Tekken7 Blog Anna Williams

Biography Anna Williams (Japanese: アンナ・ウィリアムズ, Hepburn: Anna Wiriamuzu) is a fictional character in the Tekken fighting game series, first appearing in Tekken in 1994. Anna is ...

Biography

Anna Williams (Japanese: アンナ・ウィリアムズ, Hepburn: Anna Wiriamuzu) is a fictional character in the Tekken fighting game series, first appearing in Tekken in 1994. Anna is the narcissistic and arrogant younger sister of the quiet and serious Nina Williams, the personal bodyguard of Kazuya Mishima and second-in-command at G Corporation. She is also, although unbeknownst to her, the maternal aunt of boxing competitor Steve Fox. She is defined by her rivalry with her older sister Nina, a trait that has been around since the original Tekken game.

Anna originally shared most of her moves with her older sister Nina, but has since gained a more idiosyncratic moveset. In the other Tekken media, including films, Anna usually appears in role of a minor villainess. The character was met with positive critical reception.

anna
anna

Anna’s style was further refined in Tekken7 to make her more unique and to further differentiate herself from her sister Nina, now having much fewer strings that are the same as her. Her style now appears to have a more femme fatale like spin on it, as she has a lot of moves that seem to involve sensually theatrical poses, as well as overtly feminine positions similar to Lili.

She has caos judgement which is defensive style of fighting when you are attempting to attack lower kick she jumps up for self defense

Additionally, she is much easier to use than Nina due to her more gentle, less-execution-heavy nature of her sister since her basic launchers are more damaging and less reliant on execution as a result.

Novice players that are fans of the Williams sisters (or Anna herself) shouldn’t hesitate in picking her up – she is actually more rewarding than one may think if her best tools are put to good use.

Combo Guide
Comobo Guido
Anna Get idea of Fighting

Anna uses a fighting style based on the Aikido taught to her by her mother, and the Koppojutsu of her father. As she was closer to her mother, Anna’s style is closer to Aikido than that of her sister, who leans more to the techniques learned by their father. She uses precise chops and kicks, aiming at vulnerable points of the body of her opponent. In close range, she uses her abilities to apply destructive joint locks and throws to take out the opponent.

