l, m14,1721-13LaunchLaunch
d/b+1+2l (TC) (MNT)1728 cs9-16KNDKND
d/b+1+2, 1+2l (TC), m17,1428-14KNDKND
b+1m1418-1422
b+1, when hit 1+2m14,3618ThrowThrow
b+2h2222-5KNDLaunchHoming
b+3m2324 pc8-9s-5s-5sPower Crush
b+3, Dm (MNT)2324 pc8-8s-4s-4sPower Cursh
b+4m1422-944
b+4, 4m, m14,2022-14KNDKND
b+1+2l (TC)1216 cs7-17-2s-2s
b+2+3m!4064KNDKNDKND
u/b or u+1m (TJ)1218 js9-12-1-1
u/f+1h1919499
u/b or u or u/f+22h1715-12+9g+9g
u/b+3m (TJ)1922 js8-17-6-6
u+3m (TJ)2522 js8-8KNDKND
u/f+3m (TJ)2522 js8-8KNDKND
u/b+4m (TJ)1617 js9-17-6-6
u+4m (TJ)1817 js9-13LaunchLaunch
u/f+4m (TJ)1817 js9-13LaunchLaunch
u/f, N, 4m (TJ)2525 js9-9KNDKND
U/F+4m2525-833
u/f+1+2m (TJ) (TRT)2021 js9-7+6k (+23k wc)CSWall Crush
u/b, b(Special)50
u/b, b+3+4(MNT)56
f, F+2h28151KNDLaunchHoming, Tail spin
f, F+3m (SCR)24204+9sKND
f, F+3, Bm24204+9sKND
f, F+3, 1m, m24,2420-16KNDKND
f, F+4m (TJ)2017 js6-8KNDKNDHoming, Tail spin
f, F+3+4mm (TJ)10,2121 js6-11KNDKND
f, F+3+4, Dmm (TJ) (MNT)10,2121-12KNDKND
f, f, f+3 or WR+3m (TJ)3023 js36KNDKND
WR+4l2114-40KNDKND
WR+4, Dl (TRT)2114-51KNDKND
WR+4, Ul (BT)2114-52KNDKND
FC+1Sm (TC)510-566
FC+2Sm (TC)811-477
FC+3l (TC)1216-17-3-3
FC+4l (TC)1012-15-4-4
WS+1m915-1011
WS+1, 2m, m9,1015-13LaunchLaunch
WS+2m2018-14LaunchLaunch
WS+2, Dm (MNT)2018-40LaunchLaunch
WS+3h (SCR)24164KNDLaunch
WS+3, Bh2416-10KNDLaunch
WS+4m1811-922
FC+d/f+3l (TC)1523-26KNDKND
FC+d/f+3, Dl (TC) (MNT)1523-26KNDKND
SS+1+2m2217-2s+8sKND
Back against wall b, b, u/bm2139+4sKNDKND
BT 1 or 2h158-833
BT 3 or 4h1810-8KNDKND
BT d+1 or d+2sm (TC)1010-299
BT d+3 or d+4l1210-1134
d+1+2 or FC+d+1+2(TRT)
TRT d/b37
TRT 1l (TRT)1318-115KND
TRT 2m2434-9LaunchLaunch
TRT 3m (TRT)1614-7KNDKND
TRT 3, Um1614-17KNDKND
TRT 3, Dm (MNT)1614-14KNDKND
TRT 4m (MNT)1826-22-4-4s
TRT 4, Dm (TRT)1826-22-4-4s
TRT 4, 3m, m18,1526-13KNDKND
TRT 1+2m, m (TJ)7,2019 js7-12sKNDKNDTail spin
TRT d+1+2l (MNT)2025-21KNDKND
3+4 or FC+d+3(SCR)
SCR d/b19
SCR 1h (SCR)1210-299
SCR 1, 4h, m (TRT)12,1810-67KND
SCR 2m (SCR)1714-77KND
SCR 2, 2m, m17,1714-10+8sKND
SCR 3m (SCR)1513-655
SCR 3, 3m, m (SCR)15,1013-927
SCR 3, 3, 4m, m, l (TC)15,10,1513-25KNDKND
SCR 3, 3, 4, Dm,m,l (MNT)15,10,1513-14KNDKND
SCR 3, f+3m, h (SCR)15,20133KNDKND
SCR 4m (SCR)2514 pc8-13LaunchLaunchPower Crush
SCR 4, Bm2514 pc8-18LaunchLaunchPower Crush
SCR 1+2m28176KNDLaunch
SCR 1+2, Dm (TRT)28176KNDLaunch
SCR 3+4m, m (TJ)10,2018 js6-12+8k+8kTail spin
SCR d/f+3l (TC)1028s cs6-23-10s-10sHoming
SCR d/f+3, Dl (TC) (MNT)1028 cs6-23-15s-15sHoming
SCR d/f+3, 3l (TC), l (TC)10,1028s-23LaunchLaunchHoming
SCR d/f+3, 3, Dl (TC), l (TC) (MNT)10,1028-23LaunchLaunchHoming
SCR d/f+4l (TC)1719 cs6-14+7sKND
SCR d/f+4, Dl (TC) (MNT)1719-14+7sKND
SCR d+3l (SCR)1018-6-3+9g
SCR d+3, 3l, h (SCR)10,28183KNDKNDTail spin
SCR d+3, 3, Bl, h10,2818-1KNDKNDTail spin
SCR d+3, d+3l, l (SCR)10,1518-8+8s+8s
SCR d+4l (TC)2024s cs10-25KNDKND
SCR d+4, Dl (TC) (MNT)2024 cs10-25KNDKND
SCR d+3+4(MNT)67
d+3+4 or FC+d+3+4(MNT)
MNT, d/b30Blocks lows
MNT 1m1213-655
MNT 1, 3m, h (SCR)12,1213099
MNT 1, 3, Bm, h12,1213-811
MNT 2m (MNT)1913-14-3CS
MNT 2, 1m, m (MNT)19,1013-14-3-3
MNT 2, 1, 4m, m, m (MNT)19,10,2513-13KNDKNDTail spin
MNT 2, 1, 4, Bm, m, m19,10,2513-15KNDKNDTail spin
MNT 3l (TC) (MNT)1922-14+3sKND
MNT 3, 4l (TC), l (TC) (MNT)19,1022-17-1-1
MNT 3, 4, 4l (TC), l (TC), m (TC) (TJ)19,10,1822s-12s+1sKND
MNT 3, 4, d+4l (TC), l (TC), l (TC) (MNT)19,10,1622-2499
MNT 4l (TC) (MNT)1317-19-37
MNT 4, Dl (TC) (TRT))1317-20-46
MNT 4, 3l (TC), m (TJ) (MNT)13,2317-30LaunchLaunch
MNT 1+2m2120 pc8~-13sKNDKNDPower Crush
MNT 2+3(MNT) BT25
MNT d/f+2m1019-9LaunchLaunch
MNT d/f+3m (TJ) (MNT)2015 js10-17+19g+19g
MNT d/f+3, 4m (MNT) BT2015-14+22g+22g
MNT d/f+4m (TRT)1817~18-5+13k+13k
MNT d+1l (TC) (MNT)1415-1100
MNT d+1, 4l (TC), m (TJ)14,2315-16KNDLaunchTail spin
MNT d+1, 4, Dl (TC), m (TJ) (MNT)14,2315-15KNDLaunchTail spin
MNT d+3l (TC) (MNT)1215-12-1-1
MNT d+3, 1l (TC), m (MNT)12,1615-9KNDKND
MNT d+4l (TC)1920-24+2sKND
MNT d+4, Dl (MNT)1920-27-1sKND
MNT u/f+3m (TJ)2526s js7-9sKNDKND
MNT u/f+3, Dm (TJ) (MNT)2526 js7-9sKNDKND
b+1+3 or b+2+3m/h parry5, 30

Tekken7 Blog Kazumi Mishima

Biography

Kazumi Mishima  is a character in the Tekken series of 3D fighting games. She is the late wife of Heihachi Mishima, the late daughter-in-law of Jinpachi Mishima, the late mother of Kazuya Mishima and the late grandmother of Jin Kazama. She was introduced in Tekken 7 as a new character, and as the posthumous antagonist of the game. She was originally one of the unplayable bosses along with Jin, prior to the release of the Arcade version.

