Tekken7 Blog Intoroduce About LILI

Biography

Lili

Emilie De Rochefort (エミリ・ド・ロシュフォール Emiri do Roshufōru), commonly known as Lili (リリ ・Riri) is a character in the Tekken series.
Lili is born in Monaca, a wealthy oil industrialist, Lili seems to have always had a very comfortable life. She is also very mannered in her gestures during her cutscenes.

Lili Tekken7 Combo Guide From Wonda
Lili Tekken7 Get idea of Fighting

Lili has a varety of moves and easy-to-use, effective attacks, punish, which benefit from great range with her long legs. Her damage output is surprisingly high, her counterattacks, juggling and wall fighting will all eat away at her opponent’s health. That said, some of her more popular strings are easily recognizable, and may leave her wide open to punishment. She’s also somewhat slow and virtually almost all of her attacks can be sidestepped, as she lacks many homing attacks. She makes up for this however with her ranged attacks which can be used at mid to long range to keep an opponent from moving in. Her lows aren’t the best however and are predictable which can make it difficult for her to open up opponents.

Lili also has quite a handful of attacks that involve her jumping which can avoid lows, and she has a deadly okizeme ground game, which makes it scary to deal with Lili when she successfully knocks you down. She also possesses a attack reversal, as well as a wall throw.

Lili’s sidestep is the one of the strongest point in the series, and she can avoid opponents player easily that make more okizeme.

Lili’s fighting style is characterized by Gymnastics moves combined with many forward ad back dance-like, back flip – various spins, wall hit with back flip,Crounch 10 Frame and many frame with twice a row.

This fighting style is self-learned and self-developed by Lili herself, since her father, who dislikes fighting, would probably never allow her to even practice any sort of formal martial arts training. This is probably why some of Lili’s moves often reflect her background and personality, as she tends to strike a lot of elegant, graceful poses as she attacks. Even her generic attacks such as her crouching kicks and jabs tend to have an air of elegance and grace.