Anna William For Tekken7 Special Move
CommandHit levelDamageStart up frameBlock frameHit frameCounter hit frameNotes
in rage b+1+2h5513-9Throw(KND)Throw(KND)Rage art
in rage qcf+2+3 or d/f+2+3m, m17,2015+5sJGJGRage drive
1h710+1+8+8
1, 2h, h7,1010-1+5+5
1, 2, 1h, h, h7,10,610-3+4+4
1, 2, 1, 4h, h, h, h7,10,6,1810+7JGJG
1, 2, 1, d+4h, h, h, l7,10,6,1210 cs-13-2-2
1, 2, 3h, h, l10 cs7,10,10-14-3-3
1, 2, 4h, h, h7,10,2210-6KNDCSTail spin
1, 4h, l7,1210 cs-13-2-2
2h1010+1+7+7
2, 1h, h10,610-3+4+4
2, 1, 4h, h, h10,6,18107JGJG
2, 1, d+4h, h, l (TC)10,6,1210-13-2-2
2, 3h, m10,1410-1100
2, 3, Bh, m (CJM)10,1410-3+8+8
2, 4h, h10,2210-6KNDCSTail spin
2, d+3h, l (TC)10,1010-14-3-3
3h1414-16-5-5
3, 3h, l (TC)14,1014-17-6-6
3, 3, 2h, l, m14,10,1014-13JGJG
3, 3, 4h, l, h14,10,1814-6+5JG
3, 3, 4, 1h, l, h, m14,10,18,2014+2s+5sKND
3, 4h, h14,214-6KNDKND
4h1511-9+8JG
4, 3h, l (TC)15,1311-14-3-3
f+2h1414-2+4+4
f+2, 3h, h14,214-712k+12kTail spin
f+3m1417-13-4-4
f+3, Bm (CJM)1417-5+4+4
f+3, 2m, m14,2017-11KNDKNDTail spin
f+4m2819~20 js14-11~-10KNDKNDWall bounce
f+1+2 or WS+1+2m2118-18KNDKND
f+2+3m3014-16KNDKND
d/f+1m1313~14-1~0+5~+6+5~+6
d/f+1, 2m, h13,1013-3+2+9
d/f+1, 2, 3m, h, m (TJ)13,10,2013-13LaunchLaunch
d/f+1, 2, 3, bm, h13, 1013-17-12-5
d/f+1, 2, 4m, h, h13,10,2213-5KNDKNDTail spin
d/f+2m1315~16-12~-11JGJG
d/f+3m1314-11+1+1
d/f+3, 1, u or dm (SS)1314-1200
d/f+3, 1, bm (CJM)1314-15-3-3
d/f+3, 1m, h13,1014-3+77
d/f+3, 1, 2m, h, h13,10,614-2+9+9
d/f+3, 1, 4m, h, h13,10,20-3-32
d/f+3, 1, 4, 2m, h, h, h13,10,20,12-400
d/f+3, 1, 4, 2, u or bm, h, h, h (SS)13,10,20,12-566
d/f+3, 1, 4, 2, 3m, h, h, h, h13,10,20,12,200KNDKND
d/f+3, 1, 4, 2, u/f+3m, h, h, h, m13,10,20,12,22-3KNDKND
d/f+3, 1, 4, 2, 1+2m, h, h, h, m13,10,20,12,21-18KNDKND
d/f+3, 2m, h13,120+1+11
d/f+3, 2, D/Fm, h (CD)13,12-1010
d/f+3, 2, u or dm, h (SS)13,12-1010
d/f+3, 2, 1m, h, h13,12,6-344
d/f+3, 2, 1, 4m, h, h, h13,12,6,187JGJG
d/f+3, 2, 1, d+4m, h, h, l (TC)13,12,6,12-13-2-2
d/f+3, 2, 3m, h, h13,12,15-1011
d/f+3, 2, 4m, h, h13,12,22-6~-5KNDKNDTail spin
d/f+3, 2, d+3m, h, l (TC)13,12,10-14-3-3
d/f+3, 3m, h13,6-14-3-3
d/f+3, 3, 3m, h, h13,6,8-1100
d/f+3, 3, 3, 1m, h, h, h13,6,8,14-91515
d/f+3, 3, 3, 4m, h, h, h13,6,8,20-6KNDKNDTail spin
d/f+3, 4m, h13,20-6KNDKNDTail spin
d/f+4l1916-15+5sKND
d/f+1+2 or CJM d/f+1+2m0161519
d+1sm510 cs4-566
d+1 or FC+1, 4sm, m5,10-1100
d+2m1716+1s+7sKND
d+3l (TC)12 cs416-17-3-3
d+3 or FC+3, 2l, m12,10-13JGJG
d+3 or FC+3, 4l, h12,18-65JG
d+3 or FC+3, 4, 1l, h, m12,18,20+2s+5sKND
d+4l712-13-2-2
d+4 or FC+4, 1l, h7(10),100611
d+4 or FC+4, 1, u or dl (SS)7(10)-15-4-4
d+4 or FC+4, 1, bl (CJM)7(10)-1011
d+1+2m!5060KNDKNDKND
d/b+1m1616-1233
d/b+1, Dm16-1233
d/b+1, 4m, m16,17-15-1JG
d/b+2sm811-477
d/b+2 or FC+d/b+2 or FC+d+2, 4sm, m8,10-1011
d/b+3l (TC)2127 cs6-17JGJG
d/b+4l (TC)1825 cs6-18-7-7
d/b+4, 3l (TC), l (TC)18,14-16-5KND
d/b+4, 4l (TC), m (TJ)18,15-20sThrow(KND)Throw(KND)
d/b+1+2m3020 pc8-13KNDKNDPower crush
d/b+3+4 (clean hit)l (TC)2724-26-4-4
d/b+3+4l (TC)1824 cs 6-26-6-4
d/b+3+4, 3l (TC), h (TJ)27(18),23-7KNDKND
b+1m1418-1100
b+1, 2m, h14,12-12-1-1
b+1, 2, 2m, h, m (TJ)14,12,24-11KNDKND
b+2h1014~15-911Homing
b+2, 2h, h10,20-6KNDKND
b+4m1720-99KNDTail spin, homing
u/b or u+1m (TJ)1218 js9-1233
u/b or u or u/f+1h1715-1299
u/f+1h1013-477
u/f+1, 3h, m10,17-167KND
u/f+1, 3, 3+4h, m, mm10,17,10,10-4JGJG