Get idea of Fighting

Kazumi’s fighting style is Hachijo-Style Karate but mixes with Mishima-Style Karate. She utilizes a strong combination of the two styles, to the degree she was a threat to Heihachi in his prime.

Kazumi has a combination of both Heihachi and Kazuya’s moves, gaining both their Demon Slayer and Flash Punch Combo. Her moves include vicious punches and hand chops, and another skill where she flurries her opponent with several punches as well as knocking her opponent with both a roundhouse kick and a straight kick. Her unique ability is to summon her pet tiger which can be done during a combo or individually. It is also seen after Kazumi performs an uppercut along with her tiger. She shares her husband’s Hell Axle but has an additional downward kick and his unblockable move, though it is not as strong as his. She also has a taunt where she calmly pets her tiger during the fight.

Kazumi is a rushdown character, pummeling her opponents with effective, delayable pokes that she can loop over and over, forcing the opponent to challenge her. Her pokes also move her forward, keeping her close to the opponent.

Fighting Style

While she is at her best up close and personal, she has an incredible approach tool. She is good at forcing opponents towards the wall, as some of her moves have significant pushback.

Kazumi’s Devil Kazumi Rage Art move involves stunning her opponent with a single punch to the gut, knocking them with an uppercut, unleashing a single punch and a kick with two consecutive punches followed by another kick in mid-air and finally slamming the opponent with a heavy blow on their chest before landing on the ground.

However, she also has notable weaknesses. Firstly, she has mediocre combo damage. Also, her fastest launching move – a “hop knee” – is significantly lacking in range, making it whiff against moves with a lot of pushback. Finally, Kazumi’s lows are mediocre. Her best lows leave her standing, making her vulnerable to counter hits.

All in all, Kazumi is a very solid character that can bully, frustrate, and break down opponents with her pokes.

Finally, she has good wall carry, good okizeme, varied power crush moves (one hits high and is safe, while the other hits are mid and have good damage), fast-tracking moves, good options when the opponent’s back is against the wall, including, but not limited to, two command grabs (one of which is unbreakable) that splats the opponent to the wall, and finally, a relatively low execution requirement.