Lili Tekken7 For Special Move
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
in rage 3+4m (TJ)5520 pc8~17 js8~-22KNDKNDRage art
in rage d/f+2+3m, h10,2022 js9~+9~+10KNDKNDRage drive, Homing
1h710+1+8+8
1, 2h, h7,1210-1+8+8
1, 2, 3h, h, l (TC)7,12,13cs10~-13-2KND
1, 2, 4h, h, m (TJ)7,12,20js21~-9~-4KNDKND
2h8100+8+8
2, 3h, l (TC)8,10cs10~-13-2KND
2, 4h, h8,2010~-2~+2KNDKNDTail spin
3m1215~16b-11~-10-3~-2-3~-2
3, 1m, m12,2015~16-13~-12KNDKNDWall bounce
3, 2m, h12,815~16-5+2+6
3, 2, Fm, h12,815~16-2+5+9
3, 2, 3m, h, h (TJ)12,8,22js13~-9~-6KNDKND
4h1612-4+7+7 (SH)
4, 1h, h16,712-10+2
4, 1, 3h, h, m16,7,1012-11~-90~+2s+8~+10s
1+2m2612-12KNDKND
f+2h1212~13-9~-8-1~0-1~0
f+2, 3h, m12,2012~13-15~-14KNDKND
f+3m2620~22-3~-1KNDKNDHoming, Tail spin
f+4m2317-9KNDCS
f+1+2m1914~15-6~-5+3~+4sKND
f+3+4mm (TJ)8,2218~20, 35~37 js12~24-4~-2KNDKND
f+3+4 (First hit only)m818~20 js12~24-25~-23KNDKND
f+3+4 (Second hit only)m2235~37-4~-2KNDKND
f+3+4~3m (TJ), m8,2018~20, 54~57 (12js~)-8~-5KNDKND
f+3+4~3, 4m (TJ), m, m8,20,20js18~-20~-16KNDKND
d/f+1m1213-1+7+7
d/f+2m1616~17-11~-10Launch (JG?)Launch (JG?)
d/f+2, Bm(BT)1616~17b-11~-10Launch (JG?)Launch (JG?)
d/f+3m2320~22+3~+5s+8~+10gKND
d/f+4m1415~16-8~-7-2~-1+5~+6
d/f+4, 4m, l14,2115~16-15~-14+1~+2+6~+7
d/f+3+4m (TJ)1424~29b js12~-4~+1KNDKND
d/f+3+4, 3+4m (TJ), mm (TJ)14,5,20b js14~-7~-6KNDKND
d/f+3+4, 3+4 (Third hit miss)m (TJ), m14,5b js14~-18~-16KNDKND
d+1l (TC)1018~19 cs9~-11~-100~+10~+1
d+1, Dl (TC)1018~19s cs9~-11~-100~+10~+1
d+1, 2l (TC), h10,818~19 cs9~-8~-7+3~+4+5~+6
d+1, 2, Bl (TC), h, (BT)10,818~19 cs9-8~-7+3~+4+5~+6
d+1, 2, 4l (TC), h, m10,8,2418~19 cs9~-9~-7KNDKNDTail spin
d+2m1616~17-7~-6-1~0-1~0
d+2, 2m, h16,1016~17-10~-9-4~-3-2~-1
d+2, 2, 3m, h, h16,10,2416~17-3~-1KNDKNDTail spin
d+2, 2, 4m, h, m16,10,2416~17-17KNDKND
d+3l1619~20-12~-11+1~+2+5~6s
d+1+2m2520 pc8~-13KNDKNDPower crush
d+3+4m?2317~21a-21~-17Launch(JG?)Launch(JG?)
d/b+3h2019~22 cs6~16-9~-6KNDKNDTail spin, Homing
d/b+4l (TC)2030~31 cs5~-24YKUYKUHoming
d/b+3+4l2024~25s cs6~-18~-17KNDKND
b+1m?1617~18-6~-5+2~+3+2~+3
b+1, Fm, (Special)1617~18+1~+2+9~+10+9~+10
b+1, 4m, m16,2217~18-11~-10KNDKND
b+2h1513-1100
b+2, 1h, m15,1313-4~-3+7~+8+7~+8
b+2, 1, Fh, m (special)15,1313-4~-3+7~+8+7~+8
b+2, 1, Bh, m(BT)15,1313b-4~-3+7~+8+7~+8
b+2, 1, 1+2h, m, m15,13,2713-12~-11KNDKND
b+3 or BT b+3(Special) (TJ)13
b+4 or BT b+4(Special) (TJ)13
b+3 or 4, f(Special) (TJ)RC
b+3, 3 or b+4, 3(Special) (TJ), l (TC)2524~25s (49~)-15~-14KNDKND
b+3, 4 or b+4, 4(Special) (TJ), m (TJ)2723~29 (48~)-6~0KNDKND
b+1+2m2423~24-12~-11KNDKND
b+1+4! (TJ)5063~65 js56~KNDKNDKND
u/b+1m2116~18-9~-7KNDKND
u/b or u or u/f+2m2120~21-10~-9KNDKND