u/b+3m (TJ)1514 js6-15-4-4
u+3m (TJ)2014 js6-15KNDKND
u/f+3m (TJ)2225 js10-3KNDKND
u/f+4h (TJ)2018 js9-11-3-3
u/f+4, 3h (TJ), l20, 10-17-6-6
u/f+4, 3, 4h (TJ), l, h20,10,14-65JG
u/f+4, 3, 4, u or bh (TJ), l, h (SS)20, 10-744
U/B+4m1518-18-12-12
U/B+4, Dm (TJ)15-19-13-13
U+4m (TJ)1818-18JGJG
U+4, Dm (TJ)18-19JGJG
U/F+4m (TJ)2118 js13-18JGJG
U/F+4, Dm (TJ)2118 js13-19JGJG
u/f+3+4mm (TJ)4,1820 js9-3s+5s+5s
u/f, N, 4m (TJ)2525 js9-9KNDKND
U/B,b(TJ)js
f, F+2h21166KNDKNDHoming, Tail spin
f, F+3m (TJ)1415 js13-13JGJG
f, F+3, 4m (TJ), m14,12-23JGJG
f, F+3, 4, 3m (TJ), m, m14,12,9-14-3-3
f, F+3, 4, b+3m (TJ), m, m (CJM)14,12,9-11010
f, F+3, 4, b+3:1+2m (TJ), m, m, m! (CJM)14,12,9,45KNDKNDKND
f, F+4m (TJ)2031 js100KNdKND
f, F+4, Bm (TJ) (CJM)20-9KNDKND
f, F+4, Dm (TJ) (special)2031s js100KNDKND
f, F+1+2m2518-9KNDKND
f, f, f+2m1015-8+1+1
f, f, f+2, 3m, m (TJ)10,28js26-13KNDKND
f, f, f+3m (TJ)2023 js3-23KNDKND
FC+1sm (TC)510 cs1-566
FC+d/b or d+2sm (TC)811 cs1-477
FC+3l (TC)1216 cs1-17-3-3
FC+4l (TC)1012 cs1-15-4-4
WS+1m1313-377
WS+2m2218-13JGJG
WS+3m2011-1100
WS+3, Bm (CJM)20-388
WS+4m1611-655
FC+f+1m2222-9KNDKNdWall bounce
FC+f+2m2520 pc8-14sKNDKND
FC+d/f+2l (TC)1420 cs1-21KNDKND
FC+d/f+2~1l (TC)2120 cs1-21KNDKND
FC+u/b+4m (TJ)1518 js13-18-12-12
FC+u/b+4, Dm (TJ)15-19-13-13
FC+u+4m (TJ)18-18JGJG
FC+u+4, Dm (TJ)18-19JGJG
FC+u/f+4m (TJ)2118 js13-18JGJG
FC+u/f+4, Dm (TJ)2118 js13-19JGJG
FC+U/B+4m (TJ)2514 js11-33-22-22
FC+U/B+4, Dm (TJ)25-27-16-16
FC+U+4m (TJ)2814 js11-33KNDKND
FC+U+4, Dm (TJ)28-27KNDKND
FC+U/F+4m (TJ)3014 js11-33KNDKND
FC+U/F+4, Dm (TJ)30-27KNDKND
SS+2l (TC)1220 cs6-120+14g
SS+3m23214s8sKND
SS+1+2mm (TJ)5,719-9JGJG
Opponent down d+3+4l2017-17-6-6
Back against wall b,b,u/bm21351KNDKND
BT+1 or 2h158-833
BT+3 or 4h1810-8KNDKND
BT+d+1 or d+2sm1010-299
BT+d+3 or d+4h1210-1133
b+3 (to CJM)(CJM)
CJM d/f(CD)
CJM 1h1411-9+14+14
CJM 2h1010-13-2-2
CJM 2, 1h, m10,12-7+4+4
CJM 3m1812-123KND
CJM 4m (TC)2027 cs14-29KNDKND
CJM 1+2m2017-4s+6s+6s
CJM 2+3m3013-16KNDKND
CJM 3+4m2320 pc8~-14KNDKNDPower crush
CJM d/b or d+3l815-1100
CJM d/b or d+3, 3l, h8,20-777
CJM u/b+4m (TJ)1515 js8-15-4-4
CJM u+4m (TJ)2015 js8-15-4-4
CJM u/f+4m (TJ)2015 js8-13JGJG
CJM f, F(TC)(TJ) (TC) (Rol)cs js8~35 cs
CJM f, F+3m (TC)2730-11KNDKND
CJM f, F+4h2140+12g (+14g wc)JGJGWall crush
qcf(CD)
qcf+1h231324JG
qcf+2m1716-123KND
qcf+2, 1m, m17,20-14KNDKND
qcf+2, 1, Bm, m (CJM)17-132KND
qcf+3m1416-13-2-2
qcf+3, 2m, h14,25-8KNDTail spinTail spin
qcf+3, 3m, h14,8-1100
qcf+3, 3, 1m, h, h14,8,14-91515
qcf+3, 3, 4m, h, h14,8,20-6KNDKNDTail spin
qcf+4mm (TC)12,1218 cs5-12+6k+6k
Anna William For Tekken7 THROWS
CommandHit levelDamageStart up frameBreakBreak frameNotesNotes
1+3h35121 or 2-6Rage art
f+1+3h35151 or 2-6Rage drive
2+4h35121 or 2-3
f+2+4h35151 or 2-3
Left side throwh40121-3
Right side throwh38122-3
Back throwh6012None
u/f+1+2h30(,20)121+20
d/f,d/f+1h43121+2-6Tail spin
b+1+3 or b+2+4h and m reversal25 + opp attack3~8f+1+3 or f+2+4-6
CJM auto low parrym203
CJM throw reversalh258NONE
qcf+1+2h15112-2 (0 if not broken)
-> 3, 4,3, 1+2301+2-4
-> 1, 3, 2, 1181-4
-> -> 3, 1, 4, 1+2, 1+2251-4
-> -> 2, 1, 3, 4, 1+2252-4Tail spin
-> -> 2, 3, 1+2, 3+4, 1+2301+2-4
-> 1+3, 3, 1+2252-4
-> -> 4, 3, 4, 3+4, 1+2302-3
-> -> 1+2, 4, 3, 1+2, 1+2, 1+3281-3

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