Combo Guide
Special Move for Kazumi
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
in rage d+1+2m5520 pc8~17-22KNDKNDRage art
in rage f, F+1+2m(, Sm)17,2013(14~) ,35~-12 (wl-6)LaunchLaunchRage art
1h710+1+8+8
1, 1h, h7,610-3~-2+6~+7+6~+7
1, 1, 2h, h, m7,6,1210-17KNDKND
1, 2h, h7,810-3+5+5
1, 2, 2h, h, h7,8,1210-12+4+4
2h1012-3+8+8
2, 1h, m10,1012-5+7+7
3m1415~16-8~-7+8~+9+8~+9
3, 1m, m14,2015~16-13~-12+8k+8kTail spin
3, 2m, h14,1515~16-1~0sKNDKND
4h1511~12-9~-8+5~+6Launch (JG?)
1+2mm(, Sm)3,7(,20)12,21~22 (,44)-14~-13-8-8
1+2fmm(, Sm)3,7(,20)12,21~22 (,44)-14~-13+9
2+3Sm1022~54-44~-12KNDKND
f+2h2517~18 pc8~16-9~-8KNDKNDPower crush
f+3m1318-800
f+3, fm, (Special) (TJ)1318a+5+18g+18g
f+4h2016~17-8~-7+11~+12kg+11~+12kgTail spin, Homing
d/f+1m1013~14-3~-2+6~+7+6~+7
d/f+1, 2m, m10,2113~14-13sKNDKND
d/f+2m?(, Sm)20(,9)18a(,38)-24LaunchLaunch
d/f+3m1414-9+2+2
d/f+4m1615-5+6+6
d+1m1516~17-9~-8+2~+3+5~+6s
d+1, 2m, m15,2516~17-13~-12ThrowThrow
d+4l1016~17s cs4~-13~-12-2~-1-2~-1
d+3+4l712 cs4~-13-2-2
d/b+2l (TC)1823s cs6~-14s-3+6s
d/b+2, 3l, l15,12s cs1~-14~-13s0~+1+6~+7s
d/b+2, 3, 4l, l, l (TC)15,12,12s cs1~-14~-13s+5~+6sKND
d/b+3l1217-14+2s+2s
d/b+4l1720-12+4+4
d/b+1+2m2024~25-4~-3+7sKND
b+1h1720-16-5-5
b+1, 2h, m17,2020-9~-10+7~+8+7~+8
b+2m1215~16-9~-8+4~5+4~5Tail spin, Homing
b+3m1616-8+3+3
b+4m?2019-13+9CS
b+1+2Attack returned(, m, Sm)5,3045~46, 76 pc6~-13TKF(+17)TKF(+17)Power crush
b+3+4 or RSS B(Special) (TJ)a
u/b or u or u/f+2h(, Sm)12(,20)14(,37)-14-8-8
u/b or u or u/f+2fh(, Sm)12(,20)14(,37)-14+9+9
u/f+3m (TJ)2028~29a js9~-12~-11KNDKND
u/f+3, 4m (TJ), m (TJ)20,12js1~0~-1KNDKND
u/f+3, 4, 1m (TJ), m (TJ), m20,12,24js1~24-11~-6-5~0s-5~0s
u/f+3, 4, 3m (TJ), m (TJ), m20,12,17js1~29-11~-10+8~+9k+8~+9kTail spin
u/b+4m1115~16 js9~-15~-14-4~-3-4~-3
u+4m1515~16 js9~-13~-12KNDLaunch (JG?)
u/f+4m1315~16 js13~-13~-12Launch (JG?)Launch (JG?)
f, F+2m(, (throw))17(,20)13(14~) ,67 pc6~12-13Throw(KND)Throw(KND)Power crush
f, F+4m2120~21 (21~)-7~-6KNDKND
b, f+2m1215~16 (15~)-12~-11-~01FS (+6~+7) 19~20
b, f+2, 1m, m12,915~16 (15~)-14~-13-1~0-1~0
b, f+2, 1, 4m, m, h12,9,2015~16 (15~)-6~-5+13kg+13kgTail spin, Homing
b, f+2, 1, 1+2m, m, m(, Sm)12,9,13(,20)15~16 (15~)-14~-13KNDKND
f, f, f+1h3015~17 (18~)+7~+9KNDKND
f, f, f+2m2515~16 (18~)-4~-3KNDKND
WS+1m1212~13-4~-3+7~+8+7~+8
WS+1, 2m, m12,2312~13-13~-12KNDKND
WS+2m?2018~19-12~-11Launch (JG?)Launch (JG?)
WS+3m2014~15-11~-10-8-8
WS+3fm2014~15-11~-10-8-8
WS+4m1311~12-3~-2+8~+9+8~+9
WS+4, 4m, h13,1611~12-6~-5+13~+14kg+13~+14kgTail spin, Homing
FC+d/b or d+4l1016~17s cs1~-15~-14-4~-3-4~-3
FC+d/f+4l1012 cs1~-15-4-4
Opponent Down d+2l(On grounded opponent)1617~18-13~-12-2~-1-2~-1
2+3+4(Special)17~18
f+3+4 or f, f+3+4 or b+3+4, f(RSS) (TJ)a
RSS 1m2519(35~) js1~10-11KNDKNDWall bounce
RSS 2h2015(28~) js1~8-10Launch (JG?)Launch (JG?)
RSS 3m2023~27a (39~) js1~-7~-3+7s~+11sKND
RSS 4l1718(34~) js1~10-31+5s(KND)+5s(KND)
RSS 4, 2l, m17,2018(34~) 1~10-16~-15KNDKND
RSS 1+2m2022(38~) js1~8+11g (+23g wc)+8KNDWall crush
RSS 3+4m, m7, 2019-15LaunchLaunch
RSS f+1+2!3050(66~) js1~8CSCSCS
RSS 1+3m(Throw), m1546(62~)Throw(+8)
Basic Move for Kazumi
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1h710+1+8+8
2h1012-3+8+8
3m1415~16-8~-7+8~+9+8~+9
4h1811~12-9~-8+5~+6Launch (JG?)
f+1h710+1+8+8
f+2h2517~18 pc8~16-9~-8KNDKNDPower crush
f+3m1318-800
f+4h2016~17-8~-7+11~+12kg+11~+12kgTail spin, Homing
d/f+1m1013~14-3~-2+6~+7+6~+7
d/f+2m?(, Sm)20(,9)18a(,38)-24LaunchLaunch
d/f+3m1414-9+2+2
d/f+4m1615-5+6+6
d+1m1516~17-9~-8+2~+3+5~+6s
d+2Sm (TC)811s cs4~-4+7+7
d+3l (TC)1216s cs4~-17-3-3
d+4l1016~17s cs4~-13~-12-2~-1-2~-1
d+3+4l712 cs4~-13-2-2
d/b+1Sm (TC)510s cs4~-5+6+6
d/b+2l (TC)1823s cs6~-14s-3+6s
d/b+3l1417-14+2s+2s
d/b+4l1720-12+4KND
b+1h1320-16-5-5
b+2m1215~16-9~-8+12~+13kg+12~+13kgTail spin, Homing
b+3m1616-8+3+3
b+4m?2019-13+9CS
u/b or u or u/f+1m (TJ)1218 js9~-8+3+3
u/b or u or u/f+2h(, Sm)12(,20)14(,37)-14KNDKND
u/b+3m (TJ)1615~16 js9~-20~-19-9~-8-9~-8
u+3m (TJ)1615~16 js9~-20~-19KNDKND
u/f+3m (TJ)2028~29a js9~-12~-11KNDKND
u/b+4m1115~16 js9~-15~-14-4~-3-4~-3
u+4m1515~16 js9~-13~-12KNDLaunch (JG?)
u/f+4m1315~16 js9~-13~-12Launch (JG?)Launch (JG?)
u/f, n+4m (TJ)2523(29,35) js9~33-11(-13)Launch (JG?)Launch (JG?)
WS+1m1212~13-4~-3+7~+8+7~+8
WS+2m?2018~19-12~-11Launch (JG?)Launch (JG?)
WS+3m2015~16-11~-10-8-8
WS+3fm2015~16-11~-10+9+9
WS+4m1311~12-3~-2+8~+9+8~+9
FC+1Sm (TC)510s cs1~-5+6+6
FC+2Sm (TC)1811s cs1~-4+7+7
FC+3l (TC)1216s cs1~-17-3-3
FC+d/b or d+4l1016~17s cs1~-15~-14-4~-3-4~-3
FC+d/f+4l1012 cs1~-15-4-4
SS+1h710(11~)+1+8+8
SS+2h1012(13~)-3+8+8
SS+3m1415~16 (15~)-8~-7+8~+9+8~+9
SS+4h1811~12 (12~)-7~-6+5~+6Launch (JG?)
BT 1 or 2h158-8+3+3
BT 3 or 4h2510-8KNDKND
BT d+1 or 2Sm1010s cs1~-2+9+9
BT d+3 or 4l1210s cs1~-11+3+3Power crush

Tekken7 Blog Anna Williams

Biography

Anna Williams (Japanese: アンナ・ウィリアムズ, Hepburn: Anna Wiriamuzu) is a fictional character in the Tekken fighting game series, first appearing in Tekken in 1994. Anna is the narcissistic and arrogant younger sister of the quiet and serious Nina Williams, the personal bodyguard of Kazuya Mishima and second-in-command at G Corporation. She is also, although unbeknownst to her, the maternal aunt of boxing competitor Steve Fox. She is defined by her rivalry with her older sister Nina, a trait that has been around since the original Tekken game.

Anna originally shared most of her moves with her older sister Nina, but has since gained a more idiosyncratic moveset. In the other Tekken media, including films, Anna usually appears in role of a minor villainess. The character was met with positive critical reception.

anna
anna

Anna’s style was further refined in Tekken7 to make her more unique and to further differentiate herself from her sister Nina, now having much fewer strings that are the same as her. Her style now appears to have a more femme fatale like spin on it, as she has a lot of moves that seem to involve sensually theatrical poses, as well as overtly feminine positions similar to Lili.

She has caos judgement which is defensive style of fighting when you are attempting to attack lower kick she jumps up for self defense

Additionally, she is much easier to use than Nina due to her more gentle, less-execution-heavy nature of her sister since her basic launchers are more damaging and less reliant on execution as a result.

Novice players that are fans of the Williams sisters (or Anna herself) shouldn’t hesitate in picking her up – she is actually more rewarding than one may think if her best tools are put to good use.

Combo Guide
Comobo Guido
Anna Get idea of Fighting

Anna uses a fighting style based on the Aikido taught to her by her mother, and the Koppojutsu of her father. As she was closer to her mother, Anna’s style is closer to Aikido than that of her sister, who leans more to the techniques learned by their father. She uses precise chops and kicks, aiming at vulnerable points of the body of her opponent. In close range, she uses her abilities to apply destructive joint locks and throws to take out the opponent.

Anna William For Tekken7 Special Move
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
in rage b+1+2h5513-9Throw(KND)Throw(KND)Rage art
in rage qcf+2+3 or d/f+2+3m, m17,2015+5sJGJGRage drive
1h710+1+8+8
1, 2h, h7,1010-1+5+5
1, 2, 1h, h, h7,10,610-3+4+4
1, 2, 1, 4h, h, h, h7,10,6,1810+7JGJG
1, 2, 1, d+4h, h, h, l7,10,6,1210 cs-13-2-2
1, 2, 3h, h, l10 cs7,10,10-14-3-3
1, 2, 4h, h, h7,10,2210-6KNDCSTail spin
1, 4h, l7,1210 cs-13-2-2
2h1010+1+7+7
2, 1h, h10,610-3+4+4
2, 1, 4h, h, h10,6,18107JGJG
2, 1, d+4h, h, l (TC)10,6,1210-13-2-2
2, 3h, m10,1410-1100
2, 3, Bh, m (CJM)10,1410-3+8+8
2, 4h, h10,2210-6KNDCSTail spin
2, d+3h, l (TC)10,1010-14-3-3
3h1414-16-5-5
3, 3h, l (TC)14,1014-17-6-6
3, 3, 2h, l, m14,10,1014-13JGJG
3, 3, 4h, l, h14,10,1814-6+5JG
3, 3, 4, 1h, l, h, m14,10,18,2014+2s+5sKND
3, 4h, h14,214-6KNDKND
4h1511-9+8JG
4, 3h, l (TC)15,1311-14-3-3
f+2h1414-2+4+4
f+2, 3h, h14,214-712k+12kTail spin
f+3m1417-13-4-4
f+3, Bm (CJM)1417-5+4+4
f+3, 2m, m14,2017-11KNDKNDTail spin
f+4m2819~20 js14-11~-10KNDKNDWall bounce
f+1+2 or WS+1+2m2118-18KNDKND
f+2+3m3014-16KNDKND
d/f+1m1313~14-1~0+5~+6+5~+6
d/f+1, 2m, h13,1013-3+2+9
d/f+1, 2, 3m, h, m (TJ)13,10,2013-13LaunchLaunch
d/f+1, 2, 3, bm, h13, 1013-17-12-5
d/f+1, 2, 4m, h, h13,10,2213-5KNDKNDTail spin
d/f+2m1315~16-12~-11JGJG
d/f+3m1314-11+1+1
d/f+3, 1, u or dm (SS)1314-1200
d/f+3, 1, bm (CJM)1314-15-3-3
d/f+3, 1m, h13,1014-3+77
d/f+3, 1, 2m, h, h13,10,614-2+9+9
d/f+3, 1, 4m, h, h13,10,20-3-32
d/f+3, 1, 4, 2m, h, h, h13,10,20,12-400
d/f+3, 1, 4, 2, u or bm, h, h, h (SS)13,10,20,12-566
d/f+3, 1, 4, 2, 3m, h, h, h, h13,10,20,12,200KNDKND
d/f+3, 1, 4, 2, u/f+3m, h, h, h, m13,10,20,12,22-3KNDKND
d/f+3, 1, 4, 2, 1+2m, h, h, h, m13,10,20,12,21-18KNDKND
d/f+3, 2m, h13,120+1+11
d/f+3, 2, D/Fm, h (CD)13,12-1010
d/f+3, 2, u or dm, h (SS)13,12-1010
d/f+3, 2, 1m, h, h13,12,6-344
d/f+3, 2, 1, 4m, h, h, h13,12,6,187JGJG
d/f+3, 2, 1, d+4m, h, h, l (TC)13,12,6,12-13-2-2
d/f+3, 2, 3m, h, h13,12,15-1011
d/f+3, 2, 4m, h, h13,12,22-6~-5KNDKNDTail spin
d/f+3, 2, d+3m, h, l (TC)13,12,10-14-3-3
d/f+3, 3m, h13,6-14-3-3
d/f+3, 3, 3m, h, h13,6,8-1100
d/f+3, 3, 3, 1m, h, h, h13,6,8,14-91515
d/f+3, 3, 3, 4m, h, h, h13,6,8,20-6KNDKNDTail spin
d/f+3, 4m, h13,20-6KNDKNDTail spin
d/f+4l1916-15+5sKND
d/f+1+2 or CJM d/f+1+2m0161519
d+1sm510 cs4-566
d+1 or FC+1, 4sm, m5,10-1100
d+2m1716+1s+7sKND
d+3l (TC)12 cs416-17-3-3
d+3 or FC+3, 2l, m12,10-13JGJG
d+3 or FC+3, 4l, h12,18-65JG
d+3 or FC+3, 4, 1l, h, m12,18,20+2s+5sKND
d+4l712-13-2-2
d+4 or FC+4, 1l, h7(10),100611
d+4 or FC+4, 1, u or dl (SS)7(10)-15-4-4
d+4 or FC+4, 1, bl (CJM)7(10)-1011
d+1+2m!5060KNDKNDKND
d/b+1m1616-1233
d/b+1, Dm16-1233
d/b+1, 4m, m16,17-15-1JG
d/b+2sm811-477
d/b+2 or FC+d/b+2 or FC+d+2, 4sm, m8,10-1011
d/b+3l (TC)2127 cs6-17JGJG
d/b+4l (TC)1825 cs6-18-7-7
d/b+4, 3l (TC), l (TC)18,14-16-5KND
d/b+4, 4l (TC), m (TJ)18,15-20sThrow(KND)Throw(KND)
d/b+1+2m3020 pc8-13KNDKNDPower crush
d/b+3+4 (clean hit)l (TC)2724-26-4-4
d/b+3+4l (TC)1824 cs 6-26-6-4
d/b+3+4, 3l (TC), h (TJ)27(18),23-7KNDKND
b+1m1418-1100
b+1, 2m, h14,12-12-1-1
b+1, 2, 2m, h, m (TJ)14,12,24-11KNDKND
b+2h1014~15-911Homing
b+2, 2h, h10,20-6KNDKND
b+4m1720-99KNDTail spin, homing
u/b or u+1m (TJ)1218 js9-1233
u/b or u or u/f+1h1715-1299
u/f+1h1013-477
u/f+1, 3h, m10,17-167KND
u/f+1, 3, 3+4h, m, mm10,17,10,10-4JGJG
u/b+3m (TJ)1514 js6-15-4-4
u+3m (TJ)2014 js6-15KNDKND
u/f+3m (TJ)2225 js10-3KNDKND
u/f+4h (TJ)2018 js9-11-3-3
u/f+4, 3h (TJ), l20, 10-17-6-6
u/f+4, 3, 4h (TJ), l, h20,10,14-65JG
u/f+4, 3, 4, u or bh (TJ), l, h (SS)20, 10-744
U/B+4m1518-18-12-12
U/B+4, Dm (TJ)15-19-13-13
U+4m (TJ)1818-18JGJG
U+4, Dm (TJ)18-19JGJG
U/F+4m (TJ)2118 js13-18JGJG
U/F+4, Dm (TJ)2118 js13-19JGJG
u/f+3+4mm (TJ)4,1820 js9-3s+5s+5s
u/f, N, 4m (TJ)2525 js9-9KNDKND
U/B,b(TJ)js
f, F+2h21166KNDKNDHoming, Tail spin
f, F+3m (TJ)1415 js13-13JGJG
f, F+3, 4m (TJ), m14,12-23JGJG
f, F+3, 4, 3m (TJ), m, m14,12,9-14-3-3
f, F+3, 4, b+3m (TJ), m, m (CJM)14,12,9-11010
f, F+3, 4, b+3:1+2m (TJ), m, m, m! (CJM)14,12,9,45KNDKNDKND
f, F+4m (TJ)2031 js100KNdKND
f, F+4, Bm (TJ) (CJM)20-9KNDKND
f, F+4, Dm (TJ) (special)2031s js100KNDKND
f, F+1+2m2518-9KNDKND
f, f, f+2m1015-8+1+1
f, f, f+2, 3m, m (TJ)10,28js26-13KNDKND
f, f, f+3m (TJ)2023 js3-23KNDKND
FC+1sm (TC)510 cs1-566
FC+d/b or d+2sm (TC)811 cs1-477
FC+3l (TC)1216 cs1-17-3-3
FC+4l (TC)1012 cs1-15-4-4
WS+1m1313-377
WS+2m2218-13JGJG
WS+3m2011-1100
WS+3, Bm (CJM)20-388
WS+4m1611-655
FC+f+1m2222-9KNDKNdWall bounce
FC+f+2m2520 pc8-14sKNDKND
FC+d/f+2l (TC)1420 cs1-21KNDKND
FC+d/f+2~1l (TC)2120 cs1-21KNDKND
FC+u/b+4m (TJ)1518 js13-18-12-12
FC+u/b+4, Dm (TJ)15-19-13-13
FC+u+4m (TJ)18-18JGJG
FC+u+4, Dm (TJ)18-19JGJG
FC+u/f+4m (TJ)2118 js13-18JGJG
FC+u/f+4, Dm (TJ)2118 js13-19JGJG
FC+U/B+4m (TJ)2514 js11-33-22-22
FC+U/B+4, Dm (TJ)25-27-16-16
FC+U+4m (TJ)2814 js11-33KNDKND
FC+U+4, Dm (TJ)28-27KNDKND
FC+U/F+4m (TJ)3014 js11-33KNDKND
FC+U/F+4, Dm (TJ)30-27KNDKND
SS+2l (TC)1220 cs6-120+14g
SS+3m23214s8sKND
SS+1+2mm (TJ)5,719-9JGJG
Opponent down d+3+4l2017-17-6-6
Back against wall b,b,u/bm21351KNDKND
BT+1 or 2h158-833
BT+3 or 4h1810-8KNDKND
BT+d+1 or d+2sm1010-299
BT+d+3 or d+4h1210-1133
b+3 (to CJM)(CJM)
CJM d/f(CD)
CJM 1h1411-9+14+14
CJM 2h1010-13-2-2
CJM 2, 1h, m10,12-7+4+4
CJM 3m1812-123KND
CJM 4m (TC)2027 cs14-29KNDKND
CJM 1+2m2017-4s+6s+6s
CJM 2+3m3013-16KNDKND
CJM 3+4m2320 pc8~-14KNDKNDPower crush
CJM d/b or d+3l815-1100
CJM d/b or d+3, 3l, h8,20-777
CJM u/b+4m (TJ)1515 js8-15-4-4
CJM u+4m (TJ)2015 js8-15-4-4
CJM u/f+4m (TJ)2015 js8-13JGJG
CJM f, F(TC)(TJ) (TC) (Rol)cs js8~35 cs
CJM f, F+3m (TC)2730-11KNDKND
CJM f, F+4h2140+12g (+14g wc)JGJGWall crush
qcf(CD)
qcf+1h231324JG
qcf+2m1716-123KND
qcf+2, 1m, m17,20-14KNDKND
qcf+2, 1, Bm, m (CJM)17-132KND
qcf+3m1416-13-2-2
qcf+3, 2m, h14,25-8KNDTail spinTail spin
qcf+3, 3m, h14,8-1100
qcf+3, 3, 1m, h, h14,8,14-91515
qcf+3, 3, 4m, h, h14,8,20-6KNDKNDTail spin
qcf+4mm (TC)12,1218 cs5-12+6k+6k
Anna William For Tekken7 THROWS
CommandHit levelDamageStart up frameBreakBreak frameNotesNotes
1+3h35121 or 2-6Rage art
f+1+3h35151 or 2-6Rage drive
2+4h35121 or 2-3
f+2+4h35151 or 2-3
Left side throwh40121-3
Right side throwh38122-3
Back throwh6012None
u/f+1+2h30(,20)121+20
d/f,d/f+1h43121+2-6Tail spin
b+1+3 or b+2+4h and m reversal25 + opp attack3~8f+1+3 or f+2+4-6
CJM auto low parrym203
CJM throw reversalh258NONE
qcf+1+2h15112-2 (0 if not broken)
-> 3, 4,3, 1+2301+2-4
-> 1, 3, 2, 1181-4
-> -> 3, 1, 4, 1+2, 1+2251-4
-> -> 2, 1, 3, 4, 1+2252-4Tail spin
-> -> 2, 3, 1+2, 3+4, 1+2301+2-4
-> 1+3, 3, 1+2252-4
-> -> 4, 3, 4, 3+4, 1+2302-3
-> -> 1+2, 4, 3, 1+2, 1+2, 1+3281-3

Tekken7 Blog Tekken Online Challenge 2020

Tekken Online Challenge is a series of tournaments from Bandai Namco that Many Online Players can enter to play from all over the world. Each regional tournaments are open for player to enter and compete each other for a prize.

Official Sources

Check the official website or social media channels of the tournament organizers. The tournament may be organized by a specific esports organization, the game publisher, or a community group.

Esports News Platforms

Visit esports news websites or platforms that cover Tekken events. They often provide comprehensive coverage, including tournament schedules, results, and analyses.

Community Forums

Tekken community forums and platforms may have discussions about the “Online Challenge 2021: Japan Online Masters.” Participants and fans often share information, experiences, and results on these platforms.

Social Media

Check social media platforms such as Twitter and Facebook for updates from organizers, participants, and the community. Official announcements and highlights are often shared through these channels.

  1. Twitch or YouTube: Esports tournaments are commonly streamed on platforms like Twitch or YouTube. You might find recordings of matches, highlights, or official broadcasts related to the “Online Challenge 2021: Japan Online Masters.”

Remember that event details may have changed, and it’s recommended to refer to the latest sources for the most accurate and up-to-date information.

Here you can sabscribe the offical page

Reginal

「TEKKEN Online Challenge 2021」開催地域
North America(北米)Central America(中米)South America(南米)West Europe(西ヨーロッパ)
East Europe(東ヨーロッパ)Japan(日本)Korea(韓国)Philippines & East Asia(フィリピン&東アジア)
Southeast Asia(東南アジア)South Asia(南アジア)Oceania(オセアニア)Middle East(中東)
South Africa(南アフリカ)West Africa(西アフリカ

Tekken7 Blog Japan Online Masters in 2021

The “Master Cup” is a series of major Tekken tournaments held in Japan. These tournaments are well-known for their large-scale participation, high level of competition, and enthusiastic community engagement. The tournaments attract top players from Japan and around the world who compete in the popular fighting game series, Tekken.

Large-Scale Community Event

Master Cup tournaments are known for their large number of participants. They often draw Tekken players from all skill levels, creating a diverse and inclusive atmosphere.

Team-Based Format

Master Cup tournaments typically follow a team-based format, where teams of players compete against each other. Each team member faces off against opponents, contributing to the team’s overall performance.

International Presence

While the primary focus is on the Japanese Tekken community, Master Cup events also attract international players, adding a global flavor to the competition.

Passionate Community

The events are characterized by a passionate and energetic community. The atmosphere is lively, with players and spectators alike expressing their enthusiasm for the game.

Professional and Amateur Competition

Master Cup events provide a platform for both professional and amateur players to showcase their skills. This inclusivity contributes to the overall success and popularity of the tournaments.

Livestreaming and Content Creation

The tournaments are often livestreamed, allowing fans worldwide to follow the action in real-time. Additionally, content creators and commentators contribute to the overall viewing experience.

Master Cup Tekken tournaments have become an integral part of the competitive Tekken scene, and they continue to play a significant role in fostering the growth of the Tekken community. The events contribute to the sense of camaraderie among Tekken players and fans, making them highly anticipated within the fighting game community.

Official web site

Tekken7 Blog About Steve Fox

Biography

First appearing in Tekken 4, Steve Fox has returned. Steve is a young British boxer who was adopted at a young age. Probably Nina William is something to do with Steve Fox. Steve’s main objective has been to learn more information about his past, including the origin of the mysterious scar on his arm, and to get revenge against those responsible.

Steve Fox For Fighting Style

With a unique fighting style based on boxcing, sways and punches, and almost no kicks, Steve is one of the most unorthodox characters in the series. He has incredibly fast and effective punches and combos, very strong low attacks, and can lay the pressure on his opponent like few others in the roster.

Perhaps one of the most dangerous fighters in the roster, Steve can turn around a fight with his hard-hitting blows and high-low combos in a flash, and his counter-hits are among the most effective around. Also,

Steve’s dodging capabilities are unrivaled by any other character in the series if timed properly. Blind reliance on this tactic is very risky, though, and going the wrong way might end up being a game-changing mistake.

Placing too much confidence in Steve’s evasive maneuvers renders him open to various kinds of damages, the worst-case scenario being KO’d by a set of elaborate combos. Unique to him and befitting his fighting style, his 3 and 4 inputs has him performing bobs and weaves instead of kicks.

Because he makes minimal use of 3 and 4 inputs and mostly relies on 1 and 2 inputs, regular throws can be somewhat ineffective against him, as a Steve player can easily break throws by accident.

Steve Fox For Combo
Steve Fox For Special Move
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
in rage 1+2 or WS+1+2h5513 pc8~-3KNDKNDRage art
in rage d/f+3+4(Special), (Special) (TC)13 8~Rage drive
in rage d/f+2+3m, m5,2114+7JGJGRage drive
in rage D/f+2+3m, m (DUK)5,2114+15gJGJGRage drive
in rage d/f+3+4, 1+2(Special), m x 510*4,1915,(35~) cs1~+1 (wl+7)KNDKNDRage art
1h710+1+8+8
1, 1h, h7,710-3+3+3
1, 1, 3 or 4 to Weaveh, h, (Special)7,710-600
1, 1, 2h, h, h7,7,1510-7~-6+4~+5+4~+5
1, 1, 2, f+3 or f+4h, h, h (DUK)7,7,1510-3+8+8
1, 1, 2, 3 or 4 to Weaveh, h, h, (Special)7,7,1510-3+8+8
1, 1, 2, b+3 or b+4 to Swayh, h, h, (Sway)7,7,1510-5+6+6
1, 1, d+1h, h, m7,7,1510-60+5
1, 1, d+1, Bh, h, m, (FLK)7,7,15100+6+11
1, 1, d+1, B, d/b (Cancel)h, h, m, (FLK)7,7,1510s-2+4+9
1, 2h, h7,1010-2+6+6
1, 2, 3 or 4 to Weaveh, h, (Special)7,1010-4+4+4
1, 2, 1h, h, h7,10,1510-3+3+3
1, 2, 1, Fh, h, h, (Special)7,10,1510-2+4+4
1, 2, 1, Bh, h, h, (FLK)7,10,1510-1+5+5
1, 2, 1, B, d/b (Cancel)h, h, h, (FLK)7,10,1510s-3+3+3
1, 2, 1, 3 or 4 to Weaveh, h, h, (Special)7,10,1510-600
1, 2, 1, 2h, h, h, m7,10,15,1510-10~-9KNDKND
1, 2, 1, 2h, h, h, m, (Special)7,10,15,1510-6~-5KNDKND
1, 2, 1, d+2h, h, h, l (TC)7,10,15,19cs10~-12~-11+1~+2sKND
1, 2, 1, d+2, dh, h, h, l (TC)7,10,15,19s cs10~-12~-11+1~+2sKND
1, d+1h, m7,1510~-60+5
1, d+1, Bh, m, (FLK)7,1510~0+6+11
1, d+1, B, d/b (Cancel)h, m, (FLK)7,1510~ RC-2+4+9
2h1212-1+5+5
2, 1h, h12,1412-5+6+6
2, 1, Fh, h, (Special)12,1412+3+14 GB+14
2, 1, Bh, h, (FLK)12,1412+3+14 GB+14
2, 1, B, d/b (Cancel)h, h, (FLK)12,1412 RC+2+13 GB+13
2, 1, 2h, h, m12,14,2212-11KNDKND
f+2m?1121~22-6~-5+5~+6+5~+6
f+2, 1m, h11,1221~22-5-1-1
f+2, 1, Fm, h, (Special)11,1221~220+4+4
f+2, 1, Bm, h, (FLK)11,1221~22+1+5+5
f+2, 1, B, d/b (Cancel)m, h, (FLK)11,1221~22 RC0+4+4
f+2, 1~2m, m11,2021-10KNDKND
f+1+2mh10,1215~16, 23~25-14~-12-3~-1-3~-1
f+1+2, 2mh, m10,12,2015~16, 23~25-13~-12KNDKND
d/f+1m1213~14-2~-1+5~+6+5~+6
d/f+1, 3 or 4 to Weavem, (Special)1213~14-7~-60~+10~+1
d/f+1, 2m, h12,1313~14-6+3+5
d/f+1, 2, 3 or 4 to Weave (Cancel)m, (Special)1213~14-16~-15-9~-8-9~-8
d/f+1, 2~1m, h12,2013~14-2~-1+2~+3CS
d/f+12~1 Bm, h, (FLK)12,2013~140~+1+4~+5CS
d/f+1, 2~2m, m12,2013~14-10KNDKND
d/f+1, 2~f+1+2m, hh12,8,1213~14-300(+3)
d/f+1, 2~f+1+2 , 3 or 4 to Weavem, hh, (Special)12,8,1213~14-4-1-1(+2)
d/f+2m1816~17-11~-10+6~+7CS
d/f+2, 3 or 4 to Weavem, (Special)1816~17-7~-6+10~+11CS
d/f+1+2mm14,2114,24~25-12~-11KNDKND
d/f+1+2 (Second hit miss)m1414-23-12s-12s
d+1l (TC)1216s cs6~-13-2-2
d+2l (TC)1117 cs6~-18-5-5
d+2, 1l (TC), m11,817 6~-11~-10-5~-40~+1
d+2, 1, 3 or 4 to Weavel (TC), m, (Special)11,817 6~-6~-50~+1+5~+6
d+2, 1, 2l (TC), m, h11,8,1717 6~-2~-1KNDCS
d+2~n+1m1529~30-4~-3+7~+8+7~+8
d+2~n+1, 3 or 4 to Weavem, (Special)1529~30-6~-5+5~+6+5~+6
d+2~n+1, f+2m, h15,1729~30-2~-1KNDCS
d+2~n+1 , 2m, m15,2029~30-13~-12+3~+4sKND
d/b+2 or FC+d/b+2l (TC)2126~27 cs6or1~-12~-11+1~+2sKND
d/b+2, d/b or Dl (TC)2126~27s cs6or1~-12~-11+1~+2sKND
d/b+3l1016-15+1+1
d/b+3, 2l, h10,1616-7~-6KNDKND
d/b+1+2m2136~37 pc8~35-18~-17+24~+25+24~+25Power crush
b+1h1713~14-14~-13+2~+3CS
b+1, Bh, (FLK)1713~14-1~0+9~+10CS
b+1, B, d/b (Cancel)h, (FLK)1713~14s-3~-2+7~+8CS
b+1, 2h, h17,913-5+19k+19k
b+1, 2, Fh, h, (PAB)17,1013~14-6~-5+5~+6+5~+6
b+1, d+2h, l (TC)17,10cs12~-12~-10+1~+1-1~+1
b+1, d+2, fh, l (TC), (PAB)17,1012~-10~-8+1~+3+1~+3
b+1, d+2, 1h, l (TC), m17,10,2012~-9~-7KNDKND
b+2m1517~18-13~-12CSCS
b+1+2Absorbs 1 h/m hit2~
When parry successful 1m3014~16-12~-10CSLaunch
u/f+1m (TJ)1819~21 js9~-6~-4+5~+7+5~+7
u or u/f+2m (TJ)2022~25 js9~-14~-11KNDKND
u or u/f+3l (TJ)2036~37 js9~35-12~-11+9~+10+9~+10
u or u/f+3, 2l (TJ), h20,1636~37 9~35-7~-6KNDKND
u or u/f+4m (TJ)2023~24 js9~-14~-13Launch (JG?)Launch (JG?)
f, F+2m2414~17 (15~)-13~-10sKNDKND
qcf+1m2116(16~)-10KNDKND
qcf+1, Bm, (FLK)2116(16~)-3KNDKND
qcf+1, B, d/b (Cancel)m, (FLK)2116s(16~)-4KNDKND
qcf+2l1819-19+2+2
qcf+2 fl (PAB)1819-19+2+2
qcb, f+2+3!7066~69 (66~)KNDKNDKND
f, f, f+2m (TJ)3020~24 (23~) js9~+9~+13gKNDKND
WR+1l (TC)2316(49~) cs6~-12KNDKND
WS+1m1211~12-3~-2+3~+4+8~+9
WS+1, 1m, h12,711~12-3+3+3
WS+1, 1,m, h, (Special)12,711~12-600
WS+1, 2m, m12,2011~12-13~-12+3~+4sKND
WS+2m1714~16-7~-5+4~+6aLaunch (JG?)
WS+2, 3 or 4 to Weavem, (Special)1714~16-7~-5+4~+6aLaunch (JG?)
FC+d/f+1l (TC), (PAB)1215~16 cs1~-12~-11+2~+3+2~+3
FC+d/f+2m?2018~19-15~-14LaunchLaunch
Opponent Down d+1+2l(On grounded opponent)1217-11+2+2
2+3+4(Special)17
3 (to LWV)(LWV)17
LWV 1m1415(23~)-10+1+1
LWV 1, 1m, m14,2215(23~)-13~-11KNDKND
LWV 1, Bm, (FLK)1415(23~)-3+8+8
LWV 1, B, d/b (Cancel)m, (FLK)1415(23~)-4+7+7
LWV 1, f+1m, m14,915(23~)-3+3+3
LWV 1, f+1, 1m, m, h14,9,815(23~)+3+7CS
LWV 1, f+1, 1, Bm, m, h, (FLK)14,9,815(23~)+4+8CS
LWV 1, f+1, 1, B, d/b (Cancel)m, m, h, (FLK)14,9,815(23~)s+2+6CS
LWV 2m1314~16 (22~)-5~-3+4~+6+4~+6
LWV 2, fm, (Special)1314~16 (22~)-1~+1+8~+10+8~+10
LWV 2, 1m, m13,2114~16 (22~)-8+4sKND
4 (to RWV)(RWV)14~16 (22~)
RWV 1m1314~16 (22~)-5~-3+4~+6+4~+6
RWV 1, fm, (Special)1314~16 (22~)-1~+1+8~+10+8~+10
RWV 1, 2m, m13,1514~16 (22~)-13~-11Launch (JG?)Launch (JG?)
RWV 2m2215~16 (23~)-13~-12KNDKNDWallbounce
3+4 (to ALB)(ALB)15~16 (23~)
3+4, F(PAB)15~16 (23~)
ALB 2m2223~24-8~-7KNDKND
ALB d+2l (TC)1721(34) cs6~-12+1sKND
ALB U(Special)21(34) 6~
ALB D(Special)21(34) 6~
3+4, d or u, F (two spins)(PAB)21(34) 6~
ALB d or U 1 (two spins)m3412~13 (49~50)-8~-7KNDKND
ALB d or U d+1 (two spins)l (TC)3022~23 (58~59) cs6~-12~-11KNDKND
f+3 or f+4 FC+d/f+3 or d/f+4 (to DCK)(Special) (TC)(DCK)22~23 (58~59) 6~
DCK 1m1719~20 (25~)-7~-6CS (10)Launch
DCK 2m1519~21 (25~)-14~-12Launch (JG?)Launch (JG?)
DCK 1+2m316(22~)-600
DCK 1+2, 1m, m5,316(22~)-9+2+2
DCK 1+2, 1, 2m, m, m5,3,316(22~)-9-3-3
DCK 1+2, 1, 2, 1m, m, m, m5,3,3,316(22~)-9+2+2
DCK 1+2, 1, 2, 1, 2m, m, m, m, m5,3,3,3,316(22~)-9-3-3
DCK 1+2, 1, 2, 1, 2, 1m, m, m, m, m, m5,3,3,3,3,316(22~)-9+2+2
DCK 1+2, 1, 2, 1, 2, 1, 2m, m, m, m, m, m, m5,3,3,3,3,3,316(22~)-9-3-3
DCK 1+2, 1, 2, 1, 2, 1, 2, 1m, m, m, m, m, m, m, m5,3,3,3,3,3,3,316(22~)-9+2+2
DCK 1+2, 1, 2, 1, 2, 1, 2, 1, 2m, m, m, m, m, m, m, m, m5,3,3,3,3,3,3,3,316(22~)-10-4-4
DCK 1+2, 1, 2, 1, 2, 1, 2, 1, 2, 1m, m, m, m, m, m, m, m, m, m5,3,3,3,3,3,3,3,3,1216(22~)-12LaunchLaunch
DCK f+2h2115~16 (21~)-7~-6KNDCSTail spin
DCK f+2, 3 or 4 to Weaveh, (Special)2115~16 (21~)+1~+2KNDCSTail spin
f+3, F* or f+4, F* (to Ext DCK)(Special) (TC)(Ext DCK)15~16 (21~)
Ext DCK 1m2119~20 (50~)-7~-6KNDLaunch
Ext DCK 2m2119~21 (50~)-14~-12LaunchLaunch
Ext DCK f+2h2815~16 (46~)+5~+6CSCSTail spin
Ext DCK f+2, 3 or 4 to Weaveh, (Special)2815~16 (46~)+9~+10 (+15~+16)CSCSTail spin
Ext DCK 1+2, ,,m, , ,3,,,16(47~)-600
f+3+4 (to PAB)(PAB)16(47~)
PAB F(PAB)16(47~)
PAB d/b (Cancel)(Special) (TC)s
PAB 1h(PAB)1012~13 (13~)-2~-1+9~+10+9~+10
PAB 1, 2h, h10,1412~13 (13~)0~+1+8~+9+8~+9
PAB 1, 2, 1h, h, m, (PAB)10,14,2112~13 (13~)-13~-11+8~+10sLaunch (3rd hit)
PAB 2 or u/b+2h(Absorbs 1 h/m hit), (PAB)19(31)14(15~)-3+2(KND)CSHoming
PAB 1+2h(Throw)4511(12~)Throw(KND)
PAB f+2m?, (PAB)1818~19 (19~)-13~-12KNDKND
PAB f+2, 1m, m18,2518~19 (19~)+1~+2KNDKND
PAB d/f+1m(PAB)1215~16 (16~)-9~-8+2~+3+2~+3
PAB f+1+2h,h12,2312-5KNDKND
PAB d/f+1, 1m, m(PAB)10,1415~16 (16~)-10~-9+1~+2+1~+2
PAB d/f+1, 1, 2m, m, m(PAB)10,14,1215~16 (16~)-11-3-3
PAB d/f+1, 1, 2, 1m, m, m, m10,14,12,2015~16 (16~)-13KNDKND
PAB d/f+1, 2m, h10,2015~16 (16~)-6~-5+10g~+11g (+18g wc)+10g~+11g (+18g wc)Tail spin, wall crush
PAB d/f+2m, (PAB)1616~17 (17~)-10~-9Launch (JG?)Launch (JG?)
PAB d+1l (TC), (PAB)1115~16 (16~) cs6~-12~-11+2~+3+2~+3
PAB d+2l (TC)2528~29s (29~) cs6~-12~-11+7~+8KND
PAB b+1m1517~18 (18~)-19~-18-6~-5-6~-5
PAB b+1, 1m, h15,1017~18 (18~)-7~-6-1~0-1~0
PAB b+1, 1, 2m, h, m15,10,1217~18 (18~)-11~-9-5~-3-5~-3
PAB b+1, 1, 2, 1m, h, m, m15,10,12,2117~18 (18~)-10KNDKND
PAB b+1, 1, 2, 1, Bm, h, m, m, (FLK)15,10,12,2117~18 (18~)-3KNDKND
PAB b+2m(SWY)2528~29 (29~)-13~-12KNDKNDWall bounce
PAB u or u/f+2m (TJ)2317~19a (18~) js9~-15~-13LaunchLaunch
b+3 or b+4 (to SWY)(Special) (TC)(SWY)17~19 (18~) 9~
SWY 1m2616~17 (22~)-1~0s+6~+7sKND
SWY 2m (TC)3017~18 (27~) cs1~-18~-17CSCS
SWY 1+2 or +d, b, f, u directionh(Throw)010(20~)Throw(+1)
b+3+4 (to FLIK)(FLIK)10(20~)
b+3+4, 3 or 4 to Weave(Special)10(20~)
FLIK 1h1412(17~)-4+7+7
FLIK 1, b+3+4 (One to three hits)h, (ALB)1412+14+25g+25g
FLIK 1, 1h, h14,812-8+1+1
FLIK 1, 1, 1h, h, h14,8,812-900
FLIK 1, 1, 1, 2h, h, h, m14,8,8,2212-7KNDKND
FLIK 1, Bh, (FLK)1412-1+10+10
FLIK 1, B , d/b (Cancel)h, (FLK)1412s-3+8+8
FLIK 1, 1, Bh, h, (FLK)14,812-3+5+5
FLIK 1, 1, B, d/b (Cancel)h, h, (FLK)14,812s-5+3+3
FLIK 1, 1, 1, Bh, h, h, (FLK)14,8,812-4+4+4
FLIK 1, 1, 1, B, d/b (Cancel)h, h, h, (FLK)14,8,812s-6+2+2
FLIK 1, f+1h, m14,1712-50s(+9s)KND
FLIK 1, d or u+1h, h14,23120~+2+18Tail spinTail spin
FLIK 2m2118~19 (23~)-5KNDLaunch
FLIK 1+2h(Throw)4012(17~)Throw(KND)
FLIK b+2h2114~15 (19~) pc8~13-9KNDKNDPower crush
FLIK f+3+4(PAB)14~15 (19~) 8~13
FLIK b+1+2Absorbs 1 h/m hit2~
FLIK etc2~
Steve Fox For Basic Move
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1h710+1+8+8
2h1212-1+5+5
3 (to LWV)(LWV)12
4 (to RWV)(RWV)12
f+1h710+1+8+8
f+2m?1121~22-6~-5+5~+6+5~+6
f+3 (to DCK)(Special) (TC)(DCK)s
f+4 (to DCK)(Special) (TC)(DCK)s
d/f+1m1213~14-2~-1+5~+6+5~+6
d/f+2m1816~17-11~-10+6~+7KND (JG?)Homing
d/f+3 (to DCK)(Special) (TC)(DCK)s
d/f+4 (to DCK)(Special) (TC)(DCK)s
d+1l (TC)1416s cs6~-1300
d+2l (TC)1317 cs6~-18-5-5
d+3 (to LWV)(LWV)17 6~
d+4 (to RWV)(RWV)17 6~
d/b+1Sm (TC)510s cs4~-5+6+6
d/b+2l (TC)2126~27 cs6~-12~-11+1~+2sKND
d/b+3l1016-15+1+1
d/b+4 (to SWY)(Special) (TC)(SWY)s
b+1h1713~14-14~-13+2~+3CS
b+2m?2017~18-14CSCS
b+3 (to SWY)(Special) (TC)(SWY)s
b+4 (to SWY)(Special) (TC)(SWY)s
u/b or u+1m (TJ)1218 js9~-8+3+3
u/f+1m (TJ)1819~21 js9~-6~-4+5~+7+5~+7
u/b+2h1715~16-12~-11+9~+10g+9~+10g
u or u/f+2m (TJ)2022~25 js9~-14~-11KNDKND
u/b+3 (Cancel)(Special)22~25 9~
u or u/f+3l (TJ)2036~37 js9~35-12~-11+9~+10+9~+10
u/b+4 (Cancel)(Special)36~37 9~35
u or u/f+4m (TJ)2723~24-14~-13Launch (JG?)Launch (JG?)
WS+1m1211~12-3~-2+3~+4+8~+9
WS+2m1714~16-7~-5+4~+6aLaunch (JG?)
WS+3 (to LWV)(LWV)14~16
WS+4 (to RWV)(RWV)14~16
FC+d/b or d+1Sm (TC)510s cs1~-5+6+6
FC+d/b+2l (TC)2126~27 cs1~-12~-11+1~+2sKND
FC+d+2Sm811s cs1~-4+7+7
FC+d/b or d+3 (to LWV)(LWV)11 1~
FC+d/b or d+4 (to RWV)(RWV)11 1~
SS+1h710(11~)+1+8+8
SS+2h1212(13~)-1+5+5
SS+3 (to LWV)(LWV)12(13~)
SS+4 (to RWV)(RWV)12(13~)
BT 1 or 2h158-8+3+3
BT 3 or 4(Special)8
BT d+1 or 2Sm1010s cs1~-2+9+9
BT d+3 or 4(Special)10 1~KNDKND