u/b or u+3m (TJ)2622~23 js16~-16~-15Launch (JG?)Launch (JG?)
u/b or u+3, fm (TJ), (Special)2622~23 js16~-13~-12Launch (JG?)Launch (JG?)
u/b or u+3, 3m (TJ), m (TJ)26,15js9~-1200
u/b or u+3, 3, Fm (TJ), m (TJ)26,15js9~-3+9+9
u/b or u+3, 3, 3+4m (TJ), m (TJ)26,15,5,222~23-8KNDKND
u+3+4m (TJ), (Throw)18(,5,5)36~39 js5~-8~-5Launch (JG?)(Throw)Launch (JG?)(Throw)
u+3+4 (Far)m (TJ)1836~39 js5~-8~-5KNDKND
u/f+3m (TJ)1315~17 js9~-13~-11Launch (JG?)Launch (JG?)
u/f+4m (TJ)1225~29 js9~-12~-8+1~+5s+1~+5s
u/f+4, bm(BT) (TJ)1225~29 js9~-12~-8+1~+5s+1~+5s
u/f+4, 3m (TJ), m18,2328~32 12~-9KNDKNDWall bounce
u/f+3+4m (TJ)1515~18 js9~-9~-6+2~+5+2~+5
u/f+3+4, 3m (TJ), h15,1815~18 9~-4+14k (+18k wc)+14k (+18k wc)Wall crush
u/f+3+4, 3+4m (TJ), m15,2215~18 9~a-21~-17LaunchLaunch
f, F+2m2018(19~) pc6~17-17CSCSPower crush
f, F+3m (TJ)1522a(23~) js7~-12JGJG
f, F+3, Fm (TJ), (Special)15js7~-3JGJG
f, F+3, 3+4m (TJ), mm15,5,20js1~31-8~-7KNDKND
f, F+3, 3+4 (Only two first hits)m (TJ), m15,5js1~31-20~-19-9~-8-9~-8
f, F+4l2322~23 (23~)-12~-11+4~+5+9~+10
f, F+4, Bl(BT)2322~23b (23~)-12~-11+4~+5+9~+10
f, F+1+2 (one spin)m2818~19 (29~30)-9~-8KNDKNDHoming
f, F+1+2* (two spins)m3818~19 (52~53)+5~+6KNDKNDHoming
f, F+1+2* (Very long hold)!5018~19 (75~76)KNDKNDKNDHoming
f, F+3+4m (TJ)3019~25a (20~) js11~-6~0KNDKND
f, f, f+3m (TJ)3023~30 (26~) js3~0~+7KNDKND
WS+1m1513~14-11~-100~+10~+1
WS+1, 2m, h15,1613~14-3~-2+8~+9+8~+9
WS+1, 2, 4m, h, l15,16,20cs12~-14~-13KNDKND
WS+2m?1716~18-12~-10Launch (JG?)Launch (JG?)
WS+2, Bm?(BT)1716~18b-12~-10Launch (JG?)Launch (JG?)
WS+3m2016~17 ar13~-21~-20Launch (JG?)Launch (JG?)
WS+3, 4m, m20,25js27~43+4~+7sKNDKND
WS+4m1811~12-8~-7KNDKND
FC+d/f+1m2514~15-6~-5KNDKND
FC+d/f+3 or d, D/F+3l (TJ),(TC)1923~32 cs10~-18~-9-2~+7KND
SS+3m2018~19 (27~)-9~-8KNDKND
SS+1+2m2119~20 (28~)-2~-1KNDCS
qcf or From certain moves(Special)RC
qcf+1m1615~16 (17~)-12~-11-1~0-1~0
qcf+1, 2m, m16,2015~16 (17~)-14~-13KNDCS
qcf+1, 2, B (Cancel)m(BT)1615~16 (17~)b-17~-16-6~-5-6~-5
qcf+2m1314~15 (16~)-9~-80~+10~+1Homing
qcf+2, 1m, m13,2014~15 (16~)-13~-12KNDKND
qcf+3m2016~17 (18~)-21~-20Launch (JG?)Launch (JG?)
qcf+3, 4m, m20,2516~17 (18~)a+4~+7sKNDKND
qcf+4m1811~12 (13~)-8~-7KNDKND
qcf+3+4hh (TJ)6,2012~14, 22~23 (14~) js12~+6~+7+17k+17kHoming, Tail spin
b+3+4 (to BT)(BT)b
BT 1h88-8+3+3
BT 1, 2h, h8,138-3+8+8
BT 1, 4h, h8,218-5+10kg+10kgTail Spin
BT 2m1714~16-5~-3KNDKNDTail spin
BT 3h2510-8KNDKND
BT 4mm (TC)10,2026~28, 55~56b 1js13~ 2js1~14-11~-10KNDKND
BT 4, 3+4mm (TC), mm (TJ)10,20,10,15b js14~31-10~-8KNDKND
BT 1+2mm5,2013~14, 19~20-10~-9sKNDKND
BT 3+4m (TJ)1829~32 js5~-4~-1+5~+8s+5~+8s
BT 3+4, 2m (TJ), m18,2129~32 5~-11~-9KNDKNDTail spin
BT d+3l (TC)1617~19 cs4~-17~-15-1~+1+2~+4s
BT d+3, 4l (TC), m16,2417~19 4~-13~-11KNDKND
BT d+4l1210s cs1~-11+3+3
BT d+3+4l (TC)(BT)2522~25b cs4~-26KNDKNDHoming
BT d+3+4, Fl (TC)2522~25 cs4~-26KNDKNDHoming
BT b+3(Special) (TJ)22~25 4~
BT b+4(Special) (TJ)22~25 4~
b+1+3 or b+2+4(reverses h/m)25 + 50% of attack3~8
Lili Tekken7 For Basic Move
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
1h710+1+8+8
2h8100+8+8
3m1215~16b-11~-10-3~-2-3~-2
4h1612-4+7+7
f+1h710+1+8+8
f+2h1212~13-9~-8-1~0-1~0
f+3m2620~22-6~-4KNDKNDHoming, Tail spin
f+4m2317-9KNDCS
d/f+1m1213-1+7+7
d/f+2m1616~17-11~-10Launch (JG?)Launch (JG?)
d/f+3m2320~22+3~+5s+8~+10gKND
d/f+4m1415~16-8~-7-2~-1+5~+6
d+1l (TC)1018~19 cs9~-11~-100~+10~+1
d+2m1616~17-7~-6-1~0-1~0
d+3l1619~20-12~-11+1~+2+5~6s
d+4l (TC)712s cs4~-13-2-2
d/b+1Sm (TC)510s cs4~-5+6+6
d/b+2Sm (TC)811s cs4~-4+7+7
d/b+3h2019~22 cs6~16-9~-6KNDKNDTail spin, Homing
d/b+4l (TC)2030~31 cs5~-24YKUYKUHoming
b+1m?1617~18-6~-5+2~+3+2~+3
b+2h1513-1100
b+3(Special) (TJ)13
b+4(Special) (TJ)13
u/b+1m2116~18-9~-7KNDKND
u or u/f+1m (TJ)1218 js9~-8+3+3
u/b or u or u/f+2m2120~21-10~-9KNDKND
u/b or u+3m (TJ)2622~23 js16~-16~-15Launch (JG?)Launch (JG?)
u/f+3m (TJ)1315~17 js9~-13~-11Launch (JG?)Launch (JG?)
u/b+4m (TJ)1115~17 js9~-20~-18-8~-6-8~-6
u+4m (TJ)1515~17 js9~-13~-11KNDLaunch (JG?)
u/f+4m (TJ)1225~29 js9~-12~-8+1~+5s+1~+5s
u/f, n+4m2523(29,35) js9~33-11(-13)Launch (JG?)Launch (JG?)
WS+1m1513~14-11~-100~+10~+1
WS+2m?1716~18-12~-10Launch (JG?)Launch (JG?)
WS+3m2016~17 ar13~-21~-20Launch (JG?)Launch (JG?)
WS+4m1811~12-8~-7KNDKND
FC+d/b or d+1Sm (TC)510s cs1~-5+6+6
FC+2Sm (TC)811s cs1~-4+7+7
FC+d/b or d+3l (TC)1216s cs1~-17-3-3
FC+4l (TC)1012s cs1~-15-4-4
SS+1h710(11~)+1+8+8
SS+2h810(11~)0+8+8
SS+3m2018~19 (27~)-9~-8KNDKND
SS+4h1612(13~)-4+7+7
BT 1h88-8+3+3
BT 2m1714~16-5~-3KNDKNDTail spin
BT 3h2510-8KNDKND
BT 4mm (TC)10,2026~28, 55~56b 1js13~ 2js1~14-11~-10KNDKND
BT d+1 or 2Sm1010s cs1~-2+9+9
BT d+3l (TC)1617~19 cs4~-17~-15-1~+1+2~+4s
BT d+4l1210s cs1~-11+3+3
Nobi Japanese Professional Gamer Reference Video

Novi is Japan of professional gamers . In 2015, orz became a sponsor and became a professional. Yamasa has been a sponsor since January 2016 .

He specializes in the Tekken series and has a track record of winning three world championships. The character used is ” Sergei Dragunov “. He is working with Yu and Take, who belong to the same Yamasa.

In addition to participating in the tournament as a player, he also holds Tekken training sessions with Yu and Take to improve the skills of the players